《Guts (the original interactive zombie apocalypse survival story)》39 - Carry on the Mission
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"We can't leave him behind," you say. Not only is he good at downing those things, but he's also a human being - a member of a dying race (as of today). And even if he is rude, you'd never leave him at the hands of the undead. "Don't you have a saying, no soldier left behind?"
"Not my division," he says solemnly, "our motto is continue the mission at all costs." He starts walking.
His words jar you. "So...we're just going to leave him out here?" you say stubbornly.
"Look, this mission may save the world. Lawrence is like my brother, but he understands how dire our mission is," Quinn's voice is forceful and emotional. He's glaring off into the sunset, the last bit of light touching his dark cheek, and you can clearly see pain in his eyes.
You falter, realizing he really doesn't want to leave Lawrence behind, but just like he left his other fallen comrades, he has no other choice. Even though it feels wrong, you say, "I understand."
"He's no fool. He will catch up," Quinn mumbles. "I hope he does."
Oncoming groans of the undead alert you, cutting off the conversation. It sounds like a whole swarm of them -- much too many to take on for just two people. What's worse, the sunlight is fading fast. As you've just learned in the sewer, darkness will lend the undead an advantage. Rolls will reverse; you'll be as good as blind, while they'll be able to see you perfectly.
"Move," Quinn says.
You dash out of the street, trying to keep your footfalls light and swift. In front of you, Quinn dodges debris and a vehicle wrecked into a blue post box on the sidewalk. Both the hood and the driver door is open on the green sedan. The dented passenger door is closed, but the window is busted. He gives the inside a look as he passes, but doesn't comment. It makes you curious, so you glance in as you pass as well.
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A little girl is in the passenger seat. Her small white face is ghastly, but peaceful. Her eyes and mouth are closed. You can't really pinpoint what killed her. She looks unmarked. The other side of the car, however, is another story. Bloody handprints scatter the whole driver's side, on the steering wheel, the open door, the console. From the size, you'd guess an adult female left the prints. Her mother perhaps.
As though the weight of your stare gave her life, little girl suddenly jerks awake. Her wide, cloudy eyes stare blankly, but she knows you're there. She's biting at the air, wild noises coming from her lips. A seatbelt keeps her firmly strapped in, but she's reaching toward you with her pale little fingers that defy logic to possess life. You gasp. Stepping back, you somehow manage to trip and fall on the sidewalk.
Quinn's silencer silences her just as the other undead come into sight. All the noise she'd been making was drawing the others right to you.
"Hurry," he whispers, and helps pull you up.
He's faster this time as he takes off, but just as light on his feet as he was before. Must be something he was trained for, you decide, because you're incapable of being soundless. Ahead, a flower shop's door stands wide open. Inviting. You both duck inside.
Right away, you know you aren't alone in the flower shop. Even the fragrance of hundreds of flowers isn't enough to mask the rot of flesh. A bell tinkles above the door as Quinn shuts and secures it. Your attention is elsewhere, however. Behind the counter stands a thin woman. Still wearing her bright green shop apron, splashed in blood, she zeroes in on your entrance. Her blonde hair is curled and pinned up, a few strands strategically hanging free around her oval face. Ruby red lipstick made her lips extra bright when compared with her pallor skin, and they part to let a groan out.
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Another undead comes from the shadows and attacks Quinn before he can shoot the blonde. His gun clatters to the floor. You react fast, pulling your big hunting knife out of its holster. You're just about to slip in and stab a black-haired undead that has Quinn in its grasp, but the blonde one grabs you. The knife flies out of your hand. With the palm of your hand, you push her forehead and keep her from taking a chunk out of you with her teeth. Vases tumble off a shelf, shattering on the ground as you both struggle with the undead. The way you've got to maneuver to the side and keep her from biting you makes it hard for you to reach one of your weapons.
Stumbling, you bash the undead into a wall. She doesn't let go. It seems to make her more desperate for a bite of you. You spin with her, then slam her into the counter. Another vase full of an arrangement falls. Water and baby's breath flowers mingle on the floor with the broken glass. You grab at the counter for stability and get a handful of stems. Then you notice the huge pair of scissors beside the stems. Taking them firmly in your grip, you shove them into the foggy eye of the undead. She stops struggling and falls face first into a pile of bloody flowers on the counter. Petals fly upward, around her. You sigh in relief.
Quinn is laying on the floor, the other undead immobile on top of him. With a low grunt, he shoves her off him.
"You okay?" you ask.
He nods and stands up, crunching glass with his heavy combat boots. "They got the jump on us."
"Yeah. We should have been more careful."
"We'll be lucky if all that noise doesn't bring the horde out there down on us," he points out.
You peek out the blinds on the shop door. It's like a parade of the undead out there now. They're walking down the streets, wandering the sidewalks. You'll never be able to leave this flower shop at this rate. But you can't stay there long...
Escape the Parade of the Undead - PLEASE SKIP TO CHAPTER 46
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The Cursed Girl
This is a story about a girl, stolen into a universe filled with magic, monsters, and advanced technology. Can she become a master of all three? In a Universe torn apart by war, where lives fade into darkness like nebulae of dead stars, stands a lonely girl whose destiny will intertwine with the fate of the Universe. Her name is Jocelyn Dark, one of a few surviving humans, and she's dying. In a far away land warlords want to enslave her, empires wants to wield her as a weapon of magic, and the gods wishes to use her for their own purposes -- all while her rotten blood slowly kills her. All Jocelyn wants is to experience the one thing that's alluded her all her life: the feeling of meaning something to someone. Can Jocelyn find a way to save her own life, while surviving the threats of warring gods, evil empires, and the monsters lying in wait? **** Note: New Chapters will be released on Mondays, Wednesdys, and Fridays. This is not a LitRPG btw -- it's best described as a science fantasy or space opera w/ intersting new magic systems!
8 209Almost a Good Person
A memory, a memory of a boy who wanted more than pain, of a girl who wanted more than death, and an Isle that should not exist. The Isle of Red is a small, unassuming, quiet place. It is just large enough for a college, a small town, and maybe even a few more unusual sorts of places. Of course, the townsfolk practically know each other as family. Flush-faced regulars can be found toasting just about anything in the Briar's Brew, then, a few streets away, the same haggle of older women stationed themselves on their perch as they did every day from one of the few balconies in Central Square. They fuss away now, spouting the usual gossip as they watch us all from on high. Then there is the College here on the Isle of Red. My college. It has been often described as an unusual place by a good deal of people on the mainland. If they only would visit -why I am sure they'll soon have a change of heart, they may even come to find it a quaint sort of place, odd but in the same way a tattered old quilt can be both odd looking and warm, and especially soft. We teach mostly the same sort of disciplines here, with fantastic and absolutely normal professors.I must conclude that I am quite smitten with myself. The stage is set with a level of perfection that would have astonished me in my youth. They are coming. Derek will follow her. He knows the weight of reality too intimately, but she will be his true north if only for a short time. A beacon in the storm to show him the stunning pastels and brightness the sun may yet refract through his thinner, sharper pieces. Theoline will lead as she always has- well not always, not yet. She holds onto questions feverishly tight, that one. Lights them up inside like a new type of fuel without the slightest worry of being burned. She knows... There is but a certain few who can look at a map and find nothing where I stand but the Atlantic Ocean. And still, there is earth beneath me, a noisy pub down the road from me, and several people clucking conspiratorially on a balcony above me. She knows... that the Isle of Red doesn't belong here. Neither, technically, do I. (Hello! Chapters will be posted regularly on this website and also at Booksie: Almost a Good Person, book by KenjaminButton (booksie.com)Stay tuned for Chapter 3 to be uploaded on 5/28/2022!)
8 74Bruxas da Noite
***Portuguese Edition*** Poucos o sabem, mas, debaixo das nossas cidades, no meio das florestas e montanhas e até sob as águas do oceano, existe um outro mundo, um mundo cheio de magia, lugares fantásticos e criaturas mitológicas e imaginárias. Por casualidade, tomei conhecimento dele, e a minha curiosidade levou-me a explorá-lo. Hoje, arrependo-me de não me ter controlado, de não ter ignorado esse conhecimento e continuado com a minha vida normal. Pois, embora tenha visto coisas incríveis para além da imaginação da maioria das pessoas, também conheci as Bruxas da Noite e as terríveis verdades sobre a condição humana e o lugar da humanidade no universo que trouxeram com ela Como voltar à vida normal depois de tudo o que vi? Não sei se é possível, mas este relato é uma tentativa de atenuar os terríveis efeitos desse conhecimento, um primeiro passo em direção à normalidade. Talvez partilhar tudo o que descobri, a simples ideia de que este conhecimento não é só meu, me ajude.
8 217Geneseed
Farnezian only wished to perfect his slaves, but Princess Darva, Grand Wizard of Space, required the superior blood of genetically enhanced beings, and only Farnezian, Grand Wizard of Slavery, could give her what she wanted. As a loyal subject of the Dark Empire of Zabulen, Farnezian couldn't go against the Princess, and so, he had no choice but to aid her.In the deep, dark, and warm caves of the Empire, an unholy ritual was performed, but Darva's folly led her experiment to end in catastrophic failure, dragging Farnezian into the fallout.When he came to be, he found himself in another world along with a half-dozen naked people, but his slaves and Darva were not among them. Men and women in antiquated armor or flimsy magical robes knelt before the naked, confused group, hailing them as the saviors of their people.But the only people Farnezian ever saved were the slaves he bought and engineered into perfect beings.--What to expect: villainous lead that does disgusting things to disgusting people. VERY SLOW pace, but not as slow as Rupegia. Male/female, female/female, and rarely male/male sex scenes.Update frequency: rarely as this is my backup story, so I'll only write for it when I have time and energy.
8 130Surface Tension
A mermaid, Ina, becomes intrigued by the curious actions of a human. In her growing fondness for him, Ina begins to question what she had been taught about human behavior and motives.
8 178The Angry Birds Movie 2 (rewritten)
The birds and pigs are forced to work together to save their islands from being destroyed. Meanwhile, Aggie is still dealing with her break-up relationship with Red as she tried to control herself from sadness, anger, and jealousy when there's a new bird came to his life. WARNING: SPOILERS!
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