《The Mystery of the High Maiden (Marhahnyahm)》Book III: Chapter 43 – A House of Gambling
Advertisement
NEXT day had come. Sanyhaḥmān and Tūmbṃār walked with sullen faces. Feyūnhaḥ gave the two no peace of mind the night before. Hirmān and the two of them had caused quite an uproar in the red-light district, and Sanyhaḥmān shouldered an even greater amount of the scolding for having brought Tūmbṃār there with him. Tūmbṃār was very much flustered and embarrassed. He prostrated to both Feyūnhaḥ and Aiṛth, pleading them to not mention this to Iḷēhaḥ or the others. He would get no peace of mind were they to know. And Feyūnhaḥ reluctantly agreed. Aiṛth likewise also agreed, but she was also still in pain and thought little on it.
The priestess was feeling better, the cramps from the night before having gone, but she still seemed very much tired. The three slowed down their pace as they walked beside her.
“You need not slow down for me,” she said with a tired voice.
Feyūnhaḥ put her hands on her shoulders and said, “Unfortunately, we can’t have you fainting on us. I know your cycles are not yet over, so don’t push yourself too hard. If you need rest, go back to the inn.”
Aiṛth nodded.
Now Sanyhaḥmān had not yet given up on his gambling excursion. Given he had little idea on when they should happen upon another city, he looked for an opportunity to escape. And a chance seemed to present itself as he and Feyūnhaḥ noticed that they were being followed. From a distance were heavily armored guards always in sight, though not all the same ones. When the group was not looking, members shifted in and out. They wore the same armor as the guards of King Rṭyāshphaḥ. For now, they only remained suspicious, but they would have to split to keep them off their trail.
“Feyūnhaḥ, you and Aiṛth head for the camels,” said Sanyhaḥmān in a whisper. “Me and Tūmbṃār shall head in another direction.”
She nodded, and they immediately split at the central junction of the city. She and Aiṛth made southeast while Sanyhaḥmān grabbing Tūmbṃār along with him made once again to the northwest.
Advertisement
“Wait, Sanyhaḥmān!” hissed the boy in protest. “You’re not going back to that place we went to yesterday, are you?”
He simply smiled and, still holding onto Tūmbṃār, he picked up pace, scurrying away from the guards who tried to catch up to them. They went quickly into the alleyways and the guards gave chase, but soon lost them.
Sanyhaḥmān and Tūmbṃār had made to an area close to the red-light district, much to his relief. But the boy could see courtesans and male and female escorts dressed with ornamented jewelry and thin clothes covering only their legs and their chest. They were going about trying to woo passersby into their service, and seeing this, he quickly turned his gaze away, closed his eyes, and hoped his master was nowhere near.
When they had crossed a good length of the area, passing by many tall structures with hanging gardens—which seemed to be all about the western side—they stood in front of a building that was much shorter than the rest and seemed almost run-down from the exterior. The door was opened and looked rather worn and at parts broken. Sanyhaḥmān without hesitation, went inside, while Tūmbṃār wearily followed behind. The wooden floor was stained, and the inside was dim, with no torches or an oculus above, though the latter seemed to be only found in places of well-off individuals. There were a few people sitting against the wall and stone pillars. Sanyhaḥmān paid no attention and continued on further.
There was an arch at the end of the room, and they followed it down. Two torches lit the bottoms, and a door stood a little off from the steps. A slit opened half-way up the door and a hand was on the other side. Sanyhaḥmān placed three gold coins in his hand, and the hand receded. Not long after, there was a commotion inside and the door was opened.
A massive underground area came into view, with clusters of twelve all about, playing various games, with stacks of coins of all grades piled in the center between each.
Advertisement
“How did you know there was a place like this?” asked Tūmbṃār very much confused.
The monkey-man smirked and said, “While your eyes were fixated on the women,” of which his face became flushed and he hushed over, “I was talking with our new friend when he wasn’t going around causing havoc. Usually, it would be very easy to find gambling areas in the big cities, but the location of this city being where it is, there were undoubtedly enough laws in check to deter gambling from being a public occurrence. At least that’s what I had figured on our way to the hotel yesterday, and Hirmān had confirmed my suspicions. But in any case, he said he would put in a good word for me—and somehow he did it rather quickly after his drunken stupor—leading us to where we are now.”
“You’re going to be playing dice, aren’t you?” said Tūmbṃār none the happier. Since he could not play, he would have to sit for how many ever hours Sanyhaḥmān would want, watching him waste their hard earned cash in such boring games. And he could not help but think of how angry Feyūnhaḥ would be with both of them.
“No,” said Sanyhaḥmān much to his surprise. “Making the money I want requires a much more risky game.”
This made Tūmbṃār feel all the worse for asking. It was not that Sanyhaḥmān was so much good at dice, but more so that he sucked at all the others.
They walked to the far end of the room where there were large circular carrom boards set about with twelve holes running around the rim. Within the center was a design of a thousand-petaled lotus that had twelve lines extend toward each of the holes. About three-fourths down the length of each of the lines, there were set two red circles, and the edges of these circles were connected by two thick black lines running about the whole frame of the board, creating the baseline.
Sanyhaḥmān sat down in an empty seat, and Tūmbṃār sat behind him, looking at the board that was being cleaned. Tūmbṃār found it unusual that this was a risky game of all sorts, for in Parāftaram he found most of the villagers playing with meager change. Even the little amount they lost, which seemed to be an all-or-nothing affair, seemed enough to make his mother berate his father, at which he would just scratch his head with a bit tongue saying he was sorry. He, of course, did not learn his lesson, but at certain times he would win and bring great joy to his mother, of which she would soon berate him when she found out how he had won it.
While it was meager change, they dealt with the number of people that would play at once—at least twenty to thirty—it became a rather sizable amount in the end. And now Sanyhaḥmān wanted to place bets in what seemed like a pool of hundreds of gold coins. Tūmbṃār looked at the growing pile being set next to the rim of the board.
“You sure you’re going to win?” asked Tūmbṃār.
“Nope!” said Sanyhaḥmān, laughing, much to Tūmbṃār’s dismay. They were indeed to be scolded to no end by Feyūnhaḥ. “But don’t think I’m going to throw away the game. While I play mostly for the thrill, I do so intending to win. And so I try to gamble as much as I possibly can in a round.”
He felt like he could understand Sanyhaḥmān a bit when he said that, but that line of reasoning just made him all the more worried. While he should have stopped him at that moment, he could not help but wonder how the game would go.
Advertisement
- In Serial53 Chapters
The McKenzie Files Books 1, 2 and novella
Ever wondered what would happen if a sarcastic, foul-mouthed ex-superhero found himself zapped across space and time to a world of swords and sorcery? So did I. Contains approx 5% swearing by volume. (Books one, two and the novella are finished; further stories coming soon. Long chapters: average chapter length is 6000 words).
8 202 - In Serial27 Chapters
The Grey Realm, an Erebus Story.
Written by: Staugroan and The Inklets. Edited by: Claudia Adams. In the beginning there was a god, who watched over and made one world his own. Soon after the god grew restless, but happened to stumble on a small world filled with life. This world was named Erebus by its peoples; humanity. The god was so fascinated with this new world that he started to copy it back home, creating oceans, forests, deserts, and so forth. Then the god created life and eventually his favored creations who would be immortals and be the better of mankind in every way-the elves. So often the god had traveled to Erebus that the two worlds became linked by magic and their inhabitants could cross at will. Relations between the races flourished, and a great empire was born in the Grey Realm, home of the elves. But the god once again grew restless, and set loose great beasts that stood at the top of any food chain, the apex. At first the elves met the challenge and fought them head on. But mankind was not so lucky, they died in droves to push back even a single apex. Something had to be done. Elves and man worked together to begin sealing off the worlds to protect mankind, to limit the ways in and out to better fight the apex off and keep their fellows safe. The ritual had adverse effects the likes of which neither the elves nor man could predict; the sealing of the worlds started slow, but the magic had never been done before, and in their ignorance it spread to completely cut the two worlds off from one another. It ejected the apex, and other magical being back into the Grey Realm, saving Erebus. At first the elves were content, they would find a way back once the apex were dead and gone. But the seal had done more than keep Erebus locked away. The powersource of the seal was magic itself, from both worlds, and it consumed it all greedily. The elves, weakened without their magic, crumbled into ruin, and the apex were free to hunt the other races of the Grey Realm. Two-thousand years later a strange phenomena is occurring and magic is slowly returning to the Grey Realm, and tears open that allow passage to Erebus. Thu'lain and a few elves must make the journey to fallen kingdom of the elves Anosora, in the hopes of reclaiming what was once theirs. They must face their nemesis the apex, and survive not only the species that have turned against them, but a terrible being left behind by the god to kill even the apex. Uch'l'thein, the faceless terror.
8 185 - In Serial11 Chapters
Chidetan Odyssey
For centuries, the Chidetah Wastes lay untouched by mankind, thousands of rumored treasures and secrets untold burried beneath the sands. A hostile enviroment, legends of demons and horrifying beasts, and an absolute lack of any water had many of the greater kingdoms deeming the wastes totally impassible. All until the discover of anceint ruins at its borders. With this discovery, the explorative fervor is now re-ignited, calling warriors, scholars, and gamblers all to plunder and re-discover what history had burried. This is a story about the adventurers Cleo, Durrus, Horrus, and Curi, and how their fateful encounter in the ruins opened the path further into the Chidetah Wastes Cover art by http://euphori-cat-art.tumblr.com/ The novel is currently up to Chapter 11, you can view the full thing on my wordpress: https://fishstoriesblog.wordpress.com/ I'll upload a chapter every few days here until we reach Chatper 11. From then, I HOPE to update every 2 weeks to a month, depending on school life and whatnot. For any updates, you can follow me on wordpress, or you could follow my Twitter (https://twitter.com/BenFishLit) or Tumblr (https://ben-fish.tumblr.com/). Also, make sure to drop a vote here I hope you enjoy, and feel free to share it! Every little share, follow, and review helps a lot.
8 243 - In Serial206 Chapters
The UnSlut Project
I was the 6th-grade "slut." And I kept a diary. So I decided to create The UnSlut Project in the hopes that my own diary entries could provide some perspective to girls who currently feel trapped and ashamed. I am publishing these entries one at a time, without changing a single word except for the names of the people involved. My limited commentary, which is confined to brackets in each entry, is meant to provide the relief of my current perspective, fifteen years later. The UnSlut Project: Working to undo the dangerous slut shaming in our schools, communities, media, and culture by sharing knowledge and experiences.
8 374 - In Serial6 Chapters
Conquest Of Mortem
*NOTE* This novel is a war of attrition. To say anything less is a disservice to its demand. While comparable to other such works as Ulysses or Moby Dick, each sentence in Conquest is an enemy to be tackled. Not in the ways of difficulty but in absurd density that wishes nothing more than to destroy what patience you may have. Do not tackle chapters as you would ordinary chapters in an ordinary book. Tackle each chapter as a book unto itself. A foe to be vanquished, a period of life to leave behind. Seek to be master of this work. Seek to overcome. For in its design is the willpower, and the perseverance, and the strength of someone who sought meaning in struggle. As I discovered these in times of ultimate desperation, so I hope for you to discover these things. This novel is a love letter to your trials. May you overcome them. May you master them. May you become conquerer.- SeedSagaA literary epic for logophiles, philosophers, and poets alike. A journey into zeitgeist, the impact of media on culture, and the endurance of morality against an onslaught of hatred. These vague descriptions do little to compact Conquest's density into a bite-size summary. They do however relate the basest themes found within. A plot, if such can be surmised, is strung thinly across multiple perspectives, weaving together these concepts into a seemingly distorted tapestry of indecipherable events. Inspired by early 20th century modernism, Conquest will challenge the reader, and provide critique on the medium upon which all great stories are derived. Further interpretation is up to you now; an explorer among a sea of words. Venture on and discover what lies ahead, in...CONQUEST OF MORTEM
8 161 - In Serial42 Chapters
camellias for you(completed)
වර්න ගැන්වූ අතීතයක මං මුලා වූ අනාගතය
8 142

