《Living a Long Life as a Legend》chapter 12
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“Why'd you eat that mushroom?” Grandfather asked curiously.
A good question. The redcap mushroom wasn't poisonous per se, but it did have a low nutritional value and tasted like slimy shit. All information taken from his Identify Ingredient skill, that he could reaffirm with the taste still in his mouth. “I want to get the Iron Gut skill, and since I'll be level five within the week I need to start as soon as possible,” Lock explained after he cleared his mouth with water.
“You're an alchemist, idiot. Most of the potions you drink are slightly corrosive at their core and you've been chugging them for five years now. That path has long since been unlocked.”
“I hadn't thought of that.” Lock admitted, he had drunk a lot of potions due to his Alchemist class hadn't he? Taste-testing, so to say, as them being his potions removed some of their negative effects. “I thought I would just take Shield Bash when reaching level five and be done with it, it's just when reading the book I bought that I noticed Iron Gut would be pretty useful.”
“I know you can't know which divergent skills you'll get access to, but you can't possibly think you won't have access to any. You have two other classes, for Kruto's sake,” Grandfather said exasperatedly.
“I just didn't see any I really liked in the divergent skills list, so I didn't consider the issue further.” Lock shrugged. “I have other tasks to do that have tangible rewards at the end of them. It's just now that I've noticed that I would very much like one of those skills.”
“You'll probably be surprised about how many skills you'll be offered when you reach level five,” Grandfather muttered. “Who the hell actually lets a skill and how they got it get documented?” He turned around once more to watch the dungeon entrance.
Lock hadn't really bothered thinking much on the possible divergent skills he could gain, them being invisible and all, but he had to admit that it was foolish of him to think he wouldn't have access to any and start making plans to take Shield Bash. Hell, any one of the divergent skills would probably be better suited for him than Shield Bash. That was the whole point of divergent skills.
He glanced at another redcap mushroom, shuddered at the memory of the taste, and asked, “You sure I'll have Iron Gut available?”
He received a snort in response. “Yes, your father had it offered to him when he was levelling Cook, and he had only been making potions for one year before that. You've been doing so for nearly six.”
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But wouldn't Iron Gut be likelier to show up in a Cook’s skill tree than a Vanguard’s? Cook had more to do with the actual gut than Vanguard.
He just couldn't be sure, so he ate another mushroom.
Lock put the issue of divergent skills out of his mind again. He'd see what he got when he actually reached level five. It was dumb to waste time thinking on things that one couldn't plan.
As if summoned by his thoughts, he received a level-up notification. He'd gained two levels in Assassin. “I just levelled up, another two levels.” He put the two newly available points into Endurance and took a look at the skills offered to him at the urging of the system.
He blinked. There were more skills than he had expected. He hadn't taken divergent skills into account at all when planning his route, but he'd still expected to have at least one offered to him as he levelled Assassin, being an Alchemist and all. But he hadn't expected three divergent skills to grace him with their potential presence in his repertoire. Two of them were related to Alchemy, which was how he'd just gotten half of the levels needed to reach level five. One also couldn't ignore that he was fairly good at the profession for someone who only did it secondarily.
Vile Blades, a skill that automatically generated poison on his weapons if he willed it to, cutting out the tedious task of actually making and applying it. Although to be fair, there really weren't many better things to do with one’s time in what basically amounted to the medieval age. The internet didn’t exist, hobbies were usually restricted to things that were actually beneficial to oneself, and books were harder to get your hands on. So, good offer, but he preferred Sanguine Spray over Vile Blades. The healing reduction in addition to the damage harsh bleeding caused could be added to the poison he could apply manually, making the two skills incomparable in application, for now.
He imagined that the usefulness of the skills could shift later on. Vile Blades could evolve to more dangerous poisons, some he couldn't make or afford to buy, while the bleed stayed the same and only the healing reduction increased as he levelled Sanguine Spray. But this was now and that was then. You couldn't just slack off in the early game. If you did you'd never even reach the later stages. So he turned to the second Alchemy-related skill.
It was simply titled Immunity. A static skill that provided immunity against all but the most legendary of harmful effects inflicted with poison. Nothing more, nothing less.
It was slightly less useful since he already had Identify Ingredient from his Alchemist skill tree, allowing him to always know if anyone had tampered with his food, but he supposed there were other ways of getting poisoned. Immunity could also serve as a replacement for Iron Gut. Due to the classification of poison he wouldn't be able to store acidic solutions, sure. But Immunity offered two functions just like Sanguine Spray did. It made him immune to poison which was always good. He could raise his intimidation factor exponentially if he chugged that stuff in front of others. And it also meant he wouldn't have to take the Iron Gut skill when he reached level five in Vanguard. By now he was sure that he would be offered more than just that as a divergent skill, having just received three for Assassin.
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He actually preferred Immunity over Sanguine Spray, being more taken with the idea of surviving rather than killing people more easily
The third divergent skill though... It was beautiful, and unexpected. It was clearly created out of the fact that he carried the Vanguard class, something that was not very compatible with his Assassin one. They were direct opposites even. Attack and defend, fast and cumbersome, distrusted and respected.
Maw of Marmortius: After successfully completing a stealth attack on someone, gain a magical shield proportionate to your END. One of the biggest issues assassins faced after successfully completing a sneak attack was the possibility of being bombarded with crowd control effects from the victim's party. This skill solved that issue in a rather interesting manner, namely by converting one's Endurance stat into a shield that defended against all magical attacks, which were often the ones carrying such ailments. Freezing, electrocution, fear, silence, all purely magical constructs.
The shield wouldn't defend him from getting gutted by a normal sword, not even by an enchanted sword (though the enchantment would be ineffective), but it would close down an entire avenue of attack after fulfilling its requirement.
He looked deeper into the skill. Visible only to the owner, a two minute cooldown that doubled every time until it reached 64 minutes, upon which it became unavailable for the rest of the day. And most importantly, it scaled with END, which he was planning on having a lot of.
He noted that divergent skills seemed to be more complicated than the standard ones. Maw of Marmortius had a fairly nuanced effect, Vile Blade was an active skill, and Immunity was only simple in concept, not in application, since he had to know how to differentiate between poisons and other substances.
Naturally he picked Maw of Marmortius. Sanguine Spray and Immunity were also skills he would like to acquire one day, but he simply had to take the chance of getting a skill that scaled with Endurance when it came flying his way.
“You were right,” he said contentedly as he leaned back on a tree trunk. “I got access to three divergent skills.”
“Impressive.” Grandfather grunted. “I was a simple farmhand before I picked up the sword, so I got offered none until I reached level 15 in Warrior.” He glanced at Lock over his shoulder. “Well don't keep me waiting,. What did you get, and what did you pick?”
Lock grinned and wagged his finger. “Now now, you're on guard duty. We can't have you be distracted with my awesomeness.”
Grandfather shrugged, not rising to the bait, making Lock pout. He'd really hoped to elicit more of a reaction there. Three divergent skills was fairly impressive right? Well, more established adventurer families had entire books dedicated to the knowledge they'd gathered over the generations, which probably contained more than just a bit about divergent skills. But still. Three divergent skills! He was giddy with excitement, wondering what choices he would be offered upon reaching level five in Vanguard. Then he quickly became melancholy due to the circumstances he would gain those levels in.
Talking about grandfather-icide, grandfather wasn't looking all too shabby continuously guarding the dungeon entrance for hours. Not something a person with one foot in the grave would usually be able to do, and definitely not something that grandfather would have been capable of a few weeks ago.
So his condition had bettered itself, which was naturally quite contrary to what aging usually did to a person. Lock could only assume the spryness was artificial. Damn, he'd held onto the hope of grandfather having a few more years to live, he discarded it, and let his rational mind look at the odd occurrence.
The question he was now asking himself, trying to forget the fact he was going to kill his grandfather in less than a week, was what method the old man had used. A skill? A potion? A curse? Well, most likely a potion. Father was an alchemist, after all. Either stolen life or burst of power, he'd say. Both acted on the principle of stealing the vitality and life force of a person from the future, and using it up in the present.
It was often used as a poison when the victim wasn't allowed to know they'd been poisoned. Since the effects made them think that they'd been healed. They would feel great for a few days up to a month, only to collapse afterwards. Usually they did not stand up again.
Another level up notification resounded through his head and he couldn't help but grin and put another point into END.
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Sword System Academia
2/17 NOTICE: I'm putting this on hiatus, possibly permanently. I didn't want to spam with an "update chapter", so hopefully here and in the story blurb will get enough eyeballs. There are a couple reasons for ending SSA for now. 1) I wrote the next chapter but wasn't happy with it. I've been less and less satisfied with SSA's quality the more I thought about it. Part of the reason is... 2) I am seriously thinking about trying to publish some novels to help pay the bills, since I don't have my other source of income anymore. I have never asked for anything from SSA readers, no money, not even a review or rating. SSA is written for fun to amuse myself, primarily, and I would kind of feel bad actually charging someone money for something as unserious as that. I don't think it is good enough to ask anything in return. To use an analogy from music, SSA is more like a jam session with a bunch of friends. You're just chiling and having fun playing some music. I mean, if you are Mozart or even Eminem, your jam session is good enough to sell, but for an amateur beginner like myself, haha, no. If I want to publish something, I feel like I need to go the proper route of practice and rehearsals, which might be more similar to a classical concert performance. With SSA, I work from worldbuilding notes and a loose outline, but what you are essentially getting is the first draft with lots of so-called pantsing. Pushing out a web novel like this also means it is very difficult to go back and improve things without breaking everything else downstream. I wanted to try this "jamming" approach, as it was a good way to teach me about another aspect of writing, but to move forward, I think I need to hone my "classical" techniques, which emphasize rewriting, or at least, revising outlines. 3) While I intend to try to make $$$, my actual current goal is to "get gud". I've spent a lot of time recently trying to understand the self-publishing industry, and I'm pretty sure I can make some money by using short-term strategies with my current amateur skill level. But I've seen too many authors come and go/burnout, and really, the only way that I think I can enjoy writing and still make money on a long-term basis is to become a better writer. And the next step for me, which I haven't done much before, is to spend more time on rewriting and outlines. That is pretty much antithetical to the way SSA is developing. I've always been kind of 20/80 plotting/pantsing, but I want to spend a lot more time outlining before I even start writing. SSA jam sessions don't really fit my goal anymore. If you're curious about what's next, read on... Among other regrets, I regret not finishing SSA. It's the first story I've dropped, but then again, it's the first web novel I've attempted, so I suppose that's not a surprise. I don't think traditional web novel formats suit me that well. The whole SSA story I had loosely planned (beyond a first book or major arc) is way too large as well. Big story = good for neverending webnovel with Patreons, bad for penniless and fickle writer like me. I am currently outlining a complete trilogy to another story in great detail. I want the story to end concisely, and I also want the chance to really spend a lot of time on the full outline to spot pacing problems, character issues, lost themes, and so on. I'll still share this story on RR. What I intend to do is finish book 1, flash-publish the whole thing here for a few weeks, then publish on the big Zon. Repeat for books 2 and 3. The upcoming story will be about crafting heroes. The backdrop is an isekai-like setting, where elves will summon humans to their world as heroes, but the whole hero crafting business is still in its infancy. The elven mage researchers are figuring out how to imbue heroes with power, while the heroes are trying to figure out how to use the powers that they gain. Humans are the best hero templates because they are blank and have no intrinsic magic. Or at least that what the elves thought. The human MC has his own secrets... There will be some similarities with litrpgs, but I would call it more a progression fantasy or gamelit story. For example, the stats are very low, at least initially. Say we have a stat called Str. Going from Str = 1 to Str = 2 is a huge deal. Also, going from Dex = 0 to Dex = 1 is an even bigger deal. I guess you could call it a "low-stat litrpg", haha. Also, the heroes won't be gaining stats simply by killing things or leveling up. You can't increase stats arbitrarily, either. There will be rules to how stats can increase, and how they work with each other. The elven mages will be figuring out these rules in order to craft stronger and stronger heroes. Some inspiration will be from cultivation magic systems, but there won't be overt cultivation, at least for now. A theme I really want to explore is the idea of interactions. That includes things like hero crafter vs hero, tactics vs strategy, skill synergies, racial interactions (dwarves, elves, etc), and son. Yeah, so hero crafting. I'm super excited about this project and venturing into publishing. If you want to check out the upcoming story, you can follow my RR author profile to see when it drops here. Finally... THANK YOU TO EVERYONE! I'm very sorry that SSA is stopping, but I hope at least some of you will find the next story at least as enjoyable, if not more. Thanks to all the readers who gave SSA a shot. Big hug or solid fistbump to all of you, whichever you prefer! I hope this message is not a downer but an upper, because I am psyched!! -purlcray -------------- BLURB: Talen, youngest Master of the Koroi, makes his way to the Empire's capital to salvage his clan's fate. But the bustling city has few opportunities for the traditionalist. For the old sword clans are fading. With the rise of alchemy, gold can purchase strength that ordinarily took years of training to cultivate. Sword artists, once rare and accomplished, are quickly growing in number, especially among the wealthy noble class. Even with such alchemy, though, no one has advanced to the rank of Grandmaster in countless years. Talen's true dream is to walk the path of a sword artist to the very end while fulfilling his clan duties. And then the Swordgeists return, fabled founders of all sword arts, gods who had touched the world long ago and vanished. These myths turned into reality warn of a coming threat. Alongside this warning, they issue an invitation to the Sword System Academy, a path to power beyond the mortal realm. But first, they will hold an entrance exam... Story notes:Sword System Academia blends elements of western and asian fantasy such as xianxia and litrpg. I took parts from different genres I enjoyed and twisted them into my own creation. There will be an explicit system, both of the litrpg kind and the hard(ish) magic kind, but it is embedded within an academic structure that will develop over the course of the story. This is my attempt to design a unique type of system, the System Academia.
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