《Deviant's Masquerade: The Huntsman's Quest (An Urban Magic Quest/RPG)》30 Suns
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30 Suns
--- Jon ---
He and his ma both strife to their lefts, as they walked around in a circle roughly three meters apart with a knife raised each.
Their current training was a knife fight of sorts, only rather than trying to pin each other the idea was to-
His ma rushed him and took a step forward before blocking her knife with his own as he stepped around her and to the other side of the circle they were both pacing inside of.
-knock the other one out of the circle, without actually touching each other through a mix of faints, strikes, and redirects. All of which when combined with a subtle tension born from the fact that-
He took two steps forward and half swung his knife before hopping back, as his ma didn’t react to the feint in the slightest.
-their usual fighting style was fairly aggressive outside of hit and run tactics, making this exercise as much about subtle psych warfare as it did about actual knife fights.
(Just have to remain patient and keep at it…) He told himself, before raising his knife to block as his ma rushed forward once more, only to weave to his left and force him to twist and hop away from her out of reflex.
His ma raised one finger before waving it side to side and pointing at his foot, namely the one with its heel outside of the circle.
“Your point.” He sighed, before fixing his footing and facing his mother once more.
Scene Consequences
-Thanks to ma gained 1XP to Knives and Psych Warfare
--Currently: Knives Lv. 3 (5/8) and Psych Warfare Lv. 3 (4/8)
---
While his ma took first shower since she still had work, he decided to take a moment to look through the book he’d bought from the Witches’ Wares the day prior.
(Alright, Contractor’s Creature Compendium… Arcane really do enjoy alliteration.) He couldn’t help but chuckle as he opened the book. (Now let’s see… Should probably go over the introduction before anything else.)
The opening section of the book explained that the Arcane Association used a system very similar to the standard set by Sanctuary to rate the various summons they’d discovered across a number of relevant categories ranging from magic cost and ability to combat threat and general sociability with F representing the worst and S the best. From there they’d then give a general overview of whatever species could be summoned, from any notable history and/or relevance the species may have to the Arcane Association contracting perks and traits that would make them desirable to any would be summoners.
(All pretty standard stuff.) He figured before noticing the next section was a list of recommended summons for beginning Contractors. (I guess that’s as good a place to start as any.)
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Pix would probably disagree with that thought, forcing him to read about fairies first, but given how she was currently asleep…
He turned the page to the first recommended summon and found himself staring at the image of an admittedly adorable form of a ball of fur with eyes and a mouth. An image made more adorable by the fact that there were about a dozen of the little furballs staring at the image taker excitedly.
(The Flufflepuff…) He read before turning his attention to a number of letters next to the picture. (“Magic Cost: S+, Sociability: S+, Combat Threat: F-, Magical Ability: E, Protective Ability: F.” So friendly and easy to summon, but worthless in a fight.)
The exact kind of thing you’d want a child to summon if they were first learning magic.
(“Flufflepuffs are one of the most commonly known magical creatures throughout the known realms. A fame owed to both the fact that they are one of the few magical species that can be found regardless of dimension, as well as the fact that no matter the odds Flufflepuffs will find their way to anywhere there is a high concentration of magic.”) He read before frowning. (Then why weren’t there any in Blackwell?)
He found his answer a little further on. (“Thanks to their… less than impressive combat ability and courageous personalities, it is commonly seen by the Arcane that a lack of Flufflepuffs in any given area of high magical concentration is a sign of looming danger and a need for defensive action before the matter can worsen.” That… makes sense.)
This last summer in Blackwell was the most dangerous of his life, and he did not blame a relatively defenseless creature for fleeing. (Hopefully, any that lived there will be able to make their homes there once more.)
(“Thanks to their high sociability, often viewing everyone they like as a member of their herd -commonly known as a Pile o’ Fluff or fluff pile- Flufflepuffs have come to be seen as the ideal pet Contract for beginner Contractors and are even seen as the mascot of the Arcane Association in some areas.
A large part of this owing to the fact that one of the Association founders, Memen, used the summoning cost of the Flufflepuff as a basis for the measurement of a single Arcane MP due to the fact that they are widely recognized as one of the cheapest individual summons.”)
“Huh…” He’d been wondering what the Arcane considered an MP, given how much it’d popped up in some of his magic notes.
“Oh, the next bit is their Contracting traits.” He was curious to see what counted as a Contracting trait, since while mentioned he hadn’t actually read too many details on what they were.
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(“Flufflepuffs despite their lack of combat ability possess two Contracting traits that still make them fairly popular amongst Contracting children.
First is their [Swarm] trait that allows multiple Flufflepuffs to be summoned regardless of a Contractor’s actual limits, with the first Flufflepuff summoned being deemed the true Contracted summons.
The second is [Mystic Indestructibility] which makes it so that as long as they have a magical supply Flufflepuffs are borderline indestructible, meaning they can handle even the roughest of child’s play without harm.”)
“Hmm… These guys might actually be kind of cool to get for the kids at camp.” He admitted, wondering why Miss Edna didn’t have a swarm of them dogpiling every depressed child to pass through camp. (I’ll have to ask her the next time I talk to her.)
Scene Consequences
-Thanks to Book Bonus gained 1XP to Contracting and Occult
--Currently: Contracting Lv. 4 (3/10) and Occult Lv. 6 (3/14)
---
Given how he had the day to himself, he decided to test out Pix’s garden by adding a few more plants to it and seeing if the residual magic accelerated it’s growth from the month it’d taken the previous batch to roughly a week like he was hoping.
“Alright, so another Medicinal herb and another poisonous plant.” He told Pix pulling the remnants of said plants from the enchanted preservation jars Miss Edna had given him. “Think you can use your magic to help give these a bit more life?”
Pix eyed the plants a bit before picking up a few bits and pieces while giving him a number of the buzzes and trills that made up the fairy language.
“So you can do it, but they probably aren’t going to be ready by the next time we harvest the garden, huh?” He translated for himself before shrugging. “Eh, that’s fine, the point isn’t really to harvest these two right now anyway.”
The little fairy gave him a curious look.
“I’m just figuring out how long it takes for a plant we add to the garden to take and stabilize.” He elaborated. “Once we figure that out we can focus on growing things other than the plants that we brought with us from Blackwell. I’m sure you’d love something new to play with.”
Pix thought about it for a moment before nodding decisively.
“Alright, well we’ll see what we can do once we know how a city garden handles, okay?” He told Pix as he pat the space between her antenna, earning a faint purring buzz from the little fairy.
Scene Consequences
-1 Mystical Medicinal Herbs of Blackwell and 1 Poisonous Plant of Blackwell added to Garden. (0 Open Slots Available.)
--Note: Due to proximity to Harvest these plants will not be harvested next Harvest.
-*Pix Power Level Up* Nature Manipulation Lv. 4.
---
Once they were done working on the garden and Pix had settled down to watch a nature documentary with Brutus, he started going through his various notes looking for another concept connected to his Moon affinity since he’d been neglecting it a bit in favor of Defender.
While doing so he stumbled upon a loose page sticking out from one of DeSade’s books, one that explained the basics of how to use a concept that he realized was related to his Moon affinity for an offensive defense of sorts.
The majority of the note seemed to revolve around DeSade trying to craft a spell that would reflect all damage upon a target with even greater harm than the initial attack, something that he quickly recognized as a devastating effect for any spell duel if it could be freely used.
Of course as he read over this page and realized both that the information on the page at no point reference him or his affinities as well as the fact that it went off on a long complex stream of Occult terms and formula. (Meaning this wasn’t a note to me, so much as a research paper DeSade forgot was in this book…)
Still even if it wasn’t meant for him it did give him an idea for a Concept he could look into now, as well as the research notes for a game changing spell should he improve his skills appropriately.
It took him a minute, but eventually he came across a section detailing the use of the Concept [Reflection], something that while reading DeSade’s notes he realized the moon’s light technically was. Meaning that even if he ended up having a bit of trouble connecting it to the moon itself, he could still connect it to the moon’s light which was a reflection of the sun’s light.
And while unfortunately at his current level all he could only make an object reflect Light, he felt that like with a lot of the Concepts he’d been learning, he could do some interesting things with this Concept once he finally figured out how to merge multiple concepts together. (And that’s not including if I manage to figure out a spell by the Devil of Blackwell.)
Scene Consequences
-New Concept: Reflection learned 2 tiers below Moon affinity.
--Moon>Moon Light> Reflection
-For learning a new Concept gained 1XP to Occult
--Currently: Lv. 6 (4/14)
-Discovered one of De Sade’s hidden Spell Work in De Sade’s Forbidden Knowledge.
--A new Spell has been unlocked under spell crafting, that can be made once the appropriate skill levels have been reached.
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- In Serial20 Chapters
The Accidental Archmage - BOOK 9 (THE DRAGON HOUSES)
The Accidental Archmage Series (BETA CHAPTERS) NOTE: DRAFTS OF EARLIER BOOKS (BOOKS 1 to 8) HAVE BEEN POSTED BEFORE ON RRL. THEY ARE NOW ON AMAZON AND HAD ATTAINED BESTSELLER STATUS IN THE FANTASY-MYTHOLOGY GENRE. ACTUALLY, MANY RRL STORIES PUBLISHED ON AMAZON HAVE GONE ON TO BECOME BESTSELLERS AT ONE TIME OR ANOTHER. HOWEVER, AMAZON KDP RULES REQUIRE THAT MOST OF THE DIGITAL CONTENT AVAILABLE ELSEWHERE BE REMOVED. GENRE: CLASSICAL EPIC FANTASY An epic mythological fantasy in another world. Immerse yourself in a grand and dangerous adventure. In a world both familiar and strange. A world where magic and gods still exist. Meet deities, beings, and exiles from Earth’s pantheons. Encounter warriors, huskarls, satyrs, hoplites, dark and evil mages, and strange beings from myths of pre-history up to the age of iron.Match wits with the likes of Loki, Zeus, Athena, Odin, Amun-Ra, Coniraya, Viracocha, and even Dionysus. Escape plots and schemes played by powerful gods of life and death.Find the truth behind the dark and otherworldly beings from the Lovecraft mythos.Play with dire wolves, drakontes, lamias, keres, amphisbaenae, a sphinx, ice giants, creatures of nightmares, empusas, gigas, minotaurs, vrykolakas, jotnar, dokkalfr, to name a few.Survive being in the middle of wars between civilizations and races. Suffer the arrogance and stupidity of gods and men alike. Cross paths with beings who don’t like you. Thor, Ares, and the Incan death god Supay, to name three.Be burdened with a quest to save yourself and your humanity in the brutal and primordial world of Adar.A world where scientific pursuit will get you a lightning bolt or two. Probably five. All at the same time. Book Nine - THE DRAGON HOUSES His beloved Eira rescued, the rogue Titans have been defeated, and Tartarus sealed. Yet as the rising Archmage tries to escape the Forbidden Isle, events have been set in motion that would embroil him once again in the tides of war engulfing Adar. Escaped Titans, a rising power in the South, vengeful adherents of the Elder Gods, and more have him in mind. Least of all, a far from defeated Loki. New players have come to the fore, each with their own purpose in mind. The lustful drive for power, the search for a release of one's soul, and the companions' storied pasts all come to drive the world deeper and further into chaos. Add a powerful demon determined to open a portal to its own dimension. It's enough to drive a mortal man mad. (Cover image used under license) Book Eight - WHERE TITANS WALK Now in the land of the damned below the underworld domain of Hades, Eira awaits the company and battle portends. But first, they have to find the fortress of the Titans. Above them, Loki's war is going well as the internecine war among the pantheons continues. An old foe rises in the south, more powerful than ever. Astrid finds herself the subject of a wife's rage and the murky past of the companions now comes back to haunt them. Yet amidst it all, a dying Elder won't wait as plots and new players bedevil Havard Ulriksson, formerly Tyler West of Earth, now the Archmage of his adopted world. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Seven - DRAGONS AND DEMONS https://www.royalroad.com/amazon/B08122Y739 An urgent rescue and the path to vengeance are not easy in a magical, myth-filled world. Nasty roadblocks and unexpected complications have a way of rearing their wicked heads along Tyler's route across the dwarven lands and into the infernal realm of Tartarus. More myths and legends cross the First Mage's path as Loki's war and Asag's emergence stir up mortal lands and magical domains. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Six - TARTARUS BECKONS Gifts, curses, and problems. The unfolding of Loki's mad and complicated scheme results in a war between and among pantheons, empires, and kingdoms. From Ymir's Domain down to the far south, conflict engulfs Tyler's world and the magical gate to Tartarus is starting to break open, threatening to add mad Titans and other powerful beings to the chaotic mix. And on the forbidden isle of Banna, a dying enemy awaits. (Note: NOW PUBLISHED ON AMAZON) Book Five - LOKI'S GAMBIT With the promise of the First Mage not to act against him, Loki now accelerates his plans. A plot millennia in the making, spanning the length and breadth of Adar. Like a spider spinning its web, the trickster god now puts the finishing touches on an audacious scheme. A revolution to change the balance of godly and mortal power in the world. Book Four - VOID LANDS The Void Lands. A place where gods fear to tread. Where strange creatures and hostile beings emerge. A nexus of dimensions, the origins of which are lost in the mists of time. To stop the Aztecha Empire’s march to power and domination of the eastern lands, Tyler West, now a High Mage, must confront and defeat the empire’s mysterious patrons. Beings of incredible might and magical knowledge. An imperative path which leads him right to the Void Lands. Though a few detours are required, each dangerous yet crucial. The only problem is that the Void Lands are on the other side of the continent. And to get there, he may have to ask a favor from the Trickster God himself, the Norse deity known as Loki. Book Three - BLOOD WARS Continuing our lost mage's epic journey through the magical and extremely dangerous world of Adar. Escaping the convoluted schemes of the Greek pantheon, Tyler finds himself with an old acquaintance, the Incan deity Viracocha. His son, the sun god Inti, is dead. With the Aztecah Empire and its powerful pantheon of deities on the bloody road to more conquests, the deity asks for his help. A request he could easily refuse. Except Viracocha is not alone is asking for his aid. Two other pantheons have made their presence known to the young mage. And the Egyptian deities are watching how he will decide the matter. To add to his burdened conscience, the rise and dominance of the Aztecah pantheon would mean a million or more new human sacrifices. Resulting in extremely overpowered bloodthirsty deities. What's a newly minted Elder apprentice mage to do? Involve himself in a blood war? Book Two - GIFTS OF THE GREEKS Tyler's journey continues. New land, misadventures, friends, foes, skills, and knowledge. Confused encounters of the female kind. More deities become aware of Tyler as he continues his quest to survive, reach his potential, and carry out his burden. Amid convoluted plans designed by divine acquaintances of old and newly met gods, what's an ordinary guy from Earth to do?The god of wine wants to be his friend. Ares and his sons are coming to say hello. Book One - RAGNAROK RISING What if you fell through a crack in reality? Like those people disappearing in plain sight you've read about. What if you find yourself in a strangely familiar world? A world full of Earth’s mythological beings, lost civilizations, and people from its primitive and brutal past? Where magical energy still exists. Where gods play games among themselves, with the fate of mortal men as pawns. A land where a sword is deadlier than a five-inch thick contract drawn by a hotshot lawyer. Would you survive? That's Tyler West. Alone, lost and bewildered, the three moons in the sky made it clear he wasn’t on Earth anymore. It’s not a game. It’s real. And there's no coffee, pizza, fries, or his favorite show on HBO. *** All Rights Reserved. 2017/2018/2019/2020. Cover Images are used under license.
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*Updates Weekly on Wednesdays
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