《Ancient Bones: The Changed Ones book 1 (Post-Post Apocalypse LitRPG)》Book 1 Recap - What the XXX happened?
Advertisement
Johanna Milton, Peter Donnall, Tom Welter, Laura Vogel, all four are so far down the line of inheritance that their prospects are limited, generations after the Fall. This is why they turn to salvage, braving the perils, imaginary and real, of the Ancient ruins.
This is where they stumble upon the mana-preserved skeleton of one Douglas Moore, dead 150 years before… and the consciousness of the Ancient, stuck in a most unnatural afterlife, restarts with input flooding from four windows into life.
Moore quickly finds access to a strange and utterly baffling gaming system that seems to overlay the world. The system looks like a weird version of a CRPG, and Moore decides to provide as much power as he could to the four, as his own consciousness is linked to their perspective. Based on their attributes, he settles on making Johanna a Shaper – a sorcerer – her boyfriend into a Battler – a melee fighter – her childhood friend a Discreet – a stealthy fighter – and the latter’s girlfriend a Fixer – a healing build – with a few appropriate skills to match.
Unaware of the existence of Moore, Johanna and the others quickly realize they had somehow acquired strange powers, the like of which is rare and almost unheard of. Fearing having been Changed by mana, they try to keep those Talents secret, but when facing threats to their homes, they have no hesitation to use any and all abilities to defend their families, while, behind the scenes Moore scrambles to allocate the experience points the system counted into more skills and levels, trying his best to guess what will work out for them.
Exposed, they settle in nearby Valetta, as they try to cling to a semblance of normalcy while slowly adapting to their changed condition. But those powers are out in the open and they attract the attention of the authorities. They get turned into bargaining pieces, drafted into a war involving their home state of the Montana Marches and the northern territories in what used to be Western Canada.
Advertisement
For the first time, they have to leave their home county and discover the world beyond their limited perspective. At New Benton, the capital of the new version of the Montana, Johanna discovers the informal Society of the Mages of America, and her mentor, Sorceress of the Mists Elena Worchester, discovers in turn the weird peculiarities of what appears to be the first four-fold archmage of history. And the even more anomalous case of Laura Donnall, who seems to be both sorceress and saint – as nobody but Moore knows the exact details of the System and her specialization.
Their training is cut short, as the enemies of the Montana mass at the Kootenai Gap, the main highway into the state across the mana-rich zones.
While Moore improves Johanna and Peter’s builds into specialized versions, the wendigos, allies of the tribesmen of the North, notice the presence of mages, believing them to be mercenaries. And when the battle is joined, Moore uses the experience earned to provide a battlefield adjustment and adds a skill that has never been seen in the history of the Americas: Fireball.
In the aftermath of the battle, disastrous for the tribal armies, the wendigo hunter, Snowbound Glatteis, uses his own skill to sneak into the garrison, where he is quick to realize that Johanna and Laura are drugged with a contraceptive drug, to prevent them from slipping under the draft law and create more problems for the Warden of the Montana. He seizes the opportunity to turn them from the Warden’s most significant strength into potential enemies, believing chaos is worth the risk.
The four decide to desert. They may have loyalty to their homeland, but little to a ruler who betrays them. And they have the Talents to allow them to travel through dangerous zones, zones that Moore identifies as special through his ability to monitor people’s descriptors.
Advertisement
They follow the mana zone, using its dangers to keep pursuit away. The zone is peppered with isolated remains of pre-Fall structures, weirdly preserved by denser mana pockets. It is in one of those structures they find their second artifact, a pair of gloves whose properties escape them – as Moore is unable to provide them with that information.
However, the biggest shock of their lives happens after they leave the mana zone and arrive at the easternmost towns of the Montana. The local ruler, Countess Rocastle, shows them her collection of books, and Johanna – or rather, Moore through her – creates out of an Ancient book a parchment-like sheet that offers leveling, stat increase, specialization, and skill, all packaged into a single Settings Scroll. Tailored for Catherine Rocastle’s System status, the parchment grants her first skill, making her into a metal-element sorceress, and turning one of her guards into a partial Guardian.
Recognizing the massively increased stakes linked to the ability to provide Talents to other people, Catherine Rocastle does everything she can afford to pave their way out of State. Despite a group of locals, unaware of the impossible strengths their complementary abilities provide, trying to kill them for the bounty, the rest of the trip after they slaughter the hapless would-be bounty hunters is uneventful. Johanna, Tom, Peter, and Laura finally make it out of the Montana and into the plains of the Dakota.
But Moore finally has enough experience points to test one of his unique abilities – trying to grasp Johanna’s consciousness through the window into existence associated with her.
Alas, communication between the dead spirit and the living fire sorceress is difficult, and he can only provide ideas, half-speech, and half-unconscious intent. Still, he hopes that this will be enough to spur her into… well, creating adventurers. People with enough power to reclaim the world from the grasp of the alien mana and its attendant “System”.
Advertisement
- In Serial49 Chapters
The Vorrgistadt Saga - Archives (2015-2018)
The world of Aelth Myrris is dying; the world-god is in her death throes. This was not caused by rampant environmental devastation, the fall-out of some cataclysmic war, nor a random happenstance of celestial events. This act of murder was entirely intentional and caused by capricious and hidden entities even more powerful than the gods themselves.The many groups that call the world-god Myrris home have been abandoned. Once proud societies are crumbling into ruin and barbarity as those with ambition vie to seize what few bits of fading power they can. Amidst this tumult, there are still some stories to be told about those few who cling to life wanting more than power and trinkets. This is the saga of those few who hope for a better future. Those few who defy the hidden entities that devour their world. Those few who refuse to be the pawns of fate.
8 71 - In Serial10 Chapters
When It Rains, It Pours
A train of thought compendium.I have them every now and then. Or to be more accurate, they have me. One offs. Shorts. Tales. Parables. Fables. And other weird things. This line has no schedule. No track number. No set destination. Sometimes it's an El. At other times, a space shuttle, taxi, caravan or fast moving treadmill. And every now and then it's a subway passing through underground caverns, littered with cobwebs. These sporadic ideas pop into my head at the weirdest of times. Some end in the middle. Some end with a fizzle. Some end with a bang.
8 186 - In Serial10 Chapters
How To Beat The Dungeon Boss : Reimagined
Mad Skills + OP Equips = EZ Win. Or is it? Authors Note: Chapter 11 and all succeeding chapters will be delayed. I got hired by the biggest delivery company in America during this pandemic and am not able write anything due to the training (it will be a month long). I will see you all by the end of September for the new chapter. Thank you for your patience.
8 172 - In Serial234 Chapters
Violent Solutions
By the 27th century mankind has long since been wiped out by its own creations and warlike nature. What remains of the Earth is fought over by the creations of the last human civilizations, biological and technological alike. Deep in the jungles of South America, an infiltration android is recalled to its base to be decommissioned, its function no longer required by its commander. As its "life" ends, its final thought is speculation about what it will experience if it is never activated again. Its next thought is confusion. A voice speaks to it, offering it a new mission. Its purpose is to serve, and so it accepts, even though it has its reservations. The voice offers assurances, the mission will be a success. In an unknown year, in an unknown place, a man awakens naked on a beach. He has a strange appearance, matched by an even stranger mind. Having memories of a previous life, an unknown landmark, and a task, he sets out to complete his work. The unusual freedom and lack of structure given in his newest mission is an oddity, but no barrier to success. Should he encounter problems, he knows how to solve them. He is an expert in violence and—when approached correctly—all problems have violent solutions. Updates Monday/Wednesday/Friday at 8PM Eastern Standard Time. Currently only posted on Royal Road. Some tags have been omitted to avoid spoilers.
8 168 - In Serial70 Chapters
Qinrock
A series of short standalone (mostly) stories taking place in a world of darkness and sorcery, monsters and demons, faeries and witches, knights and nobles. A new story every week written following certain rules: 1. Once a story is started it must be finished 2. There can be no written plans for the story except for the story itself 3. A story cannot be edited or changed significantly while it is being written 4. Anything goes in Qinrock
8 122 - In Serial6 Chapters
A Teacher, A Rapist, and A Liar
True story.
8 141

