《Winterborn》Chapter 18 - Dragonslaying
Advertisement

Will of Winter’s CL Check: 1d20+20 = 30 (Success)
AGD 1’s Ref Save (Lightning Bolt): 1d20+19 = 26 (Success, half damage)
Damage: 10d6 = 38 (Electricity) (Half Damage)
AGD 1’s Ref Save (Lightning Bolt): 1d20+19 = 27 (Success, half damage)
Damage: 10d6 = 39 (Electricity) (Half Damage)
Melinda’s CL Check: 1d20+32 = 35 (Success)
Melinda’s Attack Roll (AGD 1): 1d20+40 = 57 (Touch) (Success)
Miss Chance: 1d100 = 64 (Hit)
Frostfell Chain Damage: 18d6 = 48 (Cold) (Vulnerability, 1.5x damage)
Vile Spell Ring: 9 Vile Damage
AGD 1’s Fort Save (Massive Damage): 1d20+33 = 34 (Nat 1, Fail) (Dead)
Melinda’s Attack Roll (AGD 2): 1d20+40 = 55 (Touch) (Success)
Miss Chance: 1d100 = 27 (Hit)
Frostfell Chain Damage: 24 (Cold) (Vulnerability, 1.5x damage)
Vile Spell Ring: 9 Vile Damage
Bow Cannon’s Force Shot damage (AGD 4): 5d12 = 30 (Force)
Recharge: 1d4 = 2 Rounds
The cannons were still recharging, but the ballistae were faster to fire, and launched their lightning bolts at the first dragon to attack the Will of Winter. I joined their attack with one of my own, striking the gold dragon in the chest, and bouncing the blast to the only other target within my range. A cheer rose on the Will of Winter as the first dragon fell from the sky, dead.
As we continued to circle around, the gunner on the chase cannon at the bow saw an opportunity, and took it. A bolt of magical energy streaked out and hit one of the other dragons square in the chest! It didn’t do a great deal of damage, but it would serve to put the dragons on notice. One had fallen, and the others weren’t above our notice!
Kobold’s Guile CL check: 1d20+20 = 30 (Success)
Cannon 1’s Force Shot damage (ABD A): 5d12 = 19 (Force)
Recharge: 1d4 = 2 Rounds
Cannon 2’s Force Shot damage (ABD A): 5d12 = 39 (Force)
Recharge: 1d4 = 4 Rounds
Cannon 3’s Force Shot damage (ABD A): 5d12 = 36 (Force)
Recharge: 1d4 = 3 Rounds
Cannon 4’s Force Shot damage (ABD A): 5d12 = 23 (Force)
Recharge: 1d4 = 3 Rounds
Cannon 5’s Force Shot damage (ABD A): 5d12 = 42 (Force)
Recharge: 1d4 = 1 Rounds
Fartooth’s Attack Roll (ABD A): 1d20+39 = 50 (Hit)
Damage: 1d6+18 = 24 (Piercing)
Wounding: 1 CON
Fartooth’s Attack Roll (ABD A): 1d20+39 = 45 (Hit)
Damage: 1d6+18 = 24 (Piercing)
Wounding: 1 CON
Fartooth’s Attack Roll (ABD A): 1d20+34 = 43 (Hit)
Damage: 1d6+18 = 23 (Piercing) (Dead)
Fartooth’s Attack Roll (ABD B): 1d20+29 = 32 (Miss)
The Kobold’s Guile now had its broadside presented to the dragons, and fired with its collection of guns. It had fewer weapons than the Will of Winter, but they were no less powerful, as the brass dragon soon found out. Then, a flurry of glowing arrows launched from the little ship, as Fartooth himself joined the fight, and another dragon fell from the sky, dead.
Hidden Palace’s CL Check: 1d20+20 = 37 (Success)
Kulrys’s Ref Save (Lightning Bolt): 1d20+40 = 49 (Success) (Evasion, No damage)
Kulrys’s Ref Save (Lightning Bolt): 1d20+40 = 44 (Success) (Evasion, No damage)
Kulrys’s Ref Save (Lightning Bolt): 1d20+40 = 49 (Success) (Evasion, No damage)
Kulrys’s Ref Save (Lightning Bolt): 1d20+40 = 51 (Success) (Evasion, No damage)
Kulrys’s Ref Save (Lightning Bolt): 1d20+40 = 56 (Success) (Evasion, No damage)
Kulrys’s Ref Save (Lightning Bolt): 1d20+40 = 50 (Success) (Evasion, No damage)
Spectral Defender 1’s Attack (Kulrys): 1d20+31 = 48 (Miss)
Spectral Defender 2’s Attack (Kulrys): 1d20+31 = 37 (Miss)
Spectral Defender 3’s Attack (Kulrys): 1d20+31 = 42 (Miss)
Advertisement
Spectral Defender 4’s Attack (Kulrys): 1d20+31 = 36 (Miss)
Spectral Defender 5’s Attack (Kulrys): 1d20+31 = 50 (Miss)
Spectral Defender 6’s Attack (Kulrys): 1d20+31 = 44 (Miss)
Spectral Defender 7’s Attack (Kulrys): 1d20+31 = 41 (Miss)
Spectral Defender 8’s Attack (Kulrys): 1d20+31 = 38 (Miss)
Spectral Defender 9’s Attack (Kulrys): 1d20+31 = 48 (Miss)
Spectral Defender 10’s Attack (Kulrys): 1d20+31 = 44 (Miss)
Spectral Defender 11’s Attack (Kulrys): 1d20+31 = 47 (Miss)
Spectral Defender 12’s Attack (Kulrys): 1d20+31 = 48 (Miss)
Spectral Defender 13’s Attack (Kulrys): 1d20+31 = 32 (Miss)
Spectral Defender 14’s Attack (Kulrys): 1d20+31 = 41 (Miss)
Siora’s CL Check: 1d20+29 = 39 (Success)
Black Blade of Disaster’s Attack Roll: 1d20+30 = 43 (Touch) (Hit)
Kulrys’s Fort Save: 1d20+53 = 68 (Success)
Damage: 5d6 = 15 (Magic)
Vestele’s CL Check: 1d20+29 = 40 (Success)
Kulrys’s Fort Save (Heartclutch): 1d20+53 = 54 (Nat 1, Fail)
Rounds to Death: 1d3 = 2
Lightning bolts flew up from the sisters’ island, along with spectral arrows. The massive dragon ignored them all. A blade of utter blackness formed in the air, and cut at the dragon, but it barely noticed the change. And then, something happened. I was too far away to see just what, but the dragon’s roar of pain was heard even over the wind! One of the sisters must have struck a heavy blow!
Kulrys’s CL Check: 1d20+33 = 44 (Success)
Vestele’s Fort Save (Finger of Death): 1d20+32 = 38 (Success)
Damage: 3d6+25 = 40 (Magic)
The massive red dragon cast some sort of spell, likely an answer to whatever had hurt it. I was too far away to see the outcome, but I hoped for the best. While the dragon’s magic was no doubt powerful, I knew my friends had powerful protections of their own.
AGD 2’s CL Check: 1d20+15 = 23 (Fail)
AGD 3’s CL Check: 1d20+15 = 37 (Fail)
AGD 4’s CL Check: 1d20+15 = 24 (Fail)
AGD 5’s CL Check: 1d20+15 = 28 (Fail)
The gold dragons, suddenly not so sure of their victory, circled the Will of Winter. Instead of using their breath, which had not done any noticeable damage, or venturing into melee (which would only open them up to the attacks of the crew), they focused on me. A flurry of magic missile spells pelted me as the dragons probed my defenses. But not one of them made it past my magical protections.
ABD B’s CL Check: 1d20+15 = 16 (Fail)
ABD C’s CL Check: 1d20+15 = 17 (Fail)
ABD D’s CL Check: 1d20+15 = 31 (Fail)
ABD E’s CL Check: 1d20+15 = 22 (Fail)
ABD F’s CL Check: 1d20+15 = 24 (Fail)
The brass dragons, too, seemed wary of the sudden turn in their fortunes. And why not? Dragons, after all, were intelligent creatures. They had come after us with what ought to be overwhelming firepower, but already two of their number were dead, and the greatest of them was roaring as if they were mortally struck. Only a berserker in the throes of the battlefrenzy would not feel a second’s fear in such a situation.

Will of Winter’s CL Check: 1d20+20 = 36 (Success)
AGD 3’s Ref Save (Lightning Bolt): 1d20+19 = 25 (Success, half damage)
Damage: 10d6 = 29 (Electricity) (Half Damage)
AGD 3’s Ref Save (Lightning Bolt): 1d20+19 = 21 (Success, half damage)
Damage: 10d6 = 38 (Electricity) (Half Damage)
Stern Cannon’s Force Shot Damage (AGD 2): 5d12 = 47 (Force)
Recharge: 1d4 = 2 Rounds
Port Cannon 1’s Force Shot Damage (AGD 4): 5d12 = 47 (Force)
Recharge: 1d4 = 2 Rounds
Port Cannon 2’s Force Shot Damage (AGD 4): 5d12 = 37 (Force)
Advertisement
Recharge: 1d4 = 3 Rounds
Port Cannon 3’s Force Shot Damage (AGD 4): 5d12 = 47 (Force)
Recharge: 1d4 = 2 Rounds
Port Cannon 4’s Force Shot Damage (AGD 4): 5d12 = 38 (Force)
Recharge: 1d4 = 4 Rounds
Port Cannon 5’s Force Shot Damage (AGD 4): 5d12 = 42 (Force)
Recharge: 1d4 = 3 Rounds
Port Cannon 6’s Force Shot Damage (AGD 4): 5d12 = 40 (Force)
Recharge: 1d4 = 3 Rounds
Port Cannon 7’s Force Shot Damage (AGD 4): 5d12 = 28 (Force)
Recharge: 1d4 = 1 Rounds
Melinda’s CL Check: 1d20+32 = 49 (Success)
Melinda’s Attack Roll (AGD 2): 1d20+40 = 53 (Touch) (Success)
Miss Chance: 1d100 = 37 (Hit)
Frostfell Chain Damage: 18d6 = 66 (Cold) (Vulnerability, 1.5x damage)
Vile Spell Ring: 9 Vile Damage
AGD 2’s Fort Save (Massive Damage): 1d20+33 = 44 (Success)
Melinda’s Attack Roll (AGD 3): 1d20+40 = 54 (Touch) (Success)
Miss Chance: 1d100 = 21 (Hit)
Frostfell Chain Damage: 33 (Cold) (Vulnerability, 1.5x damage)
Vile Spell Ring: 9 Vile Damage
The dragons flew about the Will of Winter, but that only meant that we could bring more of our guns to bear! Lighting and magic missiles flew from the ship in all directions, striking the dragons. I joined that assault with my own magical strike, icy blue power causing the dragons to howl in pain. I laughed, and cried out to the crew of my ship, “They’re weakening! Now we break their resolve!”
Kobold’s Guile CL check: 1d20+20 = 38 (Success)
Starboard Cannon 1’s Force Shot damage (ABD B): 5d12 = 23 (Force)
Recharge: 1d4 = 4 Rounds
Starboard Cannon 2’s Force Shot damage (ABD B): 5d12 = 26 (Force)
Recharge: 1d4 = 3 Rounds
Starboard Cannon 3’s Force Shot damage (ABD B): 5d12 = 31 (Force)
Recharge: 1d4 = 3 Rounds
Starboard Cannon 4’s Force Shot damage (ABD B): 5d12 = 43 (Force)
Recharge: 1d4 = 1 Rounds
Starboard Cannon 5’s Force Shot damage (ABD B): 5d12 = 32 (Force)
Recharge: 1d4 = 1 Rounds
Fartooth’s Attack Roll (ABD C): 1d20+39 = 41 (Hit)
Damage: 1d6+18 = 20 (Piercing)
Wounding: 1 CON
Fartooth’s Attack Roll (ABD C): 1d20+39 = 44 (Hit)
Damage: 1d6+18 = 20 (Piercing)
Wounding: 1 CON
Fartooth’s Attack Roll (ABD C): 1d20+34 = 54 (Crit Threat)
Confirm Crit: 1d20+34 = 38 (Crit)
Damage: 2d6+36 = 38 (Piercing)
Wounding: 1 CON
Fartooth’s Attack Roll (ABD C): 1d20+29 = 42 (Hit)
Damage: 1d6+18 = 24 (Piercing)
Wounding: 1 CON
The Kobold’s Guile, too, seemed to understand that the tide was turning. Their guns fired as well, raking one of the brass dragons, while Fartooth’s arrows peppered another, causing the creature to howl in rage. But I could see that the ship was maneuvering to try and get an angle on the big dragon. Or at least to get Fartooth close enough that he could shoot without worrying too much about the wind and snow.
Hidden Palace’s CL Check: 1d20+20 = 39 (Success)
ABD E’s Ref Save (Lightning Bolt): 1d20+17 = 29 (Success) (Half damage)
Lightning Bolt: 10d6 = 37 (Electricity) (Half Damage)
ABD E’s Ref Save (Lightning Bolt): 1d20+17 = 28 (Success) (Half damage)
Lightning Bolt: 10d6 = 35 (Electricity) (Half Damage)
ABD E’s Ref Save (Lightning Bolt): 1d20+17 = 29 (Success) (Half damage)
Lightning Bolt: 10d6 = 31 (Electricity) (Half Damage)
ABD F’s Ref Save (Lightning Bolt): 1d20+17 = 24 (Success) (Half damage)
Lightning Bolt: 10d6 = 28 (Electricity) (Half Damage)
ABD F’s Ref Save (Lightning Bolt): 1d20+17 = 27 (Success) (Half damage)
Lightning Bolt: 10d6 = 29 (Electricity) (Half Damage)
ABD F’s Ref Save (Lightning Bolt): 1d20+17 = 34 (Success) (Half damage)
Lightning Bolt: 10d6 = 33 (Electricity) (Half Damage)
Spectral Defender 1’s Attack (ABD F): 1d20+31 = 37 (Miss)
Spectral Defender 2’s Attack (ABD F): 1d20+31 = 47 (Hit)
Miss Chance: 1d100 = 82 (Hit)
Damage: 1d8+5 = 12 (Force)
Spectral Defender 3’s Attack (ABD F): 1d20+31 = 45 (Hit)
Miss Chance: 1d100 = 56 (Hit)
Damage: 1d8+5 = 11 (Force)
Spectral Defender 4’s Attack (ABD F): 1d20+31 = 48 (Hit)
Miss Chance: 1d100 = 20 (Miss)
Spectral Defender 5’s Attack (ABD F): 1d20+31 = 49 (Hit)
Miss Chance: 1d100 = 45 (Hit)
Damage: 1d8+5 = 11 (Force)
Spectral Defender 6’s Attack (ABD F): 1d20+31 = 37 (Miss)
Spectral Defender 7’s Attack (ABD F): 1d20+31 = 38 (Hit)
Miss Chance: 1d100 = 68 (Hit)
Damage: 1d8+5 = 10 (Force)
Spectral Defender 8’s Attack (ABD F): 1d20+31 = 32 (Miss)
Spectral Defender 9’s Attack (ABD F): 1d20+31 = 43 (Hit)
Miss Chance: 1d100 = 90 (Hit)
Damage: 1d8+5 = 9 (Force)
Spectral Defender 10’s Attack (ABD F): 1d20+31 = 37 (Miss)
Spectral Defender 11’s Attack (ABD F): 1d20+31 = 47 (Hit)
Miss Chance: 1d100 = 52 (Hit)
Damage: 1d8+5 = 13 (Force)
Spectral Defender 12’s Attack (ABD F): 1d20+31 = 32 (Miss)
Spectral Defender 13’s Attack (ABD F): 1d20+31 = 35 (Miss)
Spectral Defender 14’s Attack (ABD F): 1d20+31 = 47 (Hit)
Miss Chance: 1d100 = 43 (Hit)
Damage: 1d8+5 = 7 (Force)
Black Blade of Disaster’s Attack Roll (ABD F): 1d20+30 = 43 (Touch) (Hit)
ABD F’s Fort Save: 1d20+23 = 28 (Fail)
Damage: 40d6 = 15 (Magic)
Vestele’s CL Check: 1d20+29 = 34 (Success)
ABD E’s Fort Save (Destruction): 1d20+23 = 38 (Success)
Damage: 10d6 = 33 (Magic)
Whatever had happened to the big dragon, clearly the sisters no longer considered it a threat. Why else would all their weapons and archers turn on the other two dragons closest to them? And the dragons paid for that, dearly, as lightning and arrows tore through them. Which just showed how tough that one dragon was.
Kulrys’s CL Check: 1d20+33 = 40 (Success)
Kulrys’s Attack Roll (Vestele): 1d20+53 = 64 (Touch) (Hit)
Vestele’s Fort Save (Disintegrate): 1d20+33 = 37 (Success)
Damage: 30 (Magic)
The big dragon clearly did not like being ignored, and half-landed, half-crashed upon the walls of the sisters’ castle. With a roar, he unleashed a beam of power exactly like the one that came from the main gun of Fartooth’s ship. He was trying to disintegrate one of the sisters! However, his howl of rage clearly indicated that it was not a success.
That failure, combined with the renewed attacks, forced the dragons to make a decision. Two dragons who had survived for hundreds of years were dead within seconds of starting this battle. Another, who was even older, had been struck, and was unable to score a kill, even with magic. As one, the dragons turned, and fled the field, stopping only to deposit something, or someone, upon the ground. But they wanted no more of this fight.
We had won the first battle. But a black dome appearing on the snow below us indicated that our work was not yet done. The Tiny Hut spell was a challenge, clearly. The archons were trying to drag us out of the blizzard, so that they could fight on terms more closely suited to their own strengths.
Your party has defeated Kulrys, the Blessed Bastard, five Ancient Gold Dragons, and six Ancient Brass Dragons.
Melinda gains 102000 XP.
Siora gains 98800 XP.
Vestele gains 98800 XP.
Fartooth gains 98800 XP.
I swiped the message away, and looked to the Captain. “Captain, swing us by the island so that we can pick up the sisters, and then get us as close to land as you’re able without damaging the ship. The archons have given us a challenge, and I’ll not let them claim we ran from it.”
“Very good, your Majesty.”
Advertisement
- In Serial112 Chapters
Rise of the Archmage Alister
Rival and murderer of the divine, the legendary Archmage Raalin Wynnryte has returned after 5,000 years.The infamous mage brutally died at the hands of the gods, hunted to the ends of the earth. Now, in the year 4,008 Post-Fall, Alister Severin, son of Duke Severin of the Mare Kingdom, is only eight. In his past life, he fought the gods for their injustices. In this life, the most he’s had to worry about was making friends.In the world of Bellianis, children remember bits and pieces of their most recent past life once they unlock their mana. Alister, however, remembers everything. Will his hatred for the gods of the past cause problems for who he is today? He is determined to make good on his threats, to kill the gods he failed to before he died, to become an Archmage again... but the world has changed. Five thousand years is a long time, after all. No matter what, however, he refuses to let those he holds dear fall to the gods again.First thing first? Get stronger.Posting Schedule: Unsure. I'm writing this while doing my master's, and I have my other stories to work on as well.Written by KeraNyx.Edited by LifeiestLizard.Cover Art by @Blookphobia
8 413 - In Serial38 Chapters
Adventurer - Sunrise Over Sunset
Thrust into a world governed by tabletop RPG rules, Cire seeks out a place to belong, protect, and thrive. The allure of community is strong when you have nothing. He will strive to prove himself worthy of acceptance, while struggling to hide a dark secret. He wasn’t chosen by the gods. He wasn’t granted unique or powerful skills. He definitely wasn’t gifted good fortune. With a motley band of friends, remote starting location, and questionable prospects Cire will endeavor to survive in Elysium. Series – Dice rolls, quests, and intriguing characters are only the tip of the spear. The Adventurer series includes playable game mechanics, maps, and more! Thrust into a world governed by tabletop RPG rules, Cire must survive an onslaught of wondrous and horrific challenges. His peculiar race, charismatic personality, and talent for turning negative situations sideways might just be the tools he needs to achieve his goals, or they may lead to his ruin. Adventurer Book II - Dawn of an Empire Short story prequel- The Lurking Lair: An Adventuer Series Short Story Summary for the LitRPG savvy reader: Looking for a LitRPG that is more tabletop traditional role playing game and less MMORPG? This is probably your cup of tea. Long term progression with a heavy slice of life element. Strong mix and inclusion of ancient Greek life, values, and myths. Hence, the world can be a bit more harsh and brutish than modern sensibilities. The system is tangible and knowable beyond the MC's insights. The MC is more of an everyman than someone specifically chosen for the experience. Author's Note: This is my debut novel. Up until this point, the only thing I have written of comparable length has been non-fiction and related to history. I am immensely grateful to all the folks who have given me feedback and helped me improve my writing.
8 133 - In Serial27 Chapters
Lord of the skies
A young man grows being shunned for being different, he only has a few friends and his family. When a system arrives in a world, everything changes. What would you do if a system that says it's going to save everyone, throws you at a jungle? What happened to his family? Are they alive? Find out following the steps of Bryan Fulgur.
8 74 - In Serial7 Chapters
AROWNE'S REBIRTH
There was this one guy that lived in modern earth, he died in his 20's, and somehow due to mysterious reasons he was granted the chance to be reborn with his memories intact by some servant of the creator of all worlds with one wish granted,as for the world in itself,he was given the choice of suggesting a theme, and it will be selected at randomi will create a discord in the future for the fansand for the record when the discord is made the fans can take part in making the story
8 137 - In Serial54 Chapters
Grand Magic Games: Fairy Tail X Magi Crossover
Sequel to Fairy Tail and Magi crossover: After the Fairy Tail crew return from Tenrou Island, they have to prove themselves to be the number one guild in Fiore. However, some people from the Magi world get transported in the Fairy Tail world. Can they return home, or will they be stuck there forever?
8 156 - In Serial55 Chapters
ODDITY ⇆ DOCTOR WHO
In which the stars give two sorrowful children each other.[ONGOING, UNDERGOING EDITTING][7/30/19][RANKED #1 IN TENTH DOCTOR][9/24/19][RANKED #1 IN DOCTOR WHO] [DOCTOR WHO] [TENTH DOCTOR x oc] [SEASON 3 - SEASON 4]
8 179

