
In SerialThe Teru Effect Fantasy Action Adventure
The god of gambling has decided to play a game with the world. Until someone survives his Quest to the end, every day will be subject to a roll of the cosmic Dice, and it's on the mortals to survive however they fall.
The Kingdom of Man has sent the usual heroes, and the usual heroes cannot make it past the first dungeon. With the pressure mounting to solve the bizzare problem, and a single hint from above, they are forced to look for their saviors in the places where Heroes don't come from.
Dungeons. Prisons. The Tower of Punishment.
[Participant in the Royal Road Writathon challenge.]
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Chapter Selections
1. The Rules (Simple Version)
2. Day 0: The Recruiter and the Musician
3. Day 0: The Poacher and the Plaguemancer
4. Day 0: The Paladin and the Doctor
5. Day 0: Enough Introductions
6. Day 1: The First Room
7. Day 1: Acceptance
8. End of Day 1: The Outside
9. Day 2: The Fifth One
10. Day 2: The Village of Idiots
11. End of Day 2: The Final Say... For Now
12. Day 3: A Tumultuous Morning
13. Day 3: Whispers of Dissonance
14. Day 3: Singers in the Forest
15. End of Day 3: A Deft and Deadly Hand
16. Day 4: Breakfast will Burn
17. Day 4: The Mad Bard
18. Day 4: Where Kwanai Was
19. Day 4: The Price of a Man
20. End of Day 4: Nothing but Smoke and Shadow Left Behind
21. Day 5: Ante Up
22. Day 5: Creepy Crawlies
23. Day 5: The Weaver
24. Day 5: Mad Love
25. End of Day 5: Silver Threads and Moonlight
26. Bonus Chapter: A Knight for Thieves (Part 1)
27. Bonus Chapter: A Knight for Thieves (Part 2)
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