《Shakespeare's 154 Sonnets (Completed )》27
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Weary with toil, I haste me to my bed,
The dear respose for limbs with travel tired,
But then begins a journey in my head
To work my mind, when body's work's expired.
For then my thoughts (from far where I abide)
Intend a zealous pilgrimage to thee,
And keep my drooping eyelids open wide,
Looking on darkness which the blind do see.
Save that my soul's imaginary sight
Presents thy shadow to my sightless view,
Which like a jewel (hung in ghastly night)
Makes black night beauteous, and her old face new.
Lo thus by day my limbs, by night my mind,
For thee, and for my self, no quiet find.
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An Unknown Swordcraft
A strange accident hurls a man thousands of years into the future to find that disasters have transformed the world into a fantastical setting of monsters and magical swordsmen. Our protagonist does not become a hero. Instead he is recruited into a heretical cult led by a foul necromancer. To survive this new world, he must adapt to life as one of the dark lord’s evil lieutenants, carrying out impossible orders, scheming against his rival cultists, avoiding the real heroes out to kill him, and developing his own personal brand of magical swordcraft. [participant in the Royal Road Writathon challenge] (Placeholder title until I come up with something better.) Features: – Minion to Dark Lord progression. – MC lurking undercover as an evil lieutenant. – First true spellcaster in a world of magic swordsmen. – Wuxia power levels. – Minor base building / project management. – A little bit of crafting. – Meandering progression/plot. – Dumb comedy.
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Digital Haven
The modern world fell into a deep depression, and few options remained for the suffering lower class. The global economy crumbled under a growing energy crisis and overpopulation led to the creation of a virtual frontier known as Teurilia, the first full immersion virtual reality. Teurilia introduced a world of adventure and exploration leaning on human nature for greed and power. The world, built to be a realistic role-playing game offered players nearly unlimited freedom and became wildly popular around the world within weeks of its initial release. Originally intended to be a temporary relief from the real world, the world’s governments soon realized the potential of virtual existence with the release of technology to permanently transfer consciousness from physical bodies into virtual ones. Supported by economists of the world and political power from the United Nations, Teurilia received limitless funding to support the migration of millions of new citizens. Eric Williams like many low-class citizens immediately saw the potential new life in Teurilia offered and signed up for the migration program within the first week of its announcement. Eric always dreamed of grand adventure and Teurilia was his golden ticket. This is his story…
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Catalyst: Avowed
The year is 605, and in your home— the country of Corcaea— the souls of mankind belong to demons. A phenomenon known as the "Catalyst" is what's to blame. This diabolical phenomenon lurks within every man, woman, and child. It can turn any human into a demon, if they fall prey to one, all-consuming element. It can be anything. Fear. Grief. Generosity. Even love. In a land where Gods are real and Corcaea's theocracy is the last hope for mankind, you follow in the footsteps of Father Richard Anscham: a deeply disturbed young priest, the leader of the Church of Mercy, and the foremost researcher of the Catalyst. Despite completing a holy mission from the Goddess of Mercy, obtaining a holy Relic, and escaping from demon-infested ruins, Father Anscham is in greater peril than ever before. Ravaged in mind, body, and soul, the solace he begs to receive from the Church of Flesh is impeded by a cruel lesson: the ramifications of a life spent sacrificing everything one has for others. See through the harrowing eyes of a man at his wit's end; through a dark fantasy tale of horror, hope, and desperation. Search for the cure. Conquer your personal demons. Welcome to Catalyst! As this is an archive of Catalyst Quest (an interactive, collaborative story), the prompts that were included with the original run of Avowed have been stripped, and the story is presented like a traditional novel for your reading convenience. If you would like to read Catalyst in its original format or participate in current events, you can find us here, on Sufficient Velocity. This book is complete! The story will continue with Catalyst: Calunoth, just as soon as I am done revising its content for here on Royal Road.
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A whole bunch of SGE one shots I wrote.
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22 years ago, a storm of darkness fell over New York City, forever shrouding it and coating its buildings in obsidian casts. Making matters worse, some people have become Grays—mindless and strong variants of themselves. Now The Numbers—nameless young adults trained to fight in the city, must set out to change it back, lest its current change brings something far worse for the few survivors.
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She's their life
We have seen over protective brothers, there are maybe 6 , 7 or 8 brothers but what if a girl has 18 brothers, with her over protective parents and cousins.12 year old, Mona always thought that why she has no family and why she is without a surname?She spend her life selling hot dogs and sausages. She was alone and thought was an orphan.When she gets to know that she has a family, but not a small or medium size, but a very large family. She is send to live with her family that has 18 brothers excluding the cousins. She has to live with over protective family that is very possessive about her. A joint-family never seen before, full of happiness and humour.COVER CREDIT- @crazyyfictions
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