《Alma's Dreams are Default》Chapter 23: Alone in the Dark
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The priestess, whose fiery red hair stood out brilliantly from beneath a black habit coated in speckled snowflakes, was staring down the hollowed eyes of a hideous demon's horrific countenance. Choked by frozen ivies, the petrified statue had been built into a dark cliff-face along with its twin brother, permanently standing vigil over a lumbering, stone gateway that seemed to originate from a primordial era of an unnumbered age. The ancient, lifeless guardians watched as the strange woman garbed in sacred clothing walked effortlessly through the entrance to reach the divine secrets and unknowable treasures hidden deep within. For Sister Marie, she was once again delving into a murky abyss for the sake of her Goddess. Another priestess festooned with the mark of her religion, the dark agent of Macha now wore a silken ebony dress hemmed with golden filigree. As was the case with her two subordinate priestesses, arm and leg were encased in dazzling, ceremonial armor and befitting her rank, she was additionally protected by a gilded cuirass that largely covered her neck and torso. Hiding her beautiful face was an equally beautiful golden mask adorned in golden laurels and covered in a diaphanous, black veil. In her hand was a long, thin golden rod that split and sprouted at the top like a tree bearing fruit in the shape of brilliant red gems dangling from each cold branch.
The true objective of their journey, and one only she had been given the privilege of knowing, was the recovery of a time-worn artifact originally thought lost. A relic cast in nocturnal rites and ancient witcheries said to call down celestial bodies to decimate large areas—or if someone were so inclined—anything from vast armies to criminal empires. The Scarlet Church was, of course, too wise and too self-righteous to go about this course of action. A weapon such as that was deemed much too powerful and unnecessary for anyone to just use and even the wiliest religious oligarchs are judicious enough to know their limits. Use of a power like that would have every national leader, assassin and would-be thief in the world instantly knocking at their pearly gates.
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No, the retrieval of such a dangerous object was to secure it away from an even greater evil. It had all been briefed to her when she was first assigned this mission. Marie had been told of a sinister sect, oft attributed as the instigators of many of history's more infamous moments—the kind of thing conspiracy theorists would have wet dreams about. They were a small religious order going by the name The Knights of the Lost Star, who were deemed nothing but insidious villains and anyone so much as suspected by the Scarlet Church of being associated with them would be executed on the spot.
Sister Marie smiled, appreciating the service in her role. While on the surface, Malachias had its regular army to conquer countries and expand their empire, the Church had its own highly trained units of special forces to handle unique operations that required a more esoteric touch. Comprised almost always of priestesses, these operatives are trained from a young age—girls like Lucia, who are chosen especially from orphanages run by the Scarlet Church. Or on rare occasions, a girl from the outside, one who carries a devoted head between her shoulders, will drop into their laps. Girls who understand where the true power of the world lies—girls like Zulema. And largely the reason she was chosen by Marie to accompany her on this mission. Unlike Lucia, who relished the power given to her by her Goddess, Marie sensed in Zulema a kindred spirit—a woman who humbles herself before the power she is given, who not only sees the beauty of a mad, irrational world but can truly see the world for what it is: wanting. And although she had been ordered to keep their true intentions a secret, a private lesson in cryptoarchaeology might serve as a reward for a job well done.
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The footfalls of her golden greaves clanged loudly as she walked the dreary halls of the ancient vault. Ice-cold winds howled behind her, stopping short right at the point where she had entered. She felt relief that her mask had kept most of the chill air from cutting her face too deeply. Endless blizzards and great walls of ice kept this place hidden away from prying eyes and was only discovered thanks to an alchemical compass created by two of the Church's head scientists, Antoine d’Aulnoy and his assistant, Pierre. A brilliant young man yet too much like his partner, Pierre kept any and all persons at arm's length, a quality that vexed Marie who had held a deep infatuation for him ever since she overheard him reciting an eloquent monologue of the broken state of the world and how a spark of chaos was its only salvation. Resplendent sentiments that resonated deeply within her maddening soul.
Marie had now walked past various lifeless chambers filled with nothing but long-dead devices and forgotten memories. Accompanied by a deathly silence save for the occasional crunch of ancient bones beneath her feet. The first time had made her jump, evoking immense embarrassment at her overcautious demeanor. She had expected at least a tiny bit of security—some form of resistance to her sudden intrusion—yet all she found were cold and barren walls. She walked cautiously past every dark corner and stopped deliberately at every door, but in the end, not a single obstacle had tried to bar her way. And instead of bringing her relief it only served to make her feel uneasy. Something so powerful must have some sort of manner of defense to prevent its theft. Her mind could not accept otherwise. And the only logical conclusion was that she had arrived too late.
As if in answer to her revelation, she finally entered into a room much larger than all the others—situated at the very far end of the maze-like dungeon. An abyssal darkness filled the area, making it impossible to see the edges of the room. It reminded her of a certain underground room in the cloister where she had trained as a young asylum acolyte, only much uglier. Despite the freezing winds of the outside, the large chamber was also inexplicably hot. A warm, humid pressure that encroached on Marie like the bitumen breath of some ghoulish blasphemy wrought in venomous flesh.
“You’ve too much imagination, Marie…” she told herself.
The gilded soldier took a deep breath through the special filter in her mask, inhaling the warm air around her and breathing it back out—the only action she could think of to put the horrifying notion to rest. Soothing her for but a moment before the crumbling of stone above alerted her fight-or-flight once more. She swallowed, turning her head slowly upwards. She was ready to fight, if need be, but she had no way of knowing what primordial guardian she would be facing or if her thaumaturgy stood any chance in helping her win.
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The Accidental Archmage - BOOK 9 (THE DRAGON HOUSES)
The Accidental Archmage Series (BETA CHAPTERS) NOTE: DRAFTS OF EARLIER BOOKS (BOOKS 1 to 8) HAVE BEEN POSTED BEFORE ON RRL. THEY ARE NOW ON AMAZON AND HAD ATTAINED BESTSELLER STATUS IN THE FANTASY-MYTHOLOGY GENRE. ACTUALLY, MANY RRL STORIES PUBLISHED ON AMAZON HAVE GONE ON TO BECOME BESTSELLERS AT ONE TIME OR ANOTHER. HOWEVER, AMAZON KDP RULES REQUIRE THAT MOST OF THE DIGITAL CONTENT AVAILABLE ELSEWHERE BE REMOVED. GENRE: CLASSICAL EPIC FANTASY An epic mythological fantasy in another world. Immerse yourself in a grand and dangerous adventure. In a world both familiar and strange. A world where magic and gods still exist. Meet deities, beings, and exiles from Earth’s pantheons. Encounter warriors, huskarls, satyrs, hoplites, dark and evil mages, and strange beings from myths of pre-history up to the age of iron.Match wits with the likes of Loki, Zeus, Athena, Odin, Amun-Ra, Coniraya, Viracocha, and even Dionysus. Escape plots and schemes played by powerful gods of life and death.Find the truth behind the dark and otherworldly beings from the Lovecraft mythos.Play with dire wolves, drakontes, lamias, keres, amphisbaenae, a sphinx, ice giants, creatures of nightmares, empusas, gigas, minotaurs, vrykolakas, jotnar, dokkalfr, to name a few.Survive being in the middle of wars between civilizations and races. Suffer the arrogance and stupidity of gods and men alike. Cross paths with beings who don’t like you. Thor, Ares, and the Incan death god Supay, to name three.Be burdened with a quest to save yourself and your humanity in the brutal and primordial world of Adar.A world where scientific pursuit will get you a lightning bolt or two. Probably five. All at the same time. Book Nine - THE DRAGON HOUSES His beloved Eira rescued, the rogue Titans have been defeated, and Tartarus sealed. Yet as the rising Archmage tries to escape the Forbidden Isle, events have been set in motion that would embroil him once again in the tides of war engulfing Adar. Escaped Titans, a rising power in the South, vengeful adherents of the Elder Gods, and more have him in mind. Least of all, a far from defeated Loki. New players have come to the fore, each with their own purpose in mind. The lustful drive for power, the search for a release of one's soul, and the companions' storied pasts all come to drive the world deeper and further into chaos. Add a powerful demon determined to open a portal to its own dimension. It's enough to drive a mortal man mad. (Cover image used under license) Book Eight - WHERE TITANS WALK Now in the land of the damned below the underworld domain of Hades, Eira awaits the company and battle portends. But first, they have to find the fortress of the Titans. Above them, Loki's war is going well as the internecine war among the pantheons continues. An old foe rises in the south, more powerful than ever. Astrid finds herself the subject of a wife's rage and the murky past of the companions now comes back to haunt them. Yet amidst it all, a dying Elder won't wait as plots and new players bedevil Havard Ulriksson, formerly Tyler West of Earth, now the Archmage of his adopted world. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Seven - DRAGONS AND DEMONS https://www.royalroad.com/amazon/B08122Y739 An urgent rescue and the path to vengeance are not easy in a magical, myth-filled world. Nasty roadblocks and unexpected complications have a way of rearing their wicked heads along Tyler's route across the dwarven lands and into the infernal realm of Tartarus. More myths and legends cross the First Mage's path as Loki's war and Asag's emergence stir up mortal lands and magical domains. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Six - TARTARUS BECKONS Gifts, curses, and problems. The unfolding of Loki's mad and complicated scheme results in a war between and among pantheons, empires, and kingdoms. From Ymir's Domain down to the far south, conflict engulfs Tyler's world and the magical gate to Tartarus is starting to break open, threatening to add mad Titans and other powerful beings to the chaotic mix. And on the forbidden isle of Banna, a dying enemy awaits. (Note: NOW PUBLISHED ON AMAZON) Book Five - LOKI'S GAMBIT With the promise of the First Mage not to act against him, Loki now accelerates his plans. A plot millennia in the making, spanning the length and breadth of Adar. Like a spider spinning its web, the trickster god now puts the finishing touches on an audacious scheme. A revolution to change the balance of godly and mortal power in the world. Book Four - VOID LANDS The Void Lands. A place where gods fear to tread. Where strange creatures and hostile beings emerge. A nexus of dimensions, the origins of which are lost in the mists of time. To stop the Aztecha Empire’s march to power and domination of the eastern lands, Tyler West, now a High Mage, must confront and defeat the empire’s mysterious patrons. Beings of incredible might and magical knowledge. An imperative path which leads him right to the Void Lands. Though a few detours are required, each dangerous yet crucial. The only problem is that the Void Lands are on the other side of the continent. And to get there, he may have to ask a favor from the Trickster God himself, the Norse deity known as Loki. Book Three - BLOOD WARS Continuing our lost mage's epic journey through the magical and extremely dangerous world of Adar. Escaping the convoluted schemes of the Greek pantheon, Tyler finds himself with an old acquaintance, the Incan deity Viracocha. His son, the sun god Inti, is dead. With the Aztecah Empire and its powerful pantheon of deities on the bloody road to more conquests, the deity asks for his help. A request he could easily refuse. Except Viracocha is not alone is asking for his aid. Two other pantheons have made their presence known to the young mage. And the Egyptian deities are watching how he will decide the matter. To add to his burdened conscience, the rise and dominance of the Aztecah pantheon would mean a million or more new human sacrifices. Resulting in extremely overpowered bloodthirsty deities. What's a newly minted Elder apprentice mage to do? Involve himself in a blood war? Book Two - GIFTS OF THE GREEKS Tyler's journey continues. New land, misadventures, friends, foes, skills, and knowledge. Confused encounters of the female kind. More deities become aware of Tyler as he continues his quest to survive, reach his potential, and carry out his burden. Amid convoluted plans designed by divine acquaintances of old and newly met gods, what's an ordinary guy from Earth to do?The god of wine wants to be his friend. Ares and his sons are coming to say hello. Book One - RAGNAROK RISING What if you fell through a crack in reality? Like those people disappearing in plain sight you've read about. What if you find yourself in a strangely familiar world? A world full of Earth’s mythological beings, lost civilizations, and people from its primitive and brutal past? Where magical energy still exists. Where gods play games among themselves, with the fate of mortal men as pawns. A land where a sword is deadlier than a five-inch thick contract drawn by a hotshot lawyer. Would you survive? That's Tyler West. Alone, lost and bewildered, the three moons in the sky made it clear he wasn’t on Earth anymore. It’s not a game. It’s real. And there's no coffee, pizza, fries, or his favorite show on HBO. *** All Rights Reserved. 2017/2018/2019/2020. Cover Images are used under license.
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