《Loser of Tarinath》Chap 3: Rats!
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When I left the courtyard it didn't take me to the street I was seeing through it, instead I stepped into the middle of a town square in what appeared to be the dirtiest town in the world. I could see why it was called Mudtown, since everything, streets, walls, houses, and even the people appeared to be made of dried mud. I exaggerate a little, since the people were just spattered with the ubiquitous mud, but just standing still I felt like I was being covered. The road was a mixture of dry mud with a wet section down the middle where it seemed all the water drained, and it was lined on both sides by a row of mud walled, thatch roofed buildings. The town square seemed to be the halfway point for the town, and it opened up to form a square that just screamed for some kind of central decoration. I was looking at the setting sun, so I arbitrarily called that west, meaning the road ran east to west. A blacksmith had a shop in the corner of the square on my left, and store fronts with awnings filled the other buildings in the square. A wagon took up a big section on my right, and despite the fact that I didn't seem to need to urinate or defecate, the horses did, and they did a fine job of it too.
People wearing your standard peasant clothing were eyeing me from the stores and two human men wearing chainmail walked over to face me a moment after I appeared.
"What are you doing here priest?" said the taller of the two, and the one that had a red arm band. They both had swords and daggers, and when I concentrated I could read:
Andric, Mudtown guard Captain
Donelt, Mudtown guard
"My names Jake, and I think I live here" I said with a shrug
"An eternal" Donelt said with a sneer "just what we need"
"Who is your god Loser?" Andric asked, totally ignoring the name I gave him and using the loser one. God I was hating Bugly.
"Telina" I said through gritted teeth
The two men exchanged looks before the Captain said "We don't want adventurers here half-breed, so do your killing somewhere outside of town. If you draw any monsters into town we'll lock you up after we kill it, so don't expect us to do your work for you"
"Uh yeah" I said, kind of at a loss for what to do now.
The two guards walked off, leaving me standing like an idiot in the middle of the square. With a sigh I started down the street, looking around and trying to get a sense of what was expected of me. I knew I would have to eat, and while I wasn't sleepy yet, I was guessing I would need to sleep somewhere. At the edge of town I stopped and looked over the landscape for the first time and realized this world was really quite gorgeous. Tall snow capped mountains lined the horizon ahead of me in a pretty straight line going north and south, while forest seemed to surround the town as far as I could see. Once at the edge of town it opened up into a grassy plain for a good quarter mile until turning into the forest, with the north side seeming to be taken up with farmer's fields. The only mud seemed to be centered on the town itself. It was like the town was making mud.
I saw a stone pillar along the road about a hundred feet away, so wandered down to see what it was supposed to indicate. Nothing as far as I could tell, other than the fact someone had extra rocks. A high pitched squeaking caused me to turn and see a rat the size of a Doberman running at me.
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Weak Rat
Level 1
Health 30
Stupid rat nearly killed me. I managed to get my club out and start swinging about the time it bit me for six points of damage. My first two swings missed, but I managed to dodge his return bite long enough to land my third swing. A whole 4 points for my side as we settled down to a battle of attrition.
Stupid Rat. I was down to twenty-five points of health when I finally killed it, and it turned into a single piece of rat meat and one rat skin.
+ 2.1% light armor
+1.3% Blunt Weapon
I picked up the meat and skin, then concentrated on doing Telina's Touch on myself. I did it four times, bringing my health back up to 145, then settled into the restore trance I had done earlier. It came easily enough, though it took at least a half minute to accomplish. I wasn't sure how long it took the Mages to do that, but it darn well better be longer than a half minute. I could see it wasn't something I could do in a fight for sure.
New Skill: Faith
Passive
Faith aids a priest in restoring mana and in the power and speed of spells
Faith 3%
While I was reading, another rat snuck up and bit me in the ass for 8 points of damage. And it hurt like hell. Screw it, time to start working to get better at this stuff. I did the running in circles thing until I managed to activate Telina's Fist, then turned to fight. Rinse and repeat until the chewy bugger finally died and left the meat and skin, and weirdly enough, 2 copper coins. I hoped he hadn't been storing them somewhere...weird.
I did the Touch heal, then restore mana thing, then activated Fist in time for another rat to appear. This went on for the rest of the day, and after the fourth rat I got my first level up and my stats appeared with a message.
You have reached level 2. You have two attribute points. You have a new spell.
Cool. It took a moment, but I figured out how to add a point each to my STR and DEX stats. I had to do the mental gymnastics that brought up my spells page, and focusing on a lighted slot brought up a choice list.
Cure Disease
Cures disease (Level+10) of any creature touched
110 Mana/use
Telina's Holy Blessing
On creature: 10% increase in hit damage
15% increase in healing rate
(+5%/level to level 10)
On flora: 20% increase in growth rate
30% crop amount
85 Mana/Use
Duration:
(Does not stack)
It didn't look like either choice did anything to improve my survival chances, since they both seemed to be straight up priestly spells. I was worried about rats, so I finally just picked Cure Disease since it at least was something I could use on myself.
The rats called it quits when the sun dropped to the horizon, so I headed back into town. The rats didn't seem to give me much of a gain after I leveled up, but it was progress, especially the 12 copper coins total they dropped. Now it was time to find out if they would actually buy anything.
Loser
Healer Priest
Level 2 (45%)
STR 6
DEX 6
STA 20
INT 10
WIS 10
Health: 200
Mana: 100
Endurance: 120
Spells:
Telina's Touch (+12% activate)
Telina's Fist (+16% activate)
Cure Disease
Cures disease (Level+10) of any creature touched
100 Mana/use
+20% Healing Spell
-15% Spell Damage
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-20% Hit Damage
-8% Dodge
+ 1.2% hand to hand
+ 3.0% light armor
+2.3% Blunt Weapon
+7.2% Concentration
+5.0% Faith
----
You would think a place called Mudtown would work hard to make itself a little more welcoming, but you would be wrong. Get lost was said so much I started to wonder if my name had changed. Half-breed was said enough I knew there weren't any discrimination laws in Tarinath. Most of those were in response to my 'hello' or 'excuse me' as I tried to talk to people. An older woman finally took pity on me and let me sleep in her small barn behind her house for only one copper coin. She even gave me a loaf of bread without charging me extra. Based on those prices I could live in a barn for two weeks on the money I had, but I was sharing the barn with four cows and a horse, all of which spent the night crapping.
The next morning introduced me to a new skill when the old woman let me in the house as she cooked breakfast. I was watching her put a pan on a grate over the fire when she said "You seem interested in my cooking" the old woman said "would you like to try your hand at it?". I had been in this world long enough to know not to say something stupid, so I nodded and said "sure"
When I stepped over to the fire a message popped up:
New Skill: Cooking
Active
Allows player to prepare foods for improved benefits
Requirements:
Cooking pan
Fire starter
I didn't actually have to do anything. The pan had a whole meal sitting in it when I pulled it off the fire, and another message said:
Item added:
Pan
Fire starter
Cooking 1.0%
When we ate the food another message appeared with:
Beef, cooked
Endurance restored
+15% Endurance
6 hour duration
The 'endurance restored' thing caught my eye since it didn't happen with the raw wolf meat, and the 15% would add like ten or twelve points. It seemed like cooked food had some benefits beyond filling your belly. The raw wolf added 1% damage so I wondered what cooked wolf would do. Maybe try that tonight.
When I finished eating the old woman asked "You are a priest of Telina yes? My sister was bitten by a rat and has the blight, can you cure her?"
New Quest
Cure Dalia's sister Dina of the Blight
Do you accept?
Wow, this was straight up role playing game stuff. Was my life going to be like this forever? With a sigh I said "Sure", and hoped the 'blight' counted as a disease.
Dina turned out to be Dalia's twin, and they both looked to be about five hundred years old. The blight turned out to cause sores all over the body and Dina was looking pretty awful when her elderly husband let me in the house to see her.
"Can you cure her?" Jessan, the husband asked, as I stood next to the bed where the woman was lying.
The old woman seemed to be really suffering, and I was surprised how distraught the old man seemed, making it hard to see them as computer images. I was standing there looking at the old man as he kind of gave me an honest to god begging look and I made the decision that this really was my life now, and it didn't matter how weird it was, or how crazy I thought things were, this was all I had.
Nodding, I said "By Telina's will"
Of course that didn't mean I somehow knew how to make my new spell work. About five minutes in the old guy started giving me looks and I was thinking of telling him that if it was so easy he should do it himself, but I didn't. It was a nudge from the goddess that made me try doing my connection with her, and damned if I couldn't feel her exasperation as we connected and the magic flowed into me, then out in a golden stream to cover the old woman. It stayed like that for about ten seconds, then faded, leaving the woman lying there looking perfectly healthy. Telina gave me a non-verbal 'well done', then faded away. I was feeling a little put out by the attitudes since no one had bothered to tell me a damn thing since I got here. Stupid Bugly.
When the old guy offered me a whole silver piece as a reward I started to take it when I felt Telina's disapproval. I gritted my teeth in frustration and told Jessan in a strained voice "No thanks. Give thanks to the goddess Telina and do a good deed in her name and I will be rewarded"
I came up with all that myself, but was pretty aggravated as I felt her approval, and muttered "Yeah, yeah. Easy for you, but some of us have to eat and sleep"
I think Jessan and Dina were a little taken aback by my grumpiness, but I never agreed to be a polite priest, so they could take what they got. Stupid Bugly, I could have been a barbarian or pirate or something, but no, I get to be Friar Tuck. Screw it, I needed to kill some rats.
Before being digitized I spent time in fights, getting shot once and stabbed a couple of times, so while the fighting and dying here hurt...a lot, it somehow wasn't as traumatizing as the real thing had been. I spent a couple of hours outside of town fighting the endless series of rats until I leveled up again. I allocated my two points to the strength and dexterity again and noticed my skills stuff had taken a pretty good move up. The faster access to my two spells was something I could notice now
Loser
Healer Priest
Level 3 (11%)
STR 7
DEX 7
STA 20
INT 10
WIS 10
Health: 200
Mana: 100
Endurance: 140
Armor: 1
Spells:
Telina's Touch(+21% activate)
Applies 35 points (+20%) of healing to the user or any creature touched
30 Mana/use
Telina's Fist(+26% activate)
Applies 20 (-15%) points of damage when activated and a successful hit is made
30 Mana/use (effective hit)
Cure Disease
Cures disease (Level+10) of any creature touched
100 Mana/use
+20% Healing Spell
-15% Spell Damage
-15% Hit Damage
-6% Dodge
+ 1.2% hand to hand
+ 11% light armor
+9.5% Blunt Weapon
+17% Concentration
+10% Faith
+1.0% Cooking
0 Gold
0 Silver
17 Copper
Wolf pelt (1ea)
Rat skin (13ea)
Rat meat (13ea)
Poor quality club
3/15 durability
2-10 damage
My club was looking pretty beat up so I decided to try talking with people again to see if I could get a better weapon, and maybe some of the armor everyone else seemed to be able to get. The blacksmith was a surprisingly small guy, though he looked strong enough, and this time when he asked "What do you want half-breed", it actually sounded like a real question.
"I need a better weapon and hoped to get some armor" I said, waving at my clothes. For all the chewing on I'd been getting my clothes still looked ok, which made me wonder if my armor would stay clean too.
He showed me a line of weapons in a rack and when I looked at each a message would appear with information about it. Most were pieces of junk, the best of the group being:
Battered sword
18/18 durability
6-17 damage
Not usable: Mage, Priest
Cost: 3 Silver
Battered Mace
18/18 durability
8-14 damage
Not usable: Mage
Cost: 3 Silver
Worn Sword of Slicing
24/24 durability
6-17 damage
+4 bleeding damage
Not usable: Mage, Priest
Cost: 9 Silver
It looked like the minimum damage number got better as you got better weapons, but 3 silver meant 30 coppers, which was about twice what I had.
"How about ten coppers and this wolf skin and my old club for the mace?" I asked
I was expecting to dicker a while, but he just said "Sold" and handed me my Battered Mace, holding his hand out until I gave him the club and wolf skin, and counted out ten coppers. He had three different leather armor sets and one chainmail set. The armor came with boots and what the labels called bracers, The chainmail said it wasn't usable by priests, which really pissed me off. It's armor rating was like 25 and the leather armor was all in the 12-18 range. The cheapest armor was 7 silver, so I wouldn't be buying any today.
When I finished with the blacksmith and had started back out of town to try out the mace, Captain Andulin waved at me, getting me to stop and give him a questioning look. He nodded and said "Word is you managed to cure Dina of the blight and farmers say the rats are getting thinner on the ground. Farmer Simm says he thinks they're coming from the cave in the trees on the north side. You clean them out and it would be worth a gold piece to the town"
New Quest: Kill the rats infesting Quilian's cave
Do you accept?
"Sure" I said immediately. A whole gold piece, whoo hoo.
The fields on the north side of town were laid out in squares, each being about fifty feet across, with six of them being in a line. They looked kind of poor, with a lot of the stalks and shoots torn up, and the rest sort of sickly. A rat was chewing on one of the stalks, so I pulled my mace, called up the Fist, and commenced swinging.
I did like twenty damage the first hit, and was pleasantly surprised at how quickly I managed to call up the Fist again. Still took a little dodging and dancing with a couple of bites thrown in, but I was doing it faster and more reliably than before. It only took six hits to finish the bugger, and by the end I was only down 25 points of health and about the same in endurance. I healed myself just for the training, but that was the best fight I'd managed so far. The rat only gave me 14% toward the next level, so it looked like as I leveled up I lost momentum with the lower monsters. Shrugging, I picked up the copper piece left behind and decided to leave the meat and skin since I had so much already.
The cave, when I found it, turned out to be another learning experience. There were two of the nasty buggers at the entrance, with one deeper in than the other. The closest one attacked as I got closer, but the other just sat there until I dodged the first one and stepped to about ten feet away from it. Then they both attacked me. I seriously shocked myself by surviving, but it was damn close. I had a whole 15 health and 18 endurance left when the last one croaked. The endurance thing really showed up when it dropped below 25 and I found it harder and harder to swing the mace. I picked up the three copper pieces, then stepped a little away from the cave entrance and did some healing until I ran out of mana, then did the prayer thing to restore it.
The cave was surprisingly clean and dry, and only wide enough for me to swing my mace, but not an inch more. It got dark quick, but I realized after a moment that my eyes adapted and I could see decently in shades of grey. When I turned the first corner and about tripped over a rat, I could see it better because of the heat. The rat was sort of outlined in a red glow, and he was as surprised as I was so I got the first swing in. I had prepared the Fist, but that was the last time during the fight since we were face to face and I couldn't dodge much. The no dodging thing ended up hurting the rat more since I basically just began pounding him with the mace, accepting the various bites he gave me in between. The fight didn't last long, and it reminded me of chopping wood...chop, lift, chop, lift, but with a mace.
I paused for healing and time for my endurance to restore, then headed thirty feet further on until the cave opened up into a space holding three rats. When it was clear they were all going to attack, I stepped back into the narrow part and started swinging. It was mostly too narrow for more than one at a time, but every now and then they would squeeze together and I would have to step back. I tried calling the Fist during the fight, but only managed it once just after the second rat died and there was a lull in the fight. When I killed the third one my endurance was at 5 and I think if I had swung one more time I would have fallen over. It was clear I would need to figure out the food thing just for the increase in endurance or I wouldn't last through a long fight. I knew enough about RPGs to know there was supposed to be a boss creature somewhere in the cave, and he would be stronger than the rest. I did another series of healings and a mana restore before getting the Fist ready and moving on.
The rats had a total of 8 coppers, but I found a silver piece lying on the floor by a human skeleton in the area the three rats had been hanging out in. I was darn near wealthy. I had contemplated cooking up some rat, but decided digital or not, eating rat was a last ditch thing.
Turned out the boss rat was just around another corner, sitting upright and chewing on something that looked like it came off something four legged. When I focused on it I read:
Rat leader
Level 3
Health 80
It was big enough that it couldn't move much in the narrow passage I backed into, but it's bite did like 20 points of damage. Luckily I was doing close to the same thing and he had like half my health or I would have ended up dead in there. He did something that caused a message to flash up - Overpower - and he surged forward to knock me on my ass. He bit the shit out of me until I got to my feet and got back to swinging. I had zero opportunity to call on the Fist, and that hampered me a lot. Stupid priest skills.
He dropped a silver coin (cheapskate) and left 9 coppers in a pile in his lair, but other than that it was just meat and skin. I did level up though, so overall a good days work, especially after I got back and the Captain slipped me my gold coin. I was tempted to stroke the gold coin and call it 'my precious', but decided the idea would just go over the Captain's head.
I had too choose another spell, but it only gave me the choice of the Blessing, so kind of a no brainer. For the hell of it I cast the Blessing on one of the fields after my talk with the Captain. I figured out I had to make the connection to Telina early on, so while the spell itself took about 15 seconds to cast, I didn't need five minutes figuring out how to do it.
Loser
Healer Priest
Level 4 (68%)
STR 8
DEX 8
STA 20
INT 10
WIS 10
Health: 200
Mana: 100
Endurance: 160
Armor: 1
Spells:
Telina's Touch(+42% activate)
Applies 40 points (+20%) of healing to the user or any creature touched
25 Mana/use
Telina's Fist(+51% activate)
Applies 30 (-15%) points of damage when activated and a successful hit is made
25 Mana/use (effective hit)
Cure Disease
Cures disease (Level+10) of any creature touched
80 Mana/use
Telina's Holy Blessing
On creature: 25% increase in hit damage
30% increase in healing rate
Duration: 6 hours
(+5%/level to level 10)
On flora: 35% increase in growth rate
45% crop amount
(+5%/level to level 10)
85 Mana/Use
(Does not stack)
+20% Healing Spell
-15% Spell Damage
-10% Hit Damage
-4% Dodge
+ 1.2% hand to hand
+ 19% light armor
+ 13% Blunt Weapon
+ 21% Concentration
+ 24% Faith
+ 1.0% Cooking
1 Gold
2 Silver
20 Copper
Rat skin (13ea)
Rat meat (13ea)
Battered Mace
12/18 durability
8-14 damage
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This is a slower-paced "experiment and dungeon building" web novel that tries to use the idea of peer-to-peer communication with Dungeon Cores instead of Dungeon to slave monster communication to break up the detailed dungeon building. Rank 1 description: (minimum met for system initialization...detailed description as follows) Each race was given a system by the gods to make up for their shortcomings and balance their place in this world. Humans: Abysmally bad at understanding and using magic unable to use more than the lowest of magic were given the "Skill System" magic in the form of premade skills with use, study, and mastery tied to experience. Elves: Intuitively understand magic and have long lives leading to vast knowledge and skill in their chosen fields. However, as a species, they have nearly zero sex drive and less than low fertility, so they were gifted the "World Tree System" with experience gained through the care of natural areas – gifting the chance of children to increase their numbers without dirty copulation. All “natural” or “wild” monsters are given an "Evolution system" designed around killing and consuming as many creatures as possible, slowly increasing strength and, at thresholds, allowing mutations to alter them multiple times. Dungeon cores are different. Unlike humans, they can see, manipulate and live off mana. Unlike Elves, they naturally crystallize after extended periods of time in high mana level areas. However, they cannot easily move or communicate and typically go insane without companionship. As a species other than the odd eccentric they are unimaginative. Brute forcing solutions without the drive to truly innovate. Thus they have been gifted with the "Dungeon Connection System" a magical version of the internet accessible by their peers that allows them to barter and sell: bait, traps, monsters, and knowledge, as well as entertain each other with “adventure streams” using exciting recorded battles and humorous reels of arrogant chumps biting off more than they can chew to often fatal effects. This is the casual story of a dungeon unluckily spawned far from potential adventurers forced to innovate beyond its peers to find its place in this world. Rank 2 Description: Justification. I've been on a dungeon core kick for months and while I love the genre – it's sparse with entries. Often the forced conflict gets repetitive and frantic solving of threats "power levels" the protagonist to god levels to progress the plot – taking away the nice steady progression fantasy I'm looking for. (Progression in this story is linked to how strong of monsters/traps/whatever he can create not his "level"...this is demonstrated by some of his newer monsters beating his older monsters not with discrete "this monster has 10 attack this one has 40") Additionally, the focus on 3rd parties with their drama takes away from the reason I’m reading dungeon core novels in the first place – I'm looking for magical crafting, experimentation and kingdom building – not defence from higher and higher levelled enemies looking to steal/destroy/control the MC. This novel is kind of just me writing the story I wish I could read. I like thinking about the experimentation that can be done in fantasy settings using 'mana' as an excuse to make up rules and try to keep them internally consistent. IE once I define how a rule works, I'm going to commit to keeping it – no breaking hard truths I've given when it's convenient, even if it backs me into a corner. Hopefully, that should make the story interesting to read even if it's SOL and less action-oriented. There will be problems to solve and a clear progression in strength (of created monsters and knowledge) however due to not wanting to force conflict for the sake of conflict the general theme will be closer to slice of life with few action sequences and no overarching goal so please keep that in mind when picking this up as the genre is not for everyone. Finally, I have a clear goal of what I want from this story (not an endless romp but a series of arcs and then a conclusion that's a couple of dozen medium-sized chapters long) I want to commit to finishing it or at least bringing it to a point of rest. I hate all the engaging stories that stop with a “hiatus” indefinitely so in the event I lose motivation I'll work to end this even if the ending becomes rushed/unsatisfying just to give a sense of closure. I’m planning on including several polls in terms of direction and taking feedback heavily into account if I get enough readers (but may choose to ignore it if it deviates too far from the direction I want to take this as in feedback like: “The MC needs a cartoonishly evil arch-enemy that wants to enslave him and force the mc to pump out magic items” or “the MC needs to make a body and learn teleportation then live with humans” will get shot down without consideration.)
8 258Anti-Martial Academy: PRiSMA Saga (LN)
{A crossover based on a Visual Novel still in the works called ‘PRiSMA’, and heavily inspired by the Light Novel called ‘Anti-Magic Academy’. Thus, the plot and events are reminiscent of the latter.} The denizens of the underworld, Anima and long forgotten Martial Artists of the Murim, both allied with each other to fight humanity. Their attacks almost caused the fledgling Magi to become extinct. When heroes appeared to fight off the invading forces, the ‘First World Ender War’ finally came to a conclusion. In the stalemate that followed, the new Magi went through a technological revolution. In the current era of peace, the Anti-Martial Academy was made to fight off those Martial Artists infiltrating the Earthland Domain. In the present, the ‘Red Queen’ was demoted back into the Academy. Forced to join the ‘Support Squad’, a team of outcasts who can’t fight even to save their lives, the one most uncomfortable became Fritz Lazrik, the leader that seemed too much like a pushover. Wielding a MagiPen in hand, he has the small hope of being able to beat the ‘monster’ joining them. The start of their legend begins...————I have posted this on other sites.
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AN: I'm the original author (redmitte2x), so no copyright law was violated in any way. Rin Grayson, Male Agent and Code name "Ant" of the Brotherhood Secret Service. He has one mission, protect the daughter of the Headmaster from all the inevitable danger that is directed on to her but there's a catch... He'll have to do it in disguise... as a girl at an All-Girls School!! "If it's cute, it's not gay!!!" - a certain Chameleon
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8 122Kidnapped for a good reason || Choi San FF ღ ✔️
ʜᴡᴀɴɢ ʏ/ɴ ᴀ 19 ʏᴇᴀʀ ᴏʟᴅ ɢɪʀʟ ʜᴀs ᴀ ᴅᴀᴅ ᴛʜᴀᴛ sᴇxᴜᴀʟʟʏ ᴀʙᴜsᴇs ʜᴇʀ, ʜᴇʀ ᴍᴏᴍ ᴅɪᴇᴅ ʏᴇᴀʀs ᴀɢᴏ ʙᴜᴛ ʜᴇʀ ᴅᴀᴅ ᴅᴏᴇsɴᴛ ᴛᴇʟʟ ᴀɴʏᴛʜɪɴɢ ʜᴏᴡ sʜᴇ ᴅɪᴇᴅ. sᴏ sʜᴇ ᴅᴏᴇsɴᴛ ʜᴀᴠᴇ ᴀɴʏᴏɴᴇ ᴛʜᴀᴛ ᴄᴀɴ ᴅᴇғғᴇɴᴅ ʜᴇʀ, sʜᴇ ᴡᴀs ᴍᴏsᴛʟʏ ʟᴏᴄᴋᴇᴅ ᴜᴘ ɪɴ ʜᴇʀ ʀᴏᴏᴍ sᴏ sʜᴇ ᴄᴏᴜʟᴅɴᴛ ɢᴏ ᴀɴʏᴡʜᴇʀᴇ. ʙᴜᴛ ᴛʜᴇɴ ᴏɴᴇ ᴅᴀʏ... ᴀ ᴄᴏɴғᴜsɪɴɢ ᴛʜɪɴɢ ʜᴀᴘᴘᴇɴᴅ ᴛʜᴀᴛ sᴀᴠᴇᴅ ʜᴇʀ ʟɪғᴇ----- ᴅᴏɴᴛ ғᴏʀɢᴇᴛ ᴛᴏ ᴠᴏᴛᴇ ᴏɴ ᴇᴠᴇʀʏ ᴄʜᴀᴘᴛᴇʀ x sᴛᴀʀᴛᴇᴅ : 4-10-2021 ᴇɴᴅᴇᴅ : ??? ----- ᴇɴᴊᴏʏ x
8 256