《Skyrim Guide》Perks
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This is all Perks in One so get ready.
Alchemy Perks
Perk Level Description
Alchemist -- Potions and poisons you make are 20% stronger.
Physician 20 Potions you mix that restore Health, Magicka or Stamina are 25% more powerful.
Poisoner 30 Poisons you mix are 25% more effective.
Concentrated Poison 60 Poisons applied to weapons last for twice as many hits.
Green Thumb 70 Two ingredients are gathered from plants.
Benefactor 30 Potions you mix with beneficial effects have an additional 25% greater magnitude.
Experimenter 50 Eating an ingredient reveals first two effects.
Snakeblood 80 50% resistance to all poisons.
Purity 100 All negative effects are removed from created potions, and all positive effects are removed from created poisons.
Illusion Perks
Perk Level Description
Novice Illusion -- Cast Novice level Illusion spells for half magicka.
Illusion Dual Casting 20 Dual casting an Illusion spell overcharges the effects into an even more powerful version.
Apprentice Illusion 25 Cast Apprentice level Illusion spells for half magicka.
Adept Illusion 50 Cast Adept level Illusion spells for half magicka.
Expert Illusion 75 Cast Expert level Illusion spells for half magicka.
Master Illusion 100 Cast Master level Illusion spells for half magicka.
Hypnotic Gaze 30 Calm spells now work on higher level opponents. Cumulative with Kindred Mage and Animage.
Aspect of Terror 50 Fear spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
Rage 70 Frenzy spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
Master of the Mind 90 Illusion spells work on undead, daedra and automatons.
Animage 20 Illusion spells now work on higher level animals.
Kindred Mage 40 All Illusion spells work on higher level people.
Quiet Casting 50 All spells you cast from any school of magic are silent to others.
Destruction Perks
Perk Level Description
Novice Destruction -- Cast Novice level Destruction spells for half magicka.
Augmented Flames 30 Fire spells do 25% more damage.
Intense Flames 50 Fire damage causes targets to flee if their health is low.
Augmented Frost 30 Frost spells do 25% more damage.
Deep Freeze 60 Frost damage paralyzes targets if their health is low.
Augmented Shock 30 Shock spells do 25% more damage.
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Disintegrate 70 Shock damage disintegrates target if their health is low.
Apprentice Destruction 25 Cast Apprentice level Destruction spells for half magicka.
Adept Destruction 50 Cast Adept level Destruction spells for half magicka.
Expert Destruction 75 Cast Expert level Destruction spells for half magicka.
Master Destruction 100 Cast Master level Destruction spells for half magicka.
Rune Master 40 Can place runes five times farther away.
Destruction Dual Casting 20 Dual casting a Destruction spell overcharges the effects into an even more powerful version.
Impact 40 Most Destruction spells will stagger an opponent when dual cast.
Alteration Perks
Perk Level Description
Novice Alteration -- Cast Novice level Alteration spells for half magicka.
Alteration Dual Casting 20 Dual casting an Alteration spell overcharges the effects into an even more powerful version.
Apprentice Alteration 25 Cast Apprentice level Alteration spells for half magicka.
Mage Armor 30 Protection spells like Stoneflesh are twice as strong if not wearing armor.
Adept Alteration 50 Cast Adept level Alteration spells for half magicka.
Stability 70 Alteration spells have greater duration.
Expert Alteration 75 Cast Expert level Alteration spells for half magicka.
Atronach 100 Absorb 30% of the magicka of any spells that hit you.
Master Alteration 100 Cast Master level Alteration spells for half magicka.
Magic Resistance 30 Blocks 10% of a spell's effects.
Conjuration Perks
Perk Level Description
Novice Conjuration -- Cast Novice level Conjuration spells for half magicka.
Summoner 30 Can summon atronachs or raise undead twice as far away.
Atromancy 40 Double duration for conjured atronachs.
Elemental Potency 80 Conjured atronachs are 50% more powerful.
Twin Souls 100 You can have two atronachs or reanimated zombies.
Conjuration Dual Casting 20 Dual casting a Conjuration spell overcharges the spell, allowing it to last longer.
Necromancy 40 Greater duration for reanimated undead.
Dark Souls 70 Reanimated undead have 100 points more health.
Mystic Binding 20 Bound weapons do more damage.
Soul Stealer 30 Bound weapons cast Soul Trap on targets.
Oblivion Binding 50 Bound weapons will banish summoned creatures and turn raised ones.
Apprentice Conjuration 25 Cast Apprentice level Conjuration spells for half magicka.
Adept Conjuration 50 Cast Adept level Conjuration spells for half magicka.
Expert Conjuration 75 Cast Expert level Conjuration spells for half magicka.
Master Conjuration 100 Cast Master level Conjuration spells for half magicka.
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Silver Overlord
The most precious things in the world are priceless. Ordinary men tend to turn a blind eye to this fact. Apart from the treasured air, sunlight, and familial love, there is still one more thing that’s extremely valuable. It’s right beside you and can be easily obtained. But… I wonder whether you can see it?
8 130A Magic Sniper in Another World
Zack Blake, a boy of contradictions. Stupidly smart, selfishly selfless and responsively reckless. How will he fare up in a world where he doesn't belong? Caught in the crossfires of a conspiracy, follow his adventures as he tries to save the two worlds he holds most dear. Above is a new, shorter synopsis whilebelow is the original one. Zack Blake. A normal high school student, was leisurely studying in his classroom. Or that was what's supposed to happen if he was normal. He was the son of a Major Genral and became a Special Lieutenant at the age of 17 and saved his school from terrorists, only to die due to a bullet wound. When he awoke. Yes. Awoke. He was in a completely white space and saw a white haired girl looking at him. "Hello, Zack. I'm an Overseer named Alia. And welcome to my realm" Given a choice to die as is or be sent into another world, what will he do? Watch over Zack as he tries to survive and enjoy a world of swords and magic full of action, mystery and adventure by battling demons, humans and even Gods. Constructive Criticism is accepted. I wish to improve my writing, and this story would be the first novel i've ever written... Updates will be posted very erratically. If you will rate this story less than 3 stars, please do leave a review so I will know what the problem was in the story. Cover art is not mine and I found it here. If the artist wants it taken down, I shall comply. Hiatus until summer kicks in. It's a bit of a mess right now. Also,please check out my other fiction, Alice in Magicland. AIML will be active since it's much easier to write than this novel.
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John was a secret agent before he died while avenging his little brother. But death was not the end for John, as he had the chance to reincarnate in another world. Now watch him grow from a slave's son to a hero and a legend. PS: I write as a hobby, with my job and college coming first, so my release rate may be slow and random.
8 129I will not be eaten
Litchi is your ordinary Royal Road addict. She can’t resist the call of a new chapter even when she needs to work. Because of too many new responsibilities she promises one week without reading. Sadly, she cracks in three days, because of an Azarinth Healer notification. Taking out her phone she starts avidly reading. It’s just a small promise, she will try it another time. Nothing should happen. Say that to the goblin that tries to eat your face, Litchi! You should keep your promise! She was used to food jokes on her name but it seems that this time her destiny is to be eaten. ---- Hello future reader! I didn’t find a new good isekai so why not create my own? I am an RR addict and amateur writer (in French) and today I decided to publish a story. You will have my eternal gratitude for any advice or constructive comments on the story! One of my objectives is to have developed characters, duo or trio make a fantastic way to character growth. So, I will try to create a deep relationship between a few of them. The first few chapters have a lot of combat, but other characters will soon arrive. Those first few chapters are made to build tension and create Litchi's first motivations. This story has the plot written to the end and important characters already shaped. This story is short in comparison to the majority of RR fantasy stories. Update every two days until I have no more chapters in my pocket. Average chapter length: 2200 words Warning: The grammar can be bad, IMPORTANT CHARACTERS CAN (Will) DIE, contain philosophical conversation as the characters stumble upon morals dilemmas. I hope I will see you soon in the comments and thank you in advance for reading Litchi’s journey. Have a nice day! :)
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