

The Mansion in the Woods Fantasy Mystery Action Adventure Supernatural
In a world of mystery with dozens of races, known and unknown, the young Priestess Glissandi sets out into the world, acccepting her sacred task as a missionary. The young, intelligent woman is accompanied by the wise and careful Paladin Lissa, the young, experienced and reclusive Knight Trista and the two over-eager and talented Squires Mira and Mina as she sets forth on a grand adventure, only to quickly run into what seems to be a deep conspiracy, stretching back to one enigmatic person.
Determined to bring him to Light and justice in the Lord's name, she ignores the warnings all around her and goes chasing after a being who everyone fears, but is she really prepared for the truths she will encounter on her journey?
Sanguilia, Guide extraordinaire and strange woman all around, is accompanying a trade caravan when disaster strikes. At first glance she is no more than a Guide, which is no lowborn title itself, as it represents individuals who are capable of traversing the unknown wilds and are well versed in the languages of the land and its inhabitants. As she enters a city on her way home, a new, massive problem rears its head. Accompanied by a bar wench, who is far more than she seems, the mercenary Orc, Daenan and his tiny, flying companion, Faen, all with their own plans and agendas, they seek to tackle a monster in the shape of a man who controls the city.
In the depths of the woods, far away from what humanity sees as the centre of civilisation, the lone, independent city of Lanas prepares itself for war, for the Kingdom of Maldora has set its eyes on them and their wealth. A cry for help goes out and bonds long faded into obscurity are renewed. And the world quakes when their calls are answered.
Melena, once a slave girl, resides happily in the Mansion and is slowly getting used to her new life, where equality seems to rule. Until a noble's son decides that her very attractive body is something he should own. When the enigmatic master of the Mansion decides to personally deal with the rulebreaker, her world is turned upside down as she stumbles upon ancient mysteries that threaten to overwhelm her. Luckily she finds support in her once-liberator, now turned friend, the happy-go-lucky Evon, who carefully hides his past, the ghost-like Khrast, Kreya and many others.
It is a tale of adventure, of lies and deceit, of love lost and found, of bravery and cowardice and where every one of our heroes and villains alike strive to find the answer to the same question: who is the being behind the Mansion of the Woods?
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1. Intro: Through defeat; victory
2. Chapter One: The Priestess
3. Chapter Two: The Paladin
4. Chapter Three: The Knight
5. Chapter Four: The Twin Squires
6. Chapter Five: The Curse
7. Chapter Six: A Difference of Opinion
8. Chapter Seven: Careful Planning Overruled
9. Chapter Eight: Righteous Fury
10. Chapter Nine: Raging Storm
11. Chapter Ten: Sanguilia, the Guide
12. Chapter Eleven: Sanguilia, the Apprentice
13. Chapter Twelve: Rules of the Kobolds
14. Chapter Thirteen: Kobold Formalities
15. Chapter Fourteen: Faen and Daenan
16. Chapter Fifteen: A Paladin?
17. Chapter Sixteen: Invasion
18. Chapter Seventeen: Meeting of the Praetors
19. Chapter Eighteen: A Noble Sacrifice
20. Chapter Nineteen: Of Plants and Medicine
21. Chapter Twenty: Unknown Ally
22. Chapter Twenty-One: The Name of my Foe
23. Chapter Twenty-Two: Punishment
24. Chapter Twenty-Three: Picking a Course
25. Chapter Twenty-Four: The Party's Thoughts
26. Chapter Twenty-Five: Guardians of Lanas
27. Chapter Twenty-Six: Melena
28. Chapter Twenty-Seven: The Trial
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A story you wish you should've not read...
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