《Apocalypse Redux (a LitRPG Apocalypse)》Not a Chapter: [Class] Principles
Advertisement
Evolution Thresholds
1st Evolution: Level 10
2nd Evolution: Level 25
3rd Evolution: Level 50
4th Evolution: Level 100
5th Evolution: Level ???
Evolution Gains
1st Evolution: [Inspect] and [Privacy] and [Class]-specific upgrades
2nd Evolution: [Aura]
3rd Evolution: [Bloodline] creation/empowerment, possibility of strengthening relatives
4th Evolution: Interpersonal interaction improvement, quality of life enhancements, possibility for a last-ditch respec
5th Evolution: ???
Rarity Explanations (Starter Class)
To start with, you unlock any [Class] that describes anything you do, from your job to your hobbies. In addition, most standard RPG classes are freely available, though [Mage] requires some degree of scientific expertise (good highschool education/first semester university) while [Healer] requires some medical expertise (more than the first aid most people know, but not by much).
Unsavory [Classes] are also unlocked for everyone so anyone who wants to go down that route can quickly and easily start gaining the [Skills] to avoid law enforcement.
Common: Common, Garden variety, basically just a job title.
Uncommon: Harder to obtain job title, experts in their field
Rare: World-class capabilities, other standout qualities
Epic: Best-on-the-face-of-the-planet
Legendary: Basically impossible
Rarity Explanations (Evolution)
The more impressive things someone has done before evolving, the better their new [Class] will be. This includes things such as Aspects, powerful monsters beaten, and being the first to reach a certain level or do a certain thing.
However, taking the easy route will end badly. Only levelling by killing weak monsters will only net you a common or uncommon [Class] even if you’re the first person in the world to reach a certain Level, and buying Aspects won’t get you nearly as far, quality wise, as ones you hunted yourself.
It’s important to note, though, that such consequences are lessened when the thing you’re being “lazy” on isn’t what the new [Class] is based on. For example, you could get a rare or epic [Class] for [Skill] Levels even if you only killed the weakest of monsters for XP, or get buy Aspects if you’re going for a [Class] based on your achievements.
Advertisement
Common: Straight upgrade for the most unexceptional of people
Uncommon: Straight upgrade for the previous [Class], ‘nuff said
Rare: Stronger than uncommon, based on at least some degree of effort put into levelling at least a few [Skills], slotting some Aspects, or a decent degree of focus on general self-improvement
Epic: Unusually large number of Aspects, extreme focus and dedication on levelling certain [Skills], extraordinary achievements
Legendary: There is no one given requirement for a legendary [Class], but it can generally be summed up as “not cookie-cutter”, not something that can be easily replicated or formulaically written down (the few exceptions are very, very hard).
Gaining a legendary Evolution requires all [Skills] to be levelled to a degree that can only be described as insane, Aspects personally earned and more slotted than should be possible (example: 8 Aspects before 1stEvolution, meaning 7 Aspect slots have to be unlocked for a cost that doubles with every new one, for the final one costing 1*2^6 for a grand total of 64k XP for the final one).
Or maybe you can hold off a city-destroying kaiju before it can get to said city, or beat a dozen or more people with the same Stats, [Skill] Level and [Class] so the only difference between combatants is grit, determination and fighting spirit.
There are a lot of options, but they’re hard to describe beyond “deeds worthy of legend”
Point Gains per Level
Starter [Class]: 10 Stat and 3 Skill points
1st Evolution: 10 Stat and 3 Skill points
2nd Evolution: 10 Stat and 2 Skill points
3rd Evolution: 20 Stat and 1 Skill points
4th Evolution: 20 Stat and 1 Skill points
5th Evolution: ???
Skills Explanation
The cost of [Skills] changes based on their rarity, starting at one for common ones and reaching up to five for legendary ones.
Advertisement
Every [Class] except the Starter also has two core [Skills] with double the cost but they also carry a lot of the power of a [Class]. Some of them are also known as “cooldown [Skills]”, which have a separate mana pool that can even exceed the user’s own and allow the use of that [Skill] without requiring a large portion of one’s mana pool to be reserved.
Aspects
Most Aspects give a choice of offensive, defensive and movement [Skills], but monsters that lean more heavily in one direction can have two or even three [Skills] focused in one of those things, or just have utility [Skills] instead, but it can vary heavily on the Aspect in question.
An Aspect can offer between one and five [Skills], with higher Tier ones granting a higher number of them.
Everyone starts out with one open Aspect slot and will gain an additional one each Evolution. Further ones can be purchased for XP, the first one will cost 1,000, with the cost doubling for each subsequent one.
Up to four Aspects can be slotted into each slot, with one each from the Tier 1-3, 4-6, 7-9 and Tier 10 groupings, and they must all be slotted sequentially, from lowest to highest. When stacking Aspects, the [Skills] from the weaker Aspects are upgraded into the version the new Aspect holds, and the user can take on additional [Skill] from the stronger Aspect.
As the Aspect’s Tier increases, this “stronger version” becomes less about doing the exact same thing but better and more about sharing same spirit of the weaker [Skill].
XP Gains
You can only gain XP from a certain maximum number of creatures per category, limited based on the Tier, and as you exhaust more categories, the number of creatures you can hunt dwindles in the remaining ones of that power grouping.
Tier 1-3 lets you hunt 100 monsters per category for XP.
Tier 4-6 lets you hunt 50 monsters per category for XP.
Tier 7-9 lets you hunt 25 monsters per category for XP.
Tier 10 lets you hunt 10 monsters per category for XP, but that number does not dwindle as categories are exhausted.
Aura
You can buy as many [Auras] as you want for 10 [Skill] points each. Everyone unlocks one for each Aspect and [Class] they hold, as well as one for their personality and one for their goal, and a series of them for random achievements gathered throughout one’s lives.
Advertisement
- In Serial58 Chapters
Steaming City Of The Holy Inquisition
Egon, Ofir, Homer and Guillotine are simple thieves who live in the city of Agernox - a huge capital of a powerful country, the center of the Holy Inquisition.But due to certain events, they got a target on their backs and the inquisition is now on their heels!Do they have what it takes to survive an inquisition hunt?!
8 115 - In Serial217 Chapters
Earth's Alpha Prime
The System is assimilating Earth with the rest of the Vast Universe. A Trial Program is needed for efficient assimilation and for that data needs to be recorded from 1111 individuals with Higher Potential Innate Abilities from the assimilating Planet. This Trial Program was further divided into 3 Sub Programs namely, ALPHA Program, BETA Program and GAMMA Program. Congratulations! You are one of the 11 Chosen individuals among 7.8 billion for the ALPHA Program. As a Chosen member among 11 individuals of Alpha Program, you will be one of the first from your Planet to start the Trial Program. When the Trial Program ends, the assimilation with Earth begins. Survive, overcome danger and grow stronger. All the Best. Cover Art Credit: Fantasy Pics Inc Hi Guys I am an amateur author and am writing this as my new Hobby. If you find any grammar mistakes or anything, please let me know. Criticism is accepted, but don't outright hate the Novel. If you don't like the book, tell me why so I can improve upon it. Also, do keep in mind that this a novel where MC is OP. So, for those who don't have a liking to this genre might not find this novel to their interests. Alright then, Cheers! Happy Reading! Chapter Release rate: 2 Chapters a week. If you want to support me, you can do that through these. I would appreciate your help. Patreon: patreon.com/MN_1223
8 121 - In Serial13 Chapters
Avatar the last airbender the last stand
in a alternate reality where Aang is 15. how will his age different affect the war. how will Aang deal with his hormones and feelings for a young girl who finds him.
8 295 - In Serial17 Chapters
Greyskin
Warning, this is a mature fiction. Darker than Beast fiend, more ruthless and bloody. Slavery, incest and rape present amongst other things. Be warned.In the world of Imilaris, different forces all live in relative peace. The thirteen gods strive for power, hoping to collect enough to prove their worth to others. Their patrons live in this world, full of magic and monsters. And it is as beautiful as it is dangerous. Demons came to the world long ago, they fought, they conquered and they were defeated. Confined in their corner of the world, they slither, waiting for their time.Within that territory, in a cave, a boy is born. He is a descendant of a powerful empire, destroyed years ago, carrying blood of a goddess and he is also a demon, a foul thing full of the scourge, the fel energy all demons carry. He is now set loose on the world, to tip the scales however he wishes.
8 213 - In Serial13 Chapters
A Peaceful World
A boy who couldn't obtain any peace in his life attempts to find it in a virtual reality game. Will he be able to find it or will the game turn out to be more than what he expects?
8 141 - In Serial15 Chapters
Kita's little sister
What if Kita shinsuke captain of the inarizaki volleyball team had a little sister?
8 121

