《After the End: Serenity》Chapter 655 - Small Things
Advertisement
As far as Serenity was concerned, the pair of sheaths and replacements for his belt and boots were the big items of his stopping trip, but that didn’t mean he was done. He passed through the jewelry section without any enchantments catching his eye; several of the sets were pretty, but none were worth more than that to him.
They wouldn’t be worth much to Rissa either, unfortunately; at Tier Two, she could barely take any attribute enhancement, and that’s what most of them were. Serenity didn’t worry too much about whether or not any of them were useful utility items; Rissa would take her time in that section. If there were any spatial storage rings, she’d find them. They’d be more useful for her anyway.
Maybe that was stereotypical, but it was true; Rissa had always paid more attention to appearance and details than Serenity had. The fact that he was more interested in his weapons was probably just as stereotypical, though Serenity thought the real reason was that he was a melee combatant and Rissa was backline.
Some of the other “mage” items were far more interesting. The first thing that caught Serenity’s eye was a small stack of wands. While most of them were simply magical focus devices intended to make casting easier, a handful of them had preset spell patterns. You had to supply the mana, and they used your own Affinity, but you could use the built-in spell just as quickly as using a Skill.
They were useful both for earning Paths and for actual combat. They could even stretch across multiple Tiers, though the more mana you pushed through them, the faster they would burn out. Serenity was fairly confident that with his oversized mana pool and high mana control, he could manage to push out Tier Nine or Ten spells with a wand that was built for it, but trying to do it with any of the wands in the display would make them single-use items. None of them were designed for over Tier Six.
Tier Six was still better than Serenity’s actual Path Skills, unfortunately. They capped out at Tier Four. He badly needed another mage-type Path at his current Tier; unfortunately, he suspected that his next Path would only be Tier Five.
Worse, he was having a difficult time progressing his current Magitech Abomination Path. The first few Skills all talked about increasing his synchronization with Aide, and he’d done that; that made his initial levels pass quickly. Unfortunately, he couldn’t figure out how to push that farther and the last Skill wasn’t about synchronization anyway; it was about technological and magical absorption. He suspected he needed to either absorb a lot more technology or figure out how to absorb magic items in order to make real progress now, so it might not be possible until he got back to Earth.
He was simply going to have to lean into his melee combat abilities for now. He could probably make it work. He was missing Skills he should have, but his healing was absolutely insane and he was well-trained in combat; that would make up for a lot. He wouldn’t be useless, even if he did end up fitting best in a melee/utility role.
Which brought him back to the wands. He picked up a handful of direct-damage wands; he probably wouldn’t use them, but having something he could overcharge once and actually get a good shot off with could be useful. He might use them at their intended power if he needed range, as well. His Affinities didn’t line up perfectly, but his Plasma Affinity would work fine for a Fire wand. It was too bad they didn’t have a Death-based wand, but the Affinity was simply too rare.
Advertisement
The real prize was the utility spell selection. They were far less hampered by the Tier restriction; sure, the spell effects might not be quite as powerful or last quite as long, but the difference was usually minimal. There was a version of a Quickness spell that wasn’t as good as the one Serenity could create, but having it prebuilt meant that he could use his Infusion abilities for other things. There were three different slowing spells, each using a different Affinity; Serenity settled on the Time-based one. It paired well with the Quickness spell.
There were no wands based on gravity; the only flight spell was actually based on a Lightning Affinity. Serenity took one look at it and passed on the wand. It clashed horribly with his Concept of Energy; Lightning didn’t actually make you move fast; even worse, moving fast enough couldn’t make you float on air.
There was a significant selection of healing wands. Serenity was about to skip them all when he saw one that was different. It was in the same pile, but it wasn’t a healing wand at all. Instead, it was a wand of damage transference. Serenity didn’t recognize the Affinity it used; something like Ita’s Connection Affinity, maybe?
He wasn’t sure if he could use it or not, but if he could use it even poorly it would be extremely useful. It went in the pile.
All of the debuffing spells were based on the Curse Affinity, even the ones that didn’t have to be. The wand maker must be good with curses; that was the only reason to not use some of the other options, like Cold, Mind, or even Lightning. Serenity had zero interest in them; they were tremendously useful, but he didn’t use the Curse Affinity. He’d never been able to gain it, possibly because he despised it and possibly because his background kept saying it doesn’t work like that. Admittedly, he hadn’t really tried all that hard.
That left Serenity with the pile of odd spells. Three of them were summoning; until recently, Serenity would have assumed he didn’t have the Affinity for it, but he was pretty sure he could use Essence or Potential for it, whether or not they appeared on his Status screen, so into his pile the wands went. He wasn’t sure what he’d do with a wand that summoned horses, but that didn’t make it useless. Maybe he’d need to travel and it would come in handy.
Serenity had hoped for a battlefield control spell in one of the wands; there were a large variety of spells that could help make the enemy stay where you wanted them, move away from where you didn’t want them, or otherwise turn the terrain to your advantage. Serenity considered everything from strong spiderwebs to actually changing the terrain itself to fall into that category, and it was notably completely missing from the store’s selection.
The last wand that caught his eye was labeled ‘Wand of Severing’. It took Serenity a few questions before he knew what it was claiming to be: it was supposed to contain a generic counterspell. The problem with the wand was that you had to understand the spell you were countering well enough to ‘cut’ it. Most people couldn’t do that in combat unless they knew the exact spell being cast.
Serenity could. He could see magic and read spellforms, whether or not he was already familiar with the spell and whether or not he actually saw it get cast. He could already damage spells on his own, but it took time; the wand was a distinct addition to his arsenal.
Advertisement
The next section held staves. These were clearly not intended as martial weapons, though Serenity wouldn’t want to be hit by one; instead, they were more like oversized wands. The difference was simple: they were bigger. This meant that they could be either higher Tier for a less skilled enchanter or they could hold more mana. Technically, they could also be fueled by a monster core, which a wand couldn’t be, but those weren’t going to be in the “mage” section.
There were still none made for a caster over Tier Six. The reason had to be that they didn’t bother making them, not that they couldn’t, because if there were Tier Six wands there could be Tier Eight staves. They were probably all made for the individual instead of stocked.
Serenity considered picking up quite a few, but when he saw that they only had staves with direct damage spells, he settled on only a Fire Cone and a Fire Magebolt. He could precharge them, which meant that he’d have something to use if he were low on mana, but staves specifically rate-limited their outputs to prevent them from being burnt out quickly by their own reservoirs. The wands were more useful as long as his mana held out; if it didn’t, he’d probably use his ax.
Clothing items were next. Like jewelry, Serenity mostly skipped that section. The one thing he did pick up was a wand harness; it was like his old Quick Belt, but it would only hold wands and they were each in a different spot. There were more generic versions of the harness, but Serenity didn’t see the need.
He spent far too long in the section that seemed to be random items. It wasn’t random at all, really, it just felt that way. He picked up three complete camping sets (including a two-person Cot of Comfort that he knew Rissa would be thrilled about) and an Ant Repellent Picnic Blanket, along with several “food storage containers” that he decided to think of as “coolers”. They didn’t stop time; instead, they kept food from going bad. It wasn’t by cooling the food; Serenity suspected it had more to do with discouraging bacterial growth than anything, though he doubted the enchanter realized that.
The pile continued to grow with each aisle he walked down. At one point, the clerk asked him if she could start putting together the bill of sale; he told her to go ahead.
They didn’t have any flyers. Those were apparently all sold shortly after the first attack and the only man in Takinat that made them fled at about the same time. The best they could offer was an enchanted Cloak of Flying, and that didn’t seem worthwhile when he already had the Footwraps of Air Glide. He’d mention it to Rissa before she came, though; it looked like something she might be interested in.
They also didn’t have any way to extend his viewing range, not even something as common on Earth as a pair of binoculars. The lack was disappointing but not really surprising; at this Tier, most dungeons weren’t really that big. Sure, they might take days to walk through, but they were in constrained spaces. Dungeons where you might have to worry about a monster that was a mile away moments before it attacked you simply weren’t a thing at this Tier.
He more than doubled the cost when he got to the section of single-use charms. Teleportation and communication were obvious choices, but so were the protective spells. Unlike the other store, the wards here were intended to be used for a single attack or at most a single delve; many were set up to complement a personal shield spell instead of substitute for it.
Many others were highly focused, so that you could get exactly the effect you needed; it would be far more powerful for that one thing and useless for defense against anything else. Serenity didn’t try to be choosy; he had money. He might as well use some of it to prepare for emergencies. A small storage pouch that would help him pull the one he needed out quickly finished that set; it was probably the best two hundred Etherium Serenity had spent yet.
When he finally finished, the clerk clearly expected him to put some of it back. She even told him to put anything he didn’t want on a table to the side and she’d take it off the bill and put it away.
She lost her composure when Serenity simply paid 1,062 Etherium. Serenity had the feeling he’d just made this a very, very good month for the store. He didn’t mind at all; it was more than any individual Earthbound portal had cost to send people back to Earth, but not more than he could afford. This expense wasn’t going to be repeated dozens of times.
More relevantly, it was more than a Tier Eight would make in a year but far less than the value of gear a Tier Eight should have; gear for a Tier Eight delver was assembled over decades at a minimum, and if you were successful you made more than you used or had to replace.
On the other hand, if Serenity counted the value of his weapons and armor, he wasn’t really that far off what a Tier Eight should have. A good melee specialist always invested in their weapons and armor. An adjustable manablade had its downsides at Tier Eight, but since it was Tier Eight it would still be useful. Serenity wasn’t sure how being a soulblade would affect that, but he doubted it hurt. Dragonscale armor always scaled well above its Tier. While neither was enchanted, the Crystal Hilt could take on different Affinities, which was better than an average enchantment, and the dragonscale didn’t need it.
Serenity felt pretty good as he walked out of Lorenzo’s Magic Shoppe. This was the first time he’d really felt properly geared since he left the Tutorial.
Advertisement
- In Serial67 Chapters
Wander West, in Shadow
BOOK 1 COMPLETED A young wizard journeys west, through dark forests and dangerous lands, searching for something. Accompanied by a wild witch who has secrets of her own, they come across terrible creatures, hauntings, cursed villages, and memories from their past. Who else will they meet along their journey, and to find what he is looking for, how far will the wizard have to wander west? NOTE: The above synopsis is intentionally written to be as spoiler-free as possible. If you would like a more in-detail synopsis, one that contains minor spoilers, please check out the "Synopsis" chapter at the beginning of this fiction. If you read and enjoy, please leave a rating or review! FORMERLY TITLED: THE GLIMMERLING This story was formerly titled "The Glimmerling", because the first part was a short story of that title; it has since been expanded upon, thus the title change. Chapters 1-8 (30k words) are the first 'arc', if you want to get a feel for the story. To give some context on the setting: Magic is a bit weaker in this story than you might be used to, and we start off following some relatively new magic users. For some perspective, being able to light a campfire with magic is considered relatively advanced for someone who is the age of the main character. Magic can become very powerful - and there are some examples of powerful wizards within this story - but it's not where the main characters are yet. Part of the story is about following them as they learn more about magic. Enemies are also very dangerous, and running, hiding, or trying to talk their way out of a dangerous situation is often a better choice than fighting for the characters. While I have added tags for traumatizing content, sexuality, violence, swearing, etc. I try to avoid super-explicit descriptions of these things. But they are part of the story.
8 279 - In Serial37 Chapters
The Z Gamer
I played video games so much that my own life became a game! Why did I receive this power? And why do I have a quest whose failure penalty is the destruction of the universe? Crossover between Dragonball and The Gamer. Slow boil. Cross-posted from FFnet.
8 222 - In Serial60 Chapters
Zeroth Knight
Isekai, fantasy, with the core themes of Identity and Fate. Story contains a, mostly, lesbian cast. Just when she was about to confess to the man of her dreams, Eve is taken by a light to another world. Swallowing her up, against her will, eroding her, it demands a life so contrary to her previous one. In a new world with the title of “Zeroth” forced upon her, she must rely on her newfound “friends” to stay sane and navigate her responsibilities. But bit by bit, the world loses sight of the girl inside; seeing only “Zero,” the person she did not desire to be, but the hero that the world needed. Will Eve let the title she bears consume her, or will she become the hero in both body and mind? This is the tale of her struggles, and a star-crossed love destined by Fate to never converge. This is the tale of Zero. This story is a slow-burn, meant to be a few hundred pages or more in length, so the plot isn't the fastest to move. It also has lesbian-themed relationships for the majority of its cast. This story partially falls under, "harem" with the main character being female and gaining the affection of other females, against (at first) the main character's (Eve) will. This first arc will be more focused on the mentality and emotions of the cast with battles spaced intermittently. The second arc will involve a lot more fighting. Arc two will be out in a reasonable timeframe. I have another story up, a short story drama with light yuri and supernatural themes: https://www.royalroad.com/fiction/27010/escape-the-knight I am will continue updating older chapters to make them flow better, and to just be more structurally sound. Follow me at: https://twitter.com/ozefen0 Share the story if you think it's good. And please rate some stars and leave reviews guys. It will help encourage other people to take a chance with the story and get to know this wonderful journey with us. Also, a friend has made a Discord for the "Zeroth Universe" if anyone wants to join and hang out to talk about the stories, theories, or just general fun chats with us! https://discord.gg/f3Bc4TR
8 251 - In Serial10 Chapters
Voice of reason with a hint of insanity
Follow the story of Joe and his sentien subconscious voice of reason through their journey around Wanderia. What should have been an average monday turns into an adventure not for the weak of mind. From giant man-eating tentacle plants to cults of potato worship there will be much to be experienced. The diffrent wielders of power and monsters fight everyday in a battle of survival all the while Joe is just starting wars, waking ancient city eating beasts and all such nonsense just because it seemed like a fun idea. The happy-go-lucky attitude of his will be tempered and changed somewhat along the grueling battles of body and mind all the while Svor makes snarky comments and terrible jokes. This is my first story so becoming better along the way and all that. Not a native english speaker so expect misspelling to happen.
8 159 - In Serial101 Chapters
1855 American Tycoon
1855, this is the best era, the extended railway, the roaring locomotive, the flowing gold casts the towering tower of the sky; this is the worst era, in the dark shadow of the tower, the north, and the south are opposite. , the disparity between the rich and the poor, the strong prey on the weak. If you don't want to stay in the shadow of the Babel Tower and let others trample on it, you must climb to the top of its brilliant tower and trample everything under your feet. In this world full of noise and turmoil, conspiracy and deception, light and darkness In the Gilded Age, see how a traveler who is familiar with history will turn the tide and create an era of his own.
8 206 - In Serial29 Chapters
Dear Insanity
She's known as the Mute Murderer, the girl who's parents commited double suicide on her 16th birthday. Ever since, she's been silent. For two years she's been in the most well known mental institution in England, wasting away (silently, of course) with hallucinations of murder and suicide. The day she turns eighteen, though, she's let free onto the streets of ever-prosperous England. Armed with coffee and cigarettes, she wanders the streets.It's there she meets Gabriel, who refuses to leave her side. He doesn't know her past, or her real name. He knows nothing but the words engraved on her dogtags:Alexxa.
8 148

