《The Forgotten Gods》Chapter 337
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Once the eye was done, I moved on to my leg. The stump on my leg hadn’t changed at all since the rocks trapped me. I could still see the bone and blood. It was also more sensitive than any of the other wounds I had.
The first thing I did was pull out the dark smoky black stave that Ni’Bish had given me. I had used the Bloodwood for the Totem and the Purpleheart for the standard. This was the last of the magical wood I had been given as a prepayment for planting the seeds of Ni’Bish’s people. It was both the most challenging and only quest that I had been assigned. The things the Sisters had me do never got counted as quests.
I smiled as I looked at the chuck of wood. It would become my leg. I had gotten the bloodwood stave to shrink down to create the totem. So I figured that I would be able to get the smoky black stave to adjust to the shape of a leg.
My goal was complex with what I was doing. First, I planned on using the stave to make my leg bones and, if I could, my foot. I was hoping that I would be able to articulate the ankle by growing the wood into the right shape. Then once I had it moving in what, I was hoping would be a good fashion. I would apply armor on top of the whole thing. If it worked right, everything from my thigh down would always be armored.
Once I got that done, I would figure out my left pinkie and left foot. I wasn’t sure at this point what I would do for those two things since I only had one chunk of wood. Worse than that, if I sold it back to the dungeon, I couldn’t get the wood until we hit level 65, as it was magical and somehow still alive.
Forty days after my eye was finished, I had my leg done. From the tip of my right big toe to the stump of my thigh was now wooden. The smoky black wood looked almost metallic. Then I added the steel armor plates, which looked very robotic. To help with mana runs through the whole thing, as I grew the wood to the right shape, I also used gold wire to move power.
On the outside of the thigh plates, I created three compartments. Each space held a single throwing spike that I linked to the compartment. Each spike had the pause runes added along with the links to make it return to me. I was tired of losing weapons when I needed them.
On the inside of the calf plate, I secreted a punch knife that added poison damage. Then inside my knee, I added a little barb that I could command to pop out. It was only two inches, but like the punch knife, it was magically poisoned.
The leg itself, to me, was a work of art. It ended up with twenty-five cores and twelve gems that I turned into power stones. The cluster core I made was the most complex of any project I had taken on. While the eye took longer, it was only because of the iterations that I went through.
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The leg was almost a culmination of everything I had learned until now. If I had a second stave, I might would have considered removing my other leg just so they would match. That said, I didn’t, and so I couldn’t move forward with that plan.
Item core created
Arn’s Right leg and foot
World’s First Cluster Core
Normal legs are capped at level 47
As your’s is the World’s first leg and foot it’s leveling is uncapped
Integrated weapon cores capped at level 5
As your Leg and foot levels its helpfulness increases.
General
Arn’s Right Leg and Foot
Level 0
Type item core
Class Ultra Rare
Durability 2000/2000
Armor Rating +5 defense
This custom leg and foot were grown out of mana-enriched Smoke wood gifted to the creator by a demigod as his final act. The creator used plant empathy to grow and shape the stave into a leg and foot with a full range of motion. As it was taking shape, ten power stones were embedded, providing mana for the use of the leg and foot along with the enchantments on it. Once the leg was formed and the runes of power grown directly on the bone-shaped wood, he added mana-imbued steel to reinforce and protect it.
This leg is stronger than the creator’s original level 0 leg and can better withstand the extreme damage others inflict upon him. However, even with the strengthening and the cores, it is unlikely the leg could survive what the creator did to his natural leg.
Knowing that he was prone to battle, and that he often found himself facing foes greater than he should, the creator gave the leg many runes meant to keep him alive. These include increased strength, shielding, a seismic attack, and tremor sense.
>Growth
To level your item core you must use it for its purpose and provide for it material to level to the next level.
Ogre bones 0% Ground powerstone 0% Mithral 0% Mana 0% Darkweaver legs 0%
>Traits
Durable- This leg and foot is durable, it will not wear out from normal use durability will only decrease with targeted attacks. Mana reservoir- 400 mana unlinked 750 mana linked to traits. Recharges at a rate of 20 mana per hour can be forced charged. Golem strength- Your leg has the strength of a golem. Plus 5 damage to all kicks with your right leg. Plus 20% to all feats of strength that rely only on the one leg. Stone air skin. This creates a layer of magically hardened skin across the whole body able to reduce a damage by a total of 400 points. Shield will stay in place for ten minutes or until broken Tremor sense- When not moving you can feel even the faintest movement up to thirty feet away in all directions. Thunderous Stomp- Magically powered stomp which will cause a wave of force to move through the ground out 10 feet in the direction of your choice. 20 points of earth damage and a 15% change to fall over upon attack Knee Barb- Your knee has a retractable magically poisoned spike. This spike is slightly hooked and can only be used to impale. Damage: 3-5 impaling, +1 magical poison. Poison- This barb has a magically created poison that will do damage at a rate of 1 point of health for every 5 points of mana used. The mana used to create this poison comes from the person stabbed. Damage stops with mana is depleted. When used the barb will break off in the target. Takes 24 hours or 100 mana to grow a new barb.
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—————
Weapon core!
Throwing Spike of Pausing
Leg and foot Cluster core!
Max level 5
As your Weapon levels its helpfulness increases.
General
Arn's steel throwing spikes of Pausing
Level 0
Type Weapon core
Class Enchanted uncommon
Durability 100/100
Weight 1.25 lbs
Length 6 inches
Weapon type: Impaling
Damage: 1-3 impaling, +1 magical
>Growth
To level your weapon you must provide for it proper care and material.
Metal 0% Mana 0%
>Traits
Durable- Your weapon is durable, it will not wear out from normal wear. Durability will only decrease with targeted attacks. Pause- Your throwing spikes when activated will cause the target to pause for 1 second per successful strike up to 10 seconds. Each strike costs 5 mana drawn from the spike first then from the leg and foot then the user up to a total of 50 Mana These spikes has been Imbued with power and can hold up to 15 mana. They can recover 10 mana every day on its own.
————
Weapon core!
Hidden Punch Knife of Poison
Leg and foot Cluster core!
Max level 5
As your Weapon levels its helpfulness increases.
General
Arn's Hidden Punch Knife of Poison
Level 0
Type Weapon core
Class Enchanted uncommon
Durability 100/100
Weight 1.25 lbs
Length 6 inches
Weapon type: Impaling
Damage: 3-5 impaling, +1 magical poison
>Growth
To level your weapon you must provide for it proper care and material.
Metal 0% Mana 0%
>Traits
Durable- Your weapon is durable, it will not wear out from normal wear. Durability will only decrease with targeted attacks. Poison- this punch knife has a magically created poison that will do damage at a rate of 1 point of health for every 5 points of mana used. The mana used to create this poison comes from the person stabbed. Damage stops with mana is depleted. This punch knife has been Imbued with power and can hold up to 30 mana. It can recover 10 mana every day on its own.
Once my leg and foot combo was done, I worked on building my left foot. It was nowhere near as flashy as the leg. I just didn’t have the parts to make something as great nor the room for everything I wanted to do with it. I still wished I could have created two legs, but perhaps I would eventually.
As it was, the foot only took me ten days to create. I built it out of mana steel, which turns out, was just imbued steel. From there, I etched the runes that I needed into it and used the heel as the location for a mana stone. Since it wasn’t that large of a creation, most of the room was needed to put in the runes to let me walk. I was only able to add into it a simple spell.
Item core created
Arn’s left foot
Cluster Core
Max Level 27
As your foot levels, its helpfulness increases.
General
Arn’s Left Foot
Level 0
Type item core
Class Ultra Rare
Durability 232/232
Armor Rating +5 defense foot +1 overall
This custom foot was designed to replace one that melted off. As the requirements of a foot are so complex, only a few nonlinking and movement runes could be added. As such, this foot helps provide social cover by hiding that Arn lacks his feet and right leg.
>Growth
To level your item core, you must use it for its purpose and provide for it material to level to the next level.
Ogre bones 0% Ground powerstone 0% Mithral 0% Mana 0%
>Traits
Durable- This foot is durable, it will not wear out from normal use durability will only decrease with targeted attacks. Mana reservoir- 40 mana unlinked 75 mana linked to traits. Recharges at a rate of 12 mana per hour can be forced charged. Illusion of flesh- This always illusion takes 10 mana every hour to run. It causes both legs and feet of the user to appear to be normal flesh
My left pinkie was the last thing I did. With all the work I had done with my feet and legs, the pinkie was quick and easy. What was kind of odd about it, though, was unlike the foot, which needed the space for the runes to keep it together. The pinkie didn’t. So I was able to slip two small spells into the finger.
Arn’s left pinkie
World’s First
Normal Max Level 17 yours is uncapped as it is the first
As your pinkie levels, its helpfulness increases.
General
Arn’s Left Pinkie
Level 0
Type item core
Class Ultra Rare
Durability 120/120
Armor Rating +5 defense pinkie only
This custom pinkie was created to replace one lost to an unlucky arrow. It is made of mana steel and will not break easily. Two simple spells were added to its complex movement runes.
>Growth
To level your item core, you must use it for its purpose and provide it material to level to the next level.
Ogre bones 0% Ground powerstone 0% Mithral 0% Mana 0%
>Traits
Durable- This pinkie is durable; it will not wear out from everyday use durability will only decrease with targeted attacks. Mana reservoir- 17 mana unlinked 27 mana linked to traits. Recharges at a rate of 7 mana per hour can be forced charged. Healing touch- heal someone by touching them. Twice a day heal all class one wounds. Once a day seal all class 2 wounds. Reveal Illusion- Dispels all foreign illusions within 25 feet in all directions twice daily.
I smiled; for the first time in several months, I was whole. It was now time to go and see the Sisters. It only took me right around six months of my time to get everything built and under two days for everyone outside.
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