《Winterborn》Chapter 18 - Dragonslaying
Advertisement

Will of Winter’s CL Check: 1d20+20 = 30 (Success)
AGD 1’s Ref Save (Lightning Bolt): 1d20+19 = 26 (Success, half damage)
Damage: 10d6 = 38 (Electricity) (Half Damage)
AGD 1’s Ref Save (Lightning Bolt): 1d20+19 = 27 (Success, half damage)
Damage: 10d6 = 39 (Electricity) (Half Damage)
Melinda’s CL Check: 1d20+32 = 35 (Success)
Melinda’s Attack Roll (AGD 1): 1d20+40 = 57 (Touch) (Success)
Miss Chance: 1d100 = 64 (Hit)
Frostfell Chain Damage: 18d6 = 48 (Cold) (Vulnerability, 1.5x damage)
Vile Spell Ring: 9 Vile Damage
AGD 1’s Fort Save (Massive Damage): 1d20+33 = 34 (Nat 1, Fail) (Dead)
Melinda’s Attack Roll (AGD 2): 1d20+40 = 55 (Touch) (Success)
Miss Chance: 1d100 = 27 (Hit)
Frostfell Chain Damage: 24 (Cold) (Vulnerability, 1.5x damage)
Vile Spell Ring: 9 Vile Damage
Bow Cannon’s Force Shot damage (AGD 4): 5d12 = 30 (Force)
Recharge: 1d4 = 2 Rounds
The cannons were still recharging, but the ballistae were faster to fire, and launched their lightning bolts at the first dragon to attack the Will of Winter. I joined their attack with one of my own, striking the gold dragon in the chest, and bouncing the blast to the only other target within my range. A cheer rose on the Will of Winter as the first dragon fell from the sky, dead.
As we continued to circle around, the gunner on the chase cannon at the bow saw an opportunity, and took it. A bolt of magical energy streaked out and hit one of the other dragons square in the chest! It didn’t do a great deal of damage, but it would serve to put the dragons on notice. One had fallen, and the others weren’t above our notice!
Kobold’s Guile CL check: 1d20+20 = 30 (Success)
Cannon 1’s Force Shot damage (ABD A): 5d12 = 19 (Force)
Recharge: 1d4 = 2 Rounds
Cannon 2’s Force Shot damage (ABD A): 5d12 = 39 (Force)
Recharge: 1d4 = 4 Rounds
Cannon 3’s Force Shot damage (ABD A): 5d12 = 36 (Force)
Recharge: 1d4 = 3 Rounds
Cannon 4’s Force Shot damage (ABD A): 5d12 = 23 (Force)
Recharge: 1d4 = 3 Rounds
Cannon 5’s Force Shot damage (ABD A): 5d12 = 42 (Force)
Recharge: 1d4 = 1 Rounds
Fartooth’s Attack Roll (ABD A): 1d20+39 = 50 (Hit)
Damage: 1d6+18 = 24 (Piercing)
Wounding: 1 CON
Fartooth’s Attack Roll (ABD A): 1d20+39 = 45 (Hit)
Damage: 1d6+18 = 24 (Piercing)
Wounding: 1 CON
Fartooth’s Attack Roll (ABD A): 1d20+34 = 43 (Hit)
Damage: 1d6+18 = 23 (Piercing) (Dead)
Fartooth’s Attack Roll (ABD B): 1d20+29 = 32 (Miss)
The Kobold’s Guile now had its broadside presented to the dragons, and fired with its collection of guns. It had fewer weapons than the Will of Winter, but they were no less powerful, as the brass dragon soon found out. Then, a flurry of glowing arrows launched from the little ship, as Fartooth himself joined the fight, and another dragon fell from the sky, dead.
Hidden Palace’s CL Check: 1d20+20 = 37 (Success)
Kulrys’s Ref Save (Lightning Bolt): 1d20+40 = 49 (Success) (Evasion, No damage)
Kulrys’s Ref Save (Lightning Bolt): 1d20+40 = 44 (Success) (Evasion, No damage)
Kulrys’s Ref Save (Lightning Bolt): 1d20+40 = 49 (Success) (Evasion, No damage)
Kulrys’s Ref Save (Lightning Bolt): 1d20+40 = 51 (Success) (Evasion, No damage)
Kulrys’s Ref Save (Lightning Bolt): 1d20+40 = 56 (Success) (Evasion, No damage)
Kulrys’s Ref Save (Lightning Bolt): 1d20+40 = 50 (Success) (Evasion, No damage)
Spectral Defender 1’s Attack (Kulrys): 1d20+31 = 48 (Miss)
Spectral Defender 2’s Attack (Kulrys): 1d20+31 = 37 (Miss)
Spectral Defender 3’s Attack (Kulrys): 1d20+31 = 42 (Miss)
Advertisement
Spectral Defender 4’s Attack (Kulrys): 1d20+31 = 36 (Miss)
Spectral Defender 5’s Attack (Kulrys): 1d20+31 = 50 (Miss)
Spectral Defender 6’s Attack (Kulrys): 1d20+31 = 44 (Miss)
Spectral Defender 7’s Attack (Kulrys): 1d20+31 = 41 (Miss)
Spectral Defender 8’s Attack (Kulrys): 1d20+31 = 38 (Miss)
Spectral Defender 9’s Attack (Kulrys): 1d20+31 = 48 (Miss)
Spectral Defender 10’s Attack (Kulrys): 1d20+31 = 44 (Miss)
Spectral Defender 11’s Attack (Kulrys): 1d20+31 = 47 (Miss)
Spectral Defender 12’s Attack (Kulrys): 1d20+31 = 48 (Miss)
Spectral Defender 13’s Attack (Kulrys): 1d20+31 = 32 (Miss)
Spectral Defender 14’s Attack (Kulrys): 1d20+31 = 41 (Miss)
Siora’s CL Check: 1d20+29 = 39 (Success)
Black Blade of Disaster’s Attack Roll: 1d20+30 = 43 (Touch) (Hit)
Kulrys’s Fort Save: 1d20+53 = 68 (Success)
Damage: 5d6 = 15 (Magic)
Vestele’s CL Check: 1d20+29 = 40 (Success)
Kulrys’s Fort Save (Heartclutch): 1d20+53 = 54 (Nat 1, Fail)
Rounds to Death: 1d3 = 2
Lightning bolts flew up from the sisters’ island, along with spectral arrows. The massive dragon ignored them all. A blade of utter blackness formed in the air, and cut at the dragon, but it barely noticed the change. And then, something happened. I was too far away to see just what, but the dragon’s roar of pain was heard even over the wind! One of the sisters must have struck a heavy blow!
Kulrys’s CL Check: 1d20+33 = 44 (Success)
Vestele’s Fort Save (Finger of Death): 1d20+32 = 38 (Success)
Damage: 3d6+25 = 40 (Magic)
The massive red dragon cast some sort of spell, likely an answer to whatever had hurt it. I was too far away to see the outcome, but I hoped for the best. While the dragon’s magic was no doubt powerful, I knew my friends had powerful protections of their own.
AGD 2’s CL Check: 1d20+15 = 23 (Fail)
AGD 3’s CL Check: 1d20+15 = 37 (Fail)
AGD 4’s CL Check: 1d20+15 = 24 (Fail)
AGD 5’s CL Check: 1d20+15 = 28 (Fail)
The gold dragons, suddenly not so sure of their victory, circled the Will of Winter. Instead of using their breath, which had not done any noticeable damage, or venturing into melee (which would only open them up to the attacks of the crew), they focused on me. A flurry of magic missile spells pelted me as the dragons probed my defenses. But not one of them made it past my magical protections.
ABD B’s CL Check: 1d20+15 = 16 (Fail)
ABD C’s CL Check: 1d20+15 = 17 (Fail)
ABD D’s CL Check: 1d20+15 = 31 (Fail)
ABD E’s CL Check: 1d20+15 = 22 (Fail)
ABD F’s CL Check: 1d20+15 = 24 (Fail)
The brass dragons, too, seemed wary of the sudden turn in their fortunes. And why not? Dragons, after all, were intelligent creatures. They had come after us with what ought to be overwhelming firepower, but already two of their number were dead, and the greatest of them was roaring as if they were mortally struck. Only a berserker in the throes of the battlefrenzy would not feel a second’s fear in such a situation.

Will of Winter’s CL Check: 1d20+20 = 36 (Success)
AGD 3’s Ref Save (Lightning Bolt): 1d20+19 = 25 (Success, half damage)
Damage: 10d6 = 29 (Electricity) (Half Damage)
AGD 3’s Ref Save (Lightning Bolt): 1d20+19 = 21 (Success, half damage)
Damage: 10d6 = 38 (Electricity) (Half Damage)
Stern Cannon’s Force Shot Damage (AGD 2): 5d12 = 47 (Force)
Recharge: 1d4 = 2 Rounds
Port Cannon 1’s Force Shot Damage (AGD 4): 5d12 = 47 (Force)
Recharge: 1d4 = 2 Rounds
Port Cannon 2’s Force Shot Damage (AGD 4): 5d12 = 37 (Force)
Advertisement
Recharge: 1d4 = 3 Rounds
Port Cannon 3’s Force Shot Damage (AGD 4): 5d12 = 47 (Force)
Recharge: 1d4 = 2 Rounds
Port Cannon 4’s Force Shot Damage (AGD 4): 5d12 = 38 (Force)
Recharge: 1d4 = 4 Rounds
Port Cannon 5’s Force Shot Damage (AGD 4): 5d12 = 42 (Force)
Recharge: 1d4 = 3 Rounds
Port Cannon 6’s Force Shot Damage (AGD 4): 5d12 = 40 (Force)
Recharge: 1d4 = 3 Rounds
Port Cannon 7’s Force Shot Damage (AGD 4): 5d12 = 28 (Force)
Recharge: 1d4 = 1 Rounds
Melinda’s CL Check: 1d20+32 = 49 (Success)
Melinda’s Attack Roll (AGD 2): 1d20+40 = 53 (Touch) (Success)
Miss Chance: 1d100 = 37 (Hit)
Frostfell Chain Damage: 18d6 = 66 (Cold) (Vulnerability, 1.5x damage)
Vile Spell Ring: 9 Vile Damage
AGD 2’s Fort Save (Massive Damage): 1d20+33 = 44 (Success)
Melinda’s Attack Roll (AGD 3): 1d20+40 = 54 (Touch) (Success)
Miss Chance: 1d100 = 21 (Hit)
Frostfell Chain Damage: 33 (Cold) (Vulnerability, 1.5x damage)
Vile Spell Ring: 9 Vile Damage
The dragons flew about the Will of Winter, but that only meant that we could bring more of our guns to bear! Lighting and magic missiles flew from the ship in all directions, striking the dragons. I joined that assault with my own magical strike, icy blue power causing the dragons to howl in pain. I laughed, and cried out to the crew of my ship, “They’re weakening! Now we break their resolve!”
Kobold’s Guile CL check: 1d20+20 = 38 (Success)
Starboard Cannon 1’s Force Shot damage (ABD B): 5d12 = 23 (Force)
Recharge: 1d4 = 4 Rounds
Starboard Cannon 2’s Force Shot damage (ABD B): 5d12 = 26 (Force)
Recharge: 1d4 = 3 Rounds
Starboard Cannon 3’s Force Shot damage (ABD B): 5d12 = 31 (Force)
Recharge: 1d4 = 3 Rounds
Starboard Cannon 4’s Force Shot damage (ABD B): 5d12 = 43 (Force)
Recharge: 1d4 = 1 Rounds
Starboard Cannon 5’s Force Shot damage (ABD B): 5d12 = 32 (Force)
Recharge: 1d4 = 1 Rounds
Fartooth’s Attack Roll (ABD C): 1d20+39 = 41 (Hit)
Damage: 1d6+18 = 20 (Piercing)
Wounding: 1 CON
Fartooth’s Attack Roll (ABD C): 1d20+39 = 44 (Hit)
Damage: 1d6+18 = 20 (Piercing)
Wounding: 1 CON
Fartooth’s Attack Roll (ABD C): 1d20+34 = 54 (Crit Threat)
Confirm Crit: 1d20+34 = 38 (Crit)
Damage: 2d6+36 = 38 (Piercing)
Wounding: 1 CON
Fartooth’s Attack Roll (ABD C): 1d20+29 = 42 (Hit)
Damage: 1d6+18 = 24 (Piercing)
Wounding: 1 CON
The Kobold’s Guile, too, seemed to understand that the tide was turning. Their guns fired as well, raking one of the brass dragons, while Fartooth’s arrows peppered another, causing the creature to howl in rage. But I could see that the ship was maneuvering to try and get an angle on the big dragon. Or at least to get Fartooth close enough that he could shoot without worrying too much about the wind and snow.
Hidden Palace’s CL Check: 1d20+20 = 39 (Success)
ABD E’s Ref Save (Lightning Bolt): 1d20+17 = 29 (Success) (Half damage)
Lightning Bolt: 10d6 = 37 (Electricity) (Half Damage)
ABD E’s Ref Save (Lightning Bolt): 1d20+17 = 28 (Success) (Half damage)
Lightning Bolt: 10d6 = 35 (Electricity) (Half Damage)
ABD E’s Ref Save (Lightning Bolt): 1d20+17 = 29 (Success) (Half damage)
Lightning Bolt: 10d6 = 31 (Electricity) (Half Damage)
ABD F’s Ref Save (Lightning Bolt): 1d20+17 = 24 (Success) (Half damage)
Lightning Bolt: 10d6 = 28 (Electricity) (Half Damage)
ABD F’s Ref Save (Lightning Bolt): 1d20+17 = 27 (Success) (Half damage)
Lightning Bolt: 10d6 = 29 (Electricity) (Half Damage)
ABD F’s Ref Save (Lightning Bolt): 1d20+17 = 34 (Success) (Half damage)
Lightning Bolt: 10d6 = 33 (Electricity) (Half Damage)
Spectral Defender 1’s Attack (ABD F): 1d20+31 = 37 (Miss)
Spectral Defender 2’s Attack (ABD F): 1d20+31 = 47 (Hit)
Miss Chance: 1d100 = 82 (Hit)
Damage: 1d8+5 = 12 (Force)
Spectral Defender 3’s Attack (ABD F): 1d20+31 = 45 (Hit)
Miss Chance: 1d100 = 56 (Hit)
Damage: 1d8+5 = 11 (Force)
Spectral Defender 4’s Attack (ABD F): 1d20+31 = 48 (Hit)
Miss Chance: 1d100 = 20 (Miss)
Spectral Defender 5’s Attack (ABD F): 1d20+31 = 49 (Hit)
Miss Chance: 1d100 = 45 (Hit)
Damage: 1d8+5 = 11 (Force)
Spectral Defender 6’s Attack (ABD F): 1d20+31 = 37 (Miss)
Spectral Defender 7’s Attack (ABD F): 1d20+31 = 38 (Hit)
Miss Chance: 1d100 = 68 (Hit)
Damage: 1d8+5 = 10 (Force)
Spectral Defender 8’s Attack (ABD F): 1d20+31 = 32 (Miss)
Spectral Defender 9’s Attack (ABD F): 1d20+31 = 43 (Hit)
Miss Chance: 1d100 = 90 (Hit)
Damage: 1d8+5 = 9 (Force)
Spectral Defender 10’s Attack (ABD F): 1d20+31 = 37 (Miss)
Spectral Defender 11’s Attack (ABD F): 1d20+31 = 47 (Hit)
Miss Chance: 1d100 = 52 (Hit)
Damage: 1d8+5 = 13 (Force)
Spectral Defender 12’s Attack (ABD F): 1d20+31 = 32 (Miss)
Spectral Defender 13’s Attack (ABD F): 1d20+31 = 35 (Miss)
Spectral Defender 14’s Attack (ABD F): 1d20+31 = 47 (Hit)
Miss Chance: 1d100 = 43 (Hit)
Damage: 1d8+5 = 7 (Force)
Black Blade of Disaster’s Attack Roll (ABD F): 1d20+30 = 43 (Touch) (Hit)
ABD F’s Fort Save: 1d20+23 = 28 (Fail)
Damage: 40d6 = 15 (Magic)
Vestele’s CL Check: 1d20+29 = 34 (Success)
ABD E’s Fort Save (Destruction): 1d20+23 = 38 (Success)
Damage: 10d6 = 33 (Magic)
Whatever had happened to the big dragon, clearly the sisters no longer considered it a threat. Why else would all their weapons and archers turn on the other two dragons closest to them? And the dragons paid for that, dearly, as lightning and arrows tore through them. Which just showed how tough that one dragon was.
Kulrys’s CL Check: 1d20+33 = 40 (Success)
Kulrys’s Attack Roll (Vestele): 1d20+53 = 64 (Touch) (Hit)
Vestele’s Fort Save (Disintegrate): 1d20+33 = 37 (Success)
Damage: 30 (Magic)
The big dragon clearly did not like being ignored, and half-landed, half-crashed upon the walls of the sisters’ castle. With a roar, he unleashed a beam of power exactly like the one that came from the main gun of Fartooth’s ship. He was trying to disintegrate one of the sisters! However, his howl of rage clearly indicated that it was not a success.
That failure, combined with the renewed attacks, forced the dragons to make a decision. Two dragons who had survived for hundreds of years were dead within seconds of starting this battle. Another, who was even older, had been struck, and was unable to score a kill, even with magic. As one, the dragons turned, and fled the field, stopping only to deposit something, or someone, upon the ground. But they wanted no more of this fight.
We had won the first battle. But a black dome appearing on the snow below us indicated that our work was not yet done. The Tiny Hut spell was a challenge, clearly. The archons were trying to drag us out of the blizzard, so that they could fight on terms more closely suited to their own strengths.
Your party has defeated Kulrys, the Blessed Bastard, five Ancient Gold Dragons, and six Ancient Brass Dragons.
Melinda gains 102000 XP.
Siora gains 98800 XP.
Vestele gains 98800 XP.
Fartooth gains 98800 XP.
I swiped the message away, and looked to the Captain. “Captain, swing us by the island so that we can pick up the sisters, and then get us as close to land as you’re able without damaging the ship. The archons have given us a challenge, and I’ll not let them claim we ran from it.”
“Very good, your Majesty.”
Advertisement
- In Serial48 Chapters
Duality
Duality is the story of broken people with extraordinary abilities. Michael is faced time and again with danger in a world populated by superpowered transhumans that have taken to heroism and villainy, and the monsters that have taken to destroying both. Armed with an unconventional superpower, Michael signs on with the heroes in an attempt to do good, only to find his heroes aren’t as heroic as they appear, and struggles to hold on to himself as the morals get gradually greyer and the risks grow ever higher.
8 106 - In Serial10 Chapters
Changement : Version Pile [French]
Notice: This story is in French, not in english, mainly because of my poor english. I may translate it later if I get better, and hopefully I will. _ Les cris de souffrance résonnent dans ses oreilles, dans sa tête et dans son coeur. Cette dernière image, ces derniers instants, ces morts incompréhensible, rien ne sera plus jamais pareil pour Nils Nocquat. Il sombre, et dans les ténèbres, découvre la fache cachée de son monde. Qui est coupable? Démon, Ange et autres Sonen, tous se renvoient la faute, et maintenant, Nils Change, il doit faire un choix. Indécis, il lance une pièce. Pile. Il a choisi son camp. Il deviendra un Démon, le meilleur ou le pire de tous, ce n'est qu'une question de point de vue. - Author's note: this story is a concept. During the first chapter, the main character is faced with a major decision, which will change his life forever, and, not knowing what to do, he decide to play heads or tails, and let fate choose for him. And so there will be two versions of this story, one for each of the result, and their consequences for the main character, as well as all those around him. Here, he got tails. Note de l'auteur: Comme dit plus haut, cette histoire sera en français, car je ne suis pas assez bon en anglais. De plus, cette histoire est un concept un peu particulier, le personnage principal va se retrouver face à un choix décisif qui va changer sa vie pour toujours, et, ne savant pas que faire, il va jouer à pile-ou-face, en laissant le destin décider pour lui. Il y a donc deux versions de cette histoire, une pour chacun des résultats de son lancer. Lien de l'autre version : https://www.royalroad.com/fiction/28318/changement-version-face-french Je vous encourage à ne pas lire les deux versions, ou en tout cas, à ne pas les lire en même temps. Elle sont assez peu similaires, mais des choses vont, logiquement, être répétées, et les confusions risquent d'être rapides, surtout au début des histoires. Dans tout les cas, ces deux histoires vont s'éloigner assez rapidement, tout en restant intrinsèquement liées par leurs personnage principal. Libre à vous de choisir la version qui vous plaît le plus, sachant que vous n'aurez pas besoin de lire les deux pour comprendre toutes les intrigues, elles sont absolument indépendantes l'une de l'autre. Le seul chapitre identique dans les deux versions est le prologue. C'est la deuxième fois maintenant que je publie quelque chose que j'ai écrit, mais ça ne me rends pas meilleur en terme d'orthographe et de grammaire, donc si vous relevez une erreur, où même si vous remarquez des incohérences, n'hésitez surtout pas à me le faire remarquer. Toute critique, qu'elle soit positive ou négative, est appréciée. En terme de rythme de publication, je pense sortir un chapitre par semaine dans chacune des deux histoires.
8 129 - In Serial8 Chapters
The God Complex
Alon wishes to be remembered—to stamp his existence on this cruel world, to engrave the fact that "he was here" into the very Earth. This is his sole purpose; To be important. For what greater reason is there to exist if not to be remembered? People are special. People aren’t... Your actions in this life define how those left behind remember you. Once you die, you’re reborn and live on, if only for a time; The grander the actions in this life, the longer your second one becomes. Alon knows this better than anyone, and he will live in the minds and hearts of everyone in Krestelen longer than anyone that has come before. Krestelen is a place long forgotten by those outside its walls; known by most as the Cursed City of The Dead, with the Lower Tier of the City being abandoned by the Upper Tiers after an inexplicable Fog blanketed the entire sector thirty-four years ago. This Fog adds those unfortunate enough to be caught within it into the legions of Vacant roaming the empty streets of the city: A creature that has seemingly lost all reasoning and sanity, to wander around the streets crying into the palms of their hands as they beg for help, to be freed from their condition. This is the place that Alon, and the Gang led by his mentor Casian, shall steal the very source of what gives those in power—the rightfully ruling family, the Deramore's—their ability to live in luxury as those below in the Lower Tier struggles to survive. They will forever be cast into the annals of the history of this cursed place—for better, or for worse.
8 163 - In Serial6 Chapters
Dragons Gate
"There's no way that I will let everyone die again!" This is the story of Arthur Falmas. One of the last one hundred people who survived the battle with Cryzsalis Mimon - The dragon who seeks to destroy the world. They tried to save what's left of the world by battling and defeating the evil dragon but they tragically failed, and as for the result - the world ended. Arthur thought he had met his demise, but to his surprise... he went back 18 years to the past when the world was still well and full of life. He still has three years to prepare before the apocalypse starts again. He needs to change the outcome of the future by gathering powerful comrades. He needs to save humanity this time.
8 139 - In Serial15 Chapters
The Vasilias:A LITRPG
Zack was just a normal orphan but then he got teleported into a high mountain or so he thought he, has to get stronger and he will do whatever it takes even taking out an eye, will he die or grow stronger
8 186 - In Serial15 Chapters
Brother of Wind {book 3: Rebooted}
welcome to the third book in the "Brother of Wind" series. in this series, I rewrite the story of Ninjago but the fate and destiny of a wind ninja changes. Morro remains alive from the beginning and an ally on the side of the ninja.this book is based on s3 of LEGO Ninjago: ReBooted. I do not own any characters or the main story line. that was all created by LEGO and others who partook in the creation.1 - pixal - 10/10/203 - ninjagomorro - 10/10/206 - ninjagoau - 10/10/205 - ninjagofanfic 10/10/2014 - morro 10/10/20
8 198

