《Ideascape: An Adventure LitRPG》Chapter 16: Class Selection (Wherein you have like 20 choices, but only one seems legit)
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Select Class: Multiple Classes Available. Unique Classes Available
Please Choose One:
Common Classes:
- Warrior
- Ranger
- Cleric Initiate
- Mage Initiate
- Rogue
- Craftsman
Unlocked Classes: Warning; Choosing certain unlocked classes will disable others! Choose wisely.
- Monk
- Martial Artist
- Brawler
- Storm User
- Graphic Designer
Unique Classes: (Courtesy of Luna. Good job hitting max skill level so early!)
- Hurricane Soul Monk
- Way of the Storm Martial Artist
- Tempest Fist Brawler
Well, first of all, the common classes were right out as far as choices went. It seemed that the six choices available as common classes would branch out to all types of combat but were fundamentally beginner choices. There were two magic classes, a ranger, a rogue, and a basic warrior class. I assume that at the end of the class progression, that there would be more unlocked classes. Let’s inspect warrior to make sure.
Warrior:
You have started your journey down this martial path. Grants access to the Athletics Skill, and one general Combat Skill of your choice. Mastery of Athletics and the Combat Skills will unlock additional classes.
Ah, so I guess because I maxed out those skills already, I unlocked further paths on the tree for unarmed combat, namely Monk, Martial Artist, and Brawler. Let’s inspect those as well and see what they’re about.
Monk: +1 Con, +1 Wis
You have begun walking on the path of unarmed combat. Monks are lightly armored combatants, incorporating the use of staves and clubs in their combat styles as well as use both their arms and legs. Monks allow the strength of the mind to empower the strength of the body, granting access to Beginner Soul Strengthening, Club Techniques, and one Monk Style combat skill.
Martial Artist: +1 Agi, +1 Str
You have begun walking on the path of unarmed combat. These combatants are varied greatly, and their abilities and skills change depending on their different masteries. No two artists have the same skillset, so beware when challenging them. Martial Artists can use many types of armor and use all of their limbs in flurries of attacks to lash out at their foes, using gauntlets, punch daggers, and spiked knuckles. Martial Artists use the strength of the body to power abilities, granting access to Beginner Body Strengthening, one type of Armor Technique, and one Martial Art Technique.
Brawler: +1 Con, +1 Str
Your skill at untrained fist combat is great! Brawlers learn to use their fists as deadly weapons, punishing those who come close with rapid fist techniques. These combatants might not look like much, but their deadly style puts them leagues over your standard unarmed fighter. Brawlers use medium armor and rely on foot techniques to maneuver around their foes, striking with their fists. Brawlers’ use of raw brutality grants accesses to Beginner Fist Strengthening, Medium Armor Technique, and Intermediate Unarmed Combat.
Well that’s pretty cool. It looks like both monk and martial artist take some form of magic and use it with their combat in order to strengthen themselves, though monks strengthen the mind, and martial artists strengthen the body. I wasn’t super into the whole strengthen the mind to strengthen the body stuff, so I’m not sure that monk was the choice for me. I also didn’t really care for the club techniques of the monk class, but I had seen clubs used in the past and if a master used them, it was pretty terrifying.
Martial Artists looked like a good path for me, and I was already leaning towards it due to the increase in strength and agility. I would check the variants of them in the unique skill section, but that path appealed to me more than anything else. While the raw damage that strength granted was useful, the stacking lightning damage from storm fists was far more beneficial, and any class that benefited from speed seemed immensely useful to me, not to mention I already had gauntlets, which were a martial artist weapon.
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Brawler seemed much cooler than I originally gave it credit for, and if I didn’t have such powerful magical abilities, I would take it for sure. The problem was, I could fly around in combat, making footwork much less important for combat maneuvering, and while I didn’t want to focus on magic attacks, I couldn’t neglect them either. What’s more, I was interested in using more foot techniques. I hadn’t learned any yet, but I could see how a flying roundhouse kick to the throat might, hypothetically, be pretty strong.
Let’s check the unique versions of the classes now.
Hurricane Soul Monk: +1 Con, +1 Wis
Your unarmed combat is like the swirling hurricane. Hurricane Soul Monks make themselves the eye of the storm, and with an absolutely calm mind sew incredible chaos among their enemies. Monks are lightly armored combatants, incorporating the use of staves and clubs in their combat styles as well as use both their arms and legs. Hurricane Soul Monks use the unique power of their minds to empower the strength of their bodies, granting access to Beginner Storm Soul Strengthening, Club Techniques, and one Hurricane Soul Monk Style combat skill.
Way of the Storm Martial Artist: +1 Agi, +1 Str
You follow the way of the storm. The way of the storm is a partial path fraught with combat, granting lightning-fast strikes, and movement as smooth as a flash flood. These combatants embody the power of the forces of nature, wielding shattering earthquakes, rampant forest fires, splitting lightning, and rolling floods as weapons of their own. These combatants are varied greatly, and their abilities and skills change depending on their different masteries. No two artists have the same skillset, so beware when challenging them. Martial Artists can use many types of armor and use all of their limbs in flurries of attacks to lash out at their foes, using gauntlets, punch daggers, and spiked knuckles. Way of the Storm Martial Artists use the strength of the body to power abilities, granting access to Beginner Chaos Body Strengthening, one type of Armor Technique, and two Way of the Storm Martial Art Techniques.
Tempest Fist Brawler: +1 Con, +1 Str
Your fists strike with the speed of a billowing tempest, crushing your foes before they realize their demise. Brawlers learn to use their fists as deadly weapons, punishing those who come close with rapid fist techniques. These combatants might not look like much, but their deadly style puts them leagues over your standard unarmed fighter. Brawlers use medium armor and rely on foot techniques to maneuver around their foes, striking with their fists. Tempest Fist Brawlers’ use of raw brutality grants access to Beginner Tempest Fist Strengthening, Medium Armor Technique, and Intermediate Unarmed Combat.
Alright, that’s not bad. I could already tell that my choice would be one of these three, but I wanted to check storm user and graphic designer as well, just for fun. I might still go back and take them later, but there was no telling.
Storm User (monster only): +1 Int, +1 Wis
As a beast of the storm, you embody its aspects. Storm Users use their natural affinity for storm magic, wielding powerful magic of chaos nature to obliterate their foes. Monster Storm can eventually gain heightened affinity with storm magics, using them as naturally as breathing. They gain access to Lesser Storm Magic Enhancement, Storm Magic Resistance, and Beginner Runic Storm Magic Circles.
Graphic Designer: +1 Dex, +1 Cha
These skilled craftsmen use their artisanal talents to create graphic designs. These designs include those used by companies, websites and other places where graphics may be seen. They gain access to Lesser Design Magic Circles, Graphic Design Skill, and Aesthetic Eye as skills.
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Both of those were pretty cool, but not what I was going for at the moment. It was sad to say, but I feared that my work as a graphic designer was long behind me. Only a week ago I had been so excited to get an interview, but now, the idea of going to work behind a desk appalls me. Storm user looked pretty awesome as well, and I was all for that Storm Magic Enhancement Skill. It’s a shame that I didn’t start with the ability to use magic circles but having access to the ability to rewrite and customize spells seemed pretty useful. My spell list seemed rather neglected at this point, as the magic skills were painfully hard to level up any more at this point. I would certainly go back and take this class later, but for now, I was going to go with one of the melee ones.
The last thing to recognize about classes was that maxing out the class granted skills allowed you to unlock additional classes. I bet if I took warrior, and then picked sword techniques, I could max out the skill and then return for more choices. I probably would later, but for now, I would stick with unarmed combat. I just didn’t have the time to devote to learning a new type of combat at this point.
With that being decided, I decided to choose the Way of the Storm Martial Artist as my first choice. The body-strengthening technique would be super handy, and the amount of variability would be handy. I wanted to try and wear heavy armor to take the most advantage of my weightlessness and flight, and I wanted to use a combat technique that would be able to allow me to use my melee attacks with the greatest amount of efficiency at this time. Hopefully there would be derivations in the future that took advantage of weapons as well.
Class Selected: Way of the Storm Martial Artist
Class Skill: Beginner Chaos Body Strengthening – lvl 6/50 – skill has merged with meditation. By focusing on the body, the user can absorb the chaotic energies in the atmosphere and use it to strengthen their body. It provides beginners knowledge of the technique until the first bottleneck is reached. While practicing this technique, regeneration skills are bolstered by (12%).
Multiple Class Skills available:
Armor Technique: Choose One
- Dodging
- Light Armor
- Medium Armor
- Heavy Armor
- Powered Armor
Storm Martial Art: Choose Two
- Beginner Art of the Sandstorm
- Beginner Art of the Blizzard
- Beginner Art of the Hurricane
- Beginner Art of the Tempest
- Beginner Art of the Lightning
Huh? I went ahead and checked, and meditation had disappeared from my skill list. If I recall, the bonus from using meditation was a 25% increase to stamina and mana regen. This one regens all of my stats, but it only increases it by 12%, or twice the amount of the skill level. I still had my StormBorn regeneration, so it wasn’t desperately important, and increasing my health regen seemed like a good sacrifice.
Looking at the armors, the first thing that jumps out to me is Powered Armor. That’s freaking awesome. I guess with those science people running about from the fourth wave, were probably going to see some ridiculous technology eventually. I decided to choose heavy armor anyway, though. Learning how to wear the armor correctly and move with it equipped seemed pretty important at this point in time.
The martial arts were much more difficult. I tried to inspect them but came up with nothing. There were five arts, one for sand, ice, water, wind, and lightning separately, and I could only choose two. Lightning was a must. I assume that lightning would be straight attacks, with plenty of power behind them. The final choice was more difficult. Do I pick something that matched the affinities that I already have, or do I branch out? Personally, I felt like taking a risk, and I decided to choose blizzard.
Combat Skill: Heavy Armor Mastery – lvl 1/100 – Heavy armor has been around since the middle ages; where it came into fashion primarily worn by knights. Heavy armor has the greatest inherent resistance of all armor types. This skill teaches the user how to effectively wield heavy armor. (1%) reduction in equipped armor weight felt by the wearer.
Combat Skill: Beginner Art of the Blizzard – lvl 1/20 – This skill is derived from unarmed combat. (+10 unarmed damage) Your limbs and movements are as cruel and cold as the blizzard. This art is designed for the slow inevitable takedown of your foes. Their demise will be as inevitable as the creeping cold that you embody. This art will teach you the skills of the Art of the Blizzard with each level. Requires mastery of the previous level to increase skill. Cannot be leveled through combat experience. Increases critical hit damage by (5%).
Combat Skill: Beginner Art of the Lightning – lvl 1/20 – This skill is derived from unarmed combat. (+10 unarmed damage) This skill has merged with Dash. Your attacks move with impossible speed, and like the lightning, you are gone in an instant. This art will teach you the skills of the Art of the Lightning with each level. Requires mastery of the previous level to increase skill. Cannot be leveled through combat experience. You can spend 10 Stamina for instantaneous movement (1ft) in any direction.
Class selected. The following Classes are now unavailable
- Monk
- Martial Artist
- Brawler
- Hurricane Soul Monk
- Tempest Fist Brawler
Alert!
Changing classes can be done at any time but changing without mastering class skills to a certain level will cause them to reset when the class is lost. Merged skills will be returned at that point.
Alright, great. So, it appears that the two combat arts I unlocked each do different things. I can already sense the path to using the skills, but unlike with unarmed combat where the information just came intuitively, the information from all of the class skills I received is more like I just read a manual on how they are done, and I need to practice them to make any more progress. Still, the increases in critical damage and the strange upgrade to dash seem cool. I didn’t use dash to its full potential, as even though I went much faster on the ground, it was still generally faster to fly into my foes and disable the weightlessness at the last second. The instantaneous movement seems much stronger, and if I can get that all the way up to 20ft. of instant movement, I will be a true monster to encounter. I was also surprised that the Chaos Body Strengthening skill didn’t increase any of my stats. Perhaps it will as I use it.
With that, I removed my hand from the obelisk. I had been touching it for about 20 minutes it seems, so I checked my watch to figure out what time it was. I was shocked to discover that only a minute or so had passed. I guess accessing the obelisk applied some type of time dilation affect.
I was the only one who had finished, so I pulled back, and waited for Donny and Kaitlyn. I decided to look over the changes to my status while I waited, even though it should only take a few seconds for them to get done just to check the changes to the skills I had received.
Skill Sheet:
Name: Victoria (Vic) Gale
Age: 8 days
Gender: Female
Race: Lesser Storm Paraelemental (Rank 1)
Class: Way of the Storm Martial Artist
Job: Unemployed. Good Luck!
Level: 30/30 (MAX), 1000/1000 to next level
Affinity: Hand-to-hand, Physicality, Wind, Water, Ice, Electricity, Electronics, Crafting
Character Archetype: Lone Wanderer
Current:
Maximum:
Regen:
Health:
220
220
41/day
Stamina:
255
255
190/hour
Mana:
160
160
210/hour
General Stats:
Current
Maximum
Affect
Strength
19
21
Physical strength; pushing, pulling, lifting. Affects health
Agility
21
21
Physical speed; running speed, acrobatic ability, inertial control. Affects stamina
Dexterity
18
18
Ability to move with finesse and skill. To move the body as the mind wills it. Affects stamina regen
Constitution
26
26
The sturdiness of the body; ability to resist damage, poison, and magic. Affects health regen.
Intelligence
16
19
Your capacity to learn and remember. Affects mana
Wisdom
21
24
Your ability to reason out the best choice. Affects mana regen
Charisma
14
16
Your likability; Affects attractiveness
Luck
14
18
Affects drop rates, and personal narrative
Unassigned
0
Skill
Level
Affect
General Skills: Common skills across all races
Identify
9/20
Gives user information. Amount and clarity based on identify level. Can determine health, and highest-level skill from subjects.
Athletics
50/50
Increases efficiency of stamina use. (70%) reduction in stamina consumption performing athletic feats (+15 Stamina)
Acrobatics
1/50
Provides correction to acrobatic acts. (+10) stamina regeneration
Quiet Movement
6/20
Reduces noise generated by movement by (6%)
Crafter
70/100
User is skilled in crafting and has an Aesthetic eye. Increases dexterity maximum (+2), and growth of all design related jobs.
Enhanced Vision
17/20
Allows you to see objects at (+49ft) with clarity as if the object was 5ft away.
Craftsman’s Trance
9/20
Allows user to focus on a single task, ignoring distractions and outside influences. Increases proficiency with general skills (+ 9%)
Lumberjack
16/100
Grants enhanced technique and skill when felling trees. (+16%)
Race Skills: Skills gained from race type
Stormborn
11/30
Increases effectiveness of strength, athletics, constitution, and wisdom when in stormy conditions (+11%). Grants enhanced regeneration when touching water (+110%). Gain mana from enemy storm attacks. (+20% mana steal)
Storm Fists
14/30
Your fists contain the might of storms. You can use mana to fuel powerful physical strikes. (+14 lightning damage). 3 mana per strike.
Electroreceptivity
9/20
You gain a 6th sense to sense electricity in a range of 10ft around you. Grows more powerful with use. Can sense movement of creatures within your range. Can sense movement of specific muscle groups.
Elemental Flight
58/70
You gain the ability to fly. Flying speed and height based on skill level and agility. Intrinsic ability has no cost. (126 miles/hour, 126 ft.)
Beginner Chaos Body Strengthening
6/50
By focusing on the body, the user can absorb the chaotic energies in the atmosphere and use it to strengthen their body. Provides beginners knowledge of the technique. While practicing technique, regeneration skills are increased by (12%)
Combat Skills: Skills gained and leveled through combat
Beginner Art of the Blizzard
1/20
This skill is derived from unarmed combat. (+10 unarmed damage) while using this skill. Grants access to the art. Teaches techniques associated with the skill. Requires mastery of previous level to level up. Cannot be levelled through combat experience. Increases critical hit damage by (5%).
Beginner Art of the Lightning
1/20
This skill is derived from unarmed combat. (+10 unarmed damage) while using this skill. Grants access to the art. Teaches techniques associated with the skill. Requires mastery of previous level to level up. Cannot be levelled through combat experience. You can spend 10 Stamina for instantaneous movement (1ft) in any direction.
Heavy Armor Mastery
1/100
This skill teaches the user how to effectively wield heavy armor. (1%) reduction in equipped armor weight felt by wearer.
Shooting (Pistols)
1/20
You gain increased accuracy when firing pistols (+5%)
Magic Skills: Skills used to control mana
Storm Aspect
3/30
Convert your body into a living storm. Gain (+50%) resistance to melee damage while converted. Contact deals +33 lightning damage per second. 100 mana for 33 seconds. 15ft. radius. 27 minute exhaustion.
Electrokinesis
27/50
Control electricity with your mind. How shocking! Cost mana based on skill level and action. Can now form large amounts of electricity and control it more effectively. Greatly reduces mana cost for general use.
Hydrokinesis
25/50
Control water with your mind. Bring the bath to you!
Cost mana based on skill level and action. Can now form larger amounts of water and control it more effectively. Greatly reduces mana cost for general use. Can now sense water within a small radius around your person.
Aerokinesis
31/50
Control wind with your mind. Blow your troubles away! Cost mana based on skill level and action. Can now form larger amounts of wind and control it more effectively. Greatly reduces mana cost for general use. Can now sense natural wind around your person.
Enhancement Skills: Skills which enhance physical traits
Enhanced Physicality
3/10
Grants Minor Proprioception. Health +30, Stamina +30
Rapid Regeneration
3/10
Enhances natural recovery. -50% damage from nonmagical sources. +10 health regen
Resistance Skills: Skills that grant resistance to a type of damage
Intermediate Storm Resistance
15/30
Resist lightning, water, ice, and wind damage from all sources. (-35% from all sources)
Pain Tolerance
4/20
(20%) resistance to pain. Does not remove pain, just makes it easier to ignore. Has diminishing returns. Is based on natural racial pain tolerance.
Archetype Skills: Skills granted via archetype
Lone Wanderer
37/100
Skill growth is increased while exploring new places alone (+25%). Increased experience gained hunting monsters alone (+25%).
First 1!
1/1
You were the first person to become upgraded. +10% exp for killing roaming monsters.
Fascinating Eyes
1/20
You apply charm status by looking someone in the eyes for one minute. Grows more powerful with each level. Costs 10 mana.
Spell Name:
Mana Cost:
Affect:
Duration
Spark
15
Fires a small bolt of electricity (30ft) for +15 damage.
Instant
Lightning Ball
50
Creates a sphere of lightning dealing +10 damage per second in a 10ft area
20s
Purify
5
Cleanses water of impurities, making it potable.
Instant
Aqua Heal
25
Restore +15 health to a target
Instant
Wind Shield
20
Creates a blockade of air granting projectile resistance (-50% damage)
60s
Tempest Fists
25
Create spiraling tempests around your fists, increasing attack speed (+25%)
30s
Wind Blade
30
Send a blade of wind at a foe dealing +30 wind damage
Instant
Well, at least my meditation seemed to contribute to my skill, as I didn’t start from zero in my body strengthening technique. After about twenty seconds, Kaitlyn and Donny opened their eyes and removed their hands from the obelisk.
“So, did you guys get anything cool? Any unique classes?”
Donny nodded his head, and asked, “From your question, my guess is you had the choice of one as well? That’s pretty unsurprising, actually, considering how much you’ve done in the past week. I decided to go for a blacksmith, for now, to synergize with my job and choose a combat class once I’ve put enough work into this one. It doesn’t make sense to ignore combat altogether.”
After hearing Donny, I turned to Kaitlyn with a questioning look as well.
She smiled, and bragged, “I’m a ninja! I didn’t have the option to get a unique class, but I did have both assassin and ninja available as unlocked classes. They seemed pretty neat.”
“That sounds pretty cool, Kait. Let’s head back to the apartment. I have a feeling that this place is going to become really busy before long.”
Donny and I took off into the air, and Kaitlyn became a blur, running through the streets, the wind created from her movement whipping debris into the air as she ran. We were about a mile from the apartment when I looked down and saw a white van stopped in front of an old house. There were people milling around outside of it, and I decided to fly down and check them out.
It was fairly obvious now that I was closer that they were members of the gems. My enhanced sight let me pick up their crystal jewelry from a great distance away. As I flew in, Donny came up behind me.
Race – dogkin; Job – bandit; Class - ???; level - 7
Race – ratkin; Job – bandit; Class - ???; level - 4
Race – birdkin; Job – bandit; Class - ???; level - 9
Race – dogkin; Job – bandit; Class - ???; level - 10
One of the thugs noticed me, looking up, and shouted, “Get the fuck out of here, bitch. This ain't any of your business.”
He raised a gun at me, but I didn’t shrink away, just looked at him and glowered. He had three other gems with him, and they all looked up at me and Donny without any sign of fear or trepidation. That was probably a mistake on their parts. Suddenly, I heard a gunshot come from inside the house, followed by a woman’s scream.
I immediately landed in front of the goon with the gun and let out two lightning punches at full force into his head, followed by a kick to the chest, blasting him away from me. There was no way that I was going to allow these bastards the chance to hurt anyone else while I was here.
Critical Hit! -73, -76, -103. Fatality!
After he died, I turned to the rest of his friends. I wasn’t planning on leaving any of these murderers alive.
Donny beat me to it, though. He literally tore into one of the bandits in a spray of blood and gore, slashing with his claws before I could even move towards the next one.
As soon as I looked over, I saw Kaitlyn wielding a combat knife, perched behind one of the gang members. He fell to the ground after only a few attacks to the back of his neck.
There was still one more outside, but the other definitely had it. There was at least another one in the building, and someone made that scream.
I ran to the house and came face to face with another gang member wielding an AK-47. I got close before he could turn the barrel towards me, and I tore the gun from his hands.
I used lightning step twice to move backward 2 feet, and then tore into him with another two punches, and ducked under a retaliatory swing on his part.
-36, -43
I immediately pushed through his guard, attacking his right elbow. Once the arm was out of the way, I come in with another to strikes straight to the heart.
-40. Limb Disabled. -60, -62, Fatality!
They seemed to have low health, poor combat sense, and poor resistance. My lightning charged attacks were tearing through them like they were nothing. If I encountered someone who could do damage like I could, I would be in a major pickle. Considering how much of a beating that orc boss took, he must have had more than 4000 total heath, but that seemed impossible for a Rank 1 monster. No person could have the 400-strength required to grant health that high, so resistances were the only thing that made sense. I noticed that my attacks did less damage, but I wonder if there is more to it?
I began searching the house room by room but stopped when I found the master bedroom. The bedroom had four bodies, all shot in the head, a man, a woman, and two children.
My sight became fuzzy, and I almost collapsed backward when I saw the children. They couldn’t have been older than 9.
I became filled with an insatiable, simmering rage. It sat in the back of my chest, and almost possessed a physical weight. It looks like the gems came in here looking for supplies, money, or food, and when they found people here already, they took them out. These gang members were taking things too far, and they needed to die.
Donny and Kaitlyn walked into the house before I could stop them, and they found me sitting on the floor, looking at the bodies.
Both of them immediately started growing in rage. Donny reached down under my arm, heaving me to my feet.
“Let’s get out of here, Vic. We need to let everyone know about the classes, and what happened here. We'll deal with this later.”
I nodded my head. It was time, yet again, to get to work. I needed to rank up. After that, I would take the fight to these bastards.
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Tome of the Mind
SPOILER WARNING: This is a sequel to Tome of the Body. If you have not read it, please do before reading this story, otherwise, a lot of things will not make sense. It can be found here. ~SYNOPSIS~ Every great story needs an author. Samuel Bragg, now the chosen champion of Arcana, has returned to the world of Ahya after one hundred years of being presumed dead. He awakes in his old home village, tended to by his last living friend, now an old woman. He spends some time enjoying the peace he finds but finds that his time away from the world has weakened him. Struggling with his new purpose in life and the returned boredom of village life, Samuel sets out on a nostalgic trip back to the capital city of Milagre. He is surprised to see that much of the world remains unchanged in the past hundred years, with a few exceptions. Accepted back at the Mage’s College with high honors, Samuel is offered the chance to teach his own class and educate future mages, but declines, deciding he needs more experience. Desperate to learn more about the mysteries of magic, he takes an apprentice and travels to the distant land of Zaban, where it is rumored that mages skilled in unique magic live. He is given a new title and permission to travel from the Royal Family of Gorteau and sets out for the natural nation of Zaban. On his journey, he learns new skills and discovers his talent for teaching. Powered by Arcana and guided by his influence, Samuel returns to the capital city Milagre, to find those small parts of his life that were lost. He encounters his old friends Shigeru and Grimr, each now well-known for their services to the world. But upon connecting with the world as he knows it, he also learns of a terrible war brewing beneath the surface, filling everyone with unease. With a god behind him and a new ally at his side, Samuel steps once more into the unknown. Can he continue to grow as a mage and find triumph again? Read Tome of the Mind, the second book in the Tomes of Ahya series, to witness the truly thrilling tale of a growing legend and the challenges he will face. This story is also available on Scribblehub.
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