《Decide Your Fate Games - R.Malak》Chapter 5 - Scenario 1
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Quest Objectives
- Travel to Caldasher and put an end to her brother's plans.
- Collect all the pieces of Daedalus’ Soul.
Side Quest
- Gain entry to the Island of Bloodtides
In another strange twist of fate, you’ve come across an enchanted cloak inhabited by a once powerful mage who seeks to be reunited with the missing pieces to his soul. With the power he offers, you could be become a mage unlike any other.
***
Seated atop the creatures pale blue scales, you travel eastward across Claw Ocean, past Hook Coast and around the Dagger's Tip, entering Fogwaters an area surrounded by thick banks of grey fog.
A relatively short journey for the most part, Balmera allows you to stop at several points on land to collect food, water, and other supplies before continuing on at a tremendous speed, the waves crashing against her chest with not a slight break in speed.
(Click here if you wish to access the Marketplace to acquire supplies.)
Spoiler: Spoiler
Here you can buy equipment for your character, and sell items that are worth a bit of gold. To sell items, simply scroll down and check out the prices below. Purchased items in the Marketplace can be sold back to the Marketplace for half the price of the purchase.
Weapons For Sale
Battle Blade: - 10 Damage (One Handed item) Cost: 2,100 Gold Pieces
Weapons given to soldiers of the Vancloren Army.
Quick Steel: - 12 Damage (One Handed item) Cost: 3,200 Gold Pieces
A thin blade, that is both lightweight and durable.
Blood Spear: - 15 Damage (Two Handed item) Cost: 4,500 Gold Pieces
Dipped in the blood of Ghouls, the poison is extremely potent to all races.
Horn Bows: - 16 Damage ( Two Handed item) Cost: 4,000 Gold Pieces
Given to Centaurn veterans who've proven themselves upon the field of battle, they're weapons of incredible power, made from the horns of dead Minotaurs.
Armor for Sale
Black Shield: +4 resilience (One Handed item) Cost: 1,700 Gold Pieces
Tool of the Dwarven Elites, it is able to withstand a great deal of punishment.
Hob Jerkin: +3 resilience (Body Armour) Cost: 1,900 Gold Pieces
Cheap armor created from the skin of old Hobs, patched together.
Enchanted Armour: +10 resilience (Body Armour) Cost: 15,000 Gold Pieces
Imbued with demonic energy, this armor is able to absorb extra damage.
Potions & Elixirs for Sale (You may only purchase 1 of each item)
Shield of the Ancestor's Potion: Reduce the amount of damage you receive by half. Effective against elemental damage.(Can only be used once)Cost 1,500 Gold Pieces
Blood Reckoning Potion: Imbues the user with greater resilience for a short period of time +10 Resilience. (Can only be used twice) Cost: 1,500 Gold
Life's Glory Potion: Brings you back up to full health. (Can only be used twice) Cost: 2,500 Gold Pieces
Tear's of the Gods Potion: Allows you to deflect all damage. (Can only be used once) Cost: 2,000 Gold Pieces
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Health Poultices: Heals 20 Health Points. (Can only be used once) Cost: 200 Gold Pieces
Bandages: Heals 15 Health Points. (Can only be used once) Cost: 150 Gold Coins
Stores in the Marketplace will Buy the following from you
Buying gold Jewelry for - 100 Gold Pieces
Buying silver Jewelry for - 50 Gold Pieces
Buying gold items for - 120 Gold Pieces
Buying silver items for - 60 Gold Pieces
Buying Unique Items for - 300 Gold Pieces
Buying feral dwarf ears - 5 Gold Pieces for each ear
Buying armor for - 100 Gold Pieces
Buying Weapons for - 100 Gold Pieces
Buying Potions for - 200 Gold Pieces
During your journey east, you were surprised to learn that Balmera is a Leviathan and that she along with many others were the great progenitors of the dragons. Leviathans who had left the sea to investigate the land, evolving overtime to become an entirely different species.
Having seen a dragon up close yourself, you cannot help but the notice the many similarities between the two breeds, inverted nostrils that jut out from wide jaw bones, scales the color of the sky, elongated skulls and dense muscular bodies.
It seemed strange that such a creature could even float on water, and yet she seemed to do it so effortlessly, gliding across the sea, her tentacles dipping out and in to propel her forward.
With nothing really to do but train and think, it begins to dawn on you that your plan to enter the Island of Bloodtides, might be trickier than you'd first realised. The dark mages after all were notorious for guarding their treasures with spells, enchantments, and barriers. As well as an army of slaves with the core of their forces made up of Demon Blades, veteran orc warriors who have fought over a dozen battles, wielding their infamous demon blades. And while you hadn't crossed paths with another orc berserker it seemed only a matter of time till your luck run out.
But the thing that plagues your mind the most was your recent battle with the Shadow Hunters. Elite assassins and fist of the dark mages, you don't exactly relish the idea of going up against them again, having only recently survived your last encounter with them by the edge of your blade.
Already you could see Lorna's face laughing at you for lacking the foresight to plan ahead, her expression full of smug glee, but in any case what you needed right was a way to get inside the island's defenses without alerting the mages, and locate the final pieces to Daedalus' soul. (Time spent training has allowed you improve one of several skills. Choose wisely, you may only select one.)
(Click here if you wish to increase your resilience.)
Spoiler: Spoiler
+5 resilience against physical attacks has beenpermanently gained.
(Click here if you wish to increase your elemental resistance.)
Spoiler: Spoiler
+20% elemental resistance has been permanentlygained.
(Click here if you wish to increase your Health points.)
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Spoiler: Spoiler
+80 Health points has been permanently gained.
Prompted by your train of thoughts, Daedalus spoke up, "There is one option, you haven't considered, master."
"And that is?"
"Walk right in and join the dark mages as a novice, you'll have free range of the Towers, and an ideal opportunity to scout the area out. I should warn you though, the trials to be accepted as an novice are extremely grueling,"said Daedalus.
Unable to help but laugh at the simplicity of the plan, you have to admit that this was probably your best option for getting inside without having to battle the entire Island.
Licking dry lips that tasted of the sea, you stand up and walk towards the edge of the Leviathan, the spray of the water splashing across your , and feel the wind beat against you. The fog much thicker here, forces you to hold up an arm as the mist billows into your eyes.
Swaying from side to side as the waves grow stronger, you quickly kneel down, and stare ahead of you at the wall of red mist rising up out of the ocean, the Leviathan slowly coming to a halt before it.
"Why are you stopping?"you ask.
"The magic here is too strong and will not allow me to cross. It will take some time for me to break through the barrier."
"Time we may not have, master. Already the Magelords of the Towers have taken note of her presence, it would not bode well for us to be found alongside her lest we be considered her ally, better we leave now and make our own way forward alone, the Bloodmist will not harm us, only those it deems a threat to the Island," said Daedalus.
But despite his reassurance that you would not be harmed, you can't help but wonder what would actually happen if the enchantment around the Island considered you to be a threat as well then quickly decide that you don't want to know.
Head bent downward into the breeze, you swallow back the fear rumbling inside of you urging you to re-think and turn back to join Lorna and instead dive headlong into the water bidding the Leviathan a silent farewell before crashing into the depths of the sea, the water filling your mouth, lungs and nostrils before breaking free to the surface.
Blinded briefly by a swirl of fog that blankets the area, you hastily get your bearing and swim towards the wall of red mist. You'd trusted Daedalus so far to guide you along your journey and while you still did not fully trust the former mage, you did get the sense that he still needed you. Perhaps not as an ally, but certainly as a form of transportation willing to do his bidding. With that somewhat pleasing thought in mind, you snap your eyes shut at the last second and let the ocean currents take you forward into the blood mist, a rush of heat washing over your body that slowly intensifies until suddenly it's gone and your through to the other side.
Eyes flickering open, you glance back the way you've come and see the thick, grey fog being held in check by great big sentry towers built up around the seabed with whirlpools of dark red energy funneled through each of them to create a tremendous chain link that surrounds an entire island unlike anything you have ever seen before. Glowing bulbs of bright blue lights bob along the surface of the water transforming into a rich green hue upon reaching land, melding with the gorgeous scenery, the colors, shapes and sizes varying from one part of the island to the next as though mimicking the colors around it. While nearby docked at several large berths along the harbor are dozens of black hulled warships, bearing the flags of the Shadow Fang.
Further into the distance you can see hundreds of towers like the one in Gilgathan partially hidden by a massive obsidian wall that splits the land apart, shimmering with dark energy, the very air filled with streams of magic that drift through the breeze, it's potent energy calling out to you invitingly, welcoming you to the island.(+30 Mana.)
Speechless at the beauty of the island which you half expected to be barren and full of monsters, you swim towards the shoreline drinking it all in. The magical energy you sense all around you, sparking in the air to create small bolts of lightning that flash red.
Feet connecting with dry land, you wade out of the still blue waters and make your way up onto land, the suns warming your frozen bones, when the air twists around you as though being warped and the next minute you find yourself staring face to face with a black robed mage standing in the middle of a gateway, his cowl pulled forward to hide his face, and yellow eyes peering up at you.
"Speak the words," he snapped.
Having no idea what he wanted you to say, you open your mouth to ask him, when Daedalus whispers, "Eattrange ohos haee hat."
Repeating his words, you see the mage's eyes flicker with disappointment. "Very well, let us begin the test."
(To complete the trials and enter the tower, you must click any of four options below and complete at least 3 of the tests, before clicking on the fifth option when you're finished. You of course may try all four if you so wish.)
1. Do you wish to complete the Mental aptitude test?
2. Do you wish to complete the Trial of Fire?
3. Do you wish to complete the Test of Skill?
4. Do you wish to complete the Test of Strength?
5. Click this option when you've completed three of the above tests.
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