《Dear Spellbook (Rewrite)》Interlude 4: Bearskin
Advertisement
Tal asked me to write about my homeland.
My name at birth was Marak Westel. I was given the name Bearskin when I passed my trial. I come from the Island of the Iron Veins. The Primordial of Bonds dwells in the heart of our mountain. Before it came, we warred amongst ourselves. After it came we fled to the base and our battles became more of a Contest.
When the Flood began, armies came for our lands, but we held them back. Through these wars, we grew to be one people, Bound together. We united under the Chief, and our greatest warriors Bonded to his Totem. With the power of the Totem and our Bonds, we held back the armies of the world.
When the water ceased rising, we had peace amongst ourselves. We sought other Contests than war to test our young so that they may earn a Bond to the Totem. I put myself against a bear terrorizing our goat herds.
In my search I found the forsaken. They too had come to our island during the Flood from the caves below. We had kept them at bay, and watched all the exits. In my trial, I came across a dark elf. I slew him and tracked his path back to a new opening. There was no time to get my tribe, so I defended the entrance. For three days I stood guard, and by the end had killed dozens. On the third day, a tribesman happened by, and he went off to get aid.
When help came, I left the task to them, and continued on my trial. When I found the great bear we fought. I defeated the mighty beast, and when I did I brought the bear’s pelt home, and was Bonded to the Totem as a warrior for my trial.
For years I lived and trained with my people, and then a woman arrived. She did not give a name, and we called her “The Lady.” She looked like the dark elves, but with light skin, and challenged our Chief to a Contest.
She killed him with a single blow of her hand, but the Totem did not Bind her. She was made Chief, and things grew worse.
She tried to Bond more people to the Totem, but it failed. She had no regard for the Contest of Ganik. She took out people from the island to serve her elsewhere. I watched with anger as she abused my people, but I could not defeat her.
When a ship crashed on the island, she locked them up, and ordered us to repair it.
We’d done this in the past, and sent the people away Bound to silence, but she wished to use the ship for her own purposes. She ordered them killed, and I knew I must act. I helped them escape and loaded them into their ship, and fled with them to find aid.
As we sailed to a secret cove the captain knew, we spotted an oddity. Vines grew where the ocean once fed a river. When we grew close, the vines fell apart, and our ship was pulled down the roaring waters.
And that is where Tal met me.
- - -
This is Tal, Bearskin was a bit brief, so I have added a more thorough account of his people’s conflict with his permission based on our conversations through the years.
His birth name is Marak Westel. On his island, his people must earn a name to be considered an adult and potentially earn the Totem’s Bond. To earn his name, he hunted and slew a massive bear that had been terrorizing his village’s giant cliff goat herds. He’d tracked the bear over the island for days before he ran afoul of the forsaken. He held them off until aid could arrive. They told him to return, that this was a worthy trial, but he declined, declaring it “no true Contest”. When he found the bear, he fought it with only a mundane club. Little Marak had only been twelve years old at the time, but from the way he told it, he was at least six feet tall and already over two hundred pounds. Having not yet earned his name, he had no Bond tattoos and no ability to draw upon his tribe’s strength. He returned to camp with the bear’s pelt as proof of his deed and was granted the name Bearskin.
Advertisement
He seemed to have not considered his battle against the forsaken as even worth mentioning.
The man told me much about his home, all of it fascinating. As far as I can tell, his people are humans, but their size suggests something else is in the mix. They reside on a mountaintop turned island by the Flood somewhere far to the north where the days and nights can last for months. Rumors and legends of isolated bits of dry land far from the Continent exist of course, but it’s rare to find evidence of one, let alone first-hand accounts. The inhabitants of such places defend their homes fiercely, by necessity and tradition.
Of the pre-Flood history, I have read, the rising waters brought nothing but war and suffering. Slowly, the water drove the people of Kaltis’ shores towards ever higher ground. For some flatter areas, the floods were sudden and utterly devastating, wiping our whole nation in a moment. Those who lived far from the coast were not so lucky. As the water rose, those on its rising shores had no choice but to wage war on those on higher ground or allow the water to take them. When the water’s rise ended, those who had earned a home through bloody struggle were justifiably loath to let their presence be known to those wandering the seas.
I wonder how many stories were lost of armies that fought for mountaintops only for that scrap of land to in turn be swallowed by the seas.
Bearskin’s tribe, The People of the Iron Veins, were mountain-dwelling tribes before the flood. They lived on a mountain to the north, far beyond the bounds and machinations of the Midlothian Empire. They were a people of war, but the wars they waged were ones of rules and honor. In those times, they had not yet united as a single tribe. Endlessly they fought for position on the mountain and access to its abundant resources and for the fertile lands around it. When land was won, they did not destroy what they conquered, but took it over, lived in it, and used it. They believed that if others took it from them in honest combat, then they did not deserve to keep it.
Despite the constant war, the tribes gathered regularly for peaceful competitions and games, and members of tribes would even intermarry. It's fascinating that such a people could exist in such a state of war, yet remain on friendly terms. Bearskin tried to explain their concept of honor and fair combat, but he struggled to articulate it and grew frustrated. The dialect of his people has drifted from the Empire Rilith that dominated after the Flood, and he speaks best when describing more tangible concepts.
His people worship the ascended god Ganik, an orc pit fighter of great renown. Ganik ascended while captive in the arena of the Midlian Kingdom, before the gods left and the fires of their ambition for empire were lit. Ganik fought in the arena for twenty years, and never lost a battle that hadn’t been rigged against him—though he even won most of those. The first time he’d lost such a fight, the city revolted and almost overthrew the King, the crowd’s love for him was so great. He values the Contest above all else, and the tribes live to emulate him. Aside from warring, they would compete in athletic sports regularly at the celebrations that brought them together. The best I could understand Bearskin’s explanation, the Contest is about competing on even ground with consent. Again, I didn’t understand the nuances of it. I posed examples I assumed would qualify, but I was only right half the time. I don’t know how this isolated people learned about a Midlian god and Bearskin had no history to shed light on the mystery.
Advertisement
They called the mountain of their home Riloth’s throne, for in every passing storm the peak flashed under the barrage of endless lighting strikes. The ore veins of the mountain, once a resource to be fought over, became a giant lodestone over the centuries of storms. The veins became magnetic and pulled weapons from the grips of the strongest warriors, forcing the wars for the higher cliffs to be fought with weapons of bronze, bone, and stone. Eventually, some threshold was surpassed and the Primordial of Bonds took residence in the heart of the mountain. The veins that once ripped iron weapons from hands that ventured too close now dragged the metal up the mountain, and anyone who stepped on such a vein became trapped, unable to move without severing the trapped limb.
The tribes adapted, and the peak became less desirable. They forewent iron entirely and developed weapons of bronze until even non-ferrous metals began to fly up the mountain. By the time Bearskin was born, only gold and its alloys could resist the pull. For centuries, they waged their strangely civil war with weapons of wood, bone, and stone. When the water began to rise and the first outsiders came to their mountain, the tribes united in its defense. Those that came to their home had no respect for their concept of honorable war and destroyed all that they conquered. Though they didn’t yet see themselves as one people, they knew that failure to unite would see the end to their way of life.
The fleeing armies of Kaltis came to their door and were met with a united people. The tribe was pushed up the mountain, but as they rose the veins stole the iron weapons of the invaders. Whole armies were destroyed when the mountain claimed their plate-clad knights, to be imprisoned on the veins and crushed by the force of their gear trying to push ever closer to the ore. Eventually, the invaders understood what was happening, but without their iron weapons, they were left to wage against the giant warrior tribes with crude clubs; bereft of armor or even implements with which to cook their meals.
The invaders drowned as the waters rose, and the tribes, now the People of the Iron Veins, kept them at bay with ease. Once the water had surrounded the mountain and no more invaders arrived by land or sea, threats from below rose out of the caves. Forsaken forces, having lost their tunnels to the flood, found their way to the dry caves of the mountain. This new threat united the tribe that may have shattered in the absence of an outside foe. With the aid of the mountain caverns as a fortress, the forsaken forces inside the mountain learned to adapt to Primordial's presence, and have eked out a tense stalemate with Bearskin’s people that is maintained to this day.
Bearskin’s people had developed some few primal abilities in the years leading up to the floods. It began with some children finding they had the ability to will objects to stick together in their play. As these children grew, they learned to adapt their abilities to war and sport. Leading up to the flood, their abilities were limited to this binding of objects to other objects or themselves They used it to great effect while scaling the sheer faces of the mountains in retreat of invaders and to descend upon fortified locations in the dead of night.
During the time of the flood, Totemmaker, one of their elder’s created the Totem that granted him a rare second name. The Totem he created was a massive wooden carving depicting the trials of the tribes leading to the Flood and was erected in the center of the village. In the Totem was set a single stone that Bearskin described as a plain iron sphere. I suspect this totem is an ensouled artifact made from this elder’s soulstone, but Bearskin’s people did not have any such terms in their lexicon.
The Totem granted the elder the ability to draw upon the power of the tribe, if they were around it and allowed for him to do so. Totemmaker was a frail man of over sixty years when he built the totem, his warrior days well behind him, but after its completion, he regained the strength of his youth and more. He became their greatest warrior in centuries and lived to be ninety-eight. He spent the early years of this second life leading the defense of their home from the intrusion of men and forsaken, but when the stalemate was reached with the forsaken forces, he spent the remainder of his days experimenting with their tribe’s connection to the Primordial. He was the first to create an internal Boundry and developed more ways to use the Bond by developing the tattoos used to Bond the Totem.
The symbol for the Font of Bonds is emblazoned upon the chest of any that Bond the Totem and required for the more involved primal magics the tribe wields. The symbol is similar to a rune, but Dagmar says it differs in many ways. She has no explanation as to how these tattoos work. The tattoos, along with a ritual, allowed those connected to the totem to draw on the power of the Totem to a lesser degree and also allowed members to give their power to the Totem, no matter their proximity to it. On his death, a tournament was held in his memory before the Totem, and to the surprise of all, the winner gained access to the Totem’s power in full.
Bearskin’s weapon is also an ensouled artifact. Though he says his people don’t know the secrets to its creation. His tribe has many of such items. I speculate that their connection to their Font somehow allowed them to Bond to their weapon, and soulstones appeared in them thereafter, but I have no proof or explanation why this stopped occurring. The ensouled weapons started appearing long before the Flood, when the Primordial first appeared, and stopped sometime after the waters ceased to rise.
Using their innate primal magic, they check the level of compatibility between an item and user and pass them out to those who can Bond them. When a bearer of one such item dies, or a tribesmen gains a name, a test is conducted. When a tribesman dies, the Totembearer, the leader of the people, will check the weapon to each member of the tribe, and grant it to any who are found to match its temperament. When tribesmen gain a name, they are checked to each unwielded item. Bearskin was checked upon his naming and granted his weapon Spirit Maw. This weapon had belonged to his family for as long as it had been in the tribe. Upon Bearskin’s father’s death, the weapon sat unbonded until the day of his own naming.
Spirit Maw gains abilities based on the enemies Bearskin defeats in a “Contest.” When he Bonded the weapon, the brown stone set in its face appeared immediately, and the oversized canine of a bear replaced one of the obsidian blades on its side. This granted Bearskin enhanced strength, and his ability to hibernate and recover his strength and health. Without this ability to hibernate, Bearskin says he would not be able to draw upon the Totem as deeply as I have seen him do. The Totem grants those who draw upon it strength and energy but does nothing to protect the body if it is pushed beyond its limits.
The shark tooth he earned when a great white shark pulled him from a catamaran while competing in a race. He fought and slew the massive shark with only a flint knife, and when he reached shore after the Contest he found that the tooth and watery stone were set in his weapon. This addition granted him the ability to breathe underwater, and the ability to smell blood in the air from a remarkable distance.
Many people found his island over the years, but they were sent on their way with Bond enforced oaths to never return or speak of the place. Some refused, and were not allowed to leave, but all were given the choice.
Advertisement
Guns and Magic
Blake is a retired soldier with PTSD syndrome and a dark past, living in the early twenty-fourth century. The only medicine that helps to cope with the symptoms is a VR game. «Guns and Magic» is an exceptional game created with the Government’s and the Ministry of Defense’s support, where players use old, twentieth-century weapons to achieve their own goals, but magic is just at an arm’s length too. “Thalack” is a unique virtual world where levels without skills mean nothing, with complex mechanics of moral choices and huge penalties for death. In the struggle to be the best, the developers offer to fulfill the top player’s wish. Blake accepts the developers' challenge and becomes Ronnie. Ronnie is character who combines the rare craft of a gunsmith with the deadly shot of a sniper. With his trusty Barrett M107A1, he’s ready to take on the world.PS. This is the first draft. Soon I will publish rewrite, in which I have changed a lot, thanks to the advices of readers and reviewers.
8 295Year 207
No one remembers how the world ended. Those who do, don’t care. Whispers of wars, monsters, cosmic events and other potential causes have swirled for decades. When every day is a struggle to survive, does it really matter? Amongst the chaos, two notable groups rise: a leader who has seen more loss than he realizes, and a shelter of women built around the basis of protecting others. When one becomes desperate and mad, they set their sights on the other and their settlement. Will desperation overcome compassion?
8 199Adventure to the Stars
The tale of a young boy that drops into a small pond, only to find himself in a complete new world! Brandr has to figure out where the familiar blue light that guided him has lead him to, and more importantly, how to get back to his homeworld as quickly as possible!
8 126Twisted and Intertwined
Two paths. Lsyn was born in the Freir Demon tribe with a physical body that less than a normal demon would. He keep trying to blend in although he had to improvise in lots of things. In the end he manage to fit in even with his small built however the gods are twisted and good things never last. Due to his abnormalities, he was banished from his tribe and left to dead inside the unforgiving forestMyra, the daughter of Lord Tyr, a noble in living in the city of Valdrath with simple life until she tapped into her magic potential at a tender age of 5. She enrolled in a prestigious school along side prince and princess of nations. Loved by the gods, family and friends, she excels in her life in becoming someone that contributes in the magic world.What happen when both of them meet eye-to-eye? Can they imagine how different their world are with one another?
8 121Greenblood
Drake Castro is your ordinary 21-year-old gamer, except that he's won the lottery... twice. After getting early access for him and his friends to the new VR game, GreenTree Online, he joins the game ready to kill some monsters and become a legend. However, when Drake and his friends uncover a sinister questline, they learn that the game is far darker than the cheery environment and cute monsters might make it out to be. Now Drake is embroiled in a plot far over his head, and he has to make a dangerous choice. When the stakes are high, which is more important; morality or freedom?
8 125My Thoughts In The Form Of Poetry!
Well here are few poetries I have written. They are basically an interpretation of my thoughts.I hope you guys enjoy and try to relate!
8 198