《Cut. Stitch. Heal. Repeat.》The Bar Scene
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Crowded and hot.
People grooving to the beat.
Drinks going around.
The distinct smell of pot,
Mixed with the sweaty heat.
Spilled alcohol on ground.
Buzzed from the thrill,
And not the booze.
She grinds on the nearest guy.
Reaching her fill,
She continues to her next schoomze.
Going out on a fly.
All too soon their lips meet,
And she briefly wonders,
When did this become her scene?
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The Knights Himura
When a masked man stabs her best friend, Tsukiko Himura vows to find out who's responsible. Her search uncovers a brewing conflict between two rival gangs. The safety of her beloved city hangs in the balance. Following in her sister's footsteps, she dons the jacket of a Knight Himura. Tsukiko takes to the streets, fighting for a new purpose. As a vigilante-turned-hero, she must do whatever it takes to protect the people of Tokyo from all-out war. All feedback is appreciated.
8 93Aevalin and The Age of Readventure
Below you can find the blurbs for each arc of Aevalin and The Age of Readventure. Aevalin: Klause Schuar the Grand Bastard (Aevalin and the Age of Readventure, #1) Klause Schuar, the Grand Bastard who destroyed the world in his pursuit of magical power, believed to be a only legend by some, is a horror of the distance past. Though seven-hundred years after the Age of Darkness, the world is birthing itself anew—the dark magicks have receded and the festering plague that extinguished entire kingdoms is no more. The roads have been opened and regular travel between nations is now possible. The newly formed guilds are active. Where monster hunting and dungeon diving are lucrative trades, long dead kingdoms are being rebuilt in this glorious age of rediscovery. This is the story of Arlian Brennovo, lord and commander of the City Watch during the last days before the Age of Darkness—before the Age of Readventure! * Glorious New Age (Aevalin and The Age of Readventure, #2) Yoreno Brendara, a relatively sheltered noble, has joined his father in the mythical kingdom of Aevalin with his mother and sister. His father has arranged for him to train under Dantera Brennovo, a descendant of the legendary Arlian Brennovo who fought in the Grand Bastard’s war against King Balthazar and his High Mage to save the world. Now Yoreno will become an adventurer, fighting alongside a successful lady in arms—and a rich one at that. It is a grand opportunity for Yoreno to become a knight of Aevalin and to participate in the glorious new Age or Readventure! * Knight of Aevalin (Aevalin and The Age of Readventure, #3) After being conferred with a knighthood, Yoreno plans to enjoy the Age of Readventure festival with his friends and mentor. During the festivities Yoreno witnesses a plot to assassinate king Branlin. Dantera Brennovo, top-tier adventurer, knight of Aevalin and lady of rank, is charged by the king to quietly uncover the plot. As her newly knighted protégé, Yoreno must assist Dantera in her efforts to keep the king and his new Age of Readventure alive. * Errant Adventurer (Aevalin and the Age of Readventure, #4) Having unexpectedly received Dantera’s lands and titles after her banishment, Yoreno places Yorinius in command of the Roaming Lions. Together with his friends, Yoreno and the members of the Emblazoned Party set out in search of Dantera as she pursues King Branlin’s assassin far outside of the safety found within the borders of Aevalin. * Kingdom of the Blue Dragon (Aevalin and the Age of Readventure, #5)Having survived capture and escape from the barbarous tribal stronghold in the hills, Yoreno and his friends set forth with Dantera to scout out the assassin clan responsible for King Branlin’s death. Weather they have the necessary strength to challenge the assassins, they do not know. Meanwhile Yoreno’s close proximity to Dantera continues to distract him from their quest at hand.
8 693Disciples of the Demon king
"If you want to kill me, you're going to have to learn from me." The Demon King needs to die. He must be slain or else he will bring an end to the world. Armies have tried. Monsters have tried. All have failed. Until he finally offers the world one last chance with one single request, "Let me make my own murderers." Five young adventurers find themselves entangled within the fate of the world when they are given the impossible quest of killing the Demon King. Their only advantage, the Demon King is going to teach them how. Will they suffer the same fate as others, or will the demon's unorthodox tutelage be just what they need to succeed? They have five years to give the impossible a go. Their time starts... now.
8 241Chains Saga -
""Hidden"" - What the eyes don't want, can't, or don't dare to see... this is a saga of characters which live their lives in the shadows and starts with our first book: Shedding SkinsImagine a possible distant future: magic powers have exploded all over the universe, creating a new society, with new rules and same old humanity. Corruption, criminality and insanity are legacies the human race doesn't want to carry along in this new era...Then what happened to all the criminals and psychopaths?They discovered and claimed as theirs a planet, named it Havenrock and created their ideal society.On this criminal paradise lives fifteen years old Ethan R. Samhal, a Rokian, human created creature, which should be a slave to our race, but ""decides"" that is not the kind of life he wants for himself.A hero, an adventurer, a passionate scoundrel, Ethan will try to save his race and even ours from a bleak future of self-destruction.Lose yourself on Havenrock, read, explore and feel the magic which lives in ""Shedding Skins""
8 78Midthalion Saga
+++Working on new chapters. Share what I've posted with your friends and family! Be sure to build strong bonds with those who are important to you. We only have each other in this world for so long!+++ Can Roderick XXIII gather together and train a party of adventurers to clear out Madeon Caves and bring peace to the wildmarches of Midthalion? Sent from his home monastery in the west to the wildmarches of Midthalion, Roderick the Holy Avenger is devoted to living out his oath to bring the Holy Light to the dark corners of the world. He enlists the help of an old friend, Ulrich Vogelbrandt the dwarf druid, to train and prepare a fighting force capable of defending the west from the evil they both see gathering and growing in the east. Eoroth is an ode to Tolkienesque epic fantasy, Robert E Howard and H.P. Lovecraft's pulp fiction, and Gygaxian Dungeons & Dragons. I like to write about serious topics because I think it's fun. I hope it makes for a fun read. Place: Eoroth, a vast, flat world with many continents set in oceans that reach out and mingle with the Celestial Sea. Our story takes place on the continent of Thalion in the middle, unsettled region called Midthalion. Peoples: Races in Eoroth aren't different species; the species of man is just incredibly diverse, consisting of many known races (and perhaps some unknown). There are no humans in Thalion. Thalion's races include variations of elves, dwarves, halflings (billowits), pierros (clownish men), bergeracs (long-nosed and swarthy men of honour), orcs, trolls, goblins, and hobgobs. The Church: There's one dominant religion in Westhalion. The faith of the elves is an analogue to Roman Catholicism while the dwarves practice an Eastern Orthodox analogue. (Forgive me for not having figured out names yet.) The practitioners worship a triune god (the All-Father, Son-of-All, and Holy Light). There are many powers in heaven, all created by God. These include the Twelve High Thrones, individual, created beings who take on the role of guiding mankind in different aspects, drawing them closer and closer to God. (That should be the essentials. I could write pages on the theology. Comment where something's unclear in the story.) Natural World: There are plants and animals in Eoroth, but the world is also inhabited by spirits called aeons. Aeons are transformative beings; in the wild, they'll change based on whatever is happening nearby. Pollute a pond? Expect to see toxic toad-men running around. Leave a bunch of dead bodies strewn across a battlefield? Expect the place to become haunted with ghouls and ghasts. Druids are important for making sure that the aeons are pacified; that their needs are met so that they don't become rampaging monsters. Where the wilderness becomes overgrown, so too do the aeons. Aeons and People: Long ago, men learned how to trap aeons in stone tablets and use them for war. Now, anyone can capture an aeon into a special staff made by a druid. Men train, raise, and bond with these aeons. Druids often build entire ranches devoted to raising healthy aeons as allies and companions. Aeons are divided into twelve known families, and the church sees these as corresponding with the Twelve Thrones in Heaven. Direction: My goal is to get the story to one million words by June next year. I have tons of content in mind for the world. I want to release novels set in different ages of the world depicting different historical events. I hope to expand the setting into a tabletop role-playing game as well as a series of old-school JRPGs. But, it all begins with writing some stories and publishing my novels.
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TO BE REBOOTED ELSEWHERE.
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