《ShipCore》Lore Interlude – Shrike II
Advertisement
** James Fighting Starships - USC 3457 **
| Shrike II |
|Class: Corvette|
|First Production Year: USC 456|
|Categorization: Military|
|Sub-Cat: Special / Recon|
|Inner Hull Length: 132m|
|Inner Hull Beam: 32m|
|Outer Hull Length (Bow to Stern): 201m|
|Outer Hull Beam: 64m|
|EST Effective Operation Duration 72 months|
||Armament||
|12x Single 32mm Point Defense Cannons, AP rounds |
|Range: 29,979km / 0.1ls |
||Configuration: Dorsal: 2| Ventral: 2 | Amidship: 4| Bow: 2| Aft: 2||
|6x Quad 8cm Point Defense Laser Turrets |
|Range: 299,792km / 1ls |
||Configuration: Dorsal: 1 | Ventral: 1 | Amidship: 2 | Bow: 1 | Aft: 1||
|2x Double HV 152mm Rail Turrets, 1kg projectile|
||Range: 89,937km LRP | 899,377km / 3ls LRPSGSM (Long Rod Penetrator Self-Guided Smart Munition) ||
||Configuration: Dorsal: 2 ||
|1 Bow AMLS – 4 Tubes, 1066.8mm Light Missiles|
||Bow Missile Magazine: 2x - 24 1066.8mm racks, including autoloader||
||Range: Variable, 299,792km - 1,500Mkm||
|4x EWCLS|
||Configuration: Dorsal: 2 | Ventral: 2||
||Magazine (EST): 16 EW Drones, 128 Chaff Clusters, 256 Smart Flares||
||Other||
|Bow D-field: 128cm D-lense|
|Plasma Fusion Reactor, 3 Rod Configuration, Small|
|Military 4-Waveform Tunnel FTL Drive|
|Bi-phase Military Class Linear Drive|
|Magneto plasma Thrust Vectoring System, Class III, Ports: 128|
|Extended Capacity Pressurized Cargo Bay|
|Extended Capacity Storage Tank Array|
|Extended Manufacturing Workshop Capability|
|Advanced Stealth Coating|
|Emergency Heat Vent System - Molten Silicon Ejection|
|Amorphous Carbon Radiator Array - Retractable and Inlaid|
|Crew Berthing: 28|
||Captain’s Quarters: 1x - Single Bunk||
||Officer’s Quarters: 2x - Double Bunk||
||Quartermaster Cabin: 1x - Single Bunk, Galley-Attached||
||NCO Quarters: 4x - Double Bunks||
||Marine Quarters: 1x - 4 Berth Bunkroom||
||Ratings Quarters: 2x - 5 Berth Bunkrooms||
It’s easy to look at the Federation Navy’s new Shrike II and feel a bit of awe at the roles it’s been handed. Most vessels are specialized for their function for a reason: wasting mass on non-mission-critical equipment is expensive and wasteful. Larger ships generally have a little more space overhead to spare for extra functions and finding a full industrial workshop on a battleship isn’t uncommon.
Advertisement
That rule has been completely thrown out the door with the Shrike II’s addition to the fleet. While the Shrike I was an unassuming escort corvette a little over 131m in length, the new Shrike II has been completely redesigned.
We have here a 200-meter corvette fulfilling the role of fleet tender, mobile industrial plant, stealth ship, point defense escort, along with the armaments of a light attack ship. Did we even mention it is completely atmospheric capable, with a completely new custom linear drive system that can take over for its space born maneuvering thrusters in atmosphere?
The ship’s overengineered heatsinks and emergency heat vent system can allow the ship to shut off its radiators for a duration measured in days instead of hours. That, along with a durable, and expensive stealth coating over the entire outer hull might just make it the largest stealth ship to ever come out of a shipyard.
With a standard 8 turret configuration for its Laser Point Defense Array, the ship’s design seems to return to some sort of normalcy, however they are presented in a quad configuration pushing the corvettes PD armament into the field of a heavy cruiser, not a corvette! This is likely only made possible by the ship’s robust heatsink capacity and venting capabilities.
So what’s not to like? The ship’s two main Rail turrets seem like a waste, they are underpowered with only 1kg projectiles and have a terribly myopic range without the advanced smart shell, which cost almost as much as an EW drone and are only able to be produced in advanced munition stations, which goes against the ship’s entire ‘extended range’ role. Their inclusion definitely tells us the Navy’s love for projectile weapons is still in force, with no new warship design lacking one for over 100 years.
Advertisement
There isn’t much to say about the ships Electronic Warfare Suite, most of it is still classified and as always, tightly kept under wraps. We do know however it has the bog standard for a corvette class vessel in terms of launchers, 4 EWCLS - Electronic Warfare Class Launch Systems located around the central belt of the ship.
More alarming is the Shrike II’s horribly anemic missile system. A double pair of bow launchers accompanied with a magazine of 48 1066.8mm missiles means the ship has the same missile loadout as a small intersystem FAC. This when it has been shown time and time again that most engagements are settled long before light second range is reached.
It’s obvious that the lack of long-range armament and magazine space is due to the extreme utility additions of the ship. The big question is what does this stealthy, quasi-industrial, escort corvette cost the navy?
138 million Argos credits. That’s right, this 200m corvette manages to eclipse the Aegis Heavy Cruiser’s total cost and estimated 10-year maintenance budget!
That is likely why the Federation Navy has only four Shrikes in production, with one looking to be canceled this year due to cost overruns.
There is always a secret the Navy doesn’t tell us, but it is hard to imagine what could ever justify the Shrike II’s price-tag.
From: Starship Hulls: A New Engineer’s Primer - Chapter 2
It should be noted that in general, starship designs have a hard outer hull and a softer internal hull that are separated by a considerable area of vacuum. The inner hull of starships is generally an amalgam of separate compartments connected by internal and external bracings to the outer hull to maintain structural integrity.
The inner hull is protected by a high energy I-field that protects it from penetration. The effectiveness of this field is directly proportional to the size of the I-field module and available energy. It is highly effective against smaller impacts, such as those from debris, spalling of the outer hull, and low caliber projectiles. Effectiveness drops to nearly useless levels against projected energy weaponry, and high-explosive ordinance. It still has some moderate uses in protecting against directed radiation or high intensity plasmas.
Advertisement
- In Serial81 Chapters
Metagame
Some people get a second chance, late in life, and jump on it. Other people are on their third before they turn twenty. One was given everything they wanted, and threw it away on principle. One earned their place, but could never afford to pay the price. One never failed, right up until it mattered. One encountered nothing but failure, instead helping others achieve success. One never believed themselves worthy. One is crushed by the past, afraid of what might repeat itself. And the last never had a goal to begin with. But while nobody cared and no one was watching, they each decided to carry on in their own ways, even when that made things worse- and they did, usually, get worse. Arrows Through Reality, often called Arrows or ATR, is the world's first full-immersion Virtual Reality game, a MOBA by Granduon incorporated that didn't blow its competition out of the water, but did provide a new entry point that had millions trying their new game. Two years later, the player base has only grown, and everybody knows the most effective tactics... but while a cutting-edge AI supposedly runs the game's balance, it hasn't patched anything a single time. Well, the most effective way to do anything is subjective, right?
8 200 - In Serial9 Chapters
The Overlord of the Void
The year is 2047, the world has changed after several technological breakthroughs. In this day and age, the technology for a full virtual reality world has been refined to near perfection. And In the middle of this development was [Ether Gate]---the world's most famous virtual reality massive multiplayer online roleplaying game (VRMMORPG). With over 5 billion registered players world wide, the game has such depth and impeccable programing from some of humanity's greatest minds, that it could be recognized as one of humanity's greatest digital accomplishments. As the game got famous, so did its players, and on the top of the global leaderboard is the username [Xero]. Quickly, this person who had no background or information about his real identity became a legend with his in-game achievements. ... On a certain day as Xero was in the middle of revelling in his victory againts the [Overlord of the Void]---the single most powerful enemy in Ether Gate, a strange item appeared in his invetory simply named [Chance]. While inspecting the item a clear voice resounded in his mind... Would you like to be freed from this world?
8 372 - In Serial16 Chapters
Cultivation Apocalypse
When the world doesn’t quite end, and is remodeled by powerful forces from beyond our universe, humanity is given the chance to reach for power greater than they ever thought possible, and strive for immortality. With Earth as we know it naught but a memory, how will the increase in personal might affect people? Who will be the "Good" guys? Who will be the "Bad" guys? And who will just be some guys? ********** I’m not commenting on the human condition here, I just suck at writing synopses.
8 91 - In Serial65 Chapters
Visceral
Officer Brent Barker is sent into Visceral to uncover the secret to why a VR game is so addicting that a city is collapsing in on itself. His orders are simple, infiltrate undercover and find evidence of foul play. What happens behind the curtain? Once he enters the game though he finds the experience too immersive and the world he left behind becomes a dream he once had. How will he uncover the truth when the game becomes all that is true? Discover through the eyes of a mad Orc and his incompetent tutorial Tootsie; a world so Visceral, that the real world can't call you home.
8 167 - In Serial15 Chapters
My Driver can't be This Cute
As cars have been around for over a century now and has been seen as a simple tool to travel around.However, people who do have a great interest in cars knew that they are more than just a mode of transport, each are unique to them and they sometimes do convey feelings towards the driver, it seems like they are living entities.But what if they are always been living all along? Now a rally driver by the name of Nekomi Fujiwara starting to lose his passion for racing while suffering from lost memory and headaches is going to find out, and soon found something that he had lost years ago along the way, his reason to race.
8 73 - In Serial90 Chapters
Reborn as The Riser Phoenix
WHAT HAPPENS WHEN YOU DIE AND REBORN AS A STEPPING STONE OF THE PROTAGONIST AND HOW WILL YOU CHANGE YOUR DESTINY1st dxd 1 st devil1 st rias1 st hsdxd1 Phoenix (7 April 2022) 1 riser1 Ravel 1 GremoryAll the rights and photos belongs to there original owner I only own the story
8 186

