
In SerialThe Hand That Guides Fantasy Sci-fi Action Adventure
The rust colored lands of Osnein are rich with artifacts and old-world technologies highly valued by the various empires and kingdoms inhabiting this distant world. Though many individuals make a living off what they can scavenge from ruins above ground, the true wealth lies beneath them in a iron labrynth known to all as 'The Network'. Whether it is in the pursuit of knowledge, artifacts of power or immeasurable wealth they all risk their lives in an effort to create a better future for themselves. However, entrances to The Network are far and few and rarely explored as metallic entities known as the Jötnar, guard its very depths.
In order to defend themselves against such threats, humanity employs the use of Seidr, also known as sorcery. It is the foundation in which gives power to the incantations invoked from the realms beyond the veil... and through the blessing of 'Ljoss' bestowed upon humanity by the Goddess Oracle, the time may yet come for humanity to claim The Network for themselves...
Yet wandering this vast region, with no place to call home, exists a curious individual by the name of Grit. Incapable of Seidr, he possesses a lineage mostly forgotten that he seeks to better understand. The fate that awaits him is likely one he never imagined for himself as he journeys to unravel the secrets of this world.
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Disclaimer:
This story may contain gore and use of profanity. This world also uses a hard magic system.
Covert art placeholder by StTheo.
Additional Tags: Blood Manipulation, Mecha
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Chapter Selections
1. Initialize: Humanity's_Reset.exe
2. Sequence 1: A Peculiar Wanderer
3. Sequence 2: A Long Introduction
4. Sequence 3: Loose Misunderstandings
5. Sequence 3.5: Ruffled Feathers
6. Sequence 4: A Friend
7. Sequence 5: Journeyman's Guild
8. Sequence 5.5: A Peculiar Taste
9. Sequence 6: Lady | Killer
10. Sequence 7: The Forward Advance
11. Sequence 8: Disappointment
12. Sequence 8.5: Jarred Greetings
13. Sequence 9: Blind Faith
14. Sequence 9.5: Narrow Interpretations
15. Sequence 10: Departure
16. Sequence 11: Jarred Feelings
17. Sequence 12: Oasis
18. Sequence 13: Returning The Favor
19. Sequence 14: Amidst The Stream
20. Sequence 15: Bellringers
21. Sequence 16: Staging Ground
22. Sequence 17: To Twist
23. Sequence 18: Buried Beneath
24. Sequence 19: Dire Darkness
25. Sequence 20: Dire Darkness 2
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Eight Thousand Years after the Glassing of Earth, Terran Descent Humanity has largely become a post-scarcity society based on consent and enjoying life. With the discovery of another ancient race beyond the «Great Gulf», events and history collide to draw the Terran Confederacy into war against an hundred million year old empire that has always won and believes it always will. With allies and enemies of multiple species, the Orion Galactic Arm Spur will be wracked by warfare the likes of which have not been seen. Cracked, harried, wounded, and damaged, Terran Descent Humanity willfully throws itself against the universe itself.«The universe hates you and will take away everything you love, laughing while it does so.» — Terran belief.***Author Note: Told largely from the viewpoint of other species, the story is currently ongoing. It involves graphic depictions of violence, war, adult language and situations, drug use, and other mature topics.The story will be updated on weekdays, so keep an eye on this page for more chapters.The story is 400+ chapters, and repeating characters do not start appearing until the Vuxten chapters. If you’re in a hurry for repeating characters then this story will not be enjoyable to you. The interwoven plot is not based on a single person but the entire war, with its effects upon multiple people.
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8 412 - In Serial7 Chapters
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Life on Earth was nearly eradicated in World War III, but using alien technology, the Patriarch of the Church of the Resurrection built a new society from the ashes. He created what he called the Constructed Reality MMORPG, Primacy Online, a world so real that the players could not distinguish it from reality. After outlawing wars between the city-states on Earth, he declared that all wars would be fought inside the world of Primacy Online. Thirteen hundred years later, the release of Primacy Online VI: Legacy of Balor signals the beginning of World War IX. Players from Earth's city-states will be locked in cryogenic capsules and play Primacy Online in War Mode. Their achievements in the game will determine the victory rankings of their city-states, but if they die in the game, they will die for real. Patrick Armagh found flaws in the game mechanics of Primacy Online and exploited them to rise to the peak of the game. But when the Church declared he was cheating, he was perma-banned from the game. Now, the Church has declared that Patrick and all the other perma-banned cheaters will be included in a special Church group for World War IX, where they can earn redemption for their sin of cheating. However, Morgan Danan, Speaker of the City of Mann, and the generally acknowledged number one player of Primacy Online, has a deal for Patrick. With her help and his method of cheating, he has the chance to become a virtual god within Primacy Online, but by taking up her offer, he will become an enemy of the Church. Like a significant percentage of Primacy Online players, Patrick suffers from an ultimately fatal, degenerative nervous system disorder. He has less than five years to live. With death staring him in the face and nothing to live for, he accepts Morgan Danan's offer, and once again, enters Primacy Online as Crom Cruach, a disgraced legend. Will Crom Cruach, once again, become a legend, or will he be destroyed by the Church? What secrets has the Church hidden inside the game?
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8 266

