《Decide Your Fate Games - R.Malak》Choose a Race
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Join the Gnomish Mercenaries
Gnome Inventor:
Background: Born on a world far from Coroleya, gnomes travel to distant planets using their advanced technology to search for a new homeland for their people. Many find their way to Coroleya and lose their way, deciding instead to stay and use their skills to make their fortune. Gifted with exceptional intelligence and the ability to create Automatons they have become highly sought after mercenaries.
As a gnome, you have access to three types of Automatons each with different skill sets. However, they can only be used one at a time and the same Automaton cannot be used twice in a row.
Health Points: 80
Resilience: 5
Magical Resistance: 0
Race Skill
Healer Automaton: Selecting the Health Automaton heals + 20 Health Points
Battle Automaton: Selecting the Battle Automaton raises Resilience up by + 20
Magical Automaton: Selecting the Magic Automaton Increases Magical Resistance by + 30
Maintenance: Once a selected Automaton has been used in any scenario they cannot be used again until the two other Automatons have been used.
Vampires of Vanclar
Blood Sucker:
Background: Long ago as far back as can be remembered the vampires of Vanclar also known as vanclorens have lived upon Coroleya in total isolation from the rest of the world. Brought here to the world of Coroleya by their demonic overlords, they have created a small kingdom for themselves to the far west where they can worship their demonic deities in peace.
Well known for having a strong thirst for blood, the vanclorens thrive upon the slave market that still exists upon Coroleya, selling their precious gems to the dwarven Lords of Borathas in exchange for feral dwarfs to feast upon.
Unlike their ancestors from Earth, they do not have the same weaknesses and can live for a very long time.
Health Points: 100
Resilience: 15
Magical Resistance: 5
Race Skill
Fangs: One of the remarkable skills a vampire possesses is the ability to paralyze an enemy with the poison from their fangs, speeding up their death. - 5 Damage from any damage.
Thirst: Vampires have an almost debilitating need for blood and need to be fed every single day. As such whenever you face a scenario that does not require fighting, you lose - 10 Health Points, which cannot be reduced by your Resilience.
Join the Gilgathan Giants
Bone Head:
Background: Living on the remote coastline of Coroelya are the Gilgathan giants, immense warriors that love to pillage and raid nearby villages, towns and even cities. Known for their brutal ferocity, short temper and tiny brains. They are one of the most feared races upon Coroleya, and for good reason, their strength, stamina and battle prowess is second to none.
Health Points: 200
Resilience: 20
Magical Resistance: 10
Race Skill
Brutal Efficiency: Once their mind is focused upon a goal they can move with incredible speed and strike hard. On the Second Scenario you can take down most enemies instantly without taking any damage to yourself. (This does not include boss battles.)
No Brain: It takes twice as long for a giant to defeat an enemy, meaning they take twice the amount of damage as any other race unless they use Brutal Efficiency.
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Join the Trolls of the Swamp
Swamp Thing:
Background: Living in the humid swamps of Tarstone are the trolls. Tall imposing creatures that look much like the trees that surround them in the marshes. They have lived upon Coroleya for centuries, and have adapted to their environment in such a way that they have taken on much of the same attributes as the Hearth Tree, which many believe to be the beating heart of the swamp. Warlike in nature, they have launched countless raids against the minotaurs to the west of them and war parties to the east.
Health Points: 120
Resilience: 15
Magical Resistance: 0
Race Skill
Regeneration: Able to use sunlight to heal their wounds, these creatures are able to regenerate new tissue and restore lost limbs. + 5 Health Points from each scenario, when they're injured.
Bark Skin: Due to their bark-like skin they are extremely vulnerable to fire, which has reduced their Resistance to fire by - 150. (Until you can collect enough items to reach a Magical Resistance level higher than 150 you will have no protection from fire attacks.)
Be A Part Of The WarHorde
Orc Grunt:
Background: An average orc has a strong appetite for blood and war. They revel in their victories and are ashamed of their defeats. Gifted with tough skin and a strong constitution they can face most creatures in melee combat without much difficulty. However due to the curse of the Bloodlust and Yearning. They sometimes lose control of themselves in battle, weakening their Resilience to damage. They also need to sate their hunger as often as possible in order to not lose any Health Points.
Health points: 110
Resilience: 10
Magical Resistance: 10
Race Skill
Bloodlust: On every Third Scenario, you will not be able to use your Resilience to stop any damage taken.
Yearning: Each time you defeat an enemy you gain + 5 Health PointsHealth Points.
Join the Red Land Humans
Redling Human -
Background: Unlike most of the other creatures that inhabit the world of Coroleya, humans were not born on this world. They arrived much later through circumstances they cannot remember. It is due to these strange circumstances that redlings contrary to their human ancestors on Earth evolved differently.
Living in the harsh environment of the desert wasteland where they were constantly preyed upon by thousands of unknown creatures, their bodies changed with increased upper body strength, wider shoulders and bigger hands.
Health Points: 100
Resilience: 5
Magical Resistance: 15
Race Skill
Wasteland Skin: If you are attacked by a fire creature you take no damage, whatever choice you decide. (There are exceptions of course, and they will be mentioned in the scenarios.)
Lead the Caldasher Goblins
Goblin Pack Leader:
Background: Goblins, small diminutive creatures that live in the mountainous lands of Caldasher, live an extremely hard life being prey to most creatures that inhabit the world of Coroleya. However, as long as they travel in large packs they can become quite dangerous themselves when provoked.
Health Points: 150 You start this game with thirty goblins at your command with + 5 Health Points for each goblin. Each time you lose - 5 Health Points a goblin dies.
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Resilience: 0
Magical Resistance: 0
Race Skill
Health Points).
Goblin Sacrifice - You also have the ability to sacrifice one goblin to take all the damage you receive. This, however, can only be used three times during a single Chapter.
Fight for the Dwarven Domains
Dwarven Warrior:
Background: Born beneath the mountains, dwarves are some of the toughest and most resilient fighters you will ever come across on Coroleya. Trained in the arts of war from an early age, most dwarves are skilled in a variety of weapons.
However due to the Process of Feralization, the older a dwarf gets, the less skilled he/she becomes in battle. There is however a silver lining, many dwarves are quite adept in developing weaponry and as such their new weaponry offsets their weakness.
Health Points: 100
Resilience: 12
Magical Resistance: 15
Race Skill
Feralization - With each battle you fight you must reduce your Resilience by - 1.
Dwarven Ingenuity - At the beginning of each Chapter restore your Resilience points back to its original amount and add + 1. dwarven ingenuity also allows you to repair your equipment during scenarios where you avoid combat or rest, replenishing Resilience to its full amount.
Fight for the honor of all Ogrekan (Ogres)
Ogrekan Warrior:
Background: Ogrekan warriors are huge bestial creatures that can be quite dangerous in close quarters combat. Able to wield a massive club easily, and endure a lot of pain. These creatures fight hard and to the death, they would never willingly leave a battlefield, no matter how many enemies they face.
Health Points: 150
Resilience: 10
Magical Resistance: 10
Race Skill
Hard Headed: The option of retreat is not offered to you. You must always select the option to fight and endure whatever is thrown at you.
The Fae'lon of Neeven (Elves)
Fae'lon Warrior:
Background: Fae'lon warriors have a well-deserved reputation for being skilled fighters and practitioners of magic. Swift moving, and agile, they can avoid most blows dealt against them, and are well known for worshiping the Lightbearer who gifts them with magic.
(Check the Fae'lon Spellbook to select their magical abilities.)
Health Points: 60
Resilience: 12
Magical Resistance: 15
Race Skill
Warrior Spirit: Add + 10 Health Points for every third scenario.
Become a Werewolf of the Black Forest
Werewolf Warrior:
Background: The werewolves that exist upon Coroleya are intelligent creatures that co-exist with the fae'lon. For the most part a peaceful race, they rarely ever go to war and are gifted with powerful claws and agility.
The warriors of their race wear claw-like gauntlets that are melded into their flesh to become a part of them. Making their claws into lethal weapons that can cut through almost anything including steel.
Health Points: 100
Resilience: 12
Magical Resistance: 10
Race Skill
Metal Claw: With every encounter, you face in battle, you are able to end the battle far more swiftly, reducing the amount of damage you take by - 5.
Join the ranks of the Minotaurs
Minotaur Warrior:
Background: Minotaurs much like the redlings were brought from Earth to Coroleya by strange circumstances. Away from the persecution and death that almost brought them to extinction on Earth. The minotaurs beneath the four suns of Coroleya have flourished into a warrior society that values honor above all else, even their own lives. These beliefs brought to life by a legendary warrior called Ice Eyes, founder of the Honor Blades, are what they live and breath for.
Health Points: 130
Resilience: 10
Magical Resistance: 10
Race Skill
Bound By Honor: As a minotaur you are bound by honor to do no harm to the innocent, making choosing the path of darkness no longer possible for you. Add + 5 Health Points for each act of kindness. (Good Choices will be marked with this image. )
Join the Armies of Darkness
Apprentice Dark Mage:
Background: Far to the south on a remote island called BloodTides, lives a cabal of dark mages. There they study the arts of dark magic under their Lich lord Volemer, a creature of unbelievable power that has lived for thousands of centuries, hidden away from the rest of the world. From time to time Volemer seeking artifacts of power will send out his dark apprentices into the world to fetch items for him or wage war on his behalf.
Health Points: 150 You start this game with thirty undead at your command with + 5 Health Points for each undead warrior. Each time you lose - 5 Health Points an undead warrior dies.
(You also have access to a spellbook, which is on the next page.)
Resilience: 0
Magical Resistance: 20
Race Skill
Blood Knife: If in each scenario you choose the path of darkness, you will be able to make a blood sacrifice to bring life to five additional undead warriors to serve your bidding (+ 25 Health Points). And if you do gain any Resilience points, they too can be sacrificed for five more undead warriors (+25 Health Points).
Any undead warriors created will be added to your base health score. Increasing the amount of health you have for each Chapter. (Evil choices will be marked with this image.)
Warriors of the Open Plains
Centaurn Warrior:
Background: Centaurn warriors are nomadic creatures that travel from place to place, unable to stay in one spot for very long. Distrustful creatures that despise all outsiders, centaurs go out of their way to make sure as few intruders as possible enter their lands.
Able to wield the Cenaturn bow for which they are famous for, they are able to punch through enemy armor at a great distance, making them creatures to be both feared and admired.
Health Points: 80
Resilience: 12
Magical Resistance: 10
Race Skill
Flying arrow: In every Third Scenario you face, you are able to end the fight, before it's even begun. Dealing out swift death without incurring any loss of life. ( This skill does not work against Boss level type creatures that usually appear at the end of Chapters.)
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crossed over
modern day au x no white star au og cale is busy feeling sorry for himself when he winds up in a modern au where he's dating alberu. meanwhile, his modern day self is now stuck in the fantasy world he came from with no idea how or why he got there just a lot of chaos because i enjoy hurting og cale taking some suggestions for other characters/relationships if they comply well with the story outline i have
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