《The Last Watcher》Closure
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Hey guys! So anyway, you'll probably have noticed by now that I haven't uploaded anything for months and there is a reason for this. Basically, I wrote myself into a corner, and ended up with things I did not like. This was then further exacerbated by heavy writers block, and then me falling into a slight depression over not being able to write anything.
Of course, I never really properly planned this out and so it is entirely my fault that it ended up like this. I am also sorry for those who had somehow still found something to like about this. I still want to share what the plan was as well as the general plot I intended to happen. And so, here is a general summary of the direction I WANTED the plot to go. Enjoy.
Basically this whole thing is for me to get this idea off my chest so I can explore some new ones.
Factions:
-Secessionists: Mainly made up of the nobles and lords of the larger cities, due to their belief of the current king being nothing more then a puppet for the Church, they wish to declare their independence and rule their own realms without political interference from the Church. Because of their independent desires they are naturally also at odds with the Royalist faction. However, similar to the Royalists they are tolerant of the Adventurer's Guild faction. They are lead by the Balthana family.
-Royalists: The Royalists, despite their name, are not loyal to the King of Redmere, but rather the Queen. This is because they also believe that the King is a puppet of the church, yet they do still believe in the integrity and authority of the Royal Family. However, due to these conflicting ideals, they are the weakest of the four main factions, as well as have the least support, with their main supporters being being only a few of rural lords and a limited number of cities. They are tolerant and occasionally friendly to the Adventurer's Guild, mainly due to the Guild wishing to keep the Church's influence curbed, however there is still suspicion on whether or not they wish to replace that influence with their own.
-The Church: The Church of Sol and Luna, led by the Council of Bishops, is only rivaled by the Adventurer's Guild in terms of might. The Church wishes to establish a puppet monarchical theocracy, and have only been halted by the adamant efforts of the Queen, who despite her husband falling under the influence of the Church, refuses to bow. This culminated in the Church attempting several times to break her spirit, however gave up after assassinating one of her cousins around 19 years ago, Caelan Goldvigor, and getting nowhere. The Church is hostile to every other faction, the Adventurer's Guild especially. The Church mainly has the support of the common folk within the cities, this support increasing everyday as the Church consistently runs charities and soup kitchens within the cities controlled by their enemies. They also have significant higher class support, the most prominent of which being the Archmage of Redmere.
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-Adventurer's Guild: One of the most powerful organizations on the Aral Continent, the Adventurer's Guild has a lot to gain and a lot to lose in Redmere as it is the largest nation on the continent. The Adventurer's Guild's main goals are mainly securing their branches within the country, and possibly installing a puppet government if they get the chance. The are led by the Triumvirate, made up of the three most powerful adventurers in the guild. The majority of the Guild's support comes from abroad, particularly the elven kingdoms as their long lives make for great adventurers as they can continuously level up for far longer then regular humans. In terms of support within the population however, most either are apathetic to them or despise them, with their only positive support being the adventurers themselves.
Act 1 (Green):
Abyss Watcher arrives and establishes contact with the different factions through different events. He becomes friends with a group of Royalists, much to the dismay of the other factions, who promptly attempt to drive a wedge between them or draw the Abyss Watcher over to their side. This culminates in the Church giving up and just trying to assassinate them, burning down the orphanage the Abyss Watcher was residing in and forcing him to flee to the forest to stop further damage to Duskrock. It is here that he encounters a Traveler Fragment of Blake, who he fights against but loses, his Abyssal Corruption furthering in his weakened state. He doesn't die though, as the Traveler Sapphire arrives and successfully defeats the Fragment before leaving.
Without the intervention of Sapphire, the country promptly falls into civil war, with the Abyss Watcher deciding to side with the Royalists. It is here that he replaces his old tattered purple leather armour, for a more finer and clean red version.
Act 2 (Yellow):
The Abyss Watchers fights for the Royalists in the civil war, winning many key victories and reestablishing the Royalists as a legitimate power. He fights and defeats the three Heroes that were summoned by the church, however, he has to push his willpower stat past it's limits, causing his Abyssal Corruption to advance even further. The civil war continues, as the Abyss Watcher can't be everywhere at once, and it culminates in an epic final battle between the Church, Secessionists, Guild, and Royalists. The Church emerges victorious from the battle, with the armies of the other three being almost completely wiped out. The Church then lays siege to the Royalists capital before deciding to scorch it with their Sun Beam (Basically just a giant laser beam with the diameter of a city that takes hundreds of sorcerers), killing the whole royal family in the process.
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Act 3 (Red):
With the Royalists destroyed and his friends dead with the royal family, the Abyss Watcher returns to Duskrock to find it raising the flag of independence. Joining the city he fights against the remnants of both the Guild and Secessionists, as well as minor Church forces. Finally, the Church sends over their main army, and after several failed assaults decides to decimate the city with their Sun Beam instead. The Abyss Watcher, realising this, activates his Farron Spellbreak skill which can simply dispel any sort of mana. It comes at a cost though, as in order to cover the entire city he has to consume the rest of his willpower stat, causing the Abyssal Corruption to fully take over. Unable to do another Sun Beam, the generals present are not really sure what to do. They don't get the chance however, as the Abyss Watcher activates his Soul of Farron skill, which takes the souls and levels of every Abyss Watcher and puts them into one (Basically imagine the second phase of the boss fight but the blood breaks through rifts in reality). He then massacres the Church army, as he has gained tens of thousands of levels.
Unfortunately, due to his madness, he interrupts the celebrations of Duskrock by setting his blade alight and with one swing burning the entire city. He then goes on a rampage throughout the country, burning literally everything in his path. He even ventures to the northern Elven Kingdoms, who while their warriors are high level thanks to their long lifespan, cannot stand against the Abyss Watcher, their countries burning and turning elves back into an endangered species with only one kingdom avoiding the Abyss Watcher's wrath by sheer luck.
Soon Redmere, which made up almost a third of the Aral continent, and the Elven Kingdoms are turned into an ashen wasteland in a week dubbed 'The Red Week', the speed of this destruction being thanks to the Abyss Watcher newly gained levels. During his rampage he also manages to stab the System screen with his dagger, causing it too become corrupted with the Abyss, and therefore corrupting everyone in the world. Before the corruption can spread far however, the System voluntarily offers people a way out, with those who refuse soon becoming corrupted by the Abyss and causing mayhem all over the world.
Before the Abyss Watcher can move further east into the lands untouched by his wrath, Sapphire returns, as she can't risk someone as mad and insane as the Abyss Watcher to become a Traveler, as he would endanger every living thing in every reality. What follows is a battle of epic proportions, with Sapphire wielding her ice magic and the Abyss Watcher wielding his purple Abyss Flame. Eventually Sapphire wins in the end and slays him, stopping him before he could reach the central kingdoms.
What follows after his death is similar to an apocalypse as despite being spared from the destruction of the Abyss Watcher, due to the sudden disappearance of the continents largest country all of the central kingdoms soon collapse into anarchy, with only the capitals being the place where they can exercise any sense of authority. The new world is one dominated by a continuous fight against the Ash Creatures which regularly wander into the untouched lands, slowly spreading the ash.
Basically like a zombie apocalypse but a lot more survivors as well as actual proper safe zones.
Fin.
Yeah that was it. Sounded cool in my head so I tried to write it. That failed. Now though, that I have gotten this off my chest I can move on and not be crippled by anxiety.
Live long and taco my dudes, it was fun while it lasted.
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