《The Girl In Black》Chapter Thirty Four (Part Two)
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Fractured World
Two different people, years apart in age, in experience, and in life, but both have been caught up in an extraordinary event. A place of business has been dragged to another world and now they must figure out what they're doing there and how to survive a world filled with magic, monsters, and non-humans.
8 185 - In Serial13 Chapters
Pathfinders
In the year 2055, VRMMORPG's are commonplace. They are a dime a dozen. However, many look forward to the upcoming game, Pathwalkers. Every beta tester compared it to reality, but with swords and magic. Perhaps things are not quite as they seem, however, for Owen Watts finds himself in the world of Pathwalkers one week before the full release wearing nothing but boxer briefs. Within this world, he will struggle to overcome both past trauma and future hardships as a Pathfinder Candidate, even as "players" start to overrun this new world with their immortal avatars.
8 159 - In Serial6 Chapters
Unexpected Friendship
Hazel lost her parents at a very young age since then she had to deal with her protective Aunt Molly and endless bullying but what happens when she meets a Monster Hunter in the middle of the woods? (A/N: This series isn't related to either the movie or the game. This as well as my other books are also readable on Quotev and Wattpad)
8 239 - In Serial94 Chapters
Quest of the Seal Bearers - Book 1: The Warriors Return
On the distant world of Mendala, a rash of mysterious attacks have left many towns destroyed, and there are rumors of an army of monsters. Fantasma, leader of the global government, and his colleagues are determined to find cause of these attacks. but the search for answers points them to an ancient relic, The Book of War, a cursed artifact that can create indestructible creatures loyal to its master. It’s been over twelve thousand years since the Book of War was last opened. It was believed to be destroyed during the Great War by the Twelve Warriors and Daughter of the Sun at the cost of their lives. Now, it seems the book has resurfaced, and its new master is seeking to forever tip the balance of power. The stage is being set for another Great War but who can stop the Book of War once and for all? Meanwhile on Earth, the teen members of Greengale’s Action and Adventure Club are preparing for their yearly trip when they suddenly stumble upon a secret their parents have been keeping for years. Now their world is being turned upside down as they struggle to understand the legacy that ties their fate to Mendala and the Book of War. Is their destiny set in stone, or will they forge a different path? No matter what, their choices will bring forth a new era for Mendala. ------------------------------ If you love vast fantasy worlds, rich, fleshed-out characters, and a adventure where your'e constantly discovering new things along the way, then this is definitely a story you'll enjoy. This is a slow-burn high fantasy / adventure with many characters and intersecting plotlines. It’s a quest so lots of adventuring, exploring, and character moments, but not a ton of fighting/action (though there are definitely some great fight scenes as payoff to the buildup). Because it’s a fantasy world with lots of people and new concepts, I try to make it easy so that you don’t have to memorize anything. The narrative will constantly remind you of important people/places/concepts as you keep moving forward. Some things won’t be fully explained right at the beginning to avoid information overload. My goal is that the reader will learn things organically as the story progresses. I use two mechanisms to help with the intersecting plotlines. - Each chapter is named for the (main) plotline it’s following and which part. - At the beginning of the chapter, and anytime there is a scene shift, the location is listed. Also, though this is definitely a portal-fantasy (isekai) it’s different from the standard isekai, especially since the world transfer doesn’t happen immediately. It’s not Lit-RPG but characters gain powers and grow over time. Also, it’s a group of teens that transfer, not just one central character. All of the teens are distinct characters, with their own character-arcs, relationships, powers, growth etc. Hopefully you’ll find this interesting as you’ll see the world and story from multiple perspectives. The story is always in 3rd Person (Omniscient) POV so that it’s not jarring as perspectives shift.
8 249 - In Serial29 Chapters
To Blunt The Sharpest Claw
The Velvet Paw of Asquith Novels are a series of New Fable genre novels that involve cats and dogs and high adventure and romance and espionage and food-fights and hotels and explosions and car chases. With large casts, exotic locations and an absurdity only possible in the absence of human characters, the Velvet Paw of Asquith Novels blend Wind in the Willows with James Bond, though with more cafes and fewer badgers. This submission is the third title in its Morigan Trilogy, beginning two-thirds of the way through the series' longest adventure yet. Here's a quick recount of what's happened so far: When Oscar Teabag-Dooven, a Velvet Paw of Asquith, is ordered to investigate how a mysterious poet, the Ar'dath-Irr, is able to travel instantaneously around the world, two very bad things happen. Firstly, he meets Lydia, an insane librarian who punches everyone in the face, and secondly, the Ar'dath-Irr reveals he is intent on taking over the world. Although this second thing might be considered worse than the first, Oscar feels differently following Lydia’s destruction of a cafe, a library and his face in one afternoon. In comparison, thwarting world domination just seems easier. Along with Binklemitre, a fellow Velvet Paw of Asquith, and Lydia, Oscar infiltrates the Ar’dath-Irr’s realm of dark poetry to discover the dog not only intends wrenching the world apart but has no intention of cleaning up afterwards. As a result, Oscar decides it’s all too hard and goes home to have a bath. After lots of arguing and the sort of food fight that posh restaurants were invented for, Lydia and Binklemitre convince him that they must stop the Ar’dath-Irr for several reasons, one of them quite serious. A vibrant cast of characters collide as Oscar, Lydia and Binklemitre battle the Ar’dath-Irr and his disciples in an adventure involving exploding cafés and appalling hotels, car chases and inadvertent surgery, dreadful poetry, lots of arguments and at least one temper-tantrum, all of which draw the three into dark and convoluted corners of a world they weren’t aware existed. Moreover, any chance of sitting down and discussing things over some buns disappears when Lydia punches the Ar’dath-Irr in the face. This results in her having a psychotic episode and Oscar getting run over by an ambulance. Although Binklemitre suffers neither, he witnesses both, which is almost as dreadful, though not nearly so messy. An enormous battle ensues, followed by a dinner party and then everything explodes.
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JJBA X Reader
FOCUSES MORE ON JOTARO The memes don't belong to me, neither does the cover.JoJo's Bizarre Adventure is owned by Hirohiko Araki.
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