《The Paths of Magick》Lore - The Path of the Wizard I
Advertisement
Spiritualists use their spirits. Sorcerers use their souls. Mentalists use their minds. But what does a wizard use? Wizards use their knowledge to cast magic. But instead of forsaking it like a vancian mage and burning it up for a spell, they use it to cast magicks that have no true affinity for.
A wizard has access to all the colors of the universe where all other mages are confined to only the simplest of dyes. From illusions to destructive magicks, from warding to the binding of oaths. Where most mages are limited to their own power, a wizard has access to it all.
Wizardry works by using a composite plane of reality and knowledge of mana to cast spells. A chant in an ancient language, a handful of obsidian flakes, and the spilled vibrant red of one's own veins; a crimson bolt of fire is created. Wizards create their own spells; recipes to follow to create a specific magical effect.
Wizards come from many different schools of thought and organizations. But chief among their different theories and forms of casting is one thing; the attaching of oneself to a composite plane. Composite planes are slices of the fabric of reality that are formed from different types of magical essence. An elementary plane is made up of one main type of mana. Fire, water, air, earth. A composite plane is made up of various mana types. A mixture of mental, life, transference, perception.
The main composite planes accessed by wizards across the continent are the Wellfont and the Weave. The Aether is the third most common composite plane. The Aether connects all and is created by the dissipated life-force of all living beings. It serves to protect balance and achieve stable conditions for the Wheel, the process by which mana cycles through reality. The Aether is limited only in geography. It is dense in some areas and weak in others.
Advertisement
Mages that bond with the Aether are more druidic than wizardly. But, alas, aren't druids the wizards of nature?
The fourth most common plane used by wizards across Terra is Fate. The plane of Fate is one made by time and an amalgamation of countless others. It is used by exorcists to bind oaths and by wizards to cast spells. One must be careful when dealing with this plane, for one's wish may be granted as a twisted semblance.
The Eye of Fate sees all. What does it see in us?
The Wellfont is a derivative composite plane. It is not only made of various mana types, but is also created by other planes, both elementary and composite. Experiences, thoughts, beliefs, meanings, concepts, emotions, and feelings. Sometimes these are powerful enough to etch themselves onto wayward mana. This mana then bleeds through the fabric in between realities, finally being caught by the net known as the Wellfont. It holds onto them with a tight grasp, essentially acting as a soul outside of the soul plane.
Beliefs similar enough bind together in the Wellfont, creating lifeforms of their own. A wizard draws on these clusters of belief to enhance, catalyze, or create magic of their own. Language plays an important part in Wellfontian wizardry. Words hold power. The chanting of a word of power pulls animus from the clusters found in the Wellfont, bringing that incantation to life.
Wizards use the collective subconscious of reality itself, drawing upon it to bend the world around them. Wizards build upon one another. The more practitioners of the same school, the greater each individual's power. If a group of people believe a wizard is strong, then that wizard shall be strong. Reputation is the wizard's currency.
Advertisement
- In Serial153 Chapters
Fluff
Every year, on the same day, people across the world awaken new powers. They take the first step on the path to becoming Super Heroes... or Villains. Emily Wright wants nothing to do with any of that. All she wants is to get her degree and maybe learn to deal with her anxiety so that she can have an entire conversation with a stranger without panicking. She did not plan to awaken with the power to summon little sisters, or to learn that she’s been marked as a Villain. Will she be able to turn things around, or will she drown in a sea of super villainy and cuddles?
8 654 - In Serial136 Chapters
The Crimson Mage
Orenda is a ten-year-old orphan who was raised in a colony of the far-reaching Urilian empire. She's the only fire elf she's ever met, and believes herself to be the long-lost princess of the fire elf kingdom, which is said to have fallen in a single day and night under Urillian control two centuries before our story picks up. When her magical powers begin to manifest, Orenda must navigate the world as it is now to discover the secrets of her past and chart her future.
8 185 - In Serial9 Chapters
Of the House of Deyspring
Terrisa and Horax have been inseparable since birth--after all, they're twins. But ordinary shroom farmers in their tiny village don't typically learn swordplay and combat archery. When their mothers' secret comes to light and their whole world turns upside-down, will their bond as twins break or hold? Featuring lesbian, gay, bisexual, and transgender characters front and center, Of the House of Deyspring is a high fantasy set in a world of glowing mushrooms, impossibly vast forests, good food, and a war against the usurper king and his horde of demonic soldiers. Content warnings for profanity, violence, sexual content, and potentially triggering or traumatic content. Comments are appreciated. Though I have the basics of writing down, any tips or suggestions you may have are welcome.
8 87 - In Serial9 Chapters
Game, Set, Match
You all know the story. The world changes, people get told by mysterious floating menus that earth is no longer the safe haven many first world countries assume it is. People gain magnificent powers. Mages are awesome. Humanity, Fuck Yeah, and all that. I've read the webnovels, seen the tropes. Nothing prepared me for reality. If this works as it should, then you'll be reading this sometime before everything changed. I hope this gives you a chance once it does. As someone on the other side of time, you cannot stop it, but you can fight it. If the world knows whats coming, and people indeed listen, this is game, set, and match.
8 186 - In Serial47 Chapters
Adversary
What makes a Hero? Is it the drive to do right? The need to stand up for those who cannot do so themselves? The wish and ability to make a change? Or is it merely the person who stands victorious? History is written by the victor, after all. The concept of 'Heroism' has changed countless times throughout human history. One man's 'Hero' is someone else's 'Villain.' Who says the 'Villain' can't save the day? Who says the 'Villain' can't be the 'Hero'?
8 228 - In Serial5 Chapters
The book of Mostly-food puns
I just had a Pun-off with my best friend's other best friend - and it was EPIC. I've decided to dedicate this to her.
8 223

