《sander sides oneshots [slow updates]》pick up lines [moxiety and logince]
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: hey, lo, i heard you like bad boys
: where did you hear that?
: do you?
: i suppose.
: well, not trying to brag or anything but when disney channel asked me to go to their website with my parents permission, i didn't ask my parents.
: i
: i also dont put the safty strap on when i play wii
: and thats not all! when i was 11, i made my social media accounts, not only lying about my again but also without my parents permission!
: i hate to love you
: aww i love you too.
_________
: hey hey hey
: what what what
: do you like harry potter? cause i adumbledore you!
: are you french? because eiffel for you
: well are you religious? cause you're the answer to all my prayers.
: someone needs to call the police cause its illegal to look so good!
: i must be a snowflake cause i fell for you!
: are you a cat? cause im feline a connection between us
: you must be cake because i want a peice of that
: w h o a there
: is that a mirror in your pocket? cause i can see myself in your pants
: is this even patton anymore?
: of course it is, kiddo!
: but what has 36 teeth and holds the incredible hulk?
: what?
: my zipper
: pATTON NO
: patton yes
: i can literally hear your smirk, s t o p
: im too innocent for this.
: whatever you say sweetheart.
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Windwalker
Having subdued its surrounding enemies, the former Sulic Empire is faced with unrest brewing from within. Society is torn in two. The reigning mentalists constantly persecute the subjugated elementals under the pretence of curbing the explosive potential of their destructive powers. Meanwhile, schemes and political interests clash as different groups within the Governance military elite vie for control. And in the shadows, Sulic’s old enemies have been lying in wait a long time, looking for the first sign of weakness to make their move. Against this backdrop, two ordinary individuals fight to maintain stability from opposing sides: a low ranking telepathic recruit with nothing to his name but good intentions, and an unregistered elemental contractor with a murky past. Can they reconcile their differences and help steer Sulic away from tearing itself apart? Windwalker explores themes of societal struggle and self-discovery. Book One: Rising Wind Kal has trained to be a soldier his entire life. His days are simple, and his duties clear: enforce the rules, upkeep the peace, and most important — police the elementals. If they step out of line, the Governance system corrects it. But when Kal encounters a young boy whom he suspects might be an illegal earthborn, he can’t bring himself to report him. Despite his training and the advice of friends, he decides to help him onto what he believes is the right path. This choice lands him in more trouble than he bargained for, and he soon discovers that the veneer the Governance is built upon an ugly and crumbling foundation.
8 140 - In Serial20 Chapters
Ultimate Experience
[Warning: grotesque violence, excessive gore, r*pe, morally questionable content, and a protagonist who means well] A man spent 100,000 years in endless battle within an immaterial realm to be reincarnated into a fantasy world. Within that time he became an animal who knew nothing but war. He had forgotten who he was before and even how to speak, but he gained a skill from 100,000 years of war; he gained Ultimate Experience.
8 191 - In Serial11 Chapters
Noble Evil
The world government, represented and lead by the King of All, rules over almost every territory in the world. Anyone who does not abide by the rules imposed by the world government are known as "Evil." Tero Tazakani, the King's grandson, experiences the world changing around him as the forces of good and evil clash and his family is torn apart. He must venture out to save his friends, legacy, and most importantly, himself.
8 146 - In Serial11 Chapters
Ascending (The Vardeshi Saga Book One)
Twenty-five years ago the Vardeshi came to Earth. Then they vanished without a trace. Graduate student Avery Alcott always knew they would return. When they do, she's the only one who can speak their language. She's quickly recruited to join the crew of an 11-man starship on a one-year mission into the depths of space. Avery leaps at the chance to leave behind everything she's ever known. Wearing a Vardeshi uniform, adapting to their culture, following their orders, she's as close to being one of them as she'll ever be. But there's more to interstellar diplomacy than knowing the right words to say. And shedding her identity turns out to be harder than she expected. When her ship, its crew, and the fragile human-Vardeshi alliance are threatened, Avery's humanity-the very thing putting her at risk-just might be the one thing that can save her.
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Redemption In Another World
How far are you willing to go to make amends for your past sins? Years ago Erin committed a horrible betrayal against people that she once called her friends that destroyed their lives. Ever since then, she has been living in regret over her actions, wishing that she could do something to ease her pain. One night, she decides to play a game that she used to play with her old friends, only to be sucked into her computer by a strange being. When she wakes up, she finds herself inside the game's world, where her old friends are living in now. However, Erin soon finds out that her friends are no longer the people she used to know, but brutal dictators that have taken over the world. Now she must find a way to fix the mess her crime caused and hopefully save the people that were her victims. But will she be able to convince them or is she forced to walk a painful path covered in blood?
8 166 - In Serial11 Chapters
Children of the Halo
A thousand years have passed since the signing of the Pact: an historic agreement between the nations of the Pactlands to work for the betterment of the whole. But in recent years, the Empire of Vector has been growing more bold, submitting a claim for the long-contested Disputed Lands. When a young and inexperienced noblewoman ventures into the anarchic territories the residents call the Free Lands in an effort to discover what Vector is plotting, the last thing she expected to find was a City of Wonders. On a fateful summer morning, the Vancouver Island town of Ladysmith, British Columbia, Canada finds itself and its very residents thrust sideways from the world they know to the medieval Pactlands: a world ruled by a shadowy council of mages and governed by the laws of steel and influence. Cut off from their own world, the residents of this small cottage town are thrust knee-deep into the political, humanitarian and martial turmoil suffered by the residents of the Free Lands. Staring down the threat of the Vectoran claimant force, the hidden machinations of the High Magus Council, and desperately seeking the allies and resources they need to maintain their way of life, the residents of Ladysmith must use everything they have at their disposal to survive and claim their own place in a world they were not born to. Magic, intrigue and eight thousand Canadians. What could go wrong? Updates every Tuesday and Thursday.
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