《Midara: Requiem》Midara Combat System
Advertisement
The combat system itself was built around what I once described as a top down battlefield game combining the Infinity Engine with a tactical RPG (Age of Wonders 1 was my example at the time) with "location damage" from MechCommander... but, well, it's Kenshi. Everything I was envisioning can be done by the system used by Kenshi. With modifications, of course. Saved me about four or five paragraphs of explanation right there.
Unlike, Kenshi, the game does not use "health" of any metric as a system. In that, it's more like Dwarf Fortress. Every attack simply inflicts numerous status ailments (bruising, breaking, bleeding, burns, frostbite, hyperthermia, hypothermia, and dozens of others) that do things like reduce the use of a body part, or cause "organ stress" and shock trauma. As trauma mounts, the fighter slowly becomes weaker (either overall or specific stat reductions- injuries to the brain will significantly reduce Perception and Intelligence, as examples) until no longer able to fight. Precise stats and abilities determine how much trauma it requires.
This means, much like in Real Life (before guns), most opponents will be removed from the battle by small injuries and exhaustion (usually by overheating) rather than the sweet release of death. This is especially true because of armor, which prevents injuries from doing enough damage to one location to get beneath the surface and damage something vital. Because instant death does exist, if an injury destroys a vital organ.
Then there are the numerous magical and psychological means to end a battle the easy way. Mind altering magic and impressive displays of power (determined mostly by how scary the move is vs the stats of the opponent- a creature vulnerable to an element will similarly more psychologically vulnerable to said element, because the AI isn't as stupid as most game AI) might end a battle by causing the foe to flee or surrender. It'll generally be a fairly complicated behind-the-scenes Morale system.
The AI will be smart (cowardly) in other ways as well, such as the entire enemy team targeting a single foe at a time, using cover to their advantage, preferring to stay near allies, and just generally not letting themselves be kited to death. Also- once they see an element being used, they'll default to countering it with attacks based upon the opposite element (if they can- they can't use abilities they don't possess).
In addition, some creatures, such as the undead and constructs, are immune to the normal "easy win" options like organ loss or terror, making them resilient and terrifying foes (as they should be). Fortunately, the undead AI is intentionally stupid, and (unless controlled by something intelligent) will usually just blunder toward the nearest living thing and kill it without any consideration of danger or tactics.
Advertisement
REGIONAL MAP MODE: The exploration map will use two map modes. The first will be the "fog of war" map- which will have a stylized mapmaking design like one would expect from medieval or renaissance era maps- yellow parchment, some damage or stains. The second map is the region near the player, which will show more detail, color, and serve as the zone of awareness.
It will still be stylized, but I'd like the style to be clearer and the art somewhat exaggerated for atmospheric purposes. Not unlike the Heroes of Might and Magic games did, but a little more gothic.
On the map will be awareness of the surrounding- monsters the characters can detect will be displayed, and there will be "AI effect fields"- certain monsters will seek to approach the characters if they're detected, while others will flee. This is the game's replacement for random battles.
Different characters, abilities, and movement options will be used to determine how the game plays out. Stealthier options will reduce detectability range, sensory powers can turn the little icon dots into something more detailed that can let the player make a good guess as to what the encounter might be. Stealthy monsters can get closer without detection, while large ones can be detected from further away.
Movement will also be controlled by the terrain... flying creatures move faster through forested terrain, many creatures can't (or won't) cross water regions, sharks don't (usually) come out on land to attack. But that's no guarantee. The system will proceduraly generate many monsters (known as Chimera) at random, and "shark with wings" is certainly a possible outcome, so have fun with that.
The creatures will also move around based on the behaviors of each other- predator monsters which detect prey monsters will try to chase down prey, different packs of predators avoid one another, locations with water attract animals as it does in our world, ambush predators like to live there. The PCs might stumble across battles in progress (so, Kenshi) and all sorts of other fun.
LOCAL MAP MODE: This is where character monster modes
Once the player's party encounters the monsters, the map does a zoom-in effect where it generates terrain based upon nearby battle-tiles and places the characters and opponents to fight. Not unlike oldschool JRPGs- something of a more elaborate version of Chrono Trigger's combat transition.
There will also be crafted maps, especially of city and dungeon environs which includes exploring and talking to various NPCs and interacting with the world in all the ways that pretty much every game with even the slightest hint of RPG elements have. But with more freedom than most, since characters (PC and otherwise) have numerous options to circumvent terrain (flight, teleportation, swimming, climbing, etc.), while also dealing with magical alterations to terrain like forcefields and space warps.
Advertisement
Use of terrain will be a big part of the combat system, whether it involves hiding behind (or in) trees, attacking from the rooftops, or slithering around in a network of underwater tunnels. And with any luck, there will be elements of stealth and decoy gameplay, letting one circumvent many encounters rather than engage them directly. In some cases, the only solution will be to circumvent or flee from threats rather than fight them directly.
ENVIRONMENTAL EFFECTS: Or, how positioning winds up mattering.
The game will factor in height when considering damage and range via archery. Cover will matter, and the AI will seek cover and turtle rather than rush the players, more often than not. They will also try to avoid environmental hazards where possible, and won't run through fire unless they're either immune to flame, or are even more afraid of something coming for them.
Stealth and sensory abilities (as mentioned above) will have a significant role to play, and Detection will matter, using a fog-of-war system that will render undetectable creatures invisible on the map until they're close enough to be detected. This will work in reverse as well- the AI will ignore entities the NPC in question cannot detect.
It will also factor in numerous weather phenomena like darkness, fog, storms, heat and cold, and so forth.
And high level spells will have particularly terrifying effects, as one would expect.
Which brings us to:
ELEMENTAL ASPECT FIELD (EAF): How magic do.
If you've been reading character sheets, you've noticed the mention of "Local Aspect"- this is a value that is calculated whenever a battle map is generated, and is usually based upon the natural circumstances of the environment. Water EAF, for example, will be easier to find near a lake or ocean than in the middle of the desert, while fire aspect would be more common in the desert (or anywhere currently on fire).
Depending on the current EAF numbers, some spells can become difficult or even impossible to cast, while other spells become cheaper to cast and more powerful. Some spells can only be cast if the EAF is favorable. And at a certain point of EAF, the environment might cause status effects based upon that Aspect's element. An area of high Miasma can poison an entire army to death, while an area of high Nature can heal wounds that might otherwise be fatal.
All elemental aspects have their own series of potential status effects, both positive and negative. An area with high Passion EAF, for example, is basically the same as getting drunk (such as reduced inhibitions and overconfidence), but without the reduced coordination, sleepiness, vomiting, or memory loss.
In addition to all eighteen Aspects having their own EAF numbers, there are also EAF for Void (which is terrible for all magic not wielded by Isylans and can result in Lovecrafting horrors crawling in from the Outside and making this even worse) and Taint (the force that creates the Undead- which might actually be worse than the Lovecraftian horrors). Taint in particular has some horrifyingly bad status afflictions, like infesting the soul with taint, thus turning living things into the undead simply by being nearby.
Some spells, sarite, and abilities can also alter the EAF- usually to become more similar to the Aspect of the spell/sarite in question.
Using the EAF to your advantage will be essential in certain boss fights.
Individuals with magical bloodlines also have a Personal Elemental Field, which is like the EAF, but effects only that specific individual's response to spells. PAFs are intrinsic to the character and tend to determine resistances, vulnerabilities, and array of spellcasting options. PAFs can alter the overall EAF, if there are a large number of beings with the same PAF, or it's a particularly powerful being's PAF. Once again, Taint is particularly bad, since the presence of any undead creature alters the environment over time and will eventually spawn more undead creatures. A literal magic soul-plague.
THE PLAN- All Midara games should be of the general RPG genre(s), though there are a couple that are planned to be based on strategy games like Age of Wonders and Heroes of Might and Magic (the early inspiration is not hard to spot), so every one should be expected to use this combat system. Though obviously, the strategy-game version will not use the other aspects of the game. As such, I see no reason for any of the games to use a different engine, since any engine that can do what I listed above will be able to handle any RPG appropriate for the setting.
Advertisement
- In Serial62 Chapters
MIRACLE CHILD: SLASH THE GODS [DxD UNIVERSE] . (MATURE CONTENT)
A world where all myth clash. Three great factions vying for supremacy. A multitude of power eyeing them from the shadow. In this world, à child was born. One so rare that his kind was basically unseen. Bestowed with a name synonymous with death, known as the uncrowned king of the church, what kind of storm will this child bring? Follow our hero as he visits the world and brings change to the society. Disclaimer: The DxD franchise does not belong to me. I am just a fan trying to bring an alternative story to a novel I like. The cover picture doesn't belong to me either. Note: This story will be mainly in the Slashdog part which is part of the DxD universe but set 4 four years prior to the event of DxD. Also, DxD is a light novel with 25 volumes + side volumes and a sequel with already 3 volumes called Shin Highschool DxD. Only the first ten volumes and some side stories have been adapted in Anime. As such many terms and characters, I use may be unknown. But don't worry I will do my best so that everyone can follow. NOTE 2: I AM currently writing another fanfic called THE TRIALS: PATH TOWARD GODHOOD. Try it. The mc is different in personality but I hope you'll like it nonetheless.
8 105 - In Serial85 Chapters
My Cerberus Girlfriend
Sometimes having three girlfriends is better than one, unless they share the same body. The mighty Labda, Cilla, and Katina are three heads, sharing one hellhound body in an anthropomorphic form. In the underworld, they are the guardians of the gateway between the living and dead, until a monster outbreak occurs, led by the evil Medusa. The three-headed Cerberus girl must hunt the other monsters thrust into the human world or face their own destruction. Meanwhile, Roger Bullet is a tough cop who always fights for justice. When a snake girl murders his partner, Labda, Cilla, and Katina rescues him from the same fate. For saving his life, Roger helps the Cerberus while a romantic relationship builds up between them. How awesome could Roger's adventure get? P.S, my word count will be between 500 to 2,000 words in each chapter.
8 108 - In Serial6 Chapters
Man With a Mace
Life sucks, and then you die. And then it gets worse. Pritchard was the only weeaboo at his Tennessee high school, and was little else, until the night before graduation. Just as he confesses to Sasha, the girl he's had a crush on for years, Pritchard dies in an act of God and finds himself in a fantastical new world with his crush, drawn into the service of the Dark Lord to purge all Good from the land. Of course, now he's a goblin. And a cleric. And Sasha's a half-orc barbarian. And by "drawn into the service of the Dark Lord" I mean Sasha was, and Pritchard just happened to be pulled along by accident. Sasha's actually a bit of a bitch, and doesn't care if Pritchard rots in the sand mines or not. But even for a goblin slave, things can get better. The Dark Lord was kind enough to give Pritchard a Hero Core, and Pritchard is nothing if not a minmaxing bastard.
8 109 - In Serial12 Chapters
Secrets of Manifestation
This Self-Help non-fiction book describes the technology of manifesting your Desires in your physical Reality using Traditional Manifestation Methods of Visualization, Affirmation & Feeling supplemented by Consciousness Manifestation Methods of Direct Consciousness Discrimination, Expanded Consciousness Meditation & Divine Love Yoga.*****All readers are welcome to join my daily online spiritual prayer service available on my instagram profile - https://instagram.com/umasreedasanJust click on my instagram profile icon & read the prayer statement daily. That's all.*****
8 98 - In Serial11 Chapters
Useless | Depressed Deku |
- Book completed - ⚠️ - there will be self harm and depression in here. Please do not do anything dangerous that any of the characters do.You might be a little disappointed at the extra chapterBefore you read, there will be self harm in this story as well as depression and stuff as you can obviously see from the title.Enjoy ~Also any other pictures I used besides the cover aren't mine. (If you're confused, I own the cover but not the rest of the pictures used)
8 117 - In Serial12 Chapters
SoulSpark: Optimus Prime X Reader | Book 1
(Y/N)'s whole life would change the day she chose to buy a pair of glasses off of eBay. what will happen when she gets caught up in a war between aliens? When she meets the leader of the auto bots, her life would never again be the same.
8 99

