《Kigal-Note》Humanoid: Feral Goblin
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Name: Feral Goblin Rank: F- Genus: Humanoid (Goblin) Attribute: --- Traits: Goblin, Feral
Description:
Feral Goblins. Also known as "monster goblins", are one of humanity's greatest thorns in the side. They are unnaturally aggressive and will gladly do anything if it allows them to torture, kill, and/or humiliate any humanoids in the most terrifying ways possible.
Due to their high fertility and the ability to adapt to close to any type of biosphere, Feral Goblins are the most common "Feral monster" on Terra Sol. Luckily, they are also the weakest ones, but that does not stop them from being a threat. What they lack in quality they easily cover with quantity and variety, as Feral Goblins share the trait of common Goblins in that they can evolve into many different types of species based on their specialization.
While the threat of Feral Goblins is enough to force a country to send their army to subjugate any potential nests, in the event of the Feral Goblins have located themselves somewhere too far away from a humanoid country, or a location too difficult to travel to/subjugate, countries are forced to have sellswords, mercenaries, or adventurers in the case of the continents of Invidia and Luxuria cull the Feral population due to a lack of resources.
Appearance:
A Feral Goblin has an appearance similar to the common Goblin that allies with the rest of humanity. Green rugged skin and can only reach up to 60 cm in height at most. Other than that, the Feral Goblins possess much sharper and longer ears and noses, a clear difference between them and common Goblins. The Ferals also possess yellow eyes with black, square-shaped pupils.
Abilities:
Danger rank: E-
Rarity rank: Too high. Lower it.
While a Feral Goblin is a racial rank higher than the common Goblin, F-rank instead of G, they do not possess much strength on their own. However, the Feral Goblins are intelligent, even if they cannot break the curse of Ferals which makes them arrogant enough to believe the world should be their own and that they are the greatest beings in it, no matter what they do.
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A Feral Goblin can create primitive traps and they often lurk around in their lairs that are specifically chosen/reconstructed to fit only the Feral Goblins' needs while being a pain to travel through for others. The Ferals wandering outside their lairs travel in groups, sometimes even of the size of several dozens of Feral Goblins.
Due to their ability to learn and adapt, a Feral Goblin who survives a battle with humanity can grow and become stronger than before, adding its knowledge to the new nest it might be invited into. However, they are in the end Ferals. If the chance to become the new king of the hill appears, they will not waste a second to take down the current lord of the nest, despite how irrational such an action might be, or the consequences for actually performing such a stupid coup d'état.
Garami's comment: Hold on. "Lower it"? Seriously?
Mira's comment: Even books hate Ferals. Huh. No surprise there.
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