《The Grand Game》Michael's Evolution to Date and Other Game stuff
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Definitions
Accord: old agreement between new Powers ceding control of Nexus to the Triumvirate.
Adjudicator: controller and arbitrator of the Grand Game.
alchemy stone: a device used to store alchemical components.
ancient: old Power.
anointed scion: a scion who has bound himself to a bloodline.
ascendant undead: term the Adjudicator used to describe Stayne, meaning unknown.
blended Class: a combined Class.
blood awakening: the process of recalling blood memories.
blood infusion: the absorption of the essences from former scions.
blood memories: gifts from your forebears containing the power of the ancients themselves.
bi-blend: a combination of two melded Classes.
bloodline: reference to the ancient from which the player is a descendant.
civilian player: a player without a class or combat abilities. Civilians do not have a player level.
closed sector: a landmass that does not physically border another, making the area inaccessible except by portal.
controlled sector: a sector owned by a faction. Ownership of a sector gives the faction’s players increased privileges in the region.
Class: a defined path or vocation that gives a player access to specific skills.
Class evolution: the advancement of a Class, generally to a better-ranked one, due to particular traits, skills, or Marks acquired by the player.
Dark: one of the three Forces.
Darksworn: a player pledged to the Dark who values the self over the collective.
ebonblade: soulbound weapons found in the Twilight Dungeon.
envoy: a trusted representative of a Power authorized to speak on their behalf.
Endless Dungeon: A section of the Nethersphere where dungeon mechanics are active.
evolution: the advancement of a player’s core characteristics.
follower: a player that has pledged themself in a binding vow to a Force or Power.
Force: Light, Dark, Shadow. The building blocks of the cosmos and energy in its rawest form.
Forever Kingdom: the world of the Nethersphere and Kingdom.
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Game: refers to the Grand Game.
gatekeepers: holders of ancient lore, guardians of the ancients’ trials.
House: House of the Ancient.
House of the Ancient: a grouping of followers pledged to one Prime.
Kingdoms: the collective name given to sectors located in the aether.
ley line: magic threads connecting nether sectors.
Light: one of the three Forces.
Lightsworn: a player that champions the cause of the many, even to his own detriment.
meld: the process of combining multiple Classes into one.
mindglow: the visible signature of a mind as seen with mindsight.
neutral sector: a sector unowned and unclaimed by any faction or Force.
Nethersphere: collective name given to the sectors in the nether.
new Power: one of the Powers that usurped the ancients.
Pact: a binding enacted between a Power and player, overseen by the Adjudicator.
Power: an evolved player.
Prime: head of ancient bloodline. An ancient.
rift: unstable portal from the nether. Ley line created by stygian seed.
scav: short for scavenger. A player who loots kills not his own.
scion: one bearing the blood of an ancient.
seeking spell: spell that distinguishes friend from foe.
soulbound: an item that remains with the player after death.
sworn: as in sworn servant. A sworn is a follower of a Power who has sufficiently deepened their binding Mark.
Tartan: the faction of Tartar, the god-emperor.
Tartan legion: the military forces of Tartar.
trials of the ancients: tests created by the Primes for their successors.
tri-blend: a combination of three melded Classes.
upgrade gem: a game item used to advance an ability a single tier.
wolf trials: ancient trials created by Wolf Prime.
wolfkind: used interchangeably with wolfkin.
Factions
Albion Bank: major non-aligned bank in the Forever Kingdom.
Awakened Dead: A Dark faction.
Axis of Evil: An alliance of Dark factions.
blackguards: Policing force in the Dark quarter.
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dawn brigade: Policing force in the Light quarter.
gray watch: Policing force in the Shadow quarter.
Mantises: A Dark faction of assassins.
Triumvirate: A unique faction composed of Light, Dark, and Shadow that control Nexus.
Guilds and Non-Factions
Bounty Hunters Guild (BHG): headquartered in the plague quarter, mercenaries.
Information Brokers: A gnomish organization in the plague quarter.
Kesh Emporium: merchant company owned by Kesh.
Stygian Brotherhood: headquartered in the plague quarter, experts in all-things-nether.
House Wolf
Atiras: Dead Prime Wolf.
Ceruvax: Last envoy.
Non-Players
Arden: Gnome information broker.
Cyren: Gnome senior information broker.
Players
Anriq: werewolf criminal.
Barac: crusader, male centaur.
Bornholm: Michael’s companion from Erebus’ dungeon, dwarf.
Cara: alias given to Kesh’s agent in plague quarter by Michael.
Devlin: Viviane’s guard, unknown aquatic species.
Ent: guard outside emporium, armsmaster, giant.
Eyes: The BHG HQ doorkeeper, species unknown.
Jasiah: duelist, human male.
Genmark: ward architect, gnome male.
Gintalush: mantis assassin, insectoid.
Hannah: BHG client liaison officer, human female.
Kartara: huntmistress at Stygian Brotherhood Chapterhouse.
Kesh: master merchant, owner of the emporium, human woman.
Lake: guard outside emporium, berserker, giant.
Michael: protagonist.
Moonshadow: aeromancer, male elf.
Morin: Michael’s companion from Erebus’ dungeon, the painted woman.
Orlon: Triumvirate knight-captain in the plague quarter, human.
Richter: constable in Triumvirate citadel, human civilian.
Saya: apprentice alchemist, tavernkeeper in wolves’ valley, gnome.
Shael: red minstrel, half-elf.
Simone: sharpshooter, half-elf female.
Stayne: Erebus’ henchman.
Stonebeard: Triumvirate captain, dwarf.
Talon: the captain, Tartar’s envoy.
Tantor: Michael’s companion from Erebus’ dungeon, high elf male.
Teg: Michael’s escort in citadel, human.
Toff: player outside haunted catacombs, ogre
Trion: Triumvirate holy knight, Herat sworn, human.
Trexton: herbalist in Triumvirate citadel, Simone’s contact, dark elf.
Wengulax: mantis assassin, blade dancer, human.
Wilsh: Blackguard captain, human.
Powers
Arinna: Light Power.
Artem: Shadow Power. Goddess of nature.
Erebus: Dark Power, leader of the Awakened Dead faction.
Herat: Light Power, member of the Triumvirate.
Ishita: Spider goddess, Dark Power, member of the Awakened Dead.
Loken: Shadow Power.
Menaq: Dark Power, leader of the Mantis faction.
Mydas: Shadow Power, member of the Triumvirate.
Paya: Dark Power, junior member of the Awakened Dead ruling council.
Rampel: Dark Power, member of the Triumvirate.
Tartar: Dark Power, also known as the God-Emperor.
Viviane: Power owning the Albion Bank.
Wolfkin
Aira: dire wolf dame.
Barak: dire wolf elder.
Duggar: dire wolf alpha.
Oursk: dire wolf sire.
Leta: dire wolf elder.
Monac: dire wolf elder and former alpha.
Sulan: dire wolf healer.
Suva: dire wolf elder.
bounty hunters guild headquarters: in the plague quarter.
Dark quarter: eastern side of Nexus.
global auction: auction in the safe zone.
guardian tower: public dungeon.
haunted catacombs: public dungeon.
information brokers office: in the plague quarter.
Kesh Emporium: merchant house in the safe zone.
Light quarter: western side of Nexus.
market square: square housing global auction.
plague quarter: southern side of Nexus.
saltmarsh district: area in the southeast of plague quarter.
scorching dune: public dungeon.
Shadow Keep: central castle in the Shadow quarter.
Shadow quarter: northern side of Nexus.
Southern Outpost: tavern in plague quarter.
Wanderer’s Delight: hotel in the safe zone.
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