《The Systems of the Multiverse - A Guide for the Multiversal Traveler》Chapter VIII
Advertisement
Chapter X
This chapter I want to talk about a fairly special type of entity bound System.
This type of entity bound System differentiates itself from other entity bound Systems through a number of ways.
First, it is special in that it has a tendency to be species bound, not exactly entity bound. But it still is entity specific in a number of ways.
Second, Systems of that kind can very rarely travel between different universes.
And lastly, for now, they are common in universes that already have a universe wide System.
The Dungeon System, well, that is what I am calling it.
Dungeons are, almost always, System bound, and it is generally a special System only for them.
Those Dungeons that are not are a topic for when I run out of System based ideas. Which might come a bit too soon for my tastes.
Ok, so first we talk about what Dungeons are, in general.
Dungeons are entities, you cannot really call them beings, even in generalization, which fulfill a variety of rolls depending on the universe.
Whatever role they fulfill, the way they accomplish it tends to be very similar.
So, what is the way they accomplish that nebulous goal?
Simple.
They create a maze filled with traps and monsters, which tends to be very straight forward. Because mazes are hard, I guess?
Ok. So they tend to end up with a long corridor, that has a few turns, in which is further divided by a number of rooms.
The corridor tends to have at least a few traps, while most of the traps, and all of the monsters tend to be in the rooms.
At the end there is final room, often called core room. The core room houses the core of the dungeon, more or less its heart.
Let us first establish a number of terms.
So, what is a monster?
First, we need to understand that in Dungeon terms, there are two types of slightly different monsters.
The first are monsters from the outside, and the second are monsters the Dungeon itself creates, or binds to itself through some process.
A monster is complicate to describe. I would first say it is not a sentient nor sapient creature, but that is simply not true. There are monsters that fulfill both criteria even, sapience and sentience.
So, if it is not that, than what is it?
Well, the local main System tends to designate certain creatures as monsters.
Which is definitely helpful, but does not help me create an at least generally useable definition.
Advertisement
Ok. Monsters tend to be at least to a certain extent magical.
They need to have that extra little push of magic. They are not mundane animals.
So the first criteria for something to be a monster, of either type, is to be magical in some way, or have the capacity to use magic, to affect it.
They also, in general terms, do not tend to be empire builders. There are exceptions, there are monsters that are on the cusps of becoming empire builders, and, depending on the universe, every so often an exceptionally powerful monster with that hint of ambition necessary to build an empire takes control over a large portion of the local monster population to attack the local sapient beings.
So, the second criteria is a tendency away from empire building.
Yeah. Like that is something super specific and easy to us as a category.
Honestly I have no further ideas.
Dungeon monsters are easier to define.
They are simply all entities created by the dungeon, a process which is often called spawned by the dungeon, for some reason.
The next thing I want to talk about it the dungeon core.
Also, sometimes, called the dungeon heart.
A dungeon core is a dungeons everything. It is the thing that needs to survive for the dungeon to survive.
So, obviously, Dungeons put it in the open, although they at least put it on the end of their dungeon.
Because reasons. Although in this case, the reasons for that tend to be System enforced, one way or another.
One way being the System saying that if you do not do that, you die, simple as that, to the dungeon, the user of the System.
The other way being, of course, the System having fun with mind control.
Because how could it be any different.
Like, seriously. Do Systems only know the words mind and control, and do they not understand that there is more to everything?
I honestly sometimes wonder.
Ok, so let us talk about the traps a dungeon employs.
There are trap based dungeons, and there are dungeons that use very, very few traps. But not using any traps at all is rare enough to be essentially unheard of.
For most dungeons there is a fairly common base set of traps, and unless they are trap based, they rarely go beyond that.
Outside some of the smarter and less mind controlled ones, who decide to simply put all their innovation in trap design and layout directly in front of their core, so that a would be attacker cannot learn that from simply going through the dungeon.
Advertisement
Those designs can get fairly insane.
But let us get back to the standard traps.
The first, and most common, by far, is the trusty spike trap.
What is a spike trap, you might ask?
Ok, first a bit of exhibition I forgot until now.
The average technology level in universes where dungeons exist tends to be at most high medieval after that „earth“ measurement system that bastard likes so much.
Essentially, plate armor exists, barely, and guns do not.
Or rather, no effective guns, although in the universes we are talking about, gunpowder has a tendency of being an unknown currently. Sometimes it is just something straight up impossible.
Ok, back to our talk about traps.
A spike trap is essentially a hole in the ground, at least a few meters deep, with a small, or large, number of sharpened spikes at the bottom.
On top of the hole is an easily breakable cover that looks exactly like the surrounding ground.
Well, that particular feature depends a bit.
But in general, it looks at least similar.
So, a group exploring the dungeon, often called adventurers, see, or rather, do not see the spike trap, run on top of it, the cover breaks, and they fall into their deaths.
Dungeons tend to kill, and kill a lot, although there are variants that do not, or only do rarely.
Killing can be used for anything from experience needed to level up to the mana the dungeon needs to survive.
More on that latter, maybe.
So, that was the first standard type of trap. There are still two more.
The second type of trap is, again, fairly simple. It essentially is a string that, if pulled on, sends something into whoever just pulled at the string. From merely a heavy object, to a blade, everything is available.
And the third type is some sort of magical area of effect trap, often activated by standing on the wrong thing.
Ok. So now I have talked about traps.
So, I have mentioned adventurers, what are they?
Essentially, in System universes, they are a common breed of warrior that searches out danger in oddly small, unsupported groups, to fight the most evil guy in the land and cause copious amounts of property damage.
Oddly enough, they tend to succeed with that fighting danger and searching out evil stuff.
Which is a bit weird, but whatever works.
So, whenever they discover a dungeon, they first party a bit, because dungeons are among the only sentient and sapient entities I have ever heard of that invite enemies into themselves, offer them a reward for killing and destroying their internal defenses, their immune system if you so will, for some reason.
Sometimes that reason is that they can gain mana, which some types of dungeon need to survive, and all need to create more defenses, from adventurers fighting inside of them, with them getting an extra boost in mana when the adventurer dies.
Sometimes they gain experience, which they can use to grow stronger from the same process.
So, the dungeons offer a pact. Endanger yourself to give us what we want, and we offer to you a number of, for us, cheaply made, trinkets that are very useful and expensive outside of us.
In exchange, you will not destroy us, so that you can gain these benefits for a long time to come.
That, by the way, has a tendency to work out badly.
Mostly because dungeon cores tend to be valuable components for a variety of stuff, so often short term greed overrides long term benefits.
Which in turn means that the dungeons that survive offer less, because it does not give them a benefit to offer more, and it harms them, gives them less resources with which they can build up their defenses if they do offer more.
A vicious, self sustaining cycle that only gets worse.
And this is what dungeons are.
Monsters forced to be monsters by their very nature, made into worse monsters by the greed of those it feeds on.
Because it is not even uncommon for a true symbiotic relationship to be possible.
That the dungeon can gain enough benefit of the adventurers merely visiting it, gaining the loot, to offset the cost and still live and expand comfortably.
But because of greed, admittedly on both sides, that tends to happen rarely.
And dungeons have another issue. They do not tend to be in communication with each other, so, in case of emergency, they cannot call on anyone to either help them, or avenge them. Which is means that dungeons need to rely on their partners, the ones they made a contract with, to avenge them, should they fall through such an attack. Which is not a reliable protection, when the most likely place of attack are those same treaty partners.
Advertisement
- In Serial28 Chapters
It’s No Game
Cibele always wanted to be a heroine, and always wanted to be loved. No one ever told her you should be careful what you wish for. After a chance encounter with a speeding truck, Cibele Epeli Imanis wasn’t whisked away to another world – that would be too easy. Her future self has given her miraculous powers, all to save the world from the so-called Queen…and yet, all she can think about is using these brainwashing powers on girls! In the twilight of the Reiwa era, as humanity awaits the end of the world…can Cibele resist temptation? Can she save the world? Will she have to resist her powers and fight against the insistence of her future self…or is it possible to find love, or even become a ‘hypnotic heroine’, beneath a Southern Sun? A tale of ethical dilemmas, late capitalism, freedom and justice, temptation, bad thoughts, nerdiness, hypnokink, and – of course – cute girls. (Cover is an original commission, by @muffinlordArt! A larger version can be found here for your viewing pleasure.)
8 202 - In Serial7 Chapters
Smells Like Heaven
Follow Tian and the beautiful sisters of the White Lotus Sect in their daily lives as they adventure in this heartless world of cultivation! This is a feel-good fantasy-based story with lots of romance, sex, comedy, and adventure! It is written with one purpose in mind and that is to make you feel good! There will NOT be any negativity like abducted girlfriends who are forced into arranged marriages with intolerable arrogant young masters etcetera. If you want to read that kind of story then this is definitely not meant for you! ## The art used for the cover is not my property. If the owner of this art feels offended in any way whatsoever and/or wants me to remove it, please let me know via the comment section and I will act accordingly! ##
8 186 - In Serial59 Chapters
Bastion Of Heroes
A long time ago, during once was known as the Age of Mysticism, heroes rise and fell. When an invasion occurred, only one place stood where humanity made it’s last stand. This was the Bastion of Heroes. However tales of this history was lost to the ocean of time. When a young boy Seth meets a remnant of this lost history, he made a promise. In exchange for training and skills, he would search for clues to this lost past. Join Seth on his journey to discovering the secret truths of the world.
8 206 - In Serial29 Chapters
Ant Tensei (Original) and (Redux)
A WhiteSamurai original Web Novel _______________________________________________________________ :Redux Synopsis: _______________________________________________________________ . . . The Official WhiteSamurai Rewrite of Ant Tensei: Those who fail to learn from history are doomed to repeat it, yet for some reason it has always repeated itself. The tides of destiny and the passing of time are unstoppable forces that dictate our lives and paths. Yet, within a single point in time, within a single universe, on a single planet, a single being was born of tragedy and suffering, to break this cycle. This man, was named by those who followed him, as Aristocles. Through sheer willpower and an unparamount tact through wisdom gained with research and study to become closer to being human himself, he became something more, more than just human. Over time he became hope, a hope in a better tomorrow, a hope in a future. No matter the crisis at hand, this man eventually rose up to defend humanity in their darkest hour, nearly leading them to a great victory. It was then, that they destroyed the world?! Join us in the journey of life, death, and hope that was forged by this unbelievable spirit. A journey of pain, a journey of enlightenment, a journey left behind into the chronicles of the universe, and well, a journey as an Ant... Well, no matter how far into the future one goes, none will ever say that this life failed to make a difference. . . Status: [Ongoing] . . . _______________________________________________________________ :'Original'Synopsis: _______________________________________________________________ . . . Aristocles was no normal guy. Living his life on the edge of insanity and daring, he led the charge on every military campaign you can think of. He toppled governments and seized control over nearly half of his world in less than a few years of beginning his military campaigns. Nearly a decade into his reign, aliens from another world invaded his world. With his whole race on the line, everyone swore fealty to him in hopes for victory. When taking the field, he and his forces took the field, they easily drove the aliens to the brink of defeat. Just when it seemed the day was saved, Aristocles came across what seemed to be the ground leader. """"Do you yield"""" Aristocles stated with a mighty and intimidating voice. """"Blow up the planet"""" was the response. In the next moment, Aristocles looked into the sky as a beam came to pierce his planet. His last words were """"You cheated"""" """"So?"""". Upon his death Aristocles heard """"This one has finally died, though his world is gone, will now reincarnate in different universe. Error, memories retained, changing reincarnation to ant, solution verified, confirm."""" Just like that, Aristocles woke up to discover that he was a larva in a small ant hill. Not only that, but he could see an experience bar and hp bar in the corner of his eye [HP:1] [MP:0] [EXP: 0/1]. How will Aristocles survive as the weakest being you could possibly think of? Join me in the great adventure of ANT TENSEI! . . Status: [Being Re-written/ Discontinued/On Hiatus] 'Final' Chapter: Chapter 14 . . . _______________________________________________________________ :Official Rewrite Notice: _______________________________________________________________ . . . As of May 18th, 2015, the particular version of Ant Tensei now being titled 'Original' was discontinued in favor 'Redux', the official rewrite of the novel. The reason being that I wasn't actually taking it seriously for more than half of the chapters. All of my Fantasy-Styled works were never originally intended for publication, but after a surprising amount of attention during the initial weeks of release on a different medium, the decision was made to develop my Fantasy-Styled works at my professional level. This decision has thus sparked the decision to Re-Launch Ant Tensei as "Ant Tensei Redux". If there are still a number of those still interested in the old version of the story that was written as a way to relieve myself of excess time, then i'll eventually look into reviving the original intent for Ant Tensei Original and draft off an independant series for it under the title "Ant Tensei Original". For now, however, "Ant Tensei Redux" shall be the only version being progressively developed and released. Please share your thoughts on this early version of my original novel, Ant Tensei. There were 14 chapters of Original released before the development of Redux began, the chapter 7.5 special not included. . . . Enjoy the work. ~White Overall Status: (Ongoing)
8 112 - In Serial8 Chapters
The Faen Wrath
Ben is a normal man working at a grocery store, when he meets an abnormal woman who accidentally pulls him into her world. The world of the Fae.
8 140 - In Serial87 Chapters
Trollex x daughter reader
I saw there were no king Trollex x daughter readers, so I thought I'd make one myself. Sit back and enjoy
8 279

