《This is the Wrong World! (Beta Version)》* Chapter 16 – Plasma Plains
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With a spring in Izo’s step, the tall hooded figure strides into the guild headquarters as soon as it opens. The Izo strides into the teleportation ring facility as sleepy mages calibrate the ring for the day. Without a word, Izo takes out her identification card and hands it over to a mage technician. “Plasma Plains and place it on my tab,” the Izo murmured.
The sleepy mage technician scans the identification without paying attention. However, he does carefully type in the destination into the system before returning the card. With a yawn, he shouts for the teleportation circle to be cleared. The mage technicians become awake and alert as the teleportation ring begins to glow. In seconds the teleportation flashes and the hooded figure of Izo is gone.
*
Izo yawns and stretches as she appears in a red grassland. For a moment, she stretches her senses to ensure no one is nearby. Satisfied, she chants an invisibility and flying spell, “Vwla ‘t Isible.” Izo vanishes from the scene to appear floating high up in the air. It wasn’t flying but more like bounding across an invisible floor except she was channeling mana to propel herself across the floor.
With interest, Izo spots a flying monster bird in the air. The bird is rather big and has quite the vivid coloring. Izo quickly applies appraisal to the monster bird.
Adult Thunder Bird (Rare)
Avian capable of controlling the weather and using sonic boom (thunder) to stun its enemies.
Taking a slight detour, Izo tackles the bird onto the invisible floor she is walking on. She wraps her arms around the bird and chokes it until it becomes limp. Satisfied, she carefully ties the bird up with a spell. Reaching into her inventory, she pulls something that looks like a red and white colored ball with a press-able button in the middle.
(One of the convenient modern-day inventions of monster taming. Monster Compass, the portable monster carrier. Upon defeating a monster, rather than carrying it home, capture it in a portable ball. Warning: single one-time use. Holds only ONE pet at a time. NOT TO BE USED ON HUMANS.)
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Feeling embarrassed Izo grumbles, “Monster Compass, go.” The ball opens and swallows the bird. Izo feels a flush of heat on her cheeks and curses the creator. Though convenient, it was so embarrassing to say the activation code for the Monster Compass. Seeing an opportunity to make money, Izo swiftly applies appraisal to the whole area. A bunch of screens pop up revealing monsters. She swiftly closes all of them as they are only common monsters except for one.
(Young) Spectral Wolf (Uncommon)
Wolf capable of turning invisible and masking its own sound and scent.
Such a beast would be useful as a guard dog. Izo did need a guard dog for the Auction House and who better than an invisible guard dog. With that in mind, Izo darts towards the ground. The poor wolf didn’t even know what hit him as an unseen enemy struck him from above. With a whimper, the poor wolf fell into Izo’s clutches and was easily imprisoned inside a Monster Compass.
Happily whistling, Izo resumes her flight keeping an eye for any capturable beasts. It was a shame she didn’t encounter any more. With care, Izo descends from the sky not too far from Plasma Mountain. Hidden behind some shrubs, Izo observes her surroundings for any monsters or adventurer parties. She double checks the coast is clear, before making her way out into the open, and entering the dungeon carved into the mountain.
Izo’s eyes adjust to the gloom as she carefully makes her way through the gloom. Immediately, she hears shuffling sounds ahead from monster hordes. With care, she stops and waits for the creatures to come at her.
A familiar green mob of creature’s rushes at her, goblins. Which frankly was a surprise to her, since goblins existed in modern day society. But Izo guessed this was a situation much like the Native Americans. Earth was reservation land and dungeons were permitted open warfare areas. Though the goblins here seemed a lot dumber than their brethren in modern day society.
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The goblins carry spears and wooden clubs as they shriek at the two-legged intruder. The human stands there dumbly causing them to shriek in encouragement. Tonight, they would be having human flesh!
With courage, the first goblin hurtles forward to only meet a flying kick. The casual kick turns the poor goblin into splatter. The goblins become riled up at the loss of their comrade. With ease, the human merely kicks or slaps them with her hand to turn them into splatter. Sadly, in the end, the goblins are smashed to pieces.
Izo wipes her hands with a handkerchief as the goblin corpses and splatter disappears. Items suddenly appear before her causing her to happily bend down to gather the fallen items.
50 goblin teeth
3 Small Healing potions
Goblin Club – common, 10+ Strength and 30+ Vitality
5 Gold coins
A bit miffed at the dungeons cheapness, Izo tosses the items into her inventory, before carefully moving on. One of the wonderful things about this particular dungeon is that booby traps are rare since there are droves of monsters. The next horde of flying bat creatures shriek towards her. Using illusions to confuse the bats, she easily tears the bat wings off before stomping them under her feet. Not wasting time studying the dropped items, Izo just tosses them into her inventory before moving.
A pack of huge bloodthirsty wolves’ snarl hungrily at her. The creatures jump her on all sides. Izo with great precision and speed grabs the creatures by their paws or tails and slams them into each other. The wolves took a bit more time to crush into a bloody smoosh.
Wiping herself clean, Izo gathers said items before once more moving on. This vicious cycle continues for the next horde groups, Kolobs, Hobgoblins, Orc’s, Ogres and Trolls. The last group left her a bit out of breath, but nothing terribly bad.
Izo feels a bit strange as afterward she only passes small slime creatures and the likes instead of higher level creatures. Rather wary at this point, Izo moves to the next chamber. A giant, over-muscular figure in a loin cloth sits on a throne made of skulls as a bulky club rests in his lap. A familiar message pops up.
Adult Grendel [Epic]
Impossible strength and toughness, the skin cannot be pierced by ordinary weapons. Natural Magic Resistance, magic has low to zero attacking effect on the creature. Nails are razor sharp able to easily cut a man in two. Cannibal, monster and man flesh eater.
Magic and Spells cannot be used in his domain/dungeon level. All healing magic is neutralized including items.
Izo almost lets a curse slip, this is clearly an A-class dungeon, who was it that classified this dungeon incorrectly? She cursed the dungeon surveyor a thousand times and may more, but especially hoping that the surveyor may fall into a sewer and die a slow and painful death.
An epic level creature is attributed to A-class dungeons. But worst of all, not only is this creature impervious to magic, but it’s strength completely outranks hers. Izo almost turns around, but the creature pretending to be sleeping tightens his grip on its club. She can’t run away nor back down at this point.
With a grimace, Izo reaches into her inventory and pulls out her scythe. The fight looked like it was going to be a slugging fest and whoever lasted on their feet the longest would be the winner. However, despite the odds not being in her favor, she had one final card up her sleeve. Izo was the Apostle of Cthulhu.
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Skadi's Saga (A Norse-Inspired Progression Fantasy)
An obscure jarl’s daughter will rise to wield the power of the gods. The old order is collapsing. The Archean Empire devours all in its path, toppling kings, razing cities, and massacring any that oppose it. Sweeping into the north, a land of brutal cold, ragged mountains, and dark myths, they believe their infamous discipline will crush the white-hot rage of its sea reavers and dreaded berserkers. And at first they are right. But their invasion dislodges a pebble that is destined to become an avalanche. When Skadi Styrbjörnsdóttir is forced into exile to escape the Archeans, she begins a journey that will bring her to the attention of the gods, arm her with legendary weapons, and set her against immortal foes. Wielding the power of her ever-growing wyrd, Skadi seeks to avenge her people, and in doing so defy the world-devouring Archean Empire—and one day destroy it. Content Warnings are selected to give me artistic freedom down the road.Release Schedule: 5 chapters per week, Mon-Fri.This web novel is only posted on Royal Road.See my Amazon author page for other works of epic and progression fantasy. World Map
8 134Death: Genesis
When Ezekiel Blackwood dies while trying to donate a kidney to his dying brother, he discovers that he and everyone else that's ever lived has been stuck in limbo until the last of humanity died out. Now, they're all being reborn into a new world filled with levels, stats, and fantastical creatures. Soon after getting an insufficient explanation from an all-knowing dwarf, he finds himself stuck in an underground labyrinthine system of caves populated by trolls, croco-rats, and other monsters. Follow him as he tries to survive and grow stronger. Release Schedule (for now): Mon., Tues., Thurs., and Fri. Chapters range from between 2000-3500 words (but I try to keep them in the 2500 range).
8 2392The Accidental Archmage - BOOK 9 (THE DRAGON HOUSES)
The Accidental Archmage Series (BETA CHAPTERS) NOTE: DRAFTS OF EARLIER BOOKS (BOOKS 1 to 8) HAVE BEEN POSTED BEFORE ON RRL. THEY ARE NOW ON AMAZON AND HAD ATTAINED BESTSELLER STATUS IN THE FANTASY-MYTHOLOGY GENRE. ACTUALLY, MANY RRL STORIES PUBLISHED ON AMAZON HAVE GONE ON TO BECOME BESTSELLERS AT ONE TIME OR ANOTHER. HOWEVER, AMAZON KDP RULES REQUIRE THAT MOST OF THE DIGITAL CONTENT AVAILABLE ELSEWHERE BE REMOVED. GENRE: CLASSICAL EPIC FANTASY An epic mythological fantasy in another world. Immerse yourself in a grand and dangerous adventure. In a world both familiar and strange. A world where magic and gods still exist. Meet deities, beings, and exiles from Earth’s pantheons. Encounter warriors, huskarls, satyrs, hoplites, dark and evil mages, and strange beings from myths of pre-history up to the age of iron.Match wits with the likes of Loki, Zeus, Athena, Odin, Amun-Ra, Coniraya, Viracocha, and even Dionysus. Escape plots and schemes played by powerful gods of life and death.Find the truth behind the dark and otherworldly beings from the Lovecraft mythos.Play with dire wolves, drakontes, lamias, keres, amphisbaenae, a sphinx, ice giants, creatures of nightmares, empusas, gigas, minotaurs, vrykolakas, jotnar, dokkalfr, to name a few.Survive being in the middle of wars between civilizations and races. Suffer the arrogance and stupidity of gods and men alike. Cross paths with beings who don’t like you. Thor, Ares, and the Incan death god Supay, to name three.Be burdened with a quest to save yourself and your humanity in the brutal and primordial world of Adar.A world where scientific pursuit will get you a lightning bolt or two. Probably five. All at the same time. Book Nine - THE DRAGON HOUSES His beloved Eira rescued, the rogue Titans have been defeated, and Tartarus sealed. Yet as the rising Archmage tries to escape the Forbidden Isle, events have been set in motion that would embroil him once again in the tides of war engulfing Adar. Escaped Titans, a rising power in the South, vengeful adherents of the Elder Gods, and more have him in mind. Least of all, a far from defeated Loki. New players have come to the fore, each with their own purpose in mind. The lustful drive for power, the search for a release of one's soul, and the companions' storied pasts all come to drive the world deeper and further into chaos. Add a powerful demon determined to open a portal to its own dimension. It's enough to drive a mortal man mad. (Cover image used under license) Book Eight - WHERE TITANS WALK Now in the land of the damned below the underworld domain of Hades, Eira awaits the company and battle portends. But first, they have to find the fortress of the Titans. Above them, Loki's war is going well as the internecine war among the pantheons continues. An old foe rises in the south, more powerful than ever. Astrid finds herself the subject of a wife's rage and the murky past of the companions now comes back to haunt them. Yet amidst it all, a dying Elder won't wait as plots and new players bedevil Havard Ulriksson, formerly Tyler West of Earth, now the Archmage of his adopted world. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Seven - DRAGONS AND DEMONS https://www.royalroad.com/amazon/B08122Y739 An urgent rescue and the path to vengeance are not easy in a magical, myth-filled world. Nasty roadblocks and unexpected complications have a way of rearing their wicked heads along Tyler's route across the dwarven lands and into the infernal realm of Tartarus. More myths and legends cross the First Mage's path as Loki's war and Asag's emergence stir up mortal lands and magical domains. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Six - TARTARUS BECKONS Gifts, curses, and problems. The unfolding of Loki's mad and complicated scheme results in a war between and among pantheons, empires, and kingdoms. From Ymir's Domain down to the far south, conflict engulfs Tyler's world and the magical gate to Tartarus is starting to break open, threatening to add mad Titans and other powerful beings to the chaotic mix. And on the forbidden isle of Banna, a dying enemy awaits. (Note: NOW PUBLISHED ON AMAZON) Book Five - LOKI'S GAMBIT With the promise of the First Mage not to act against him, Loki now accelerates his plans. A plot millennia in the making, spanning the length and breadth of Adar. Like a spider spinning its web, the trickster god now puts the finishing touches on an audacious scheme. A revolution to change the balance of godly and mortal power in the world. Book Four - VOID LANDS The Void Lands. A place where gods fear to tread. Where strange creatures and hostile beings emerge. A nexus of dimensions, the origins of which are lost in the mists of time. To stop the Aztecha Empire’s march to power and domination of the eastern lands, Tyler West, now a High Mage, must confront and defeat the empire’s mysterious patrons. Beings of incredible might and magical knowledge. An imperative path which leads him right to the Void Lands. Though a few detours are required, each dangerous yet crucial. The only problem is that the Void Lands are on the other side of the continent. And to get there, he may have to ask a favor from the Trickster God himself, the Norse deity known as Loki. Book Three - BLOOD WARS Continuing our lost mage's epic journey through the magical and extremely dangerous world of Adar. Escaping the convoluted schemes of the Greek pantheon, Tyler finds himself with an old acquaintance, the Incan deity Viracocha. His son, the sun god Inti, is dead. With the Aztecah Empire and its powerful pantheon of deities on the bloody road to more conquests, the deity asks for his help. A request he could easily refuse. Except Viracocha is not alone is asking for his aid. Two other pantheons have made their presence known to the young mage. And the Egyptian deities are watching how he will decide the matter. To add to his burdened conscience, the rise and dominance of the Aztecah pantheon would mean a million or more new human sacrifices. Resulting in extremely overpowered bloodthirsty deities. What's a newly minted Elder apprentice mage to do? Involve himself in a blood war? Book Two - GIFTS OF THE GREEKS Tyler's journey continues. New land, misadventures, friends, foes, skills, and knowledge. Confused encounters of the female kind. More deities become aware of Tyler as he continues his quest to survive, reach his potential, and carry out his burden. Amid convoluted plans designed by divine acquaintances of old and newly met gods, what's an ordinary guy from Earth to do?The god of wine wants to be his friend. Ares and his sons are coming to say hello. Book One - RAGNAROK RISING What if you fell through a crack in reality? Like those people disappearing in plain sight you've read about. What if you find yourself in a strangely familiar world? A world full of Earth’s mythological beings, lost civilizations, and people from its primitive and brutal past? Where magical energy still exists. Where gods play games among themselves, with the fate of mortal men as pawns. A land where a sword is deadlier than a five-inch thick contract drawn by a hotshot lawyer. Would you survive? That's Tyler West. Alone, lost and bewildered, the three moons in the sky made it clear he wasn’t on Earth anymore. It’s not a game. It’s real. And there's no coffee, pizza, fries, or his favorite show on HBO. *** All Rights Reserved. 2017/2018/2019/2020. Cover Images are used under license.
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