《lies | taennie √》스물아홉
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it's been three weeks and five days,
and i've been weeping much more recently
ever since i found our photos
starting from the beginning of when we met,
which was college
i didn't know whether to throw them out,
spit on them and tear them apart,
or keep them
i just decided to throw them out
they were too painful to look at anyway
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Dominion Expansion (a 4X LitRPG)
Clay is one of the world's top players of 4X games, a genre where the goal is to eXplore, eXpand, eXploit, and eXterminate. He's also one of the only players in the world to so stubbornly stick to the one city strategy, a favorite tactic of his that involves only ever using a single city or planet depending on the game's setting. All that matters to him is winning with his favorite strategy, but earning the respect of his fellow players for taking a sub-optimal strategy to its highest level has always been a nice bonus. And now it is because of his skill and entertaining determination that he has been chosen to represent a higher realm in a strategy game where the fate of Earth and dozens of other worlds are at stake. To the victor goes the spoils, and the spoils include entire worlds and billions of lives. That's how he ends up representing the ascended realm of Hell in a grand "game" between an entire pantheon of godly beings and other higher powers. But while it may just be a game to those overseeing it, it is a genuine war for survival to those participating in it where billions of real lives will go to the victor of whoever wins, and many will die before the game is over. Quick Author's Notes: System inspired by Civilization, Endless Legend, Stellaris, and Crusader Kings 2. Combat mechanics inspired by the Total War series. Slow-paced with many long-term plans. Protagonist has a personality heavily inspired by Ron Swanson. Know who that is and love him? You should like Clay. Know who Ron Swanson is and hate him? You'll probably hate Clay. Planning on writing every single day (turn). Days with important things happening will have the system/game mechanics be the priority of the chapter. Days where there isn't really anything important happening will be more slice-of-life and focused on character interactions. Designed a dice-based randomized map generator to create the world as the story goes on, so I don't even know myself exactly what's going to happen as a lot is dependent on world generation. Tech tree with hundreds of technologies already designed. There is a "harem," but it's not the main focus, the girls won't be cardboard cutouts, and I'm not going to completely forget about any previous women in the relationship whenever a new one comes along. One last thing. The "game" starts off with primitive technology level. The current plan is for the "endgame" tech level to be equivilent to WW2-era technology. After that and war just gets boring until you end up in space. Cover is temporary and made from royalty-free stock images while waiting for the real cover's commission to finish.
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