《Old Man's Adventure》Chapter 16
Advertisement
Frank added 90 GP to the Building Momentum grid, completing it. In addition to eight attribute points he got the following messages:
Congratulations on completing the Building Momentum grid. You have been awarded the Driven ability.
As a reward for completing the Building Momentum grid the Leading the Pack grid has become available.
Not wasting any time Frank switched to the Abilities tab and focused on the new entry. His jaw slacked and for a while, he sat there with his mouth agape, as he stared at the description.
Driven: Unlike others, you refuse to stand still. Always moving forward, you seek to continuously increase your power. Congratulations, with this ability you can arrive at your grave much sooner. This ability doubles your regeneration.
The ever-annoying snippet about my impending death aside, this ability is totally nuts. Doubling regeneration is like doubling my leveling speed. Hmm, combined with Quick Learner, I should be gaining skills 2.7 times faster than normal, Frank chuckled as he thought about the increase, with this, I can actually go for a jack of all trades and barely fall behind those who specialize in one thing.
Unable to hide the smile spreading on his lips, he changed back to the Grids tab. He sighed when he saw that the Leading the Pack grid required a hefty 250 GP. At least I still get one attribute point for every 10 GP spent, he noted. However, it was still quite expensive, especially considering the myriad of other, more efficient options he had. There were Skirmisher I, Guardsman I, Magic II, Single Heal I, and Group Heal I, at 25 GP, in addition, Die Hard, and Survivor grids were available at 50 GP.
Die Hard was tempting, as it was a reward for surviving the drop to zero HP, but he only had 44 GP left, not enough to finish it. Survivor mostly offered quality of life items, like a flask, though the five potion vials were nice. Single Heal I rewarded Lesser Heal skill, which was like Healing Touch but could be used at range. Group Heal, he didn't need as Margaret was their team's primary healer. Magic II gave Blade Turn a spell that would create a bubble around the caster that absorbed one attack. The fact that it would absorb one attack, no matter how powerful it was, made it interesting, but the monsters they faced didn't rely on one powerful attack, greatly reducing the usefulness of the skill. Guardsman I gave Taunt, while Skirmisher I gave Dash.
After going over his options, Frank settled on the Skirmisher grid. Dash would give him a movement skill, but more importantly, the reward for the Skirmisher II grid was Bleeding Wounds, a passive skill that caused increased bleeding from the wounds he inflicted. It should synergize very well with the Metal Shards skill he planned to learn. Satisfied with his choice, he spent 25 GP to finish Skirmisher I, then added the remaining 19 GP to Skirmisher II, bringing the grid to 19/50, the grids giving him six and three attribute points respectively. Combined with the eight he got from finishing the Building Momentum grid, he now had a rather impressive 17 attribute points to spend.
You have learned a skill: Dash, level 1: Mobility is key in combat. Plus, you can now dash around the battlefield with your cape billowing in the wind, like a true hero. Short distance, long cooldown, and you can only move in a straight line, using this skill against a competent foe is just asking for a counter. Should've gotten Flash Step instead. This skill allows you to quickly cover a distance of up to 20 yards. Cost: 1 stamina per yard. Cooldown: 30 seconds.
Advertisement
Frank focused on the Flash Step but gave up when nothing happened. No information huh? Well, can't expect the System to be of much help, not unless it's mocking me, he shook his head to clear his thoughts. There was still work to be done. He switched to the Attributes tab and looked over it.
Strength: 3
Dexterity: 3 (+1)
Quickness: 6 (+3)
Perception: 2 (+1)
Constitution: 2
Vitality: 11
Endurance: 12
Destructive Magic Affinity: 3
Restorative Magic Affinity: 4
Focus: 12
Control: 2
Willpower: 13
HP: 63/63 (134/hour) (67)
Stamina: 70/70 (350/hour) (175)
D Mana: 30/30 (92/hour) (46)
R Mana: 40/40 (202/hour) (101)
Thanks to Driven, his regeneration was simply monstrous. I wonder if Meditation will work off of these new numbers or my base regeneration. Hmm, Kareem said that the System tries to accommodate one's chosen path. Is it just a coincidence or is the System helping me with my choice of boost regeneration? He didn't know. Regardless, it made continuing down his chosen road highly compelling. After a bit of contemplation over his needs, Frank added 10 points to Vitality, 6 to Control, and 1 to D magic. The act of boosting vitality by 10 points resulted in another panel appearing.
You have increased your Vitality by 10 points and regained some of the power of your youth. Perception +1, Constitution +1, Willpower +1.
Frank shivered as he felt the energy rush through his veins. He got up and bounced on his feet a few times, before throwing a few punches and moving around in an intense manner. Haha, I feel like I am in my fifties again, Frank thought as he enjoyed the power of his revitalized body. The hair feels thicker too. Wonder if my appearance has changed. He noted after running his fingers through his hair. He took another look at the updated attributes tab and closed it.
Strength: 3
Dexterity: 3 (+1)
Quickness: 6 (+3)
Perception: 3 (+1)
Constitution: 3
Vitality: 21
Endurance: 12
Destructive Magic Affinity: 4
Restorative Magic Affinity: 4
Focus: 12
Control: 8
Willpower: 14
HP: 108/108 (234/hour) (117)
Stamina: 75/75 (450/hour) (225)
D Mana: 40/40 (152/hour) (76)
R Mana: 40/40 (212/hour) (106)
Regeneration numbers looked amazing, and Frank wanted to test how Meditation interacted with Driven. However, there was no time for that, as Hank tapped him on the shoulder and informed him that lunch was being served, Hank chuckled and shook his head, as he watched Frank nod reluctantly.
“I know we decided to train hard, but you don't have to spend every moment training. Breaks are important, you know,” Hank told him they made their way toward the line of people forming for lunch.
“Sorry, I was just excited about the new ability I got,” Frank replied, before telling his team about Driven.
“Wow, that being first to get a skill is really paying some dividends now,” Margaret said, shaking her head.
“That ability suits you quite well,” Amy offered with a laugh. The others seemed to agree with her.
While eating lunch they discussed their plans for the rest of the day. Feeling both excited and slightly dreadful of what Frank had in store for them. However, their fight against the Bragarth that morning made clear the importance of acquiring magic resistances, even if it was painful to do so.
After lunch, the rest of the group sought Kareem, to see if there were any learnable skills that could benefit them, while Frank went straight to where Steve and the teen were working. He gave the two a quick overview of their fight with the Bragarth, before pulling out the feline's corpse.
Advertisement
“Maybe it has some sort of organ to cast spells, that we could use somehow. Even if that's not the case, it's still a level 30 monster, you should be able to create something good out of it,” Frank explained.
“How about a bow? Put these antennas in the middle of it, then when using Mana Arrow, it would go through the antennas and shoot out lightning?” The teen, whose name was Justin, proposed excitedly.
“Maybe a staff? Or some kind of wand?” Steve said as he examined the protrusions on the monster's head.
“Hold on now, that bow idea sounds nice,” Frank protested.
“I know, right?” Justin quipped excitedly.
“Too bad there ain't no Mana Arrow skill, and even if there was, there is no reason for these antennas here to work like that. And why would it shoot out lightning when the spell used by this thing was a jagged ring?” Steve said, an annoyed expression flashing briefly across his face. Justin tried to argue with Steve's assessment, but his arguments didn't sound that persuasive.
“Alright, a wand would be ideal then,” Frank said, “I'll check back with you in the evening,” he added.
His task finished, he moved to the agreed-upon spot, some two hundred yards away from the base, where his team would train. The reason for the distance from the base was so their training wouldn't disturb the others, especially the smell of burning skin and hair caused by training fire resistance. It looked like he was the first to arrive.
Perfect, Frank thought as he rubbed his hands together. He quickly spammed some of his abilities to burn some of his resources, then used Meditate. A few seconds later he fell on his back and burst out laughing, as he stared into the sky. Meditate multiplied the enhanced numbers, rather than his base regeneration. This is going to be crazy, Frank thought. Oh well, no time to rest.
He got back into a sitting position and tried to follow Kareem's instruction on how to learn Metal Shards skill. The spell proved more elusive than he thought, as he was still struggling to obtain it when the first of his teammates arrived. Frank opened his eyes and looked at Amy, who sat down nearby.
“Anything good?” He asked.
Amy shook her head, before elaborating: “There are some spells I could learn, but they are no better than what I have. Although, he did suggest I learn your Lightning Bolt, for its stun effect.”
“Nothing better on that front?”
“Kareem says all the good crowd control spells are locked behind grids,” she said with a slight frown.
“That seems to be the case for most skills,” Frank said while nodding. “I am still working on Metal Shards, but want to hit me with a few Arcane Bolts? So you aren't wasting time meditating while we wait for the rest?”
“Is that supposed to make me feel better?” Amy asked with a giggle, but got up and nodded to him.
Several Arcane Bolts later, the two sat down again, and Frank gave Amy a quick overview of his Lightning Bolt skill and how to best visualize the magic. The next ten or so minutes were spent in silence, as both of them worked on their respective skills. Apparently, Metal Shards was a hard skill to obtain, as Frank was still working on it when Amy successfully cast Lightning Bolt. They continued to train and meditate, and were soon joined by Margaret.
“The others will take a while to come, they are getting new weapons from Steve and that kid,” she informed them. “I am going to learn the heal over time spell Kareem mentioned,” she continued, not even giving Frank a chance to ask if she wanted to train resistance with him.
It took nearly an hour for Frank to finally get Metal Shards to work. A black oil-like film covered the blade of his weapon, soon it receded as if absorbed by the metal, leaving about a dozen black splotches behind. He ran his thumb over one such spot, but despite the visual, he couldn't feel any difference between that spot and the rest of the blade. Magic, he thought with a mental shrug and brought up the description for the skill.
You have learned a skill: Metal Shards, level 1: Upon wounding a foe, a small metal shard will be left behind and will deal additional damage for a few seconds. If only this skill didn't suffer from flawed design: used by fighters, the Buffer is determined by D magic, resulting in minimal damage. This skill will cast an offensive buff on yourself, lasting up to 10 shards or 10 minutes. Each damaging attack will leave a shard behind that will deal damage for 3 seconds.
Heh, since I am going for a jack of all trades, the flawed design shouldn't be an issue for me, Frank thought as he read through the description. And what the hell is a Buffer? He wondered as he focused his attention on the word Buffer, to his surprise a new window popped up a few moments later
Buffer = 2*Constitution – D magic
Huh? A damage reduction of some kind, but how does it work exactly? He looked at his attributes: Constitution 3, D magic: 4. According to the formula, I would have a Buffer of 2. I guess there is no helping it, Frank mentally shook his head. He cast Metal Shards, then grimaced, as he ran the blade of his saber through his left hand. He pulled the weapon out and focused on the wound. He could feel a small foreign object that was left behind, a moment later the shard seemed to rotate, however, there was no actual damage. After three seconds, the shard disappeared.
“There he goes again,” Margaret remarked as she watched Frank stab his arm over and over.
“You've got to give him credit, he's been training all this time and only now started on self-mutilation,” Amy argued with a giggle.
“I am testing something,” Frank replied, waving his hand dismissively.
Should've tested it first without the buff, he thought as the last shard was used up. A few more wounds, now without Metal Shards, and Frank got his answer. Ah, this is sad, it deals one damage per second and lasts for three seconds. Although, if the shard was left in a vital location, like the brain or something, the damage should be higher. He sighed, it wasn't something he could test, but even if his assumption was correct, the skill still felt quite underwhelming.
“Well, Metal Shards seems like a dud,” he told the women who looked at him quizzically.
“Join the club,” Margaret laughed, “my Renew is pretty blah as well. And I don't think Bill even got any new skill ideas from Kareem,” she continued.
“Why is it taking them so long?” Frank asked. Turning to look at the base he noted that the scouting team was leaving the base, accompanied by two other groups, including Gabriel's. Wonder what's going on, he thought. “I'll go check on them,” he said and got up.
He quickly reached the base and looked inside. The fence had been completed, and now they were building a rampart of sorts, that would allow the defenders to use spells or shoot bows at attackers. Quite a few people were also building basic A-frame shacks. As expected, he didn't see Steve or his crafters inside. Frank rounded the base and soon came upon the place where the crafters worked. It seemed like most of them were working on arrows, while two were doing something with leather.
He walked straight to where Justin and his three teammates were, arriving just in time to see the teen use Magical Crafting. In front of Justin were laid out a short sword, a spear, some leather straps, and three red crystals. Frank was shushed as he joined the others. Soon, there was a flash of magic and all of the items were consumed, transformed into something new. Justin opened his eyes and examined the spear he had just crafted.
“Here you go. It should be way better than the old one,” the teen said as he handed the weapon to Kevin.
“Thank you so much,” Kevin said with a giddy smile, which the teen reciprocated.
“Alright, that's the last one. Don't worry Frank, we are ready for your torture, I mean, training,” Bill laughed loudly.
“Oh? What did you two get?” Frank asked as the four men departed.
While they walked back to where Amy and Margaret were waiting, he got a chance to look at the items that Justin managed to create for them. Bill got a new axe, the shaft was made out of the Bragarth's femur bone, and the butt of the weapon featured a single red crystal. Apparently, using them this way resulted in increased durability for the weapon.
Hank got a new shield, which was similar to the one Frank had crafted for him, except the straps were made of higher quality leather, and half a dozen red crystals adorned the insides of the shield. He also got a sleeveless leather vest, since his shirt was completely ruined in their last battle. The vest seemed pretty uncomfortable, the leather getting stuck to the bare skin, but it was better than nothing.
Finally, Kevin got by far the best upgrade. His old spear was just a long stick with a round spearhead. In contrast, the new one featured a flat, double-edged spearhead almost two feet long. Not only would stabbing with it create much larger wounds, but it could also be used for slashing attacks, which would give a huge boost to Kevin's offensive options. Much like the other items, the butt of the spear featured three red crystals arranged in a Y pattern.
Frank was sad to learn that Hank was the only one to get a skill idea from Kareem, which sounded like the reverse of Gabriel's Explosive Charges. It was a defensive buff, which would allow Hank to receive a charge every time he blocked an attack with his shield, the charges could be used to fire off an explosion. Still, even if he failed to provide the others with useful skills, Kareem suggested they do more focused sparring. Instead of just dueling, they could play mini-games, like having one person attack while the other defended, alternating attacking and defending, only being able to attack the body, or alternatively, not being able to attack the body, and etc.
Frank nodded as he listened. I should've thought of those myself. Just because there is a System now doesn't mean that the old basics don't apply. By the time they reached the two women, Frank had the training plan finalized. He tried to hide his grin as he explained what they would be doing for the rest of the day.
“First, Amy will use Arcane Explosion to hit the four of you. Once she runs out of mana, I am going to hit you three with Lightning Bolt, Amy and Margaret too, if you're up for it. Then Margaret will use Fire Bolt on me, until I gain a few resistance levels, afterward she'll switch to someone else. While the three of us Meditate to recover mana, the three of you will train in melee combat. And we'll just keep going like that till dinner,” Frank explained.
“No offense, but you suck at pep talk,” Hank said, his expression showing a stark lack of enthusiasm.
“Come on, you wanted to train resistances, didn't you? This is the fastest way. Just think about all the levels you'll get,” Frank tried to encourage him.
“Not everyone is as obsessed with gaining skill levels as you are,” Margaret chuckled.
“Their loss. I refuse to lose my chance at another life because I was lazy and some monster ate me,” Frank shrugged. “Enough chit-chat, let's begin!”
Advertisement
- In Serial64 Chapters
Kitty Cat Kill Sat
Ownership of the last functioning piece of orbital infrastructure kind of puts you in a position of responsibility. The fact that there's a lack of thumbs in the process makes it a challenge. But challenge is, as far as anyone can prove, my middle name.
8 392 - In Serial25 Chapters
Level to Live
As the universe collapses, everyone in it is left scrambling to get to the only safe haven left. Unfortunately, this safe haven is not on Earth, which will soon be crushed by the shrinking walls of the universe. This means that Robert must scramble desperately to reach safety, with the rest of them. But how do you escape to somewhere when you don't even know where it is? Follow those that remain after the collapse began and the monsters started to appear as they desperately search for final bastion safety at the end of the universe. Cities collapse and nations crumble beneath the ensuing apocalypse as Robert and his estranged flatmates are forced to work together to level up and survive. In the new world that springs from the ruins of the old. Personal strength is everything. Now that everyone has a system, only those that fight hardest against fate will come out on top
8 163 - In Serial22 Chapters
Equilibrium
A normal citizen, a normal life, a boring daily routine. every thing goes the same way and that every day. Not accepted in society, developing a hate for all and everything.BUT, a complete new chance , a second chance estimates as you were chosen by God to become a deity yourself. This is the story about such a citizen becoming the deity of Equilibrium. How will he change the worlds? How will he be affected?Well I´ll tell you Hope you can enjoy and please give me suggestions and your opinions this will contain gore, splatter, strong language and maybe sex
8 192 - In Serial589 Chapters
Thief of Time
[Participant in the Royal Road Writathon challenge] Book 1: The Legend of Tot Synopsis: Claud Primus, a self-declared master thief, has a simple goal. To live forever. It's a rather easy task, for miraculous objects called lifestones are able to extend one's lifespan. These lifestones are best found in the treasuries of nobles, lovely resorts that Claud pays a visit to every so often. Unfortunately, one of those nightly visits go awry, and Claud is forced to escape with just a single lifestone and a box in hand. Normally, that's when things die down. The guards yawn, the gates close, and the night continues. But this time, the night isn't that forgiving. A dozen schemes result in the murder of someone important, and with a convenient scapegoat — Claud — at hand, it doesn't take long for him to be framed as a heinous criminal, wanted for the indirect murder of someone high up...and it just gets worse from there. Book 2: The Moon Lords' Rise Synopsis: As ordered chaos sweeps across Licencia, Claud leaves for Julan Barony, intent on making some profits there. Accompanied by the erstwhile heiress of Julan, a fellow member of the Moon Lords, the two plot against the barony's wealth...as well as a promise to bring about its downfall. Meanwhile, back home, the Moon Lords have busied themselves with digesting their gains. Eyes, however, are beginning to turn to this proverbial fish in a small pond. The fishermen are coming. When they cast their hook, what will Dia and the others do? Book 3: Murders under the Moons Synopsis: In the sleepy town of Nachtville, where Claud and Lily are forced to stop at, a set of nasty murders occurs. Victims scream out in fright, before a spear falls from the sky to end their suffering. Cowed and cautious, the master thief and his partner slink in the shadows, their objective that of home... A new task, however, has fallen on Dia. With a trusty helper at her side, she has to set off towards Nachtville itself, to solve the mystery Claud had abandoned. Faced with an enemy whose sole skillset is geared towards killing, how will they succeed? And what dark secrets will they find? Book 4: In the Dark of the Moons Synopsis: The year has ended. The four months of the full moons will soon be followed by two months of the new moons. Duke Istrel's ascension is around the corner. Amidst this political upheaval, Count Nightfall, Licencia's strongest defender, has been called away. The Moon Lords' largest task yet — to protect Licencia in the absence of its ruler — has begun. And yet, trouble is unrelenting. A distinguished personage, one that Claud fears, has been found dead in the county, his brains dug out and his body disemboweled. The inquisitors of the White Church have been dispatched to investigate and apprehend the murderer...as well as the person behind this puppet. Tormented by a call to fight, Claud directs his eyes out of the city, looking for the puppetmaster. Skulking in the shadows, the master thief will soon confront his greatest foe yet. A foe just like him. Book 5: Moonlit Tides and Darkened Seas Synopsis: A new era has begun. For the privileged, the sands of time dribble away for every passing moment, counting down to the arrival of a entity of mythical proportions. The night now harbours shadows and fog, and operatives of the Moons and the Dark clash in shadow. Claud, as usual, is investigating a spate of nasty disappearances in the city, but little does he know what these disappearances truly mean. And yet, a tide is coming. When it finally breaks, what will he do? Book 6: Secrets in Shadow Synopsis: The person behind a strike that would enter the annals of history flees his home, bringing with him the person closest to his heart into a new land and into a new world. Having left Istrel for the first time in his life, the two of them attempt to settle down in foreign lands, only to be caught in the middle of hostilities between two mighty powers grappling for dominion. Yet, none of that has anything to do with him. Following his desires, Claud eventually makes his way to the fabled Celestia Ruins, a fragment of another world. Bearing witness to truths he cannot yet comprehend, he returns from his exploration, a small break away from the machinations of destiny. One thing, however, is for certain. Destiny will not wait for him. Book 7: Reddest Rage Synopsis: Destiny churns on, heedless of mortal machinations, and Claud watches as the battlegrounds between the Moons and the Dark are drawn up. With the forces of the great Dark occupying Lostfon, Claud comes to a startling realisation — that he may have very well be a murderer of heinous proportions. Grappling with that realisation, he struggles to prepare for his Second Tutorial... Back in Istrel, Dia finds herself confronted with a perennial truth. Even in a time of writhing destiny, the machinations between nobles never cease to end — and unfortunately for her, the group once known as the Moon Lords are forced into dealing with a petty squabble between two counts. What they didn't account for, however, was the startling discovery they would soon make... And the shadow of the Red God's Holy Son behind it all. Book 8: Darkness Descends Synopsis: Nightmares haunt the horizon as Claud sinks and awakens from a seeming dream. What was once illusory begins to play out before him, in a way he cannot imagine. Dia, forced to wield arms, begins and ends a battle that opens her eyes to the vast dangers that lurk in this sundered world. Under the banner of humanity and divinity, she beholds the silent, forgotten protectors of Orb...but there is no forgetting the battle between the divinities. The Dark descends, the Moons writhe, and the horns of war blow once more. But this is not their battle. Not yet. Book 9: Moons Muster Synopsis: As more and more events fall into place, Claud finds himself desperate. Not for himself, but for the person who has turned into his world. Armed with the knowledge of a certain future, he approaches the only person that could possibly help him in his time of need, trading information for a promise of help. With that as solace, he returns to the grim task of understanding and seeking, revisiting an ancient, shattered fragment of another world...unleashing changes that he never knew was possible. Back in Istrel, Dia and the others must now navigate around a familiar spirit, who seeks to investigate the death of his master's Bearer. With them as prime suspects, the Seekers of Life must move carefully...but the Coloured Gods are not the only divinities eyeing them closely. The Moons, bristling from repeated defeats, are looking for new recruits, and the Seekers of Life are prime cannon fodder. Above all, destiny marches on, the unfeeling clock a warning to all. The Trial of Aeons will soon arrive. Book 10: Destiny Divine Synopsis: ??? Release frequency: one every few days or something, I guess. (This work is also being serialised on Webnovel under the name Revile as a trial run)
8 678 - In Serial54 Chapters
A Dryflame Child's Life (Rewriting)
This is a barren synopsis, go back.
8 88 - In Serial19 Chapters
Carnivore Girl: Jurassic Park
Jennifer (Jenny) Hammond is the eldest granddaughter of John Hammond. The owner of InGen and the man who created Jurassic Park. This story is about Jenny's role in the first trilogy of Jurassic Park. She is only sixteen in the first movie. Jennifer loves reptiles, which is why she loves dinosaurs. John even allowed her to see some of the births of the dinosaurs in Jurassic Park including their T-rex that she called Rexy. The reason being Jenny's parents died when she was little and John became her primary guardian. Picture of Jenny on cover.
8 81

