《Dungeon Core/Realm Heart》BK I, Chapter Thirteen: Starter Race
Advertisement
Chapter Thirteen: Starter Race
Musings over, he turned to the panels floating in front of him.
You do not have a dungeon pixie!
Would you like to summon or create one?
Note that answering yes will replace the guide you currently have with a dungeon pixie.
It contrasted greatly with another panel.
You have bound a sprite as you dungeon guide!
Would you like to maintain this choice?
With his new [Greater World Link] skill, Brandr inquired as to what this meant. This caused a new panel to open up.
Pixies:
Pixies are a species of lesser fae that live all over Tignar and possess an astonishingly diverse array of personalities and physiologies. All fae are extremely mutable and pixies are prime examples of this. They are magical creatures that live off mana and have adapted to it in strange ways. Not only do they fare better in mana-rich environments, their mana and bodies reflect the mana of their homes. Pixies have the additional ability to be able to order the mana around them, becoming the mana regulators of their biomes.
Several subspecies exist including; fire pixies who live where there is fiery mana and snow pixies who live off icy mana. There are even dungeon pixies who live in symbiosis with dungeons and live of the mana given off by their cores. It has been observed that should a pixie move from one environment to another, they would slowly but surely change to match the ambient mana there.
Having a dungeon pixie bound as your guide/assistant provides a small boost to mana control.
Brandr read this with great interest. He checked and apparently, he could set up a beacon that would have any dungeon pixie that caught the signal know there was an unbound dungeon in the area. He could also have the world create one for him immediately in exchange for some of his mana. The benefits of doing so were clearly illustrated. The boost to mana control seemed useful but Brandr had yet to have problems controlling this world's essence despite its difference to what he was used to. However, he stood the chance of summoning a pixie that possessed useful knowledge. Knowledge that would guide him with regards to the building and running of his dungeon.
'Ah…that's what a guide means', he realised, his mind immediately going to the tag Thorn had.
Quickly, he looked up sprites.
Advertisement
Sprites:
Sprites are a species of lesser fae that live all over Tignar and possess an astonishingly diverse array of forms. They are magical creatures that bond with their environment and live off its mana. This has caused a number of interesting adaptations in their species. All fae are extremely mutable and sprites are an excellent example of this. While not as reliant as other lesser fae on ambient mana they do require it to breed and use their abilities. Thus, they are often found nestled in mana-rich biomes.
Being bound to the land and not its mana has made sprites strange even among the myriad fae. Their bodies reflect the changes in their land and not the mana they ingest leading to the creation of fae that not only change according to their home; field, forest, cavern or desert, but also reflect its seasonal state.
Sprites busy themselves with the affairs of their home. Spending their time planting seeds, colouring flowers, hanging dew on plants, seeing to animal births, curing disease and fighting rot and blights. They maintain forest paths, teach spiders to weave, help bees brew honey and all kinds of tiny actions that accumulate and result in some of the most blessed places on Tignar provided they are undisturbed.
Having a sprite as your guide/assistant provides a small boost to terrain management.
Brandr looked up from his reading, staring at Thorn so intensely the sprite lord grew uncomfortable. It was as if he was seeing the creature for the first time and in a way, he was. The description said sprites were caretakers and for Brandr that translated to field hands. They tended to fields, crops and beasts. What else could they be?
Scanning his abode, Brandr felt a surge of happiness for the first time since he landed in this world. Excluding Thorn, he, a mystic realm, a being that was essentially a world of caverns, monsters and plants, had no less than forty-seven field hands!
If that wasn't good fortune, what was? Without hesitation, he chose to maintain his guide and then went back to his reading. He'd field test his caretakers after he finished reading his new manual. Right now, the blue panels demanded all his attention.
Please choose a starting race and begin populating your dungeon.
Note: Dungeon creatures protect your core from attacks and invaders. They also foster your growth by contributing to your ambient mana and lifeforce as well as by hunting down invaders and providing you with theirs.
Advertisement
Available Races:
Beasts Slimes Goblins Skeletons Plants Fungi Kobolds Imps
The information provided by his [Greater World Link] informed him that whichever he chose would become the primary inhabitants of his dungeon. They would grow and develop depending on how he ordered and provided for them and in so doing, fulfil the fundamental tasks of defending his core and hunting for him. The individual descriptions of his options were informative.
Beasts:
Does it have fur, scales, feathers or chitin or skin? If so, it is probably a beast of some kind. This choice covers everything from urban pests to wildland predators. Choosing this will lure creatures from your surroundings to come live in your dungeon as well as help them adapt better to its conditions. (Sapient creatures are exempt from this effect) All beast patterns available through your [Greater World Link] become cheaper as well.
Plants:
From the massive trees to the lowly weeds and the tiny moss, plants cover and live in nearly every inch of Tignar. Choosing this will turn your dungeon into fertile land allowing all sorts of plants to grow within it. You will be primed for cultivation and turn into a paradise for all plant life. All patterns relating to plant life available through your [Greater World Link] will also become cheaper.
Slimes:
Referred to by some as Tignar's disposals, slimes are an uncommon option for dungeons. They are amorphous, gelatinous beings that can live in nearly any environment and are to fungi what beasts are to plants. Slimes eat anything they can get their hands on and have growth based on their diet. Choosing this will turn your dungeon into a place were slimes spawn as well as reduce the cost of all purchases of ooze and gelatin patterns available through your [Greater World Link].
Fungi:
Molds, mushrooms, lichen and truffles; all are examples of one thing: Fungi. While a rare choice, fungi offer an incredibly diverse catalogue which is just as useful and expansive as the beast and plant options as well as guaranteed to confound and stun any would-be invader. Choosing this option will fill your dungeon with transformative spores and turn you into fertile ground for fungi. It will also reduce the cost of all patterns of fungi available through your [Greater World Link].
Goblins:
This diminutive race of simple-minded brutes is an invasive breeder. Unless stopped, they multiply and occupy land voraciously. Distantly related to fae, goblins also happen to be extremely adaptive learners and evolvers and thus, make a popular choice for beginning dungeons. Choosing this will grant you a small number of goblins at no cost. You can then breed, train and develop them as needed. Additionally, all goblinoid patterns available through your [Greater World Link] will be discounted.
Kobolds:
Search deeply through any family tree and you will find; a midget, a retard, a sickler, a loser with few redeeming qualities, a braggart and someone who is a combination of all of these. For dragons, that last relative will be the Kobold. A rare option, Kobolds possess none of the features that make their kin so fearsome, besides their heritage. However, they are stronger and smarter than goblins though they do not breed or adapt as quickly. When they do evolve though they have a higher chance of awakening their draconic heritage. Selecting this will grant you a small number of kobolds at no cost that you can subsequently breed, train and develop into a private force.
Skeletons:
Weak and fragile, skeletons are, nonetheless, the initiates to the world of the undead. Unable to return to life and cut off from the great beyond, skeletons and other undead prey on those still living. Choosing this option will grant you the ability to resurrect any creature that dies in your dungeon as a skeletal undead. Additionally, your resurrective options will grow as you and your minions grow.
Imps:
As denizens, imps are pitiful and weak but on the prime plane, they can be a scourge. Naturally inclined to evil, these diminutive, demonic creatures come in an impressive variety to choose from. A rare option, selecting this choice declares your dungeon to be on the side of the infernal realm but also provides you with a spawning pit of imps which will obey your every whim. You may then breed, train and develop them as you will. To add to this, you will be able to purchase demonic patterns through your [Greater World Link].
Brandr stared at the various screens for a few several seconds before making his decision.
"Thorn, I need some help!"
Advertisement
- In Serial14 Chapters
Re: Dragonize
After an unexpected turn of events, Drew must now survive in a world full of challenges with life-or-death stakes. Gone are the days when the biggest problems to face were awkward small-talk at physics department luncheons or mountains of lab work; this former physicist is now adrift in an unfamiliar land without any equipment. Now, Drew's only tool (if it can be called that) is a System, which provides constant reminders of all of the things that are still out of reach for a low-level being who's just arrived in a new world. Luckily, Drew has one powerful asset when taking on the challenges of this new world: surviving violent conflict is a lot easier when you have the power of a dragon at your disposal. Still, Drew has always considered violence a last resort. Why turn to fists (or claws) when a bit of quiet consideration might expose a better path forward? Maybe a life of quiet contemplation is still within reach for this former academic researcher. ...Or maybe not. It probably won't be a life of bloodless pacifism. Additional information for those who wish to calibrate their expectations (I'm adding this based on a few comments I received from readers who feel that the story is not what they expected from a dragon-themed story): Re: Dragonize is not a power fantasy -- or at least, it's not intended to be one. Re: Dragonize is a progression fantasy starting with a protagonist who must start at the bottom (or close to it), and work gradually upwards, making incremental progress with plenty of setbacks along the way. The protagonist, as someone coming from the world of academia, tends to be cautious, methodical, and contemplative. As such, expect this story to contain more than a few digressions as the main character takes the time to pontificate on a variety of topics ranging from Newtonian physics and horology to the nature of existence and the ethical dilemmas associated with being an obligate carnivore.
8 192 - In Serial53 Chapters
The Good Crash: An Oral History of the Post-Scarcity Collapse
"Don't we all feel, deep down, that we deserve the apocalypse?" APRIL, 2028—Global capitalism has collapsed. America has sealed itself off from the outside world, and inside its borders, a revolution rages.All it took was one incredible little machine. That machine turned into two, then four, then eight... like a virus, the replicators spread.As a work of oral history, The Good Crash features over 50 interviews with key witnesses to the events of 2027. The text is rendered in the words used by the interviewees themselves, with light editing for clarity and concision. As such, the book contains language and themes that are not appropriate for children.By capturing the voices to the people at the very root of the revolution, journalist and historian R. Vondersnitch has traced the origins and aftermath of the replicators' rapid spread. Crucially, the book also includes perspectives and testimony from those who attempted to stop the spread of the reps. "Some of these are heroes, too, in their own ways," the author writes in the book's introductory note.
8 272 - In Serial14 Chapters
Sword God
A young boy named Chen Zong got lucky and found a mysterious Sword Seal. With the help of it, he rose to be a God in Sword who defeated innumerable top talents in all universies from a remote borderland. Read all of updated chapters in advance: Sword God!
8 164 - In Serial26 Chapters
The Demon Eye Gem
Life for a swamp goblin is usually pretty straightforward. Avoid the giant snakes, gators, wild boars, and the other creatures of the wetlands. Steal whatever supplies you need from the nearby farms, and go on raids against the nearest towns for the sheer thrill of causing chaos. Dizzy was just a goblin. A swamp goblin. The kind of guy that adventurers kill without a thought while on their way to their real adventure. Mischievous but kind, silly and not an actual threat to anyone. At least that was the case before the pirates came. Orcs with sharpened steel arrived on the shores of the goblin swamp. His friends and families were taken. Everything and everybody lost. Now Dizzy has to be more than he ever thought he could be. Now Dizzy must become an adventurer and fight to free his people. But when a murderous minotaur pirate and his crew of orc swashbucklers arrive in the swamp, intent on turning the coastal region into his own pocket kingdom, Dizzy must find a way to escape and rescue his tribe before they are used as expendable sword fodder. With fellow goblins Kitty and YDB at his side, what could possibly go wrong?
8 158 - In Serial3 Chapters
♡Daminette One Shots♡
One Shots of Daminette
8 83 - In Serial48 Chapters
Daughter of Stars and Nightmares (The Eternal Bond Saga book 1)
Secrets can be Powerful....But they can also be Deadly.Unable to weld magic dooms Julia to a life of servitude and drudgery. Desperate to break free from that misery Julia runs away. In her quest to figure out why she's the only one in her family who can't use magic. She uncovers a dark secret entangling not only her family's past, but herself. This exposes her and her friends to danger and catches the eye of Thorsen, the sadistic leader of a vicious Dark Faerie clan. On that same fateful night she meets Alex, an obnoxious Dark Faerie warrior who is hell-bent on protecting her even if it's the last thing she wants. Thorsen, knows Julia's biggest secret-one she doesn't even know. And he's hell bent on capturing her before the truth surfaces-if it means killing everyone she loves to possess her, so be it. If Julia wants to survive and save those she loves, she must uncover the truth surrounding her existence and embrace the mysterious bond tied to her soul. Yet in this world of secrets, lies, and ancient history, nothing's as it seems and some truths WILL destroy her.
8 90

