《Guts (the original interactive zombie apocalypse survival story)》29 - Join Lawrence
Advertisement
The stench is unbelievable. It's as though you've stumbled upon a sea of death during high tide. It's as suffocating as drowning, except water would be much easier to fight through. Blind by fear and adrenaline, you swing your mace. It makes contact before you expect it to; indicating they're much too close. Startled off your feet, you push yourself up with your hand and stagger backward. Just as you realize you're hesitating too long, an arrow flies by your ear with a swift whistle, meeting its mark in the eye of an undead.
"Get back!" Lawrence says.
You rush over beside him as he shoots arrow after arrow, meeting target after target.
"Lawrence!" Quinn says from the other tunnel.
"Yea?"
"Retreat! We'll rendezvous at the drop point!"
At this point, there are so many undead, you're pretty sure the sewers had become a popular escape route from the city. That is, until someone bitten thought the route would save them, too. One undead could spread the infection pretty fast in a place like this. Now they're practically crawling over each other to get to the pair of you.
"You got it, sir," Lawrence says.
The pile of dead undead in front has grown so large, that it seems to be barricading the others. No longer able to just step over them, they're forced to stand in place and growl, but it won't last long. Lawrence snatches a fistful of your sleeve and scrambles backward.
Together, the pair of you splash through the shallow water, keeping up an even pace. Echoes of the undead follow you down every twist and turn of the sewer. Right, left, left, right. Dead rats are strewn along the flooring. Some of them are badly mangled, but others are almost gone. All have tale-tell signs of being torn with something not quite razor sharp. Something closer to human incisors - only the creatures that snacked on these rodents weren't human.
Advertisement
A misplaced brick or rock catches your foot at just the right angle, you're knocked off balance. You cry out. The floor of the sewer rushes toward you as you plunge. You barely have time to keep your face from bashing onto the sewer floor. Your knee was not so lucky. Judging by the way it's stinging , you know it's been scraped pretty bad. Thinking fast, you pull out one of your knives and cut away the grime-soaked jeans over your knee.
"Pour this over it, fast," Lawrence says, holding something over your shoulder.
It's a bottle of vodka. Figures, you think. He probably has a couple stashed on him. You take it and tilt it so the liquid splashes over your bloody knee. It is the equivalent of holding a torch to your knee. Eyes watering, you fight back a scream. Why does it hurt so bad? Pain radiates from the area, and for the fear of seeming weak, you turn the pain into anger. Anger at yourself for being clumsy at such a time, angry at the stupid rock. . .
You reach down to throw the wretched thing, only to be horrified when you discover you're not holding a rock at all. It's actually a shoe, with a severed foot inside. You gasp and drop it fast.
Lawrence sighs and takes the vodka bottle you've been gripping in your other hand. "Enough of the drama. Time to complete our mission," he says, offering you his gloved hand.
His fingers, the only part of his hand not covered in leather, wrap around your hand as he pulls you up. You stumble when he lets go right away, as if touching you burns him as much as your knee burns right now.
Well, it's no loss, you think. You're not particularly thrilled to be stuck with this grumpy guy instead of Quinn anyway.
Advertisement
"Come on," he says.
He begins to climb the steel bars that make up the sewer ladder. Groans and snarls are echoing down the sewer. It could just be your imagination, but you could swear that they're growing closer. As soon as Lawrence's boot rises above your head, you grab onto the cold bars and follow him up. Up.
At last, you're crawling out of the wretched sewer. Seeing pavement and breathing the air is like seeing and tasting water on a desert after walking fifteen miles. The scraping of the sewer lid being dragged closed cuts the silence like a knife. But you lay there, enjoying the sun on your grimy face.
Lawrence breaks your temporary bliss by cursing loudly.
"What?" you ask, dreading the answer, but knowing you need to hear it.
He's running back from the corner of a brick building. "He's not here. He should be here."
"Maybe he just got carried away...you know...killing them," you sigh.
"Naw. No, he said to retreat. Why would he. . . ." he began, then seemed to shift his train of thought. "We wasted time when you tripped...he should have had time!" He grumbles.
He disappears from the corner. Not keen on being alone, you push off the hard ground and scramble to catch up. Everything looks abandoned. Stores and offices seem to have a lonely look to them. Cars are forgotten in the strangest places: on sidewalks, through a shop window. By the time you get to the spot in the street where Lawrence is, he's already lifting the cover off of the manhole with a crowbar. The noise that wafts up when it opens causes him to let it fall back down pretty fast.
"They're everywhere," you say, still as horrified as you were seeing them for the first time.
"You don't say, s'not like that was obvious or anything," Lawrence snaps. You let it slide, because he seems pretty shook up.
"Maybe he took another way."
"No way he remembers the routes. I studied that map. This is where he was headed; this is where he should be." He winces as though experiencing physical pain. After taking a few deep breaths, he raises the heavy lid again.
The undead are below, bumping into each other, jumping and slashing their dirty claws toward the hole where Lawrence looks down. "Quinn!" he calls. A few beats go by without a sound aside from the snarls of the living dead. "Lieutenant Quinn!" Still nothing.
The lid slams with a vibrating clap. Lawrence looks dangerous. His eyes have darkened and his face is scrunched like he's trying hard to keep his face from exploding. Finally, he gives in and releases some of the pressure with a howl of sorts. Not really a cry or a yell, but something in between. When it finally ends, he jumps up and puts his fist through the window of a nearby Ford. Glass shatters and flies; most of it lands inward, but some sprays outside as well. You're ready to bet a few pieces are stuck in his fist.
Almost as suddenly as it released, he seems to lock the fury away again. He turns to you seriously. "Let's go! We can't stay here."
Join Lawrence continued - SKIP TO CHAPTER 37
Advertisement
- In Serial13 Chapters
Authority [Dropped]
Notice: Updates are set to every other day. Or to be precise every 2-3 days. Thank you! "The theory of evolution was introduced by Charles Darwin and it baffled the world. Going by the same principle as Darwin's theory all living organisms by nature are capable of evolution to an extent. Evolution in games are always just limited however this is not a game but rather reality. However the only thing that stagnates the whole premise of evolution is the environment. Environment is always the number one factor of evolution. Going by that logic. Stimulation for survival is needed to evolve and better suit the environment. " - Titus
8 62 - In Serial13 Chapters
A Mildly Odd Reality Breaker
Omar receives an unexpected visitor who comes baring a gift—a "registration ticket"—in the form of a small metal card. The ticket is itself an offer to participate in the game, "Reality Break." Accepting this offer means that Omar will be able to perceive the true nature of reality where there is not one, but two dimensions of time, and in this second dimension history changes (and somewhat "frequently"). Along with this, he will also gain access to the "chronopause"; another reality that is not so much parallel to our own as it is perpendicular, which acts as both a place and the natural boundary between non-sequential points on the timeline. Using the chronopause, Omar will become a chrononaut with the ability to travel through time, and as a player, he will be given a cybernetic interface and his own portable extradimensional storage space. It's a strange conversation, but due to Omar's dismally short attention span, he only consciously hears that last bit about the portable pocket space, and that's only after the physics-defying void is opened in his living room and literally waved in front of his face. Reality is certainly stranger than most people realize, but then again, so is Omar. Thankfully, he responds well to shiny things, and for better or for worse, his chronic inattentiveness is the least of his psychological issues. Omar also has a mild form of "Oppositional Defiant Disorder" which presents itself as an occasional, arbitrary need to disobey others (especially authority figures). However, his oddest psychological issue by far is his "abnormally hyperactive" subconscious mind. Outwardly and consciously, Omar is a lazy, apathetic man-child prone to mildly asinine behavior. Subconsciously, he's some sort of genius capable of extraordinary feats of cognition. Most of the time, Omar is a (technically) functioning adult, but in order to live as such, he must rely entirely upon unusual abilities he's completely unaware of, despite the fact that he uses them regularly. Up until now, his life had merely been ridiculous, but now it was also a game. Note: The narrative style is that of a reliable narrator with a "3rd-person sarcastic" POV. This story takes place in the Reality Breakers/Chronopause universe.
8 142 - In Serial8 Chapters
Dreamworld: The First Age
For six years Katie, the archangel, has been a part of heaven's military, fighting a losing war with the endless void known as the black empire. She and her comrades fight for the lives of every person in the universe. Planets destroyed, galaxies swallowed, and dimensions obliterated. Madness slowly consumes her as she loses her allies to this conflict. In this madness, she slowly discovers her true purpose in life.
8 131 - In Serial11 Chapters
Stop While You're Still Beautiful
Magic is real ok? Too bad all the witches, wizards, and magic creatures are in the shadows now after the war. Humanity prevailed, you should be happy. But that's not the case for Colin who is trying to put his life back together while recovering from a rare autoimmune disorder, Guillian-Barre Syndrome. That's about to change though as he is pulled into the wacky world of magic by a young powerful witch who's tired of hiding. The only problem is nobody really likes witches in this day and age, the only ones that are left are hunted down and eliminated by the heroic Spectral Investigators. Clad in armor and heaps of gadgets, these guys are not who you want to pick a fight with. Well, now Colin's in the middle of it all as he tries to grapple with his condition and his new found "friend".
8 211 - In Serial22 Chapters
Harry Potter X Reader {1}
AMETHYST BOOK 1 - Words~ 76,310Harry Potter X ReaderThe Philosopher's Stone In which the reader, Y/N Evangeline Amethyst, the last remaining descendant of the pure-blood Amethyst family line, meets the Boy Who Lived.This book will revolve around the growing friendship between you and the Golden Trio, as I feel quite uncomfortable declaring any kind of relationship otherwise between two children of so young. Their romantic relationship will blossom further later in the series, most likely the third book rather than first. I still suggest reading the first and second though for lore purposes and character and relationship progression.Enjoy 🌻Sinclair
8 226 - In Serial75 Chapters
[BHTT] Edit - Triều tư mộ noãn - Ngư Sương
Truyện edit theo sở thích cá nhân.Giữ nguyên văn phong QT.
8 79

