《Kigal-Note》Magic Skill: [Summon Phantom: Ghast Spider]

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Skill: Summon Phantom: Ghast Spider Skill Type: Magic Skill Skill Tier: 1 Attribute: Undead, Poison Effect: Summons a Phantom (Ghast Spider) to attack with. Can only summon 1 Phantom (Ghast Spider). Requires the user to have 20 LP available and a free slot in a Leadership Skill-produced group that allows ghost spiders to join. The Phantom (Ghast Spider) inflicts damage of the same attributes as this skill and it retains some of the Ghast Spider's special effects. Meaning the ability to lay sticky web traps after every attack.

Description:

Among the various types of summoning-type skills, the "Summon Phantom" series is in a league of its own. They allow the user to summon the "ghostly remains" of a creature they have defeated, either in an Extra Trial or some other quest provided by the World System. Do note that these skills are not limited to necromancers, even if they are noted to be more talented in using them.

These skills come in two categories: the "mob" variety, and the "boss" variety. The former allows the skill user to summon several phantoms to work for them. The latter brings out one ginormous phantom that will deliver a strong attack before leaving. The latter is also quite powerful for a tier 1 skill, but the mana cost and LP requirements are quite strict as a form of compensation.

Another interesting point about these skills is they, like certain other skills, can be awarded as quest rewards, even if they do not fit the skill user's abilities. Also, since "Summon Phantom" skills are limited to 1 skill from each of the 2 categories, the skill owners can change the phantom they wish to summon with their skill, as long as they are capable of clearing special phantom-related quests to do so. This special offer can only be achieved once though.

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This skill, [Summon Phantom: Ghast Spider], is from the "boss" category. Upon its activation, a giant ghost spider appears, releasing a beam-like breath that inflicts Poison-type damage and ailments, while also leaving behind a mess of webs in the area of effect. These webs prevent the target from moving while also gradually sapping away their strength due to the poison they're also infected with.

Bloom's comment: Oh no. Now she has another baddie to do her bidding!!

Garami's comment: ...(Should I remind her she could also be considered one of those "baddies"?)

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