《Sin (Wattys Winner)》Chapter 22
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Otake Katsuro is a young 20-year-old male, he is barely able to live with the money he makes from his job while he also goes to college. Katsuro one night is walking home from his job when the richest man in the world approaches him. The man named "Tokuda Tatsuo" approaches him and gives him a unique coin and tells him something. He says "In an hour, I will tell the world about the coin I gave you, in a week after announcing it I will leave my inheritance to whoever returns the coin back to me" "I won't accept the coin until a week has passed by" I got the idea of this story from a video I came across by and decided to make a story on it Art work from Waifu Labs
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"As the Era of Asgard crumbles, the sins of the past stand poised to consume the world. Despair and Salvation must join together to forge a new road, or all shall be lost. What possibilities will such a union bring?" Experience the original story of "Tales of Berseria" as Avernus Diphda; the self-exiled Shepherd of the far-continent and Alisha Diphda's fabled ancestor. Strap in for a new journey as he fights on the right side of the wrong against "reason" to save Velvet Crowe from the dark path of vengeance. What happens when the Shepherd wears the wolfskin and hunts with the pack? Tags: New male main protag, OCxVelvetCrowe, slow-burn romance, a new ending, some characters get new fate, epic conclusion, more lore explanation, more plotholes fixed, some Zestiria characters appear in Berseria timeline.Genre: Romance/Fantasy/Action/Adventure The story is based on 'Tales of Berseria', 'Tales of Zestiria', and 'Tales of Zestiria The X' video games and anime created by Bandai Namco Entertainment.
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Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
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Saitama from One Punch Man has unexpectedly crossed over to the One Piece world. In this vibrant and colorful world lies hidden danger that shall be brought to light by the existence of a Hero and bring justice to the common people. Whether the perpetrators be Pirates or Marines, all shall be brought to justice!
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An Arch Magus dies, only to find himself in the body of a young man in a medieval Kingdom. He finds out that he is the second son of a Duke, exiled to a desolated town by his own family. Shackled by the notorious reputation of his new shell, he tries his best to develop his domain, implementing new policies and innovations, leading his subjects to prosperity. In this world where magic is undeveloped, he shall once again pave a new path. -------------------------------------- Started posting here since the book is ending and it'll be better if more people read it -- started regretting posting things for free tho. People are less forgiving and more critical to published writers, it seems. I'll post whenever my mental health allows. Hope everyone understands.
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Four boys on a mission to earn the trust back from her. (Under editing) •••Published: June 2019Completed: January 2020•••Aana has four brothers who doesn't live under the same roof as her for the past many years. She fears them because she'd been told that they're bad people and could potentially hurt her if she tries getting close to them. The four boys now wants to come back into her life. They've come back to earn the trust from their sister which they've lost years ago.
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