《The Forgotten Gods》Chapter 36

Advertisement

So this was something new that I wasn’t expecting. I didn’t know that I could get a racial class, nor did I know that level 1 in a racial class was what a ten-year-old would get. So I guessed it made sense that they would want to train their tribe early for what they were doing.

I could likely get some additional skills with this selection. For example, if I went with hunter, I’d be able to care for myself better, same with gatherer.

Crafter would be suitable for making tools that I’d need to take care of myself, and that is good. However, without the support of a tribe, I wasn’t sure that it was a class that would do anything for me. I needed to get everything myself and then build it, and there was just too much to do to survive at this point. Add in my desire to find other people, hopefully in a town that could teach me to read, and I was sure this was a bad idea.

Warrior seems like I’d just be focused more on the combat; not sure what all a Warrior would have that a Hunter wouldn’t. But, with the goblins and that big thing around, being a warrior might be a solid choice.

Then there was Shaman. I knew it would make sense that it would be a Shaman if any wild human could cast. Since my class let me enchant spells, I might get something useful from this racial class. Perhaps even it would unlock reading since I’d think they might need it for some of the magic. If I could read then, I could open my other class skills, which would mean I could level those skills.

I selected Wild Human Apprentice Shaman.

Due to your hard work of reaching level one wild human

Strength increased 1

Dexterity increase 1

I then pulled up my full stats to see what all changed.

Name

Arn

HP

20

MP

40

Race

Wild Human Shaman(1)

SP

30

Defense

1

Primary Class: Enchanter*

Level: 0

Secondary Class: Linguist* (ancient languages)

Level: 0

Strength

15*

Intelligence

8

Vigor

10

Dexterity

13*

Willpower

9

Vitality

10

Wild Humans have a plus 3 to strength

Wild Humans have a plus 2 to dexterity

Wild Humans have a plus 2 to all survivalist and warrior class skills

Wild Humans have a negative 3 to all Language skills and can not start as the linguist class

Wild Humans have a negative 1 to all Magic class skills due to low intelligence and cannot start as a enchanter class because of linguist issues

Advertisement

Wild Humans are all illiterate

Skills

Level

Racial

Spear**

7 Locked

Survivalist**

7 Locked

Tracking**

6 Locked

Primitive Runes

1

Ritualistic spell casting

1

Ritualistic healing

1

Animal empathy

1

Plant empathy

1

Primary class

Enchanting

1

Script*

*

Ink making

1

Etching

1

Power imbuing

1

Socketing

1

Secondary Class

Ancient languages*

*

Non class skills

Hiking**

4

Climbing**

5

Primitive tool**

5

Natural Shelter**

2

Spear Fishing

3

Primitive cooking

4

Herbalism

0

Stone Knapping

1

Staff

6

Taekwondo

12

Running

4

Stone Construction

0

Snake handling

0

Traps

0

*due to Wild Human starting restrictions of being illiterate this skill can not advance until literate.

** Racial Bonus for Wild Human, effective levels of all Survivalist class and warrior class skills plus 2

Spells

Communication spells

Level

Mana usage

Beseech a greater knowledge**

1

50

**Once per day powered by sunlight

By properly activating this spell the user may once a day ask a single questions of Great and Mighty greeter Sam. This spell will only work for the lowly Arn.

Ritualistic spells

Level

Mana usage

Stone to dirt

1

20

Start fire

1

20

Call rain*

1

20

Growth

1

20

Lay to rest

1

40

Current gear

Stone tipped spear

The Necklace of Cores

2 crude stone knives

Fur Armor

Fire starting kit

Water skin

Rope 20 feet

I guessed my current gear list was so short because I didn’t have it within reach being in the tree. I rubbed my hands together when I scrolled up and saw new spells and new skills. I wanted to see what I’d to work with now. Even before I got to my spells, I saw that I now had what could be thought of like my three most important skills locked. While I was very unhappy about that, there was nothing I could do now. Perhaps there was a way to dig down into the classes I was offered so that I’d have known.

Shaman spells

Level

Mana usage

Stone to dirt

1

20

This is a Shaman ritualistic spell.

This spell will turn stone into loose top soil. This will always be in a perfect cube minus the areas that are not stone.

Small casting 1 foot cubed

Medium casting 3 foot cubed

Large casting 5 foot cubed

Shaman spells

Level

Mana usage

Call Rain

1

20

This is a Shaman ritualistic spell.

This spell will call rain from clouds in the sky the closer and darker the clouds the more rain will come.

Target area is centered on caster at time of cast

Small casting 10 minutes across a 10 foot by 10 foot area.

Advertisement

Medium casting 20 minutes across a 10 foot by 10 foot area.

Large casting 30 minutes across a 10 foot by 10 foot area.

Shaman spells

Level

Mana usage

Growth

1

20

This is a Shaman ritualistic spell.

This spell will cause the target to grow one x worth of growth. This will cause all actions in that growth time to happen and will view an ideal growth environment.

Small casting 1 week

Medium casting 2 weeks

Large casting 4 weeks

Shaman spells

Level

Mana usage

Start fire

1

20

This is a Shaman ritualistic spell.

This spell will cause the target to to catch fire. This doesn't matter if the target is wet or not as long as it is a normally combustible substance.

Small casting 1 minute

Medium casting 2 minutes

Large casting 4 minutes

Shaman spells

Level

Mana usage

Lay to rest

1

40

This is a Shaman ritualistic spell.

This spell is likely the most important spell of all Shamans. As such this is the first spell that new shamans are taught.

When cast this spell will make it so that the body can not be raised again giving final rest to any tribe member.

When cast on the dead it can only be cast on a single target at full length usage.

When cast at undead to weaken their hold on this world it is an area effect. This spell will stop undead healing, and cause level/5 damage (minimum of 1) per second that the undead is in the area.

Small casting 1 Square yard

Medium casting 3 Square yards

Large casting 5 Square yards

“Well Crap” I muttered. “Undead wasn't something I was expecting.”

I started to think through the issue of the undead and how I knew nothing about them. I knew what they were in TV fiction, but not what they were like here. But I was also not sure how magic was real; I just had to deal with the fact that it was. Now I had to figure out what I would do about life now that I knew that dead people weren’t going to always stay that way. I bet that I needed to start casting this on everything bigger than the fish I have been eating so that I didn’t get undead dogs or Unnts out to get me. Then I pulled up my new skills.

The three that seemed most important for me I pulled up to look at more details on. I wanted to know about what type of magic I had.

Primitive Runes Grouping magical:

Primitive Runes may be a misnomer as there is no direct visible link established between Primitive Runes and the Script used by the casters of the world. Primitive Runes are used almost exclusively by Wild Human casters. While the set is much smaller, the method of use seems to let them have almost the same level of control over magic. This being said, the Wild Human Casters seem to also have an almost completely different view and use of magic. No serious Caster has ever bothered to attempt to learn this guarded secret set of runes.

Ritualistic Healing Grouping magical:

Ritualistic Healing is both magical and non-magical in use. It will combine the use of herbs and potions along with spells. At early levels, this lets the creation of sickness wards and poultices to speed healing. Higher-level will introduce healing spells that fall under ritualistic spell casting.

Ritualistic Spell Grouping magical:

Ritualistic spell is a primitive feeling way of casting a spell. While it is possible that this method of spell casting is the early version of current human casting, it is unlikely as the Rune set is so different. Ritualistic casting requires either the use of rune stones or dance and chant to activate. Dance and chant take thirty seconds for a small casting, two minutes for a medium casting, or 10 minutes for a large casting. The dancing pulls Mana in from the area around the caster, decreasing the need for a larger mana pool. An extra ten mana per level is needed.

Casting these new spells wasn’t going to be as easy as what I’d been doing to ask my question, but that being said, it did say that I could feel a way of casting, so perhaps I could work out some other spells and figure stuff out on my own. It would also be nice if I could heal now. Even though I have fast healing, I was betting that this would speed things up, and it appeared that I should be able to help keep myself from getting sick in the first place. Also, now that I’d a type of runes, I was hoping that I could start to enchant something.

I’d have to deal with all of this in the morning when I got up. I wanted to see if any of my plans needed to change. Until then, I had to go see Sam and learn how to view what my Stats did.

Then I dreamed.

    people are reading<The Forgotten Gods>
      Close message
      Advertisement
      You may like
      You can access <East Tale> through any of the following apps you have installed
      5800Coins for Signup,580 Coins daily.
      Update the hottest novels in time! Subscribe to push to read! Accurate recommendation from massive library!
      2 Then Click【Add To Home Screen】
      1Click