《The Paths of Magick》Lore - Sorcerous Index: The Child of the Stars I
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The Star-fire Arcanum: The arcana of the stars.
Mana Amalgam: Star-fire mana.
Major Arcana: Fire, celestial.
Minor Arcana: Light, heat, combustion.
Description: The Star-fire Arcanum is an arcanum made from the luminous essence of the stars. It produces various permutations of mana bound in the form of fire. Its aspects can be easily tuned without much danger to the practitioner.
Techniques & Spells:
Astral Flame - Celestial Evocation (Light): evokes flame condensed from the solar ichor of celestial conflagrations. It is costly for both soul and spirit. The soul must first transpose the astral arcana onto the Center. The Center must then transport the arcana into the limbs or other focal points where amorphous mana is used as fuel to bring star-fire into being. The flame itself is intensely hot, and the caster uses exponential mana per time spent in contact with star-fire. For the celestial-blaze must be contained, lest the astral energies run rampant.
Star Lantern - Celestial Illusion (Light): creates a miniature floating orb of light that can be manipulated at will. All of its aspects may be altered to better fit the caster.
The Void-flame Arcanum: The arcana of the void.
Mana Amalgam: Void-flame mana.
Major Arcana: Dark, celestial.
Minor Arcana: Destruction, chaos, shadow, void, blood, hunger, combustion.
Description: The Void-flame Arcanum is an arcanum made from the caustic black-blood of the void in between stars. It produces but a single amalgam of mana, a caustic flame-like substance that sticks to surfaces. It corrodes everything equally, be it steel or wood. Spirits of living beings resist void-fire, causing it to act more like acid than a flame, slowing its burning of flesh. The aspects of void-fire must be precisely and cautiously manipulated, for they are the vitriol of existence. Though it is not always used when transmuting void-fire, blood mana can be introduced into the amalgam. This increases its ability to burn flesh.
Techniques & Spells:
Dark Flame - Celestial Evocation (Dark): evokes flame condensed from the caustic ichor of the darkness in between the light. Its mana cost is relatively low, its nature being that of the void itself. It burns more like an acid, corroding all matter equally. Flesh burns slower but not for its physical composition. Spirits of the living resist the void flames, slowing the consumption of flesh.
Flesh-blight Pox - Chthonic Transmutation - Celestial Evocation (Dark - Unholy): the introduction of the caster’s blood enhances the will of the void-flame, increasing its ability to melt flesh. The composition of void-flame turns from that of the darkness of the firmament to the unholiness of the very bones of reality. This particular amalgam is truer to its name of “void-flame,” bearing aspects truly belonging to the Void. Blood-tinged void-flame cannot be extinguished with mundane means, possessing the same property as its primary permutation. From blood and darkness, there is no escape.
Spell chant - Cthonic Transmutation (Dark - Unholy): "From blood and darkness, there is no escape. Flesh-blight Pox."
The Fay-flare Arcanum: The arcana of fulgur.
Mana Amalgam: Bifröstian-blaze mana.
Major Arcana: Lightning, celestial.
Minor Arcana: Heat, chaos, light, combustion.
Description: The Fay-flare Arcanum is an arcanum made from the chaotic energies that bind all in the physical. This arcanum produces two main amalgams of mana: lightning mana and a fay-fire. Fay-fire is the distilled essence of lightning, carrying with it the power of storm. Lightning mana is an etheric “fake” of the physical phenomena. Fay-fire emits tendrils of lightning as its chaotic energies try to escape. As the energy has a will of its own, it drains the practitioner’s will equal to the amount of mana present. Its aspects cannot be easily manipulated. Fay-fire is attracted to void-flame, seeking it as a lodestone does to metal.
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Techniques & Spells:
Bifröstian Flame - Celestial Evocation (Holy - Light - Lightning): evokes flames condensed from chaotic energies that form storms atop metals. The fuel for fay-fire can be partially gathered from the surroundings themselves or from entirely within. The mana cost is dependent on how much free ambient charge is present.
Spear of the Heavens - Elemental Manipulation - Celestial Evocation (Lightning): evokes etheric lighting from the various ethereal realms. As the spirit of tempest is channeled through the caster, its physical form is pulled in twain. This technique requires a long channel time for it to complete and cast.
Spell Chant - Elemental Evocation (Lightning): "Balance the chaotic energies found in all. And lightning shall fall. Spear of the Heavens"
Celestial Wellspring - Celestial Evocation - Manipulation - Transmutation (Holy - Light - Dark): a multi-discipline and arcane technique, combining both fay-fire and void-flame. Suppresses the burning qualities of void-flame, releasing its aspect of combustion. As such, void-flame does not spread but instead builds-up like water upon a basin. Fay-fire can then be condensed into the dark anchor, causing the arcane energies to strike upon the void basin. Since the aspects of void-flame are not destruction-oriented, and instead tuned to become a focal point, the spirit doesn’t fight it as aggressively as the primary transmutation. Drown thy enemies in the waters of the void, and then burn them in the light of the heavenly bridge.
Spell Chant 1 - Celestial Evocation - Transmutation (Dark): “Drown in the waters of the void. Darkness of the Firmament.”
Spell Chant 2 - Celestial Evocation - Manipulation (Holy - Light): “Burn in the light of the heavenly bridge. Celestial Wellspring.”
The Dark Mirror Arcanum: The arcana of primordial darkness.
Mana Amalgam: Primordial-dark mana.
Major Arcana: Darkness, primordial.
Minor Arcana: Shadow, hunger, order, mirror, void.
Description: The Dark Mirror Arcanum is the arcanum of primordial dark. It is a bloodline arcanum of unknown history. It allows the practitioner to copy, replicate, and resist magicks based on chaotic energies such as flame or lightning.
Techniques & Spells:
Dark Mirror - Primordial Manifestation (Dark): absorbs mana from the surroundings and can redirect energy-based magicks such as pyromancies, electromancies, and astromancies. Primordial dark seeps from the Center, coating both flesh and spirit in a blacken astral mirror. All chaotic magicks are recorded and remade in the soul, waiting to be drawn upon at a later time. Fill thy mind with the essence of light.
Spell Chant - Primordial Manifestation: “Take upon the luminous pinpricks that dwell in the void, and shadows shall come. Dark Mirror.”
Shadow Double & Starlight Transposition - Shadow-Bound Etheric Forging - Celestial Conjuration (Dark - Light): creates a double of shadow, transporting one's awareness into it. Their sight and feeling are confined to the double. The double is connected to the caster by a tendril of shadow essence through the navel. If the tendril is broken, the magic is dispelled.
Whilst controlling the double, time stops when still and flows normally when moving. The double cannot physically hold anything, and most objects pass through it, but it cannot pass through solid walls. The double is seen as a dark blur in the physical.
The double can be used as an anchor point, bringing the caster forth through the veils of reality in a single bound. Large amounts of energy-dense mana is needed. As such, this technique both belongs to the domains of Star-fire and Dark Mirror Arcanums. Starlight Transposition can be extended to any object bound with a Shadow Binding. Shadow Lacquer can also be used as an anchor point for living beings but may only transpose those willing.
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The double is an etheric construct bound to a physical form of shadow mist. The dark blur seen is its corporeal form, and as such, may be targeted. Antithetical mana permutations may weaken its material form and thus limit its range as an anchor point. During the day, its transportation range is heavily limited compared to the darken hours. Its mana cost can be supplanted by solar essence during the light, allowing for short bursts of transposition.
The double itself is created from shade-spirit mana, and thus, during the Forging of such a construct, one-third of the caster’s etheric mass is used. If said amount of spirit is not reintegrated through the celestial conjuration or the shadow tendril is cut, it is lost until reclaimed. The lost etheric mass turns into a shadow entity such as that from Shadow Lacquer, waiting until it can be reclaimed by the caster.
Spell Chant 1 - Shadow-bound Etheric Forging (Dark): “Take upon the luminous pinpricks that dwell in the void. Shadow Double.”
Spell Chant 2 - Celestial Conjuration (Light): “And shadows shall come. Starlight Transposition.”
The Shade-spirit Arcanum: The arcana of living shadow.
Mana Amalgam: Shade-spirit mana.
Major Arcana: Shadow, life.
Minor Arcana: Flesh, hunger, obsidian, blood, ether.
Description: The Shade-spirit Arcanum is the arcanum of shade-flesh and dark spirit. It represents the arcana and functions of the caster’s darken etheric body. Various amalgams and transmuted permutations are formed by thy dark spirit.
Techniques & Spells:
Darken Sight - Aura Sense - Sight & Flux (Ether - Dark): through the tenuous vibrations of the Tide, the soul and spirit give the caster sight. Such darken gaze allows one to perceive a circle around themselves without the need for light. The farther away, the less detail there is. The aura can be expanded to further see through the void but is weakened considerably. The more open one is to the world, the easier it is to possess them.
Shadow and darkness enhance the range of this composite auric sense. Light weakens it due to the caster’s dark spirit. As such, during the day, the caster must mainly rely on their mundane sight.
Dreaded Gaze - Skorromantic Scrying - Fell Sympathy (Dark - Doom - Sin): thy darken sight can be extended through shadows. If the caster connects to a shadow, they may scry upon another body of darkness close by. Such magic is sympathetic, requiring at least a middling connection to the various veils of reality. These veils or planes are the connective tissues of the universe, binding all through their dimensional membranes.
The caster may use negative emotions and actions deemed immoral as beacons in their watcher’s vigil. For each instance of said “sin,” the easier it is to locate the target.
Thy fear of what lies ahead and thy anger of what has already been set in stone has given thee foresight. Fill thy mind with the Aspect of Doom. Scry upon the Shadowfell.
Spell Chant - Skorromantic Scrying - Fell Sympathy (Dark - Doom - Sin): “From thy fear and wrath, threads connect. Through the gloom, they pierce, binding shadow in twain. Open thy Eye to Doom, and scry upon the Shadowfell. Dreaded Gaze.”
Runic Script: Dark - Doom - Sin
Luminous Mindsight - Aura Sense - Sight & Mind (Light - Mental): the essence of the spirit is given color and dye in the caster’s mind. The luminous mindsight allows one to catalogue and identify mana types depending on their energy signatures. Cannot perceive shadow essence.
Lodestone Sense - Aura Sense - Flux (Lightning): the chaotic energy of lightning is present in all. One must only be open to perceive them. The lodestone sense allows one to feel the ambient charge in their surroundings through etheric hairs. These sensory spirit organs can be extended at will, but in doing so, the stimulation may become too much to interpret.
Shadow Limbs - Construct (Dark - Blood - Flesh - Spirit): a body may lose its flesh, yet the shadow does not. These limbs are permanently Forged constructs. They can be manipulated at will and be extracted into the middle and high-spirit. Their bones are made of a malleable and porous mana amalgam. As such, they can bend at inhuman angles without breaking. The strength of shade-flesh is dependent on the amount of energy it has. Its strength and power can be enhanced through the added vitality of the caster.
Grasping Darkness - Manipulation - Physical Forging (Dark - Flesh): splits the caster’s shadow limbs into tendrils of crawling darkness. These coils seek out their target, sticking to them. The spell can be used for bursts of speed and aerial locomotion. The longer the magic is channeled for, the stronger the coils burst forth.
The spell can be extended to the caster’s surroundings or an anchor point, such as Shadow Binding, Shadow Lacquer, and Shadow Double.
The incantation can be cut short if needed, incurring increased mana cost and less strength and speed.
Spell Chant - Manipulation (Dark - Flesh): “From a trunk comes splitting tendrils. Above and below. One is of the darkness and the other the light. Reach for the sun, and shadow shall follow. Grasping Darkness.”
Spell Chant - Physical Forging - Manipulation (Dark): “From a trunk comes splitting tendrils. Below they burrow deep. Reach for thy prey, and they shall be in chains. Embracing Darkness.”
Darken Resin - Incorporeal & Physical Forging (Dark - Spirit - Blood): the dark spirit secretes a resin bled from darkness itself. It has many properties, chief among them, the ability to stick to any and all. The darken resin seeps into the cracks of the physical itself, holding with the will of the ravenous dead that claw their way through the veil. Blood can be infused into darken resin to further enhance its pull on thy or another’s flesh.
Dark Resin Derived Techniques & Spells:
Shadow’s Embrace - Manipulation (Dark): transmutes high-spirit into darken mana and manipulates low-spirit shadow essence to coat the caster and manifests darkness at will. This spell is mainly used for the cloaking of cloth and leather. The layer of shadow coating the caster adapts to its environment and repairs clothing. Force is dispersed throughout the body, and areas that are stricken and cut away are quickly sealed. The darkness shifts and crawls whilst in combat, misdirecting thy foes with mundane sight.
Spell Chant - Manipulation - (Dark): “In the night, shapes and figures blend into the darkness. The black shrouds their contours as a snake hides amidst the grass. Shadow’s Embrace.”
Shadow Lacquer - Curse (Dark - Spirit): plants a shadow entity in a target. The shadow entity can be directly controlled but, otherwise, follows the will of the caster. Suppresses the aura of the target and requires contact to cast.
Contact can come in the form of physical touch or through the medium of a shadow-bound anchor, such as with Shadow Double. The shadow entity is an anchor and can be used as a medium for channeling magic.
Spell Chant - Curse (Dark - Spirit): “Take upon another’s Shadow in the dead of night, lacquering their spirit in the web of the hunter. Shadow Lacquer.”
Hound of Ill Omen - Chthonic Transmutation - Curse (Dark - Blood - Spirit): blood is introduced into the Shadow Lacquer spell, causing it to bind corporeally into the target. In such a case, it becomes a curse that has to be specially exorcised. Light magicks weaken the hound but do not remove its corporeal tether to the flesh.
The entity becomes a being with a will of its own, carrying out the caster’s commands in its own interpretation. The conjured entity needs a target for it to viciously chase, as hounds must have their quarry. Without prey, the entity will consume itself into oblivion.
Once inside its prey, the hound of ill omen will lay dormant until it is called upon. After enough time has passed, the flesh and low-spirit of the marked one are under the control of the caster. The cursed one’s high-spirit may resist and purge the invader. These scenarios are rare, as the spirit knows the purging of a flesh-bound curse will kill the corporeal body.
Death may be preferred to eternal servitude.
Spell Chant - Chthonic Transmutation - Curse (Dark - Blood - Spirit): “Take upon another’s flesh in the dead of night, marking them with the blood of thy veins. Hound of Ill Omen.”
Shadow Binding - Imbuement - Manipulation (Dark - Spirit - Ether): imbues an object with the caster's spirit. This imbuement allows the caster to endow magicks upon the object. The object draws upon the Tide and its bearer to fuel itself. The imbuement lasts only half a day, the active use of its magicks accelerating its decay.
Shadow Bindings are weak to fire and heat-based magicks, for they are not made of primordial dark. The imbuement is a shadow, and thus a balance of darkness and light is needed for its continued existence. Daylight weakens and causes the imbuement to decompose more rapidly.
Those unlinked and awakened to the spirit, soul, or mind cannot adequately connect with the imbuement. In such cases, pain and increased spiritual strain are incurred.
The effects of the spell must be visualized inside the mind of the caster. The incantation itself is long enough to accommodate for the needed time to imagine the imbuement’s magicks. When there isn’t enough detail added to the spiritual infusion, the sleeping mind takes over. Superfluous details are added and imperfections smoothed out by both psyche and soul.
For each Shadow Binding, the caster loses a third of their high-spirit and a tenth of their low-spirit. The caster’s shadow limbs are part of the low-spirit and lose their strength for each binding.
Spell Chant - Imbuement - Manipulation (Dark - Spirit - Ether): “In the night, shapes and figures blend into the darkness. Take upon another’s Shadow in the dead of night. The black shrouds their contours as a spider hides beneath the web. Intertwine their spirit in the strands of the hunter. Shadow Binding.”
Darken Mist - Tidal Transmutation - Planar Manipulation (Dark - Ether): a unique amalgam created by the caster's dark spirit. It is a transmutation of darken resin that, instead of holding onto the physical, holds onto the various etheric planes of reality. Its grasp allows the user to ignore the pull of the earth and flow with the Tide itself.
Darken mist is transmuted from the Tide and middle-spirit. If the ether in a given region is exhausted, the caster cannot traverse with the etheric winds. Etheric manipulations can take hold of the caster easily as a man picks up an ant. Take heed upon those that control the seed of tempest, for they will be thy downfall.
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