《The Forgotten Man -- Platinum Online》Chapter 16 – No Deaths.
Advertisement
Eight wagons rolled north of The Grand Plateau crossroads, overstuffed with cargo and eight passengers, including Jim, crammed into the wagon bed of the last vehicle. Not a single guard marched alongside. If an ordinary caravan with such little strength defending it were to take this road, it would be guaranteed to be plundered before reaching the northern border of the zone. Unfortunately for the small group of slavers that had spotted the wagons, Jim’s plan had counted on their being ambushed.
Eighteen cloaked men waited ahead of the wagon train, and seventeen waited behind. Jim tried to keep track of them waiting for… there. One cloaked figure made a series of hand gestures, and the seventeen figures slipped out from behind tree cover. Jim gathered mana to himself and stood. The “stealthy” ambushers hesitated, but a cry from the front of the wagon train forced them to rush forward to close the trap.
Bandit, level 5 Human criminal.
HP: 50/50
The process of casting fireball required Jim to stand, chant a short phrase, and then cast his non-dominant hand, his left, forward, palm up, outward from his chest. The process felt somewhat clichéd to Jim.
“Sphairapyra!”
The results were hard to argue with, though. Rather than aiming for one particular bandit, Jim had cast his spell at the ground at the feet of the clustered criminals. Rather than fizzle against the environment as most spells would, Jim’s Fireball triggered Incineration. The fireball struck the ground at a shallow angle and an explosion sprayed chunks of burning earth and groundcover at the approaching bandits. Any shard larger than a golf ball punched an angry, red 1 out of the cloaked men. More importantly, the smouldering flames that now clung to the agonised men broke their stealth.
Jim had dubbed his master plan, that he’d brainstormed while waiting for everyone else to wake the hell up, Operation: No Deaths. He didn’t like the name, but… Jim had only seventeen troops with which to bring down an entire slave ring and to rescue 200 refugees. He’d wasted an hour so, initially, trying to think of a clever way to drop burning trees on his enemies. Discovering that his fireballs made far better IEDs than sawblades had been a happy accident. Now he planned to use them to commit entirely one-sided, entirely ruthless, and entirely budget, mass-murder.
“Sphairapyra! Sphairapyra!” Jim cast five more fireballs and depleted his mana pool. Every bandit at the rear of the caravan lost 10 of their HP and smoked like lit cigars. Then, gripping his spear, Jim lead the charge against the shocked humans, who bunched together in the middle of the road.
Advertisement
The bandits had to choose between putting out the flames on their clothing and brandishing their daggers to fight. Choosing poorly, they picked neither and compromised. The men flailed their hands over their bodies where they felt the burning while waving their daggers in the general direction of Jim and the militiamen. They were entirely too distracted to realise the true ambush that waited behind them.
Vanessa and her nine lizardman hunters broke their camouflage at the rear of the bandit group as one. Then, they drew and released arrows in silent, deadly coordination. The rear-most distracted bandit dropped dead as ten instances of the number 5 burst around him. A short squeal of pain escaped the man before he died. They hadn’t managed to kill him silently, but, then, it hardly mattered when all of the sixteen still-living bandits screeched in burning agony and drowned out his cries.
Jim’s militia charged slowly, Baywatch style, drawing the enemy’s attention while Vanessa’s hunters killed a full half of the remaining bandits. The distance between the militia forces and the leading bandit was twenty metres. Jim spent a leisurely half-minute closing the gap and the poor, burning fools didn’t even notice.
When the number of militiamen equalled the number of bandits, Burke abandoned the ridiculous ploy and yelled.
“Charge!”
Burke ran. Ten steps away, Burke began his signature attack. On the last step, Burke planted his left foot into the dirt road and leaped into the air. The rest of the militia repeated, though imperfectly, Burke’s actions a half-step behind him. Eight spears, held in overhand grips, plummeted downward. Bloody numbers in the 25-35 range leaked from the impaled forms of the last eight rear bandits.
Though the whole business made Jim feel ill, he reversed his grip, ripped out his spear, and rammed it back into the body of his fallen foe. The militia stood over a pile of corpses and not one belonged to a friend. None of them were even injured.
“Go, get back to the wagons,” Jim interrupted the sickened elation. He led the others back to the wagons where eighteen bandits had already begun to plunder the “goods”. Samouel had been right. These criminals were reckless and undisciplined. Surely, they must have heard the screams from the back, but rather than check on their fellows, they’d split into smaller groups of looters.
“Another bag o’ rocks!” Jim heard one yell, right before Langdon’s spear ended the man. His two mates died similarly to Burke’s and Martin’s spears. As one, Jim’s militia mopped up six groups of looters. Again, they didn’t receive so much as an injury. After the battle, they recovered the bandits' cloaks and daggers; they wore no other salvageable equipment. Jim decided to leave the corpses to rot, merely recovering the wagon drivers, who had fled into the woods, and continuing on their urgent rescue.
Advertisement
Victory!
Enemy Casualties:
Bandit [35]
Allied Casualties:
You have received the following from the battle:
665 experience points; Black Cloak [18]; Vicious Dagger [35].
Black Cloak [18]
Back Armour.
Armour Value: 2
Allows the wearer to conceal their identity.
Quality: Common.
Durability: 27/30
Item may be salvaged for Cloth [1]
Vicious Dagger
One-Handed Weapon. Dagger.
2 – 3 Piercing damage.
Quality: Common
Durability: 30/30
The militia travelled at the front of the caravan for the rest of the trip to the ore pit. Jim doubted the slavers had any more patrols along the path, but everyone held their weapons tight. Just in case.
As predicted, they reached the edge of the ore pit without incident. What Jim hadn’t predicted was how abandoned the ore pit now was. Rather than the teeming hive of scum and villainy they’d prepared for, a single group of six bandits, like those that had attacked them, slept huddled around a fire. The refugees were also mostly missing. Only twelve lizardmen were staked to the ground by their shackles, asleep in a pile at the edge of the camp. Jim had Vanessa scout the camp thoroughly. There had to be more.
“I can’t find anyone else, honoured elder,” Vanessa reported back to Jim. “Maybe they’re below?”
Vanessa had to be right. No other alternative made sense. Jim gave her another order.
“Kill the sleeping bandits. Then we’ll go investigate the tunnels.” She and her hunters pulled their looted black cloaks tight and moved to carry out the task without question.
The thought of killing men in their sleep irked Jim. He’d been able to accept killing the bandits up until now with the simple mantra that had helped him accept the deaths of his enemies in previous battles. It’s just a game. Even though the game slightly, but meaningfully, reduced the realism of Platinum Online, the bloody numbers that gurgled from the bandits’ throats caused Jim’s bile to rise. He held it back. He hoped Vanessa would be able to do the same.
The daggers he’d given to every member of the militia as sidearms dealt brutal critical hits to unaware foes. When 10 camouflaged hunters worked in unison, a knife thrust each elicited gross overkill. Before long, Jim was able to loot the bandits for additional cloaks and daggers and free the lizardmen.
“Hey, wake up.” Jim had to prod one lizardman with his spear. The scaled woman eventually woke but spoke groggily. Drugged. She still had the presence of mind to flinch back from Jim’s weapon though. “Relax,” he said. “Samouel sent me.”
“Sam…ouel?” She spoke haltingly and shook her head to try and clear her mind. “Thank the gods.”
With untainted food and water from the militia's supplies, Jim was eventually able to coax more information out of the twelve lizardmen. The situation was simultaneously nowhere near as bad, nor as good as Samouel had feared. Of the 200 lizardmen believed captured, about a quarter had managed to run away to the south and east, away from the slaver camp. Unfortunately, the remaining 150 refugees were not all gathered at this mine.
When Boros the Red hadn’t returned to the camp, a large group of the slavers had decided to leave for greener pastures. The ore pit had been a somewhat productive mine in the past for the criminals. However, in recent months, more and more slaves they sent down to gather the ore did not return. Boros’ insistence that valuable rich ore lay in the very depths of the mine had been the only thing keeping them there. Without him, the other five mages had left, taking more than 100 slaves with them. This mine was haunted so the slavers had marched south, presumably to another abandoned mine.
Only Boros’ loyalists, whom Jim had killed, stayed behind. Jim almost respected the criminals for doing so. In the entrance of the mine, spectral green waves of energy swirled and bubbled. The green was identical to the green of the undead forces that had almost killed Jim and all of his friends. Jim would have gladly ignored the eerie mine, but two grim facts kept him here. First, a little over two dozen lizardmen refugees had been sent into the mines and not returned. Second, a prompt appeared before Jim’s eyes.
You have discovered a dungeon: Haunted Iron Mines.
Quest Updated: The Lost People.
You have discovered new information about the whereabouts of the captured refugees: 40 of the refugees were being held captive at the Haunted Iron Mines, as Samouel predicted. However, 50 refugees escaped in two groups: One to the north-east, and the other to the south-east. Finally, 110 refugees have been taken to another mine in the south of The Grand Plateau. You will receive reduced rewards if you do not rescue all three groups.
Progress:
12/40 Haunted Iron Mines refugees rescued.
0/50 Escaped refugees rescued.
0/110 Enslaved refugees rescued.
Rewards: 20000 experience points; Refugees will join your town and will unlock new options for your town.
Advertisement
- In Serial124 Chapters
Superworld
Matt Callaghan is in trouble. In a world where everyone has superpowers, he's got squat, and has spent the last five years faking being clairvoyant just to avoid getting caught. Unfortunately, Matt's lies have started to catch up to him, and when a desperate bluff backfires he'll need every ounce of cunning, conning and juvenile delinquency to stay undetected and alive. Jane Walker is trouble. In a world where everyone is powerful, Jane stands alone and apart, hated for her ability to copy abilities and atrocities far beyond her control. But fate is a fickle friend, and a chance encounter soon finds Jane hurtling towards her lifelong dream - or prejudice, humiliation and a violent, painful death. Unbeknownst to them, Matt and Jane’s paths are inextricably intertwined, and as each struggles to find their place an unseen force will draw them ever forward – closer and closer to a secret whose existence threatens not just their lives, but the fate of the entire world. A loving homage to and twist on the superhero genre, Superworld is a fun, subversive story about identity, empathy, connection and courage which has been called “very entertaining and creative” and “an absolute pleasure” by readers, and "completely unreadable" by the author's blind grandfather.
8 1504 - In Serial568 Chapters
Classmancers - A MOBA Esport Story
Imagine a shonen sports story. But, it’s not about baseball or soccer. No, this one is about playing a MOBA video game! And no, it’s neither League of Legends nor DotA. A BRAND NEW ORIGINAL MOBA, the one MOBA to rule them all - Classmancers! The game has become so big, that even schools recognize it as a sport. They even allow students to participate in Classmancers clubs and compete against other schools! Who will be the one going to nationals!? For Yuel, a team sport is like a chessboard that comes to life. There’s no greater fun than deconstructing every opponent and predicting twenty of their moves in advance. And, Classmancers is the ideal stage for such psychological warfare, for it’s a sport in which game theory reigns supreme. At least, usually, it does. There are also goofs like Lars, who got -200 IQ, yet boast godlike mechanical skill that triumphs against all odds. He’s like your typical OPMC which a cheat, except the cheat does nothing for his intellect. Yuel and Lars are like water and fire. In other words, 100% compatible! That’s why they form an unlikely duo and set out to dominate Classmancers’ competitive scene! However, to challenge their OPness, the two will run into rivals who are just as OP! Some of them will turn their teammates immune to Yuel’s psychological attacks, while others will redirect Lars’s almighty strength against himself. In this harsh environment, the two will keep struggling, struggling, and struggling some more, following their promise to reach the pro scene. If you're enjoying the story, please upvote it on TopWebFiction! The game's wiki: https://classmancers.wikia.com/wiki/Classmancers_Wiki Release schedule: Monday and Thursday. Two chapters a week. Homepage: https://darkclaymore.wordpress.com/classmancers/
8 221 - In Serial35 Chapters
With this hand, I shall crush the Heavens
[ 我用這只手抓住天堂的陰莖 ] These hands with which I intend to grasp! Daring to tear down heavens will! Nothing can stop my ascent! Story by: Golden Centipede Translated by: Venerable Autist© https://imgur.com/jAaJdj8 Don't come in with any expectations or you will be disappointed.
8 206 - In Serial23 Chapters
Cycles of Ruin
Civilizations rise and fall. Kith build them up and monsters, led by powerful dungeon keepers, bring them to ruin. For three thousand years the cycle has been maintained by the Guild of Chaos and its endless hordes of minions who—in absence of their long lost creators—have taken it upon themselves to keep the realms of the universe in balance. The Guild has grown efficient at this task, but some among its ranks have begun to ponder the utility of a universe that has been robbed of the very possibility of change. Basil von Doom is one such dungeon keeper working for the Guild, leading an army of loyal minions from one conquest to the next; burning civilizations and sifting through the ruins in search of forbidden knowledge that the races of kith were never meant to possess. But having spent more than half a century in pursuit of glory and fame—trying to live up to the legacy of his father—Basil has grown indifferent towards his work. Desperate for a worthy challenge, but bound by his duties as a dungeon keeper, he has turned his mind towards uncovering the ultimate fate of the previous master of his house and the secrets that were buried with him. Now the young Master of House Doom must balance his growing interest in pursuing the trail of his father with the responsibilities that come with running a dungeon in service to the Guild of Chaos. To remain in good standing with the Guild, Basil has even accepted the task of mentoring an apprentice dungeon keeper, a young succubus named Elnora. It is at the tail end of her apprenticeship that the story begins; with a civilization poised to fall—its greatest heroes gathering for one last assault on the heart of darkness—and Basil striking up a conversation with his apprentice that will set into motion the unraveling of the universe. ***This is a rewrite and continuation of my story that was first posted on RoyalRoad a few years ago.
8 126 - In Serial6 Chapters
A God's War
Thanatos is a god that wanders the earth with a mission in mind. how will he stop a future destined to happen and what price will he pay in order to gain his desire?
8 192 - In Serial20 Chapters
The Journey of Atlantis- The Children of Earth
Captain Levi Metcalfe must lead what is left of life on Earth after a neutron star decimated the solar system. Can he get them to a new home before their luck runs out? Humans find out the hard way that you have to leave behind more than your family and home to preserve the race. Can Levi and Sonny, the ship's A.I. guide them to a new life, not just their old life on a new planet?
8 154

