《The Paths of Magick》Lore - The Path of the Wizard I
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Spiritualists use their spirits. Sorcerers use their souls. Mentalists use their minds. But what does a wizard use? Wizards use their knowledge to cast magic. But instead of forsaking it like a vancian mage and burning it up for a spell, they use it to cast magicks that have no true affinity for.
A wizard has access to all the colors of the universe where all other mages are confined to only the simplest of dyes. From illusions to destructive magicks, from warding to the binding of oaths. Where most mages are limited to their own power, a wizard has access to it all.
Wizardry works by using a composite plane of reality and knowledge of mana to cast spells. A chant in an ancient language, a handful of obsidian flakes, and the spilled vibrant red of one's own veins; a crimson bolt of fire is created. Wizards create their own spells; recipes to follow to create a specific magical effect.
Wizards come from many different schools of thought and organizations. But chief among their different theories and forms of casting is one thing; the attaching of oneself to a composite plane. Composite planes are slices of the fabric of reality that are formed from different types of magical essence. An elementary plane is made up of one main type of mana. Fire, water, air, earth. A composite plane is made up of various mana types. A mixture of mental, life, transference, perception.
The main composite planes accessed by wizards across the continent are the Wellfont and the Weave. The Aether is the third most common composite plane. The Aether connects all and is created by the dissipated life-force of all living beings. It serves to protect balance and achieve stable conditions for the Wheel, the process by which mana cycles through reality. The Aether is limited only in geography. It is dense in some areas and weak in others.
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Mages that bond with the Aether are more druidic than wizardly. But, alas, aren't druids the wizards of nature?
The fourth most common plane used by wizards across Terra is Fate. The plane of Fate is one made by time and an amalgamation of countless others. It is used by exorcists to bind oaths and by wizards to cast spells. One must be careful when dealing with this plane, for one's wish may be granted as a twisted semblance.
The Eye of Fate sees all. What does it see in us?
The Wellfont is a derivative composite plane. It is not only made of various mana types, but is also created by other planes, both elementary and composite. Experiences, thoughts, beliefs, meanings, concepts, emotions, and feelings. Sometimes these are powerful enough to etch themselves onto wayward mana. This mana then bleeds through the fabric in between realities, finally being caught by the net known as the Wellfont. It holds onto them with a tight grasp, essentially acting as a soul outside of the soul plane.
Beliefs similar enough bind together in the Wellfont, creating lifeforms of their own. A wizard draws on these clusters of belief to enhance, catalyze, or create magic of their own. Language plays an important part in Wellfontian wizardry. Words hold power. The chanting of a word of power pulls animus from the clusters found in the Wellfont, bringing that incantation to life.
Wizards use the collective subconscious of reality itself, drawing upon it to bend the world around them. Wizards build upon one another. The more practitioners of the same school, the greater each individual's power. If a group of people believe a wizard is strong, then that wizard shall be strong. Reputation is the wizard's currency.
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- In Serial66 Chapters
Exiles
Kalkonu, the lost continent. What was once served as a prison for civilization’s worst criminals has become a dumping ground for political outcasts, refugees, and the undesirables of society. There is no escape. For those who are exiled there is only the cold at the top of the world, the wilderness, and the doom of the long night. But there is fire under the snow. Shadows loom over the clouds. Old evils have begun to wake, and it is in this land of lawlessness that the rejects of the mortal races will find their one and only chance to survive. They may not trust each other, but if they want to get out of this mess, they’re going to have to work together. And if they’re very, very lucky, they might just save the world.
8 182 - In Serial15 Chapters
Release
Many years ago, magic, magical races, and creatures left the world humans called Earth, and restricting access to the planet from all who would wish to enter. These magical races and creatures faded into myth and legend becoming tales humans would tell each other for entertainment. Little did the inhabitants of this vast world know, the magical races and creatures would one day return. Brought back to earth, these magical beings can choose their own way. Humans must once again learn how to craft and survive facing constant attacks without their previous technological weapons and advances. Will they be able to make alliances with magical races that are only myth and legend? Defend what they call home and the people they love from the monsters that emerge from the dark? One hope humanity has for survival, is the one who brought magic back upon the land. The mage who can claim territories as a Contender, Lord Shea. UPDATE 17 Jan 21: I am working on writing more of the book and intend to post more as often as I can. I will try and post new chapters weekly. I am writing in my spare time with a full time job, and four kids. Fortunately, I have a wonderful wife who helps me a lot or I would never get anything written.
8 120 - In Serial9 Chapters
Law of the Jungle
In New York City, cultivation studies are taken very seriously and cultivators are plentiful. The city is the biggest hub of chi research in the United States. It also holds the most cultivation schools of any city in the country. The same goes for its "Jungle Schools". The students of these unique cultivation schools, commonly known as "Warriors", are encouraged by the state to engage in battles with students from other Jungle Schools until only one school sits at the top. For them the laws of the state take a backseat the laws of the concrete jungle. This is the bizarre version of New York City Isaac Moon has found himself trapped in. Equipped with some strange interface he barely understands, Isaac tries to find his way back to his own reality one fight at a time. Hopefully, he can make it back before his 'old habits' get the best of him again.
8 162 - In Serial6 Chapters
The Life Between Worlds - Prologue
"Kene comes first." Nephern and Sterthen, previously the first and second captains of the Sun Guard, were exiled. Banished to the edges of the empire that they used to call home. There, just outside of the city of Anghelen and on the edges of the Helefiran - the dark forest - they lived in relative peace, raising their daughter Kene. Nearly a decade has passed, and the "dark forest" hardly lived up to its name. For the two elite soldiers, the creatures that occasionally wandered out of it were barely a nuisance. Until now. Faced with a declaration of war from one of the Empire's oldest foes and the emergence of... something else... the two have to fight to hold onto the life that they built in exile. --- --- --- This story is continued here: The Life Between Worlds - VOL I
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The Old Steward Journey in Cultivation World
Old man Wu has been living for more than 60 years old. In all his life he never been able to do something big, yet an encounter with a supreme individual change all that.
8 68 - In Serial34 Chapters
Homecoming Hero [Post/Reverse Isekai]
A Reverse/Post-Isekai story. When he was only fourteen, Morgan Moon was thought to have died in an infamous plane crash. Instead, he arrived in the world of Validar where he discovered that he was the Chosen One prophesied to rid Validar's Nine Realms of its maniacal tyrants. After a decade-long adventure across this new world, Morgan fulfilled his destiny at the cost of his life. This, however, only concluded the hero's saga in Validar itself. Rather than making a final departure to the afterlife, he's found himself back on Earth after ten years. To his shock, he hasn't made the journey alone. Quite a few and far from the friendliest of Morgan's 'old associates' from Validar had made their way to Earth ahead of him, and they all have been eagerly awaiting the Chosen One's return for one reason or another. The hero's homecoming will not quite be the wholesome event he was hoping for.
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