《Kigal-Note》Special-line Class: Dark Knight
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Class: Dark Knight Class-line: Special Tier: Advanced Requirement conditions: Class: [Squire] + 1 "Path of Weapon"-type offensive Warrior-line class Title: [Destroyer]; five or more Hunting Titles with at least one "Slaughterer"-tier title among them. Karma Value: -150 or less. Stats: STR+ VIT+ MAG+ HP- Class Traits: Positive correction to Attack Skills and offensive-related Magic Skills. Positive correction to the usage of weaponry. Unlocks skills related to the Knight-type classes.
Description:
The [Dark Knight] class. One of the primary evolution options for the special [Squire] class.
This brutal class relies more on destructive force compared to the other 4 original class evolutions for [Squire]. [Dark Knight] gives the user a stronger affinity for swords as a starter, which the [Dark Knight] can expand by obtaining special weapon proficiency skills for other types of equipment. To keep track of all the possible weapons, the [Dark Knight] will be granted a Storage-type skill at one point.
The class also makes use of their low Karma for increased damage, or by using other methods to increase the [Dark Knight]'s damage output. The class, unfortunately, lowers one's HP status' growth, but the strongest of [Dark Knights] can compensate for this with HP-stealing effects.
Finally, a [Dark Knight] has access to even magic, to a certain degree. It is one of the few classes to obtain the rare [Aether Magic], a skill that allows the user to perform magic spells without any attributes. It is classified as a "Book of Worlds" magic skill. While this class can easily evolve into a Warrior-line class when it advances to the Master tier, but thanks to this affinity for magic, it can also advance into a Magician-line class.
Unlocked skills:
Unlocks from having Dark Knight as the Main Class: [Dark Knight's Combat Arts Lv.1] Unlocks at Lv.1: [Dark Knight's Sword Lv.1] Unlocks at Lv.1: [Dark Knight's Armor Lv.1] Unlocks at Lv.10: [Cruel Strike Lv.1] Unlocks at Lv.20: [Aether Magic Lv.1] Unlocks at Lv.30: [Armory Storage Lv.1] Unlocks at Lv.40: [Magic Weapon Lv.1] Unlocks at Lv.50: [Life Eater Lv.1] [Dark Knight's Combat Arts]: An attack skill that grants all Combat Arts-type attack skills a bonus correction to attack damage. [Dark Knight's Sword]: A 2nd tier passive skill that allows the user to equip a sword and use sword-type Combat Arts with it. This skill grants also a positive correction to power-ups from the sword along with a bonus correction to destruction-type damage (damage inflicted onto items and other objects). [Dark Knight's Armor]: A 2nd tier passive skill that allows one to equip an armor and be granted the item's special effects. Also provides the armor a special effect of inflicting damage onto whoever attacks the user. [Cruel Strike]: A 2nd tier attack skill that can be used alongside any other types of attacks. Increases the attack damage inflicted onto those with a higher Karma Value than the user. [Aether Magic]: A 2nd tier magic skill that gives the user the ability to use non-attribute magic. [Armory Storage]: A 2nd tier active skill that allows the Dark Knight to keep various sets of equipment stored which they can use to replace any broken equipment during battle. [Magic Weapon]: A 2nd tier attack skill that allows one to store a magic spell into a weapon, and then release it without further ado. A good method for using a spell without having to worry about chanting or casting it, in exchange for the spell becoming a zero-range attack. [Life Eater]: A 2nd tier passive skill that recovers the user's HP with any attack or damage they inflict. Despite its name, it is not a Life attribute skill.
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Mira's comment: Kukuku...Hahaha...MWAHAHAHAHA!! The zombies in Tir na Nog were good enough to obtain this class, but smashing the goblins lets me really strut my new stuff!!
Garami's comment: Now I'm starting to feel bad for the Feral Goblins. Just a little.
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