《Male Cast》Christopher Mason
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- In Serial18 Chapters
Silent Calamity
A night of heavy drinking ends poorly for Ryan when he finds himself waking up in an unfamiliar home the following morning. He has no memory of how he got here, his phone keeps receiving strange messages, and to top it off, the seemingly unassuming neighborhood is revealed to harbor horrific creatures that should have no business existing in reality. Creatures he’s left with no choice but to face head-on. Ryan’s survival will depend on his ability to overcome his fears, adapt to the strange system of his new environment, and grow in power to stay ahead of the rising curve. Along the way, he’ll make allies, clash with enemies—both monsters and human alike—and perhaps even begin to uncover the mysteries of this world and how he came to be here.
8 219 - In Serial16 Chapters
God of Magic and Creation
I have decided that I am not continuing this story...
8 89 - In Serial21 Chapters
Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
8 193 - In Serial7 Chapters
A Journey Through The Realms
From the bottom, up to the top. This was the philosophy of the Realities, the Great Continent, and Beyond. The System encouraged it.Everybody was mandated to follow it. But nobody could seriously make it all the way from down there to all the way up there... But maybe... One day... the Journey will be made. (New Chapter... sometime, idk when)
8 152 - In Serial12 Chapters
The Late Bird's Tale: A Tale of the Floating World
To the Muse Bureau, Judy Windermere is not a person: she's the entrance exam that prospective muses must pass to attend its academy. And to working muse officers, she's not just a glorified dreamer: she's a natural disaster disguised as a sleeping girl. For when she sleeps, she's full of dreams and nightmares, unrequited feelings and envious thoughts, which spill into the waking world. But when she goes missing and reappears hours later during a week of exams, three dysfunctional muse officers must find out where she goes. And where Judy goes, like a natural disaster, havoc follows.
8 144 - In Serial15 Chapters
UnKnown
One hated for having a villains quirk other loved for having a hero's quirk, both unknown to the people around them, only having each other until one day they broke.
8 87

