《The Grand Game》Michael's Evolution to Date and Other Game stuff

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Definitions

Accord: old agreement between new Powers ceding control of Nexus to the Triumvirate.

Adjudicator: controller and arbitrator of the Grand Game.

alchemy stone: a device used to store alchemical components.

ancient: old Power.

anointed scion: a scion who has bound himself to a bloodline.

ascendant undead: term the Adjudicator used to describe Stayne, meaning unknown.

blended Class: a combined Class.

blood awakening: the process of recalling blood memories.

blood infusion: the absorption of the essences from former scions.

blood memories: gifts from your forebears containing the power of the ancients themselves.

bi-blend: a combination of two melded Classes.

bloodline: reference to the ancient from which the player is a descendant.

civilian player: a player without a class or combat abilities. Civilians do not have a player level.

closed sector: a landmass that does not physically border another, making the area inaccessible except by portal.

controlled sector: a sector owned by a faction. Ownership of a sector gives the faction’s players increased privileges in the region.

Class: a defined path or vocation that gives a player access to specific skills.

Class evolution: the advancement of a Class, generally to a better-ranked one, due to particular traits, skills, or Marks acquired by the player.

Dark: one of the three Forces.

Darksworn: a player pledged to the Dark who values the self over the collective.

ebonblade: soulbound weapons found in the Twilight Dungeon.

envoy: a trusted representative of a Power authorized to speak on their behalf.

Endless Dungeon: A section of the Nethersphere where dungeon mechanics are active.

evolution: the advancement of a player’s core characteristics.

follower: a player that has pledged themself in a binding vow to a Force or Power.

Force: Light, Dark, Shadow. The building blocks of the cosmos and energy in its rawest form.

Forever Kingdom: the world of the Nethersphere and Kingdom.

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Game: refers to the Grand Game.

gatekeepers: holders of ancient lore, guardians of the ancients’ trials.

House: House of the Ancient.

House of the Ancient: a grouping of followers pledged to one Prime.

Kingdoms: the collective name given to sectors located in the aether.

ley line: magic threads connecting nether sectors.

Light: one of the three Forces.

Lightsworn: a player that champions the cause of the many, even to his own detriment.

meld: the process of combining multiple Classes into one.

mindglow: the visible signature of a mind as seen with mindsight.

neutral sector: a sector unowned and unclaimed by any faction or Force.

Nethersphere: collective name given to the sectors in the nether.

new Power: one of the Powers that usurped the ancients.

Pact: a binding enacted between a Power and player, overseen by the Adjudicator.

Power: an evolved player.

Prime: head of ancient bloodline. An ancient.

rift: unstable portal from the nether. Ley line created by stygian seed.

scav: short for scavenger. A player who loots kills not his own.

scion: one bearing the blood of an ancient.

seeking spell: spell that distinguishes friend from foe.

soulbound: an item that remains with the player after death.

sworn: as in sworn servant. A sworn is a follower of a Power who has sufficiently deepened their binding Mark.

Tartan: the faction of Tartar, the god-emperor.

Tartan legion: the military forces of Tartar.

trials of the ancients: tests created by the Primes for their successors.

tri-blend: a combination of three melded Classes.

upgrade gem: a game item used to advance an ability a single tier.

wolf trials: ancient trials created by Wolf Prime.

wolfkind: used interchangeably with wolfkin.

Factions

Albion Bank: major non-aligned bank in the Forever Kingdom.

Awakened Dead: A Dark faction.

Axis of Evil: An alliance of Dark factions.

blackguards: Policing force in the Dark quarter.

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dawn brigade: Policing force in the Light quarter.

gray watch: Policing force in the Shadow quarter.

Mantises: A Dark faction of assassins.

Triumvirate: A unique faction composed of Light, Dark, and Shadow that control Nexus.

Guilds and Non-Factions

Bounty Hunters Guild (BHG): headquartered in the plague quarter, mercenaries.

Information Brokers: A gnomish organization in the plague quarter.

Kesh Emporium: merchant company owned by Kesh.

Stygian Brotherhood: headquartered in the plague quarter, experts in all-things-nether.

House Wolf

Atiras: Dead Prime Wolf.

Ceruvax: Last envoy.

Non-Players

Arden: Gnome information broker.

Cyren: Gnome senior information broker.

Players

Anriq: werewolf criminal.

Barac: crusader, male centaur.

Bornholm: Michael’s companion from Erebus’ dungeon, dwarf.

Cara: alias given to Kesh’s agent in plague quarter by Michael.

Devlin: Viviane’s guard, unknown aquatic species.

Ent: guard outside emporium, armsmaster, giant.

Eyes: The BHG HQ doorkeeper, species unknown.

Jasiah: duelist, human male.

Genmark: ward architect, gnome male.

Gintalush: mantis assassin, insectoid.

Hannah: BHG client liaison officer, human female.

Kartara: huntmistress at Stygian Brotherhood Chapterhouse.

Kesh: master merchant, owner of the emporium, human woman.

Lake: guard outside emporium, berserker, giant.

Michael: protagonist.

Moonshadow: aeromancer, male elf.

Morin: Michael’s companion from Erebus’ dungeon, the painted woman.

Orlon: Triumvirate knight-captain in the plague quarter, human.

Richter: constable in Triumvirate citadel, human civilian.

Saya: apprentice alchemist, tavernkeeper in wolves’ valley, gnome.

Shael: red minstrel, half-elf.

Simone: sharpshooter, half-elf female.

Stayne: Erebus’ henchman.

Stonebeard: Triumvirate captain, dwarf.

Talon: the captain, Tartar’s envoy.

Tantor: Michael’s companion from Erebus’ dungeon, high elf male.

Teg: Michael’s escort in citadel, human.

Toff: player outside haunted catacombs, ogre

Trion: Triumvirate holy knight, Herat sworn, human.

Trexton: herbalist in Triumvirate citadel, Simone’s contact, dark elf.

Wengulax: mantis assassin, blade dancer, human.

Wilsh: Blackguard captain, human.

Powers

Arinna: Light Power.

Artem: Shadow Power. Goddess of nature.

Erebus: Dark Power, leader of the Awakened Dead faction.

Herat: Light Power, member of the Triumvirate.

Ishita: Spider goddess, Dark Power, member of the Awakened Dead.

Loken: Shadow Power.

Menaq: Dark Power, leader of the Mantis faction.

Mydas: Shadow Power, member of the Triumvirate.

Paya: Dark Power, junior member of the Awakened Dead ruling council.

Rampel: Dark Power, member of the Triumvirate.

Tartar: Dark Power, also known as the God-Emperor.

Viviane: Power owning the Albion Bank.

Wolfkin

Aira: dire wolf dame.

Barak: dire wolf elder.

Duggar: dire wolf alpha.

Oursk: dire wolf sire.

Leta: dire wolf elder.

Monac: dire wolf elder and former alpha.

Sulan: dire wolf healer.

Suva: dire wolf elder.

bounty hunters guild headquarters: in the plague quarter.

Dark quarter: eastern side of Nexus.

global auction: auction in the safe zone.

guardian tower: public dungeon.

haunted catacombs: public dungeon.

information brokers office: in the plague quarter.

Kesh Emporium: merchant house in the safe zone.

Light quarter: western side of Nexus.

market square: square housing global auction.

plague quarter: southern side of Nexus.

saltmarsh district: area in the southeast of plague quarter.

scorching dune: public dungeon.

Shadow Keep: central castle in the Shadow quarter.

Shadow quarter: northern side of Nexus.

Southern Outpost: tavern in plague quarter.

Wanderer’s Delight: hotel in the safe zone.

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