《The Bureau of Isekai Affairs》012 - Welcome to Caulfield
Advertisement
After another half hour I’m reliably getting weird sensations every time I run through the right hand’s gestures for Find Spellcraft, so I switch to the left hand’s gestures. I’m also starting to get a better idea of the difference between the normal dragging feeling and the feeling of a spell working, which is useful.
I also decide that my earlier decision, to wait for the team to break for lunch, probably isn’t going to work. The sun feels like it’s not moving at all. Maybe it actually isn’t? The thought strikes me that I haven’t even established that they have a day/night cycle around here. That’d be a wild change!
But no, I have a more immediate problem, albeit one that’s relatively minor in the scheme of things.
“Can I borrow some water? I forgot to fill mine before we left,” I ask, slightly embarrassed. “Too much of a rush.”
Bob fields the request. “I got it,” he says. “Gimme yer’ waterskin.”
I twist around to grab my waterskin from where it’s hanging off my pack and pass it forward. Instead of grabbing his own waterskin and doing a transfer like I’d expected, though, he does something I can’t see and hands it back to me only a couple seconds later. It’s partially full.
“Can’t fill ya up,” he apologizes, “since we’re gonna fight later, but this’ll getcha to Caulfield.”
“That’ll work, thanks,” I chirp, and take a sip. It tastes great. I’m getting hungry, but nowhere near the point where it’ll cause problems, so I can continue to ignore that.
My stomach placated, I switch the book to my right hand and start practicing the left hand’s gestures.
This time, fewer than a dozen attempts in, I get a much more reliable indicator of my success.
“Whatever yer’ doing,” Bob says, “I kin feel it.”
“Oh! I hadn’t noticed it was doing anything yet,” I say. “Thanks.” I wonder why that hand’s contribution is so much more noticeable. In fact, I wonder why the two hands apparently have such well-separated functionality in the first place. I’d figured that I wasn’t creating two halves of a spell so much as they were writing out different parts of a single coherent structure. Maybe that’s how they idiot-proofed these introductory spells? Made them out of smaller parts so the failure modes were more controllable and less likely to have serious effects?
“Hey, Bob, can you tell me anything about what it feels like I’m doing?”
“Sorry, nothin’ real useful. Maybe some light qi? ’Ere’s a reason we gave you the book.”
“Heh, no problem,” I say.
This makes me think that the left hand has the part of the spell responsible for the display? I’ll have to remember that when I sit down to cross-reference the spells to figure out how to build my own.
Half an hour later I’m still only getting noticing anything in two in three attempts. Bob says that I always get the light qi, but it seems to be the easiest part of the spell. That I consistently create light qi but fail to get the rest of the display right agrees with the conclusions I drew from the comparison of Belighten and Find Farness, that elemental manifestation is relatively easy and formatting is the hard part.
Advertisement
It’s at this point that we crest yet another forested hill and get our first sight of the village of Caulfield.
Caulfield really is a village. I only count maybe fifteen buildings, all in a little cluster alongside the road’s laser-straight track. It looks like the road was here first and some farmers just picked a spot for some common buildings.
One building has an uncovered annex with a smoking chimney, probably the village blacksmith. Another looks like a guard post, built of heavy stones and topped by a tower that soars high above everything else in the area. I don’t see anything like a classic western church, which admittedly wouldn’t have been unusual for a town this size in medieval Europe either. I can’t identify any of the other distinctive buildings, but I imagine that they have some a tavern, some healthcare, a records office, maybe a school? A couple buildings have small lawns rather than letting the trees grow right up to their walls, and one building has a giant rainbow garden behind it.
I take a closer look at that garden as we close in. It’s clearly not for growing food, having no more than a small cluster of any given plant. Instead, it’s a riot of exotic flowers, odd bushes, and stubby trees. One trellis in particular catches my eye, covered in vines with delicate blue leaves that actually sparkle in the sunshine. The garden runs right up to the back door of a medium-size house, and when we get close enough for me to see the front I see a carved potion bottle on a sign that indicates that the house is exactly what I thought it was.
Hm. I wonder if they’ve standardized that sign, the way the International Red Cross standardized the Red Cross and a couple related non-denominational symbols on Earth? I think I saw something like the potion bottle sign back in Calfort too, but I don’t know if it indicated a healer or just a normal alchemist.
“Is there any standardized signage,” I ask, “like, get healing here, dangerous terrain ahead, get hammered and pass out in a ditch there?”
“One,” Heather says, “Consult the handbook, chapter eight section four, for guidelines regarding safely and responsibly indulging in mind-altering substances for recreational purposes while in public employ.” That’s… awfully specific. If it was Liv it’d probably just be memorization - I’m getting the impression that remembering stuff counts as Perception in her System - but that’s the longest sentence I’ve ever heard from Heather. “Two,” she continues, “Potion bottles usually mean emergency healing supplies, but that’s about it.”
“Yeh,” Bob adds, “some nobby places even got cupboards fulla healing potions these days. Helps when some high-and-mighty type tries too many drugs an’ gets laid out,” he grumps, as if they’ve personally wronged him. “Irr’sponsible idjits.”
Now that we’re pretty much in town, I give up on the grimoire and go to stow it. I try to shove it in a pocket and it just barely doesn’t fit, sadly, even though I picked these jeans specifically for their carrying capacity. I’ll guess I’ll just have to carry it until we put our packs down and I can figure out a pocket for it.
Liv and Ji pull back to join the group. I seriously doubt the village is big enough to have thieves or any other crime, but it’s probably worth being careful.
Advertisement
When we get in sight of the guardpost, I see a group of adventurer-types playing cards on a table under a shady overhang. The hunters that Heather had said she’d sent word ahead to?
“Ho!” Liv calls out to them jovially. “Caulfield’s hunter team, I hope?”
They look up and start packing up the cards. One of them, a cultivator judging by the eerily smooth movements, almost levitates to her feet to greet us. “Yes,” she calls back, “that’s us!” She’s wearing a brown cloak over a simple green shirt and dark grey pants, probably great for sneaking around in a forest.
“Perfect,” Liv says. “Senior Special Agent Liv Thompson, Bureau of Isekai Affairs. Call me Liv. Spotter and buffs,” she reels off her introduction. “Just to confirm, we’re requisitioning your team for an emergency mission, combat likely?”
“Anna, Caulfield Hunter Team,” the cultivator replies. “Melee combat. That’s what the message said.”
“We’re ready for a fight!” That’d be one of the other hunters, a man carrying a huge unstrung bow and wearing a simple outfit colored a deep rust-red. “Yann Alanson, ranged attacker.”
“Good to hear,” Heather says. “Supervisory Special Agent Heather Townsend, tracker and ranged attacker. Our target is a necromancer Visitor that we’ve tracked to Bascroft Forest. We hope to interrupt him before he can finish zombifying a high-end beast that he found there.”
“What do you know about this beast?” The third hunter finishes stowing the cards. She’s carrying an unstrung bow too, though hers seems tiny and has a far more complex shape than Yann’s. She wears grey, grey, and more grey, cloth wraps keeping everything tight against her body. “Katell, stealth and tracking. If we’re lucky we might know something of it.”
“Special Agent Bob, healer and utility,” Bob introduces himself. “Big skeleton under a hill in a clearing, well off the trails ’bout two miles north-north-east of here. Buncha people skeletons in a nest in an ’uge cave too, thousands’a days old at least.”
“I wasn’t around back then,” Katell says. “Yann, Ewald?”
“I was,” the last hunter says. “I am Ewald, healing and utility spellcasting for the Caulfield Hunter Team.” Despite his grey hair and lined face, he speaks quickly and precisely. He looks like he’s leaning on something, though I can’t tell what it is because everything but his head is hidden under an all-enveloping dark green cloak. “To my ear it sounds like you’ve finally found the Caulfield Night Snatcher, or what’s left of it.”
“I remember someone telling me about that,” Yann says. “Before my time, five or six thousand days ago? Got almost thirty people.”
“May I ask how the beast was vanquished?” Ji asks. “This Special Agent is Long Ji, Initiate of the Cloudy Dragon Sword Sect,” he introduces himself. “I impair our opponents and ensure we ourselves remain unhindered.”
“An irresponsible Gifted from Stonehill got lucky and drove it off.” Ewald sighs. “By that time we had concluded that it had a stealth ability of some form. The Gifted told everyone to stay inside during the night, hopped himself up on potions that boosted his vision and reflexes, and blasted anything that moved.”
“Blasted how?” I ask. Then I panic slightly, realizing that I probably need to introduce myself. “Uh, Whitney Ismael, recent Visitor, probably a liability in a fight? Might be useful to know what it got hit with, seeing as it apparently died from that one hit.”
“He was Gifted with an Intrusive System of some form, though I don’t know the details,” Ewald apologizes. “All I know is that it was not one of the Big Five. He used a narrow, shimmering beam that tore up whatever it touched, leaving behind a small but ragged hole or gash.”
“It probably got hit in the guts and died of an infection or internal bleed, then,” Liv concludes unhappily. “Which isn’t a relevant weakness any more thanks to our necromancer friend.”
“Gotta bash his zombies to pieces to stop ‘em, an’ even then we sic Agnes’s god on ’em ta make sure they don’t keep wiggling,” concurs Bob. “‘S why I’m carryin’a big ol’ stick.”
It takes me a second to disentangle all the sounds Bob is slurring together. It’s bad enough that I’m starting to wonder if it’s an actual accent or if he’s just messing with me.
“Flame has also proven efficacious,” Ji intones, “on those occasions when I have been able to cultivate sufficient yellow bile.”
“He means when he gets so pissed off at them that he literally explodes,” Liv stage-whispers, prompting an amused snort from Agnes. Ji glares at her, and I can’t tell if he’s actually hurt or just faking it for amusement. Heather rolls her eyes at her team.
Katell just sighs in relief. Actually, now that I think about it, they’d all looked pretty unhappy when Liv told them that the necromancer’s zombies resisted piercing damage. I suppose that archers wouldn’t be too happy about hearing that their enemies are immune to arrows.
“That’s a relief,” Yann cheers. “I can do fire!”
“The only other meaningful assets we expect are the necromancer and the necromancer’s mount,” Heather says, “which we will discuss more as we travel. Before that, however, my team needs to eat and make final preparations. How’s the food at the tavern here?”
“Better than you’d expect! Alfwyn retired out here after running a restaurant at Stonehill for like twenty thousand days,” Anna says. “C’mon, it’s right next door.” She eagerly turns to head down the street and everyone follows.
I can’t disagree with her enthusiasm - a good meal is starting to sound really good.
Even better, I get to eat lunch in a fantasy tavern! Maybe there’ll be a mysterious stranger giving out heroic quests.
…On the one hand, the average lifespan of my D&D characters suggests that I should not accept a quest from a mysterious stranger in a tavern.
On the other hand, it seems like my other option is to be the fantasy FBI, which is about one step up from being part of the city guard when it comes to NPCs getting murked.
Eh, it’s a tossup. I’ll just keep studying detect magic and hope I don’t blow my hand off with a miscast.
Advertisement
Anarcho: A Cyberpunk Fantasy
Below you can find blurbs for each arc in Anaracho. Fracture Rating (Anarcho, #1) Theeeey’ve done it again! Max and Staxx have just hit the Tower Plaaaza just minutes ago, breaking CEO Tanaka Koji’s safe and baling with what’s estimated to be at least two point three biiiiillion in cash—not to mention the prrrriceless personal relics worth at least a second veritable fortune on the blaaack maarkeeet! Hooowwww do we know it was theeem? They left us clues! “Take it to the max” and “Staxx of cash” left behind, written atop a priceless Remvira painting in lipstiiiick from Koji’s bathroooom no doubt! “I don’t know…” Tanaka says as he scratches his head in evident disbelief while he nurses a broken lip. “One moment I was looking over the quarterly reports and then next thing I know I’m—I’m face down—eating tile and forced by two men at knife and gunpoint to open my safe!” It’s quiiiite a shocker for us over here, too! In case you don’t know, Tanaka Koji is the billionair heir and infamous playboy of the Tanaka Dynastyyy. They say his family’s worth at least four-hundred biiiillioooon and theyyy donnn’t skimp on SEEEECUUURITYYY! Soooo….. what does daad think about allll this? “I want them stopped!” Tanaka senior comments as he shakes a fist. “I am putting up a five-hundred million dollar reward for anyone who supplies information leading to the capture or death of those two thugs!” Weeell, there you have it, folks! Straight from the uuunicorn’s mouth! Again! that’s a whopping five-hundred million dollar reward for any tips that lead to the capture or death of those pesky thieves, Maaax and Staaaaxx! Any tips of information can be sent via public or in-home holo net devices by going to the page displayed—and don’t forget to— Staxx shut off the holo screen. “May called. She wants us to do another job. Tonight.” “You know we can’t. We got another one of our high and mighty overlords to visit at his luxury penthouse.” “That’s what I told her, too.” “Then stop yapping and let’s kick some ass!” “You know, Max, for such a small guy, you’re really intense. Don’t you wanna have some fun?” “Oh… we’re gonna have some fun, Staxx. We’re gonna have some fun...” * * * Hussy (Anarcho, #2) Max and Staxx board the ultrafine space cruiser Chylaxium in an effort to kidnap Kelly Hess, the daughter of the rich—but not a douche—Hess, who wants his daughter returned to him after she ran off with Laiwyn Scorr, a known smuggler and murderer whose evidently using her for her magical abilities to get to her father. Unfortunately it remains to be seen whether the little hussy will come easily. “Max, are you sure about this one?” “You know it’s a favor to May, after what she had to pull to get us outta that Yates thing.” “I know, but… just because you like her doesn’t mean we have to say ‘yes.’” “Come on, Staxx, it’ll be fun.” “Do we get to shoot stuff?” “Definitely!” “What happened to us robbing banks on the six o’clock news?” “Don’t worry—we’ll get to that after we do this thing real quick.” “All right, I’m down.” “Sweet.” * The Landfill Lich (Anarcho, #3) With independent, though highly discredited, news sources siting a dangerous creature killing people on the edges of Life City, Max and Staxx—in their boredom, decide to take up the investigation. They quickly discover that they may be in way over their heads, and that the source of this “terrible monster” or whatever, is in fact due to the carelessness of a mega corp—of course—and headed by—you guessed it—the mages. “Man, I’m so bored! Sure this thing’s even real?” “The bodies are real.” “If the overlords are responsible for whatever’s goin’ on, then somebody’s getting tossed out another window.” “That’s what you always say.” “’Cause it’s the truth, Staxx” “Well let’s check it out and see what we find.” “Takin’ guns.” “Hells yes, Max.” * Rescue Operation (Anarcho, #4) After taking out a Strogaus science mage and the monster he had created, Max and Staxx attempt to contact May—their ally and handler. But for the first time ever, a different person answers their call, indicating an irregularity that bodes ill for not only May, but for them all. “Damn! I wanted to meet May, but…” “Not like this?” “Do you think she’s still alive?” “One way to find out, Max.” “Listen, if this has something to do with Strogaus and that science mage we fed to his own monster, we’re puttin’ these guys in the ground, Staxx.” “Then let’s lock and load.” * Dreams of Forever (Anarcho #5) Max, Staxx and May—three Anarchos—set out to find Lexa a body so that she too can fully become part of the team. But what begins as an innocent shopping trip, soon turns into a storm of bullets after the team realizes what Invera-Tech is really up to. “No way can we let this stand, guys.” “Not like we can’t end the overlord’s dreams of forever with a few bullets.” “Then let’s drop some hot lead on these wannabe gods.” “Hells yes!” “But what about my body?” “Don’t you worry your pretty little head about that, Lexa.” “Oh—okay!” “Now let’s tear shit up!”
8 217The Unknown Returnee
Warning: Slowly Developing Story For 60 years, Aldryn, the Oracle of Light has been searching for the people who murdered his family. Just when he was about to give up, he encountered a mythical creature who arrived from another world. Apparently the creature could also see the world in a game-like interface. It appears that Aldryn's life is about to become more interesting.
8 143When the throne calls
A newly graduated teacher begins his career while trying to overcome certain things from his past.His mysterious semblance shall attract lots of people, but he shall not care. Well, things are about to change!
8 176The Unorthodox Tale of Sky
In an alternate version of Earth a guy named Sky happened to be at the wrong place at the wrong time and encountered an alien race that inhabits the bodies of others. After various situations and choices he comes to three decisions. The first, which poses the moderate challenge, is to wipe out the alien invaders. The second, and easiest, ignore them and let them take course with the possibility of them wiping out humanity. The final being the ultimate challenge, find a peaceful solution between the two races to which both can prosper and live together. his decisions determine the survival of either race, with that in mind.........
8 108Zodiac High-The Series
"When you have a school notoriously renowned for welcoming misconduct into its territory with open arms, a sophomore class with a knack for rule-breaking, and, of course, a complicated social system, what do you get, Ms. Cole?""Well, Miss, you get... chaos."..... Varsity High isn't an ordinary school. Attended by the rich, the clever, the courageous and the mischievous alike, there is never a dull moment... or, as a matter of fact, one that isn't out-of-control in every single way. Welcome to your worst nightmare... or, perhaps, your best daydream...
8 107mamma mia | jeremy jordan
❝i suddenly lose control, there's a fire within my soul. ❞in which he is infatuated with her bliss and she triesto teach him how to love. began: 𝟩.𝟤𝟦.𝟣𝟪ended: 11.04.19
8 140