《Assassin's Creed: Outlaw - Book One》Back On The Road
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This time I slipped out of the animus far more easily, but the atmosphere in the room when I exited was no less tense.
"They've found us," were the first words Helen said. "We received a message from an associate who has an information source at Abstergo."
"So, what?" I said, my jaw felt stiff, the words sounded odd coming out of my mouth. "I mean, what are we going to do?"
Paul's putting our things in the van. We'll have to make a run for it, there's another safe house in Soho, hopefully, that will buy us a few hours.
"What about Nottingham?" I said.
"What about it?" Helen asked. "You can go back once we're in the new safe house."
"Well, I know the lay of the forest pretty well. I also have all this weird knowledge in my head about tunnels in the limestone. I'm sure it's probably changed a bit since the 12th century but maybe not... you know, totally."
"I don't know," Helen said.
"Come on," I pressed. "Whatever it is I find poking about in Yughi's head is likely to lead us up there anyway. We may as well take advantage of my new information if it can help us out."
"Let's take the animus down," Helen said. "We can discuss it in the car."
I think she was totally expecting Paul to side with her on driving twenty minutes over to Soho instead of five hours out to Nottinghamshire. As it happens she had made an error in judgement as Paul sided with me.
"If there's one thing for certain," he said. "Abstergo will have no way of following us there."
"How do you figure that?" Helen asked, peevishly.
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"Because they've never hooked our boy up to a full animus, nor have they got one of his relative's DNA sequences in the cloud. The only person who's ever followed the adventures of Yughi Gal is Sam. The disc only shows the incidents surrounding the death of Miles Godfrey and nothing of the outlaws, the compact and the disc are allowing Sam to view the full story."
"Um, excuse me," I said. "What's the disc?"
"Oh, it's really cool," Paul said. "The precursor civilisation used to record experiences on these weird black and gold disc devices. One of the ones discovered under Alamut with the centuries dead corpse of Altair ibn L'Ahad was the basis of all the animus technology.
"So the compact animus just tries to allow access to an individual's full genetic history through the use of a disc from an individual's ancestor. It's not as powerful as Abstergo's cloud and it means you need one disc for the ancestors of each user.
"That sounds like a big limitation but it's really not because, get this, the discs can be overwritten. That means that if you don't need the data on the disc for anything you record a memory of you going to the zoo when you were twelve, slip the disc into the compact animus and blammo! You have access to your entire genetic history."
"So inside that weird box you have me hooked up to," I said. "Is a disc on which are recorded actual memories of my ancestor, of Yughi."
"Yes," Paul confirmed. "Specifically the two times that Yughi met Miles Godfrey. Those memories could be experienced by anyone we hook the compact animus up to. Only you can go further because the animus picks up the sympathetic genome and allows the disc to power the simulation whilst your genes provide the raw data."
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"That's crazy," I said. "So why did one of these discs carry the assassination of Miles Godfrey?"
"They were discovered in a mass grave unearthed in Lincolnshire," Paul said. "There were a number of discs but most of them had been smashed or broken, they were useless. Only the Godfrey one was actually usable."
"So, had the discs been hidden, or disposed of in that grave?" I asked.
"No one knows," Paul shrugged. "No one even knows who it was who was buried down there, genetic screens haven't come up with anything more than that it was a man about five seven in height. Tallish for the time see, it's contemporary to the time of the Third Crusade."
"So is it Yughi?" I asked.
"Don't know, if it is none of the genetics harvested are good enough because if Abstergo had a good DNA sequence they wouldn't need you."
"I think we're being followed," Helen said. "I'm going to need you both to concentrate, so I can try to lose them."
The atmosphere in the car instantly became tense and awkward. Paul and I sat still like we'd been told, I counted in my head, I think we managed about a minute and a half.
"So, where are we going," Paul asked, his voice modulated to communicate that he was aware that he shouldn't really be speaking.
"The safe house," Helen replied, ferociously terse.
"If someone's following us isn't it a fair bet to guess that our next location is already compromised," Paul said.
"So what do you suggest I do?" Helen asked through her teeth.
"Nottingham, Derby," Paul said. "We don't even know what's there ourselves. How is anyone going to see that coming?"
"That's insane," Helen said.
"Just trying to keep us alive," Paul responded.
"Fine," Helen said, something in her voice breaking, I could tell, at that moment, that she was really scared. "If we're going to die might as well take a trip right off the reservation."
"Yeah," Paul said. "Might as well."
I settled in for what would no doubt be an interesting car journey, one way or another.
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Mark of Time: A LitRPG Timeloop
NOTE: This story has a patreon. It has not been linked into the fiction page due to some issues. You can find the Patreon at this link ***Previously titled Truth Seeker. Synopsis 1: In a trial of gods, where eight Marks would compete to find treasures unseen and vast, a ninth one appears with the ability to revert time. *** Synopsis 2: Jennifer was ready to enter Lienmont's Mage Academy, the place she'd been aspiring to reach for years now, in hopes of learning the many secrets of magic. What she hadn’t expected was to be dragged into the city's dungeon. Her journey found her in a trial of life and death that left a Mark seared on not just her body, but her very soul. And if that wasn’t enough, when she escaped the dungeon, she found her city in flames, burning as monstrous invaders slaughtered everyone they came across, including her. When Jennifer closed her eyes, she was certain her life had taken an unfair and tragic turn. But then she opened them, only to find that none of it had ever happened. The only proof she hadn’t gone mad was the Mark on her hand, burning with an inner fire.
8 183Orc Calamity
Phillip is more than downtrodden.Born with only his sister, he is as poor as it can get in the Kingdom of Chadia.After tragedy, after tragedy hits his life, he only preserved in the memory of his sister.Forsaken, shunned, and schemed against, Phillip is known as the wretch, the pig, the oaf, and many other names by his co-workers, his neighbors, his former school mates...Let's follow Phillip as he attempts to live his life, and see if it is worth living... Because everything isn't always what it seems.
8 146Grimm Darkfyre -- Darkening Dungeon
Grimm Darkfyre is not a hero. In fact, he's hired to kill those who worship heroes. As a Dark Wizard, for the Wizard's Guild, his job is to annihilate good things. But when he has an opportunity to turn his life into something entirely different, like owning a dungeon, things look a bit better for him. Can he fight against fate, and overcome the obstacles that are trying to hold him back?If you like Dark Villains, Grim Dark Story-lines, Dungeon Core, Kingdom Building, LitRPG stats, and Anime-style combat and world building, then you're going to love Grimm Darkfyre.
8 203Flame Beneath The Snowfall
Alto is a world governed by Tones. Magic, as one might call it. Manifested through deep mental and physical conditioning, one can control the Tones in a way that is unique to them. The power to store items in gems, transfer life, affect a person's mind, and even the more primal abilities such as control of the elements. Those who have these supernatural abilities are called 'Vassals.' People that fully manifest their abilities are not as common as one might think, and not all Vassals acquire their ability through practice, given if conditions are met. In fact, those who had received much trauma manifest the Tones more frequently, albeit spontaneously. However, the rare kind of Vassals are those who manifest it from childhood. A gift, but not without its repercussions. Alto is stuck in a transitional era, where the line between modern and dated technology is blurred. One can travel to a city that has a tall skyline, bustling with people in sophisticated clothing, or a mere town governed by a lord, all the while riding on a powered vehicle. Cultures vary: Some turn to the more dated practices such as castes, others are more inclined to set equal footing on their people, led by nobility. Some are dedicated to become scholars, studying Alto's Tones, while others set foot on hunts, protecting lone towns from the creatures of some of the still-untamed lands. And the Vassals? Those willing are took under The Organization, an elusive group, its presence said to permeate all throughout Alto, taking care of Rogue Vassals that abuse their abilities and other businesses related to their side. But what is this story all about, you may ask? Well, set your sights on the upper portions of this huge landmass that is Alto. Yes, the 'whole' world is called Alto, but that is because the majority of the known people live on this large continent. Relieve yourself of the worrying tensions everywhere, and see the white snow. Trace the piercing mountaintops and focus your eyes between the valley. A town sits there. Mido. After realizing that the memories only left in his mind was the night of his town's imminent destruction in flames, a boy finds himself grasping for every fiber of his life as he lays down flat on the ground. Beneath him was soot mixed with the white snow. Fortunately, a group of investigators, who were supposed to answer their call for help, saved him from his sorry state. With a newfound second wind, but hampered by his loss of memory, he must solve his own case: Who had the audacity to set Mido, his town, aflame? Flame Beneath the Snowfall focuses on action, with a sense of adventure, but mostly the discovery of an outside world, and the protagonist's exposure to it. Add in a whisk of soft magical elements, and you get a story that I hope will be interesting to the readers. That is not to say that my work is without the sense of unnerving atmosphere, however. As a forewarning, there are elements of gore, horror, minor elements of mental trauma, etc. so it is not for all audiences. *The book is already completed. Although I have plans to continue the story (it would have to involve much larger scope in terms of world-building), I have yet to decide when to start the next entry.
8 117Chaotic Legacy
The Kereta Genus were almost wiped out more than thousands of years ago by the humans, now known as demons, the last survivors are scattered throughout the world, constantly being hunted. Somewhere in the Luminescence kingdom, in a small clearing in the woods near the town called Verence lays the body of a boy, one of the last of the Kereta Genus in this world.
8 54In 27 Days (Watty Award Winner 2012)
Hadley Jamison doesn't know what to think when she hears that her classmate, Archer Morales, committed suicide. She didn't exactly know him, but that doesn't stop her from feeling like there was something she could have done to help him. So to Hadley's surprise, on the very night of Archer's funeral, she has a run in with Death himself and is offered the chance to go back in time to stop Archer from ending his life. The catch? She only has twenty-seven days to do it. And if Hadley doesn't succeed? Well, she doesn't want to think about that.
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