《Dungeon Core/Realm Heart》BK I, Chapter Thirteen: Starter Race
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Chapter Thirteen: Starter Race
Musings over, he turned to the panels floating in front of him.
You do not have a dungeon pixie!
Would you like to summon or create one?
Note that answering yes will replace the guide you currently have with a dungeon pixie.
It contrasted greatly with another panel.
You have bound a sprite as you dungeon guide!
Would you like to maintain this choice?
With his new [Greater World Link] skill, Brandr inquired as to what this meant. This caused a new panel to open up.
Pixies:
Pixies are a species of lesser fae that live all over Tignar and possess an astonishingly diverse array of personalities and physiologies. All fae are extremely mutable and pixies are prime examples of this. They are magical creatures that live off mana and have adapted to it in strange ways. Not only do they fare better in mana-rich environments, their mana and bodies reflect the mana of their homes. Pixies have the additional ability to be able to order the mana around them, becoming the mana regulators of their biomes.
Several subspecies exist including; fire pixies who live where there is fiery mana and snow pixies who live off icy mana. There are even dungeon pixies who live in symbiosis with dungeons and live of the mana given off by their cores. It has been observed that should a pixie move from one environment to another, they would slowly but surely change to match the ambient mana there.
Having a dungeon pixie bound as your guide/assistant provides a small boost to mana control.
Brandr read this with great interest. He checked and apparently, he could set up a beacon that would have any dungeon pixie that caught the signal know there was an unbound dungeon in the area. He could also have the world create one for him immediately in exchange for some of his mana. The benefits of doing so were clearly illustrated. The boost to mana control seemed useful but Brandr had yet to have problems controlling this world's essence despite its difference to what he was used to. However, he stood the chance of summoning a pixie that possessed useful knowledge. Knowledge that would guide him with regards to the building and running of his dungeon.
'Ah…that's what a guide means', he realised, his mind immediately going to the tag Thorn had.
Quickly, he looked up sprites.
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Sprites:
Sprites are a species of lesser fae that live all over Tignar and possess an astonishingly diverse array of forms. They are magical creatures that bond with their environment and live off its mana. This has caused a number of interesting adaptations in their species. All fae are extremely mutable and sprites are an excellent example of this. While not as reliant as other lesser fae on ambient mana they do require it to breed and use their abilities. Thus, they are often found nestled in mana-rich biomes.
Being bound to the land and not its mana has made sprites strange even among the myriad fae. Their bodies reflect the changes in their land and not the mana they ingest leading to the creation of fae that not only change according to their home; field, forest, cavern or desert, but also reflect its seasonal state.
Sprites busy themselves with the affairs of their home. Spending their time planting seeds, colouring flowers, hanging dew on plants, seeing to animal births, curing disease and fighting rot and blights. They maintain forest paths, teach spiders to weave, help bees brew honey and all kinds of tiny actions that accumulate and result in some of the most blessed places on Tignar provided they are undisturbed.
Having a sprite as your guide/assistant provides a small boost to terrain management.
Brandr looked up from his reading, staring at Thorn so intensely the sprite lord grew uncomfortable. It was as if he was seeing the creature for the first time and in a way, he was. The description said sprites were caretakers and for Brandr that translated to field hands. They tended to fields, crops and beasts. What else could they be?
Scanning his abode, Brandr felt a surge of happiness for the first time since he landed in this world. Excluding Thorn, he, a mystic realm, a being that was essentially a world of caverns, monsters and plants, had no less than forty-seven field hands!
If that wasn't good fortune, what was? Without hesitation, he chose to maintain his guide and then went back to his reading. He'd field test his caretakers after he finished reading his new manual. Right now, the blue panels demanded all his attention.
Please choose a starting race and begin populating your dungeon.
Note: Dungeon creatures protect your core from attacks and invaders. They also foster your growth by contributing to your ambient mana and lifeforce as well as by hunting down invaders and providing you with theirs.
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Available Races:
Beasts Slimes Goblins Skeletons Plants Fungi Kobolds Imps
The information provided by his [Greater World Link] informed him that whichever he chose would become the primary inhabitants of his dungeon. They would grow and develop depending on how he ordered and provided for them and in so doing, fulfil the fundamental tasks of defending his core and hunting for him. The individual descriptions of his options were informative.
Beasts:
Does it have fur, scales, feathers or chitin or skin? If so, it is probably a beast of some kind. This choice covers everything from urban pests to wildland predators. Choosing this will lure creatures from your surroundings to come live in your dungeon as well as help them adapt better to its conditions. (Sapient creatures are exempt from this effect) All beast patterns available through your [Greater World Link] become cheaper as well.
Plants:
From the massive trees to the lowly weeds and the tiny moss, plants cover and live in nearly every inch of Tignar. Choosing this will turn your dungeon into fertile land allowing all sorts of plants to grow within it. You will be primed for cultivation and turn into a paradise for all plant life. All patterns relating to plant life available through your [Greater World Link] will also become cheaper.
Slimes:
Referred to by some as Tignar's disposals, slimes are an uncommon option for dungeons. They are amorphous, gelatinous beings that can live in nearly any environment and are to fungi what beasts are to plants. Slimes eat anything they can get their hands on and have growth based on their diet. Choosing this will turn your dungeon into a place were slimes spawn as well as reduce the cost of all purchases of ooze and gelatin patterns available through your [Greater World Link].
Fungi:
Molds, mushrooms, lichen and truffles; all are examples of one thing: Fungi. While a rare choice, fungi offer an incredibly diverse catalogue which is just as useful and expansive as the beast and plant options as well as guaranteed to confound and stun any would-be invader. Choosing this option will fill your dungeon with transformative spores and turn you into fertile ground for fungi. It will also reduce the cost of all patterns of fungi available through your [Greater World Link].
Goblins:
This diminutive race of simple-minded brutes is an invasive breeder. Unless stopped, they multiply and occupy land voraciously. Distantly related to fae, goblins also happen to be extremely adaptive learners and evolvers and thus, make a popular choice for beginning dungeons. Choosing this will grant you a small number of goblins at no cost. You can then breed, train and develop them as needed. Additionally, all goblinoid patterns available through your [Greater World Link] will be discounted.
Kobolds:
Search deeply through any family tree and you will find; a midget, a retard, a sickler, a loser with few redeeming qualities, a braggart and someone who is a combination of all of these. For dragons, that last relative will be the Kobold. A rare option, Kobolds possess none of the features that make their kin so fearsome, besides their heritage. However, they are stronger and smarter than goblins though they do not breed or adapt as quickly. When they do evolve though they have a higher chance of awakening their draconic heritage. Selecting this will grant you a small number of kobolds at no cost that you can subsequently breed, train and develop into a private force.
Skeletons:
Weak and fragile, skeletons are, nonetheless, the initiates to the world of the undead. Unable to return to life and cut off from the great beyond, skeletons and other undead prey on those still living. Choosing this option will grant you the ability to resurrect any creature that dies in your dungeon as a skeletal undead. Additionally, your resurrective options will grow as you and your minions grow.
Imps:
As denizens, imps are pitiful and weak but on the prime plane, they can be a scourge. Naturally inclined to evil, these diminutive, demonic creatures come in an impressive variety to choose from. A rare option, selecting this choice declares your dungeon to be on the side of the infernal realm but also provides you with a spawning pit of imps which will obey your every whim. You may then breed, train and develop them as you will. To add to this, you will be able to purchase demonic patterns through your [Greater World Link].
Brandr stared at the various screens for a few several seconds before making his decision.
"Thorn, I need some help!"
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King of the Mountain
Normal over 30 science teacher is "abducted" and tested by the GREAT GAME as a beta trial inductee. The GREAT GAME will eventually be implemented and remake the world. Our protagonist however is the only one that actually passes the beta test, which was not designed to be survivable, through sheer dumb luck and thus has an extreme head start on all other citizens of Earth. Follow the journey of our hero as he tries to walk a thin line between preparing to save as much of his family and friends as possible while also trying to make sure that he will have enough power to make other people do most of the work while remaining safe and sound. Poor guy is just a proto-hermit who wants to be left alone but also realizes the importance of others and family. The new reality just complicates things.
8 133Demonic Requiem | The Epitome of Evil
He feared none but himself. As a human, Elias walked a cruel path which only got more vicious as he became a demon. Born as the son of the most powerful man in the continent, but lived a life no worse than a slave. His only friend being solitude. The further he endured, the further he began to lose his humanity. Even a point came when he lost all rationality and lived as a senseless demon. But no matter the obstacle. He endured. He learned. He survived. He evolved. As the rumors of his endeavors spread, many dreaded him, many worshipped him and many bowed before him.Nonetheless, Elias continued to walk on his path. The path of a demon. As time passed, Elias terrorized the world with his evil and devious means. People deemed him as a threat who could no longer be ignored. Many empires united. They allied, and an all-out war started. But, be it the cruelty of fate or their foolishness, the alliance lost. Elias stood as the lone survivor, but alas, he lost his life from an unforeseen cause. But for better or worse, his story still seems to have not ended. Elias gets reborn back when he was young, and the path he walked once, he will walk again, but this time the one who suffers will not be him. What to expect: This story is based on the concept of "What if a villain, gets a second chance?". Hence it contains a lot of torture, torment, and inhumanity. Revenge or such feelings do not drive Elias, so it's not a revenge story. There won't be any rape scenes or incest. It's also not a story like that. But expect some cruelty and torture along the way. Also, it's a slow-paced novel. In short: A lunatic who terrorized the world with devious power and cruel means gets reborn, this time becoming even more powerful and ruthless. Link for the Cover Art:
8 155The Mighty Fountain
Colossal in size and scope—lovingly constructed to evoke a frontier that never was—The Mighty Fountain depicts a forgone age, where a consortium of Gnomes, Elves, Dwarves, Frognari, and Goblins, maneuver to take control of a wild and untamed continent. A hundred years have passed since the downfall of humanity. The lost race of tyrants and sages left behind a singular, extraordinary legacy: the mighty fountain—and its world-changing alchemic water. Kate Redrock—Crafter Gnome of the Ashvale—and her unlikely band of heroes find themselves at the center of a transcontinental struggle to control and exploit the powerful substance. Will she be able to resist the allure of power or will she too be corrupted by the call of immortality? Her journey will take her across a windswept frontier, aboard dwarven railroads, and deep into dense, ancient forests. She’ll meet adventurers, dignitaries, magnates, and mages. In time she herself may become something of each, but not until she collides headlong with a destiny so large it will crush nations and forge new ones in their place. Come discover a land where outlaws and kings clamor for a taste of alchemical power. Kate’s ascendance into the corridors of power marks only the beginning of a journey that stretches to the far reaches of the globe. Climb aboard an iron-hulled steamer for parts unknown… a spellbinding mystery waits around every bend.
8 103Those Feared By The Gods
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8 148ɪɴꜰᴇʀɴᴏ • ᴋᴏᴋɪᴄʜɪ x ʀᴇᴀᴅᴇʀ
Y/n is the Ultimate Fire Dancer ! With a pretty fun personality, her and 16 other students get forced into a killing game. Nothing good can come out of that...right?Well, a certain male has caught her attention.. he's known for being a liar. And she's aware of that. However there is a point where she cannot tell the difference between his lies and the truth. •! Sorry for any spelling mistakes , I normally don't look over the chapters before I publish them 😭 !
8 128The Belly Games
The Belly Games are an annual competition held in a private island. 24 people are chosen to participate each year , 12 being men and 12 women. This year I've been chosen to participate. Can't say that I'm not nervous as I've heard many stories. Guess I'll have to see for myself. My name is Michaela , I'll see you in the belly games😏
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