《Game Designer in DC》Chapter 7

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Ok, so maybe the system had the right idea. Will he admit it aloud? No, but it permitted Ethans thoughts.

He had experienced the very thing that his games have been trying to capture. The pureness of someone being able to play with others and laugh and rage in equal measures with each other brings out a unique joy. Just walking back to his apartment Ethan couldn’t keep himself from smiling, from thinking fondly of the two.

Ethan really should have gotten their numbers or something as he had no clue who those two were other than that one of them was “Richy.” Hindsight was always 20/20 but seriously, Ethan was kicking himself for being so rude to not even introduce himself.

Sighing to himself, he shook his head. “Whatever, if we’ll likely never meet again. What are the chances of meeting with two people in this huge metropolis.”

A second later Ethan was chuckling at his joke. Was it terrible, yes. Was he ashamed, never. And with that, the last part of his walk was dominated by a mental rant on the stupidity of naming a city after a description of any city with a large urban population.

Sitting back down in his ‘work’ chair, really the only chair in his room, Ethan booted up his computer. He couldn’t keep the anxiety that maybe it would kick him out once again off his face. Thankfully it didn’t take too long for his login screen to pop up and wipe out any of his doubts. He quickly went to pull up his projects calendar to check if the single Passive Bot he had assigned offhandedly had progressed anything.

Ethan let out a sigh of relief when he saw that the bot had completed the final updates on his next game that was actually supposed to be published today. But with him not being at the helm for a week, he’ll be spending a day or two double checking the operating systems and code to make sure there weren’t any details the PB missed while left to itself. Turning back towards his progression calendar, Ethan pulled up a notepad and made reminders on what the logs stated the bot completed for later.

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Finally pulling himself away for a moment, he found himself not knowing what to do. For all the excitement and desperation to get back into the grind of unleashing his mark on the market Ethan didn’t know what else to do. For the life of him, he couldn’t figure out why he was hesitating.

Why couldn’t he bring himself get back to the mindless typing of his computer for hours on end to bring the public more quality entertainment? He didn’t move as Ethan just stared at the screen.

Shaking his head Ethan pulled out his notebook from his pocket, carefully reading through the reminders and brainstorming he had been doing in his spare time that he took from being a lost idiot. He just spent the next several hours reading and re-reading through everything that he noted down the last week. So much information that was sporadically jot down that he couldn’t comprehend it in the moment and was now trying to figure out what his next move will be.

Two mobile games have already been made and are going through checks and updates for public release, so now what will he do? Will Ethan continue to make some more of these mobiles that will come and go through the majority of peoples lives, never to be remembered again or more something memorable. He chuckled at how stupid that sounded in his head, but really that is where he is at. Twilight Aurora Studios as a company already has a large consumer base that have been drawn in through their quality mobile entertainment, but is there enough for a good foothold into the mainstream gaming world?

The book in his hands has a list of the various examples from his previous life that had blown the minds of the entire world, providing fun for everyone who touched them. Quite a large number had unfortunately proven to not be in his current skill range, better left for later on where he can properly tell their story without ruining the experience with sup-par graphics and functionality. Which left Ethan with an infinitely small range to go by.

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Superhero storylines and tones were the first thing that Ethan had thrown to the dogs. How could anyone make that their first large scale game and tell a competitive story in a world where their entire culture is hyper focused on them? His would just get drowned out among the other and maybe Ethans game will be better, but in the end not enough will get to see it over the already established companies. It is for that same reason why he scratched out the military genre as, while great as a sub plot or supporting genre, there is no way an indie company like him could establish a proper foot hold with both of those.

With both of those areas set aside for later Ethan had himself a more reasonable list of options, but he still found himself needing to narrow down his focus. Scratching the back of his head, Ethan started thinking on what makes the best franchises last for years.

His eyes lit up, children! Children are the make or break of a great game; if it’s good then they will attach all their attention on and never let it leave their lives and even come back to in their adult years. The only problem is that if the game isn’t good enough then it will quickly be forgotten; kids won’t play it and adults will refuse to buy based on the principle of it being a kids game.

Thankfully Ethan already had the knowledge of amazing pieces of fiction that captures the joy a child experiences and persists till they will be an adult. Marking out more of the names from his list in the margins he is left with only a few to select from. Smiling with himself, Ethan turned to a part of the GameShop that he had yet to use. Game Templates.

See Game Templates is something the system has available for purchase that will directly download all the data of a game into the computer. Maps, characters, lore, monsters, magic, and anything that can be found in a video game from his old world down to the last 1 or 0 of coding will be made viewable.

But that is why he hadn’t used it before, viewable. Why would Ethan waste tens of thousands of hard earned points on a template of a mobile game that he could re-create, to the best of his memory, himself without needing it. Anything that he had forgotten about the original, Ethan just adds his own. Simple and easy.

A mainstream product will require far more than he can get done by just his own memory. The sheer quantity of minor dialogue and sub-quests alone would break his brain if he were to try to remember everything. And if those bits that he forgot were to allude to the final battles? Boom! All that work ruined!

Scrolling through, Ethan found his cornerstone for this new chapter of his life. Something that he knows will carry him for years if nothing were to happen. Pushing the Purchase Template button, Ethan now had everything he needed to get started. He was confident that he will be able to change the state of this world, one game at a time.

DC will never be the same.

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