《Dungeon Life》Chapter One-Hundred Fifteen
Advertisement
With the scythemaws pretty much done with their fun, and the surprise fun of helping Rhonda and Freddie getting their classes finished, I return my attention to the problem of Hullbreak Harbor. I’m still trying to get more info, and set up a few safeguards, but I think I’m getting close to needing to make a move.
I think. Maybe? I was never terrible at strategy games, but I also would tend to just turtle up until I had enough troops to steamroll. But steamrolling Hullbreak is pretty much the last thing I want to do. I think he can be theoretically reasoned with if his dwellers are safe. If they get hurt, though… I think it’ll get ugly all around.
I just need to make sure I strike the right balance between preparing and not giving Hullbreak the time to prepare too much on his side. From the reports from Leo, I think he’s going to try to strike the beachhead soon. I just wish I knew how soon “soon” is. He’s started sending out expeditions, so he’s sure to find the beachhead eventually.
So now I need to make sure I have some contingencies for if he attacks. I would say “when”, but there’s no guarantee. He could find the beachhead and try to negotiate. I mean… I wouldn’t put money on it, but it could happen. Anyway, contingencies. First is who can I actually try to bring in to fight? Pretty much all my denizens that could work under the water are already doing stuff: the skeletons are doing their thing, the slimes and rockslides are being sneaky. Despite Queen’s best efforts, I don’t think she’s going to manage a water affinity potion before this fight pops off, so I need to plan with what I have.
While Rocky should be a good plan A for dealing with an attack, I need to have a solid plan B in case the attack is too much for him to overcome. In which case… I think the subtle route will have to be tossed out the window. At least that will let me bring in some of my other scions. Not the best silver lining, but if I have to take the kid gloves off, it’ll be time to lay down the law.
Jello will probably be very good under the water. While she still won’t be very fast, the little bit of water testing we did a while ago showed she’s not much slower in the water, either, so she’ll be at her full strength. Probably even stronger, actually, considering how she practically vanishes when submerged.
Advertisement
Grim has a lot of potential, but I get the feeling he won’t want to go on the offensive. He’d be an absolute nightmare on a battlefield, but that’s just not his temperament. I might be able to get him to defend the beachhead while the others attack, but I’m inclined to not even try to push him for this. Besides, after seeing him stop that scythemaw like flipping a switch, I worry it could send the wrong message if he starts just ending whatever Hullbreak sends at him. Gotta wield destructive potential carefully if you don’t want to have to keep using it.
Slash would probably do well under the water, but his involvement will depend on if we can get the axe finished in time. With the hurdle of actually making the sound finally cleared, we’re basically just down to actually producing it now. The ratkin and spiderkin have settled on a good alloy for the head, and while it’s not going to be the shiny stainless steel that I think would be perfect, it’s going to be a proper weapons-quality steel, so I can’t really complain. I don’t even know if stainless steel would be good for an axe. Pretty sure it’s what scalpels are made of, but there’s a big difference between that and an axe. Besides, I still haven’t managed to make stainless steel anyway.
The enclaves are now able to work on the tophat now, too, with the aranea more than happy to weave the hat itself, and the ratkin working with Thing to get the magical tesla amplifiers installed. Slash has been by to look at the work, but he’s been staying out of it for the most part. He knows how to make music, not how to make an electric guitar. He does actually know how to make music, too. He finally got the title of Bard from playing on the lute that I still don’t know how he got. He’s plucked out a few bars from a couple songs he must have overheard through the bond with me, but he hasn’t tried to string them into a true song yet. I think it’s because they’re not designed for a lute, but there’s also other songs he’s picked up from the delvers and even some of the dwellers in the enclaves.
Let me see, what other scions might be able to fight… well, Poe can kind of fight. Which is to say he can definitely fight, but not too much under the water. He could deal with the gull spawner, but I don’t think it’s going to actually make much difference for what’s happening under the waves.
Advertisement
Fluffles might be able to, but unless he pulls a water affinity out of his serpentine behind, he’s going to have trouble moving well. Which really only means I could bring Jello and maybe Slash to the party. The biggest problem with them being my emergency plan is that neither of them is especially quick. It’s about half a day’s walk to the beachhead from home. It’s not a big deal for the skeletons, since they can just walk and don’t have to be there in any real hurry. But if I need an emergency response, I need to get there in minutes, preferably seconds, not hours.
I do have an idea for that, though. Hey Teemo, you busy?
My Voice is currently lounging on Yvonne’s lap in the Sanctum, my lovely birb taking a chance to relax after having spent much of the last few days on paperwork. Taxes and inspections and such for the guild, as she explained it. Aranya is just glad she doesn’t actually have anything new to report, seeing as she’s only just registered as an adventurer recently.
I can see Teemo’s ears twitch when I talk to him, and I can practically see him weighing if he wants to respond. I’m pretty sure he can sense my amusement at him shirking his duty, because he soon sighs and speaks up.
“Nah, I’m not busy, Boss. Kinda deliberately not busy, even,” he says, and Yvonne smiles at his snark.
“Thedeim needs something?”
Yeah, I’d like you to make a new shortcut, please. I’m sure you could hear me plotting and thinking, and I want to be able to respond quickly if Hullbreak attacks the beachhead.
Teemo wrinkles his nose. “I thought you didn’t want a shortcut from inside to outside?”
I don’t, but I have an idea for where to put it. Inside the treeline, past the cemetery wall for one end, and inside the treeline near the shore for the other end. You should be able to hide the entrances with more mundane means, and even if Hullbreak somehow finds it, we’ll already know everything about it. If he tries to use it to counter attack, ambushing his forces would be a cakewalk.
Teemo thinks on that for a few seconds as Yvonne rubs his head, and he soon nods.
“That should work, Boss. How big do you need it?”
I just need enough for Jello and Slash. If you can make it fit an army, that’d be nice, but I really only need it to be able to handle them. It’ll be a bit of a last resort to use, since it’ll give away that I’m not Neverrest, but I’d rather have it and not need it, than need it and not have it.
“Yeah, that shouldn’t be a problem then.”
“What are you going to be doing?” asks Yvonne, sitting up a bit more so she can focus better.
“The Boss wants an emergency shortcut through the woods to the beachhead, incase Hullbreak attacks there.”
Yvonne’s eyes light up. “Ah, I had forgotten you were making moves against the water dungeon! Is there anything we can do to help?”
Teemo shrugs. “I mean, I wouldn't mind some company outside. Ragnar and Aelara can see what we’re up to, right Boss?”
Yeah, that should be fine.
“Boss says you all can take a look. He’s clever, and he talks like he’s vaguely familiar with stuff like this, but your party has more experience with fighting and such. An extra perspective would be nice to have on everything. Think they’ll be up for it?”
The hawkwoman nods at that. “Ragnar would love to give his advice on larger scale battles. I don’t know if he was ever involved in any himself, but he at least has a lot of historical knowledge of dwarven battles. If nothing else, I’m sure he’ll have advice for defending the beachhead.”
“Cool. Is tomorrow fine for working on that?”
I tell him that’s fine, and Yvonne says that should be enough time for her to let the group know. They’ll ask if Aranya wants to come once she gets back from chatting with Larx and Vernew. Hmm… I wonder if Folarn might want to take a look, also. I let Teemo know to check with her sometime, too. No rush, though.
He smiles and relaxes back into Yvonne’s lap, enjoying her company. From her smile as she resumes idly petting him as she reads, she’s enjoying his company, too.
Advertisement
- In Serial31 Chapters
Questing: A Failed Tale
What happens to the heroes that fail?Dumped by her previous Master in a backwater village, failed Apprentice Hero Cara still dreams of becoming a full-fledged Hero: A professional slayer who protects the innocent from the ravaging hordes of monsters which roam the kingdom of Acadia.When Cara rescues a naive Acolyte from assassination, she earns a second chance to prove her worth to the Heroes Guild... if she can deliver Dayton in one piece.What starts out as a simple protection quest quickly unravels into a desperate fight for survival -- for herself, for the Guild, and for the very soul of Acadia. Daily UpdatesChapters average ~1200 words
8 134 - In Serial50 Chapters
Solitary warrior
Ye Mo is an orphan, barely remembering his parents everyday is a fight for survival. In a world where the strong rule and the weak comply fortune will strike and change his destiny forever.
8 184 - In Serial15 Chapters
Rise of The Tyrant
In the 35th year of the Evolver Era Calendar, countless holes suddenly appeared on the surface of the earth's seven continents. These are holes to enter into a mysterious underground world that turns out to be bigger than the world on the surface. Technology doesn't work here, but there are plenty of resources and legacies from the unknown ages. What's even more surprising is that it turns out that there are other holes that lead to a deeper underground world. This second one is still unknown as those who entered haven't returned until now. Ciel Arnaud wishes to explore the Second Underground World to find his parents who disappeared when he was only 7 years old. Unfortunately, his lack of talent makes it difficult to fulfill his wish. Things got really bad after his adoptive sister who was his parent's disciple followed in their footsteps. His father's distant cousin who was supposed to be the next person to take care of him turns out to have a hidden grudge against his father. He caught him, imprisoned him, tortured him, and forced him to tell him where his parents' relics were which he didn't really know at all. In the midst of his despair after one year of torture, something suddenly appeared. This was something that changed his fate. From weak to invincible. From being useless to being the most tyrannical and domineering being....
8 106 - In Serial19 Chapters
Five Elements Academy: A Tale Of Magic
Six years ago, monsters appeared on earth, out of nowhere, destroying cities and causing chaos around the world. The human were able to fight back, their weapons barely being able to kill the monsters, who seemed to come out from a fantasy world. And, although the monsters got stronger day by day, the humans have gained the Mages. However, the mages weren't older then 12 when they were found about, normal kids who had gained magical powers. And now, the first school to train and teach magic was created. The Five Elements Academy!
8 113 - In Serial180 Chapters
Call Of Death
"NOT EVERYTHING THE EYES SEES IS THE TRUTH BECAUSE NOT EVERY TRUTH COULD BE SEEN BY THE EYES."A series of murder is happening and the talented detective - Cameron Caiseus Lee, together with a famous police officer named Devius Wayne Chad were tasked to catch the culprit and solve the case they later will call as the Killer Caller Murder. But on their way in unfolding the identity of the killer, they will also uncover something that has been hidden for a very long time.
8 120 - In Serial6 Chapters
Conquest Of Mortem
*NOTE* This novel is a war of attrition. To say anything less is a disservice to its demand. While comparable to other such works as Ulysses or Moby Dick, each sentence in Conquest is an enemy to be tackled. Not in the ways of difficulty but in absurd density that wishes nothing more than to destroy what patience you may have. Do not tackle chapters as you would ordinary chapters in an ordinary book. Tackle each chapter as a book unto itself. A foe to be vanquished, a period of life to leave behind. Seek to be master of this work. Seek to overcome. For in its design is the willpower, and the perseverance, and the strength of someone who sought meaning in struggle. As I discovered these in times of ultimate desperation, so I hope for you to discover these things. This novel is a love letter to your trials. May you overcome them. May you master them. May you become conquerer.- SeedSagaA literary epic for logophiles, philosophers, and poets alike. A journey into zeitgeist, the impact of media on culture, and the endurance of morality against an onslaught of hatred. These vague descriptions do little to compact Conquest's density into a bite-size summary. They do however relate the basest themes found within. A plot, if such can be surmised, is strung thinly across multiple perspectives, weaving together these concepts into a seemingly distorted tapestry of indecipherable events. Inspired by early 20th century modernism, Conquest will challenge the reader, and provide critique on the medium upon which all great stories are derived. Further interpretation is up to you now; an explorer among a sea of words. Venture on and discover what lies ahead, in...CONQUEST OF MORTEM
8 172

