《Binary Progression》Auxiliary classes explained

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An auxiliary class is any set or collection of abilities that are unlocked through an optional and in most cases hidden method.

There are two types of auxiliary classes,

Shape-Shifting Shape-Changing

Shape-Shifting classes allow the user to toggle between having access to the abilities provided by the auxiliary class; for example, werewolves.

A toll or time-requirement is often present for these transformations, for example, a werewolf can only maintain its form at night.

Shape-Changing classes alter the user's body permanently, this means the user is able to access the abilities as well as suffer the drawbacks of a given class at all times; for example, a vampire.

Shape-Shifting auxiliary classes. Werewolf

The werewolf is the most common of all auxiliary classes, this is because the process for spreading lycanthropy is the easiest of all, all it takes is for the werewolf to bite you with the 'Festering Wounds' ability enabled.

If the player is under twenty percent of their maximum health, they will have a one in thirty chance of contracting lycanthropy, this disease can easily be cured by drinking a potion of cure-disease or receiving any form of healing magic.

While the name would lead you to believe it will turn you into a wolf-man hybrid - in truth, there are several 'seed' werebears, wereboars, werelizards and so on, out in the wild, ready to pass on their animalistic legacy to the others.

These differences are mostly aesthetic, the werewolves receive six unique abilities.

Claw

Deals large amounts of melee damage in quick succession.

Bite

Deals large amounts of melee damage and heals the user, the ability is on a thirty-second cooldown.

Howl

Marks your location on the map to any other werewolf as well as applying a 'fear' status effect to nearby creatures.

Pounce

Allows the user to 'charge' at the target from any height, nullifying any fall-damage and knocking the target to the ground for several seconds.

Track

Allows the user to see clouds of 'scent' like a trail leading to any previously hit target, if there are multiple targets, a different colour will be used for the cloud.

Run

Allows the user to get on all fours and move at high speeds, reducing fall damage and gives a considerable jump-boost as well as allowing the user to climb objects such as trees and buildings.

Festering Wounds

Allows the user to have a chance of infecting targets below twenty-percent health.

Windigo

The process of becoming a wendigo is, for the most part, a mystery, according to NPC dialogue lines, the process involves a ritual and many rare items as well as a quest to defeat a powerful NPC.

Visually, the wendigo looks like a cross between a long-limbed, skeletal human with a long, arching neck atop which sits a deer skull with long, black antlers.

There are many varieties in colour depending on the user's race, though anything from cyan to black bones has been seen.

The body is often overgrown with vines and coated in leaves.

The windigo has five main abilities.

Windigo Curse

This ability places an instant-killing curse on the target, if the target doesn't notice it on their status-effect tab, they will drop dead without any explanation after thirty seconds, regardless of their distance to the caster.

Lurk

This allows the windigo to remain completely invisible as long as it is in the presence of less than ten non-windigo players or is located within a forested area in which case they can remain invisible indefinitely.

Disguise

This allows the windigo to type in the name of any person on the server, whether they are online or not and assume their shape, they can also play the animations of their skills, though they cannot actually use any of their abilities.

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Infest

This skill allows the wendigo to latch onto a target, they will remain completely invisible and unable to attack while in this form, this skill is a way for the windigo to be moved from one place to another through a populated area.

Bind

This is a temporary ability which causes the affected player to be unable to leave the forest or swamp the windigo is in for the next twenty minutes.

Strawman

The process of becoming a strawman is also uncertain, the few players who have been confirmed as being as strawman refused to tell their secrets, stating that: "It actually feels like an incomplete process, but it works, no way in hell anybody'd find it without help,"

They looked like ordinary people made from straw, often wearing tattered coats or farmer hats.

The strawmen can only use their abilities within a farmable area, such as a wheat or cornfield.

The strawmen have six abilities.

Envelop

This ability allows the strawman to remotely consume anything located within its patch or farmland, the target will be prompted with a button-mashing screen allowing them to break free.

If they are unable to escape within ten seconds they are dragged below the ground and consumed for health and some XP.

Gardener

This allows the strawman to increase the crop-quality to epic and reduce its growing time drastically.

Release

This allows the strawman to walk freely, although they are unable to cast Gardener or Rot in this form.

Settle

This allows the strawman to become invincible by assuming a still position.

Summon Murder

This allows the user to summon a murder of crows that will attack anybody the strawman selects.

Rot

This will reduce the quality of the crops to zero, causing them to be useless.

Dragon-blood

The dragon-blood is a very unique class, it can only be gained by performing a quest for one of the six dragons, furthermore, the quest can only be done once per server, failing this quest makes it permanently inaccessible to everyone.

The six dragons are unbeatable and well-hidden creatures, only three have been found, the fire, swamp and sand dragons.

Allegedly the frost, water and magic dragons are yet to be found.

Visually the person remains mostly the same except for a large pair of wings and patches of coloured scales appeared around their body.

The abilities for each dragon are essentially the same except they are element-accurate.

Elemental Breath

This allows the player to breathe a massive AOE attack that leaves the area engulfed in flames, ice-spikes, sinking sand, water, poison or magical storms.

Flight

This allows the user to fly long distances.

Scales

This skill allows the user to harden their scales, making them unable to fly at the cost of ungodly amounts of defence.

Shape-Changing auxiliary classes. Vampire

The vampire is a rare type of auxiliary class, they can spread through bites although it's frowned upon in the vampire community since they enjoy being so rare and mysterious.

Visually the vampire is always pale with small fangs sticking out of either the top or bottom of their mouth.

Any race except the demon and undead can be a vampire.

Vampires are only partially limited during the day, with a stat reduction of fifty percent.

In addittion, to represent the lack of humanity posessed by the vampire, any exclamation marks will be removied from their speech, on top of that, all their text will end with a "..."

So, "I'm so excited right now!" becomes "I'm so excited right now..."

They have six abilities.

Life Drain

This ability allows the vampire to drain the health from a person, the closer they are the more health they drain. The user only absorbs about fifty percent of the health they drain.

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Mana Drain

Much like life drain, this skill allows the vampire to drain the mana of a target, they absorb about twenty percent of the mana they steal.

Raise Dead

This ability allows the vampire to resurrect undead, while there is no hard-coded limit to the number of undead a vampire may command, each one will consume more mana than the last.

The undead can only use melee attacks and all their stats and level are reduced below ten, making them basically useless.

Reflexes

When enabled this skill allows the vampire to automatically dodge or block melee attacks from any direction from any one individual.

Blood Steal

This allows the vampire to use blood particles coating the ground as collectable health-potions.

The vampire can only carry a maximum of ten bottles in their inventory and they require an "empty bottle" to collect the blood.

Blood from higher-level creatures will give more health.

Battle Cry

This allows the vampire to apply a "fear" effect to any non-undead of its level or below while screaming "WRYYYYYY!"

Lich

The lich is the only auxiliary class possible to unlock by yourself, as long as you unlock the right one-hundred potion mixture, the recipe for which is different for every class and race.

The lich looks like a more grotesque vest of an undead, green, red or purple sludge covering its half-skeletal half-fleshy body.

The lich is the only class actively hunted by other liches due to its game-breaking potential.

That is why it is speculated that the lich was meant to be seen as a player-raid-boss by the playerbase.

The lich has nine abilities.

Touch of death

This ability inta-kills your target fs they are not undead and are also within arm's reach.

Phantom

This skill allows the user to fly through any buildings and object, their only limitation being the terrain itself.

This form also makes the lich invincible and partially invisible.

Raise undead

This ability lets the user raise an endless amount of players, the players are automatically scaled to half of the user's level, this means that a level one-hundred lich could raise an army of level fifties by simply killing a few level-one characters and raising them as undead.

Summon Undead Beast

This skill allows the lich to summon either a skeletal horse, crow or hound.

The amount is not limited although each summon is more expensive mana-wise.

Miasma

An AOE cloud of poison that follows anybody it touches while reducing their stats and draining their HP.

Due to its nature, this plague spreads like a disease and as such can quickly clear out entire raid parties or cities.

Furthermore, the plague can extend to items in your inventory and be sold to NPCs and mailed to other players.

When hit with a plague, throwing away all biological items and burning them is the only way to stay safe.

Grim Waters

This allows the lich to poison any water source within a certain radius, this infection will clear up within twenty-four hours as long as it is located in a place with running water.

Infected water will spawn undead fish, skeletons, crabs and birds, it's often a good place to farm undead loot-drops.

The water itself won't hurt the player as long as it is not ingested, in which case it will cause minor poisoning.

Ghoulify

This ability causes the target to become a ghoul, their level will remain the same though they will be restricted to melee attacks.

The ghoul will fight for the lich for no more than ten minutes before dying.

Make Gore Monster

This allows the lich to form a large, boss-like undead as long as there are at least a dozen corpses around the user, those corpses will then be consumed and their levels added together.

There is no limit to how many corpses can be combined into an undead.

Gravezone

This allows the necromancer to create a large radius where any player that dies will be turned into a ghost, stopping them from respawning unless they kill at least two players other than the necromancer.

Satyr

The satyr is a class restricted to only demons, the way to becoming a satyr is also unknown, though one demon claimed it was a reward for reaching level one-hundred without dying even once.

The satyr sub-class causes the demons to grow longer, curved horns as well as to get goat-like furry legs and a tail.

It has only three abilities.

Pacify

This ability makes any number of targets unable to attack the user in any way, they will also step aside if they are blocking the satyr's way.

This effect is broken if the satyr attacks the target.

Enrage

This ability allows the satyr to make any number of targets fight each other.

Soulsafe

This allows the satyr to link their health with another target, meaning the death of one would cause the other to die and the healing of one would heal the other.

Djin

The djin is a class gained by finding a magic lamp, while this sounds easy in theory, there is only one lamp and it is placed randomly throughout the world for one hour a week.

If found, the player will unlock the djin class, granting them one of five different skills, the player may seek out the lamp once more and gain another one of the five skills if they so choose.

Wish of fortune

This allows the player to drain gold from any player on the server as long as they know their username, this skill only works once a day.

Wish of health

This allows the djin to reduce the target's health to one percent, while increasing their maximum health by that player's lost amount of health.

The targeted player will be able to heal back to full health without any trouble, suffering no permanent damage.

Wish of friendship

This allows the djin to access the friends list of any target as well as add themselves to anybody's friends list.

Wish of power

This allows the djin to always be on-par stat-wise with the top player on the server, this includes gear and weapons.

Wish of knowledge

This allows the djin to see into anybody's private messages, guild chats, and even search through their inventory and guild bank, they are unable to take anything of course.

Tenecirus

The most mysterious of all classes, the Tenecirus was mentioned by an NPC once and ever since it was a myth on every server, countless times data-miners proved that it couldn't exist, but much like every illogical myth, it stuck around.

The ability manifests as a purple, red, blue or black tentacle or tentacles.

The tenecirus has five abilities.

Mind Read

This allows the user to view the game through the other player's screen, this includes their chats, inventory, friends list and skill list.

Mind Control

This allows the user to control the mind of a limitless number of people, due to a slight bug there is no mana cost for this, as a result, there is no limit to how many people you can mind control.

Mind Erase

This is a glorified insta-kill, allows the player to kill any target that is being mind-controlled.

Mind Command

When combined with 'Mind Read' essentially allows the user to play the other person's game remotely, this includes clicking their skills, typing in their chat and logging off.

Every sub-class also grants the user slight buffs and debuffs to their stats.

Certain sub-classes are able given abilities such as night vision.

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