《Solo Stream》Chapter 11
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Great start so far and it was only mid afternoon. Enoch expected interesting comments for the patch. Crazy power creep. At his level, Choo Choo made him 1.5 time stronger. Fair, in a way, because the game was players vs players, but all the build orders and standard strategies were in for a big redo. Especially scary as a solo player. A full group of four could throw four artifacts at him. With good planning, a given at his level of play, his opponents could cover all angles or hyperspecialize in one area. Four dedicated nukers, backed by four mini nukers. Instant death.
He’d have to play to his strengths as a solo player. Quicker leveling and ease of escape. No one left behind if he ran away.
Wary of a returning hunting party, or other players, Enoch left the hill, went deep into the forest, sat in a hidden recess, jumped to his Skill Sphere. His vision shifted, his ears rang, the soundtrack transitioned to a transcendental music. Light on his feet in the weak gravity of his obsidian moon.
No hesitation. +1 Strength to +1 Agility to +1 Strength. His muscles grew. Popped one after the other in a disturbing swole wave. He cracked his articulations. Groaned in pleasure. Stretched. Flexibility had improved, reflexes and awareness too.
Good. The last fight had been way too close for what it was. He’d have died without the traps and, he hated to admit it, Choo Choo. To his credit, he would have simply run past the lair without his new helper. He had only pulled the whole tribe because of his own personalized, trap infested, battlefield. Not a bad call all in all.
Strength 2 | Attribute | Rarity 1
Multiplier x3 | Health +10 | Speed 1
Agility 1 | Attribute | Rarity 1
Multiplier x2 | Dodge 1 | Speed 0
Next level, he could continue on the same path to + 1 Agility and then branch to the Martial attribute, useful for combat. The other path led to Cavalier, a class with bonus for mounted combat. Not a great pick for his class. His investment in Mobility redundant with a mount. Event for a normal build, you kind of needed an overpowered mount to use the class to its full potential.
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There were a few dangerous biomes where you could find young griffins or wyverns. Even dragons if you were suicidal. Enoch had seen popular replays where low-level groups, and a solo player once, had managed to secure a strong mount early on. Huge risk. Huge payoff.
Gambles had their uses, but this one was way too radical. Worst, mounts were annoying. Required attention. This train of thoughts lead him back to his companion. Time for Choo Choo’s Skill Sphere.
He picked Telekinesis. The little core bumbled around with full mana most of the time, might as well use it.
Telekinesis 1 | Spell | Rarity 2
Targeted object will move as an extension of the caster’s will.
Duration 5 seconds | Refresh 2 seconds
Cost 15 Mana | Range 1 | Capacity 10 pounds x1
Two purple lines extended from the activated node. Two choices for next level, +1 Willpower or +1 Intellect. Interesting, the attributes would have a minimal impact. He would have to gamble on what came next.
Enoch went back to the forest trail. Decided to follow it. His instinct, honed through thousand of games, told him he’d find a human settlement at the end of it. There, on the small quest board, he’d find a pinned note offering a reward to whoever cleared the gremlin lair. That’d be him. He smiled to himself like a lunatic.
The trees passed by fast, as did the traps, easily detected. The slope started to decrease when he spotted his first player. Too close. A rogue. Hidden through Stealth. Enoch’s favorite prey. A petite silhouette with long flowing hair, an upturned nose and two tiny horns.
Overused races had fallen out of grace decades ago. “About damn time,” had said his grandfather, again and again like old peoples did, “back in my days, every other game had grumpy dwarves, uptight elves and dumb orcs. Then they went all original. Turned the orcs into noble savages. Threw in cat peoples for that demographic.” Enoch wished it had stopped there, but the next part always followed like clockwork, “and that’s saying nothing about the paid dlc, preorder bullshit and loot boxes. Kids these days have no idea how good they have it.”
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Anyway, races had switched to mutations. Enoch himself wasn’t too big on them but they were popular. Some could be selected at character creation, fur, scales, colors, horns, weird facial features, pointed ears, waterfall beards. Bigger alterations had an impact on gameplay. They had to be gained in-game. Inverted legs. Tail. Extra arms, eyes or senses.
The rogue had made a troll face at character creation. Popular with player killers. Something about it being extra funny if the victim died to an offensive avatar.
Troll face died easy. He had stayed on the side of the road, thinking he was safe with his Stealth. One good spear stab empowered by a Dash for a greeting, followed by a few dagger hits. Choo dove at the dead rogue’s corpse, pulled out with a spin.
“Stabbing comes in second, you’re a shield first,” said Enoch.
“But-”
“See that archer, stay between us. Catch the arrows.”
The rogue’s group was coming in fast. Three other players, a male archer with brown fur, a war painted female with a long axe and a pointy hat girl with pink skin. Player killers for sure. Vanilla archetypes were optimal for the strategy. It optimized the collected loot. Assured a counter against most strategies. Well, they hadn’t planned for a solo player with Perception 3 at level three.
His golem core gave a deflated, “Choo Choo,” and followed the order, positioned himself in the path of an eventual arrow.
Enoch lowered his gaze to the corpse, probed with his hands. Quickly. A highly detailed bracer caught his attention, but it seemed fused the forearm. His bonded item? Well, it hadn’t helped him much. Enoch shrugged, picked a high-quality bronze sword. This group had a dedicated crafter, or, most likely, had found a group of crafters and had ended them.
Player hunters were frowned upon by the player base, but they didn’t bother Enoch. It was only a game after all, the point was to optimize it. He just thought it was a bad tactic, players were more resourceful than NPC. Riskier preys.
He heard a thump. Choo recoiled, spun, an arrow embedded in his shield.
“Good job,” said Enoch.
He cut out one of the rogue’s satchel with his dagger. Out of time, he took off in the wood. Used Dash every time it refreshed. No need to take chance.
They ought to be mad. Losing one this early. The game had a built-in mechanism to balance out group size. The XP penalty stayed the same even if one player, or more, died. Survivor often ended up alone, totally screwed, earning 8 times less experience than a real solo player.
He could have harassed them, but it wasn’t worth the risk. It would boost his ranking, turn him into a prime target. Plus, the archer might already have some Mobility. Worst, the caster could Root him, hold him in place while the axe girl turned him into minced meat. No thanks.
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- In Serial20 Chapters
Sword System Academia
2/17 NOTICE: I'm putting this on hiatus, possibly permanently. I didn't want to spam with an "update chapter", so hopefully here and in the story blurb will get enough eyeballs. There are a couple reasons for ending SSA for now. 1) I wrote the next chapter but wasn't happy with it. I've been less and less satisfied with SSA's quality the more I thought about it. Part of the reason is... 2) I am seriously thinking about trying to publish some novels to help pay the bills, since I don't have my other source of income anymore. I have never asked for anything from SSA readers, no money, not even a review or rating. SSA is written for fun to amuse myself, primarily, and I would kind of feel bad actually charging someone money for something as unserious as that. I don't think it is good enough to ask anything in return. To use an analogy from music, SSA is more like a jam session with a bunch of friends. You're just chiling and having fun playing some music. I mean, if you are Mozart or even Eminem, your jam session is good enough to sell, but for an amateur beginner like myself, haha, no. If I want to publish something, I feel like I need to go the proper route of practice and rehearsals, which might be more similar to a classical concert performance. With SSA, I work from worldbuilding notes and a loose outline, but what you are essentially getting is the first draft with lots of so-called pantsing. Pushing out a web novel like this also means it is very difficult to go back and improve things without breaking everything else downstream. I wanted to try this "jamming" approach, as it was a good way to teach me about another aspect of writing, but to move forward, I think I need to hone my "classical" techniques, which emphasize rewriting, or at least, revising outlines. 3) While I intend to try to make $$$, my actual current goal is to "get gud". I've spent a lot of time recently trying to understand the self-publishing industry, and I'm pretty sure I can make some money by using short-term strategies with my current amateur skill level. But I've seen too many authors come and go/burnout, and really, the only way that I think I can enjoy writing and still make money on a long-term basis is to become a better writer. And the next step for me, which I haven't done much before, is to spend more time on rewriting and outlines. That is pretty much antithetical to the way SSA is developing. I've always been kind of 20/80 plotting/pantsing, but I want to spend a lot more time outlining before I even start writing. SSA jam sessions don't really fit my goal anymore. If you're curious about what's next, read on... Among other regrets, I regret not finishing SSA. It's the first story I've dropped, but then again, it's the first web novel I've attempted, so I suppose that's not a surprise. I don't think traditional web novel formats suit me that well. The whole SSA story I had loosely planned (beyond a first book or major arc) is way too large as well. Big story = good for neverending webnovel with Patreons, bad for penniless and fickle writer like me. I am currently outlining a complete trilogy to another story in great detail. I want the story to end concisely, and I also want the chance to really spend a lot of time on the full outline to spot pacing problems, character issues, lost themes, and so on. I'll still share this story on RR. What I intend to do is finish book 1, flash-publish the whole thing here for a few weeks, then publish on the big Zon. Repeat for books 2 and 3. The upcoming story will be about crafting heroes. The backdrop is an isekai-like setting, where elves will summon humans to their world as heroes, but the whole hero crafting business is still in its infancy. The elven mage researchers are figuring out how to imbue heroes with power, while the heroes are trying to figure out how to use the powers that they gain. Humans are the best hero templates because they are blank and have no intrinsic magic. Or at least that what the elves thought. The human MC has his own secrets... There will be some similarities with litrpgs, but I would call it more a progression fantasy or gamelit story. For example, the stats are very low, at least initially. Say we have a stat called Str. Going from Str = 1 to Str = 2 is a huge deal. Also, going from Dex = 0 to Dex = 1 is an even bigger deal. I guess you could call it a "low-stat litrpg", haha. Also, the heroes won't be gaining stats simply by killing things or leveling up. You can't increase stats arbitrarily, either. There will be rules to how stats can increase, and how they work with each other. The elven mages will be figuring out these rules in order to craft stronger and stronger heroes. Some inspiration will be from cultivation magic systems, but there won't be overt cultivation, at least for now. A theme I really want to explore is the idea of interactions. That includes things like hero crafter vs hero, tactics vs strategy, skill synergies, racial interactions (dwarves, elves, etc), and son. Yeah, so hero crafting. I'm super excited about this project and venturing into publishing. If you want to check out the upcoming story, you can follow my RR author profile to see when it drops here. Finally... THANK YOU TO EVERYONE! I'm very sorry that SSA is stopping, but I hope at least some of you will find the next story at least as enjoyable, if not more. Thanks to all the readers who gave SSA a shot. Big hug or solid fistbump to all of you, whichever you prefer! I hope this message is not a downer but an upper, because I am psyched!! -purlcray -------------- BLURB: Talen, youngest Master of the Koroi, makes his way to the Empire's capital to salvage his clan's fate. But the bustling city has few opportunities for the traditionalist. For the old sword clans are fading. With the rise of alchemy, gold can purchase strength that ordinarily took years of training to cultivate. Sword artists, once rare and accomplished, are quickly growing in number, especially among the wealthy noble class. Even with such alchemy, though, no one has advanced to the rank of Grandmaster in countless years. Talen's true dream is to walk the path of a sword artist to the very end while fulfilling his clan duties. And then the Swordgeists return, fabled founders of all sword arts, gods who had touched the world long ago and vanished. These myths turned into reality warn of a coming threat. Alongside this warning, they issue an invitation to the Sword System Academy, a path to power beyond the mortal realm. But first, they will hold an entrance exam... Story notes:Sword System Academia blends elements of western and asian fantasy such as xianxia and litrpg. I took parts from different genres I enjoyed and twisted them into my own creation. There will be an explicit system, both of the litrpg kind and the hard(ish) magic kind, but it is embedded within an academic structure that will develop over the course of the story. This is my attempt to design a unique type of system, the System Academia.
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