《Dungeon of books》Basic Characters are in - Chapter 34

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Pov - Umbra

So now that the demi-plane is set up, what will I do? My plan did not go this far and kind of just rushed things. Well, the first thing to think about before I get into the nitty-gritty is, where the necromancer gets all the dead bodies from.

So the only thing that comes to mind when we talk about a lot of dead bodies is the old-school medieval dead people pit. Were those even real things… never mind, let's just stick with that idea but, it would be too basic if I were just to make the necromancer live in a regulate ass pit. So how about a ravine or a canyon, well what is the difference they're practically the same thing anyway. Well, let's just get the basics of my idea down first.

So first off, a dome that represents the land above the canyon, so the adventurers can start up there. I’ll also have a group of guards come every week carrying a bunch of dead coming from a kingdom off in the distance. Wait, can I edit the background, so they can see an outline of the kingdom? I tried to change the background with my will and to my surprise, it worked quite well. So I immediately try to make the kingdom off in the distance look more magical. So I’ll have people flying around, and I’ll also have huge explosions happening in different colors, every now and again, yeah I too was surprised when I got things to be animated in the background. But that's all the background work, for now, it's time to work on the ravine, canyon, still don’t know the difference but anyway.

So first off I make a giant, thin, and jagged hole that goes down for what seems like forever. Then for the path, I make a very tiny walkable path to the bottom, at the bottom I make a layer of decomposing corpses in several stages of decay, while also being several feet deep on average. I’ll also have Necromass at this level wandering around an endless sea of corpses. I then move my focus up from the bottom and start work on several large platforms that can hold various things, the one closest to the bottom will have a large door in it for a house lab for my necromancer to use. I'll try to spice things up with more than just a dinky old path, making it thinner in some places while also having people jump to other paths, making the climb down a challenge in itself. Likewise, I prepare to add some half-destroyed bridges that lead to the other side of the ravine, where the path will continue, to be more in line with the aesthetic I'm going for. This still seems kinda boring, oh I know how to spice things up. Ruins and Catacombs! That will definitely make things harder, and will also make it, so the adventurers have different sights to walk through while processing farther along the path, the ruins and catacombs will obviously be embedded into the walls of the ravine for convenience.

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So now I have a jagged ravine where it is hella dangerous to climb down. How about some ominous fog tens of meters down. Oh, and the area is going to be devoid of light, as if the walls themselves are devouring the surrounding sunlight coming from above. I still have some more room, so let's expand some catacombs to be slightly larger. Damn, still more room, I really underestimated the size I had. So let's just make the bottom have this super large cavern where skeleton pillars holding up the rest of the ravine, now this is an endless sea of corpses.

Now that is a beautiful sight, time to work on the human guards that dump the corpses into the ravine. What did you think I was going to make the necromancer first, well so did I. But I then came up with this idea, so I have some practice, yay.

Alright, guards, guards this should be easy, or rather this better be easy, did all those biology classes go to waste? So first off average human male and another average human male then, I give them knight armor with chain mail underneath and all the stuff that entails, but no capes that just seems too impractical, even if it is full of style. One of the guards will have a sword and a shield, the other a great sword but a regular great sword, not one of those oversized monstrosities you call a great sword. Wallah, a perfectly average guard, with his guard mate bringing out corpses every now and again from the big city. Let's see what the status of these guards is, I’ll condense it down because I don’t need to see the skills a guard has, it is pretty self-explanatory.

Status

Name: William

Level: 56

Race: Human

C

Hp max: 9000

Mana:300

Class: black knight

Title: “Immutable Wall”

Status

Name: Greg

Level: 56

Race: Human

C

Hp max: 6700

Mana:500

Class: Coalescing Blade

Title: “Unrelenting Blade”

What the fuck! They're a higher level than Fus, but why? They're supposed to be average, is it because I understand the structure of a human better or something? Whatever, the real question is, how come they have such epic-sounding classes is it because of the affinities the demi-plane likes? Another question, how come their name is so average? Could the system not give them better names? Their names just don’t fit with their classes. How is anyone supposed to write a tale about the legendary black knight William and his companion the coalescing blade Greg, that just sounds disappointing. Just ignore it Umbra you have a necromancer to make just ignore… where the fuck did they get a bottle of beer from, and I’m pretty sure I did not make a rock there! Just where are they getting this stuff? No Umbra, just ignore them, you are better than this.

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As much as I’m confused about William and Greg, it is in fact a good sign for the necromancer. Knowing that I have an easy time with humans means I can simply make a strong field scientist, necromancer, thing. But how should I make him look, I won’t just stick with average, because, well he's going to be extraordinary, so he must look the part, unlike some people. I say, glaring at William and Greg, who somehow got their hands on a keg full of beer and a wooden bench.

So first off, I’m going to give him silver hair because people with silver hair are generally cool. I’m going to make his eyes green with slit pupils to give him a cool glare, and also it will make him see in the dark far better. Plus, if I remember it correctly they can narrow to let in less light far faster making them less assessable to being blinded by light, which eliminates one of the weaknesses of living in a dark cavern for long periods of time. I should also give him some clothes or should I make it a woman… nah a man seems more like a necromancer. Wait a second I’m not sexist, I’m just saying, can you imagine a female necromancer… I’ll just show myself out. Wait another second, this is my mind, so why would I show myself out?

Where was I, oh, so what type of clothes should I give him? A robe would be too obvious, I’m kinda leaning towards a lab coat, but that seems too cliché. How about some surgical scrubs, I’m pretty sure you use them when doing an autopsy. Of course, I'm going to change them, I can’t have my necromancer wandering around in blue scrubs, and while I’m at it, I should change the design a bit too. The first change is to make them black, also have that be the under part for a hoodless robe made of black leather, it's starting to look like what a plague doctor would wear, but it looks cool, so I’m going to keep it, without a plague doctor mask, thank you. I’m also going to give him a hat, but what type of hat? A Homburg Hat with a feather of a phoenix on the side for the perfect combo. It lacks color though, so I’ll add a red scarf to the mix to give him an old-school European look. Perfetto! Now all I have to do is to place him in the lab/house for him and done.

Status

Name: Kendrick Vanheart

Level: 80

Race: Human

C

Hp max: 650

Mana: 760

Hp Regan:

20 Per hour

Mana Regan:

65 per hour

Class: Necromancer

Title: none

Stats

Skills

Strength: 50

Dexterity: 55

Constitution: 50

Wisdom: 90

Intelligence: 130

Charisma: 85

Necrotic Magic Lv.1

Necromancy Lv.1

Dissection Lv.1

Grafting Lv.1

Ethereal Stitches Lv.1

Undead Knowledge Lv.1

Man, that's a high level, but his skills are all level one, is it because I focused on his levels more than the skills this time around? So it really does matter what I focus on whenever I create things. Well, at least the name is cool. But couldn't his race be something like undeath touch human, or just something better than human?

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