《System 1: LOL System》Week 51

Advertisement

Week 51

Here I am, facing five 20 meter tall 12 headed hydras. They sure looked pissed after the look at the lake behind me. The smallest of them followed by 3 others attack me, they wish to eat me alive.

As the smallest of them opens its mouth to swallow me, I stand there hoping I could hold my breath as long as I can. Why? Simply because I intended to be swallowed.

No, don't get me wrong I had so such fetish but it was simply the most effective was to deal with it, get swallowed by it and then go around its body to destroy all its 5 hearts to kill it.

The monster quickly approached me and swallowed me. As I entered the body of the hydra I started to simple tear everything apart. I mean I will store its full body after I kill it. And I had no choice but to do this, they had an insane regeneration, the grew back entire limbs in seconds and I knew nothing of their anatomy so I could only destroy their body from inside out.

From the outside you could see a humanoid figure twisting and turning all around the body of the hydra. As the hydra tossed around for the final time, I made my way through opening a gap from the inside of its body. I looked around at the other hydras and found a look of anger, hate and traces of fear in their eyes. I walk towards them, grinning under my helmet as I had to kill 3 more to get level 10.

After a long time I stored the bodies of the 4 dead hydra and look at the last one. It was scared, I could feel it. I wanted to run but had its pride. I looked at me with all of its 12 head as a blinding light shot out of 5 places in its body towards me. I was ready to dodge the incoming attack but found myself almost bound to the world.

I couldn't move no matter how hard I tried I couldn't move at all. As the light was about to hit me it abruptly turned towards the item on my right shoulder and got absorbed in it. I looked at the hydra to find it missing.

I leveled up.

*Ding *

"Host has acquired +1 passive ability token and +1 active ability token."

*Ding*

"due to host reaching a milestone, the cap on armor, magic resist, armor and magic penetration has increased."

Advertisement

*Ding*

"Host has unlocked an opportunity to create new weapon from his suit"

*Ding*

Inventory slots increased from 6 to 9 I calmed down and put the thought of going to the item at the back of my mind.

"System show me passive and Q ability of Veigar" I said barely containing my excitement.

System :

Passive of Veigar: Phenomenal Evil

Veigar gains a stack of Phenomenal Evil whenever he hits an enemy champion with an attack, and 5 stacks whenever he kills of an enemy.

Veigar gains 1 ability power for every stack of Phenomenal Evil.

Passive only works with ranged attack.

Q of Veigar :

Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit.

Units killed by this bolt grant Veigar some ability power permanently. Unleashes a bolt of dark energy, dealing (+100% Ability Power) magic damage to the first two enemies hit. Hitting or killing an unit with this also grants Veigar a stack of Phenomenal Evil.

"useless" I think out loud. I agree I needed the passive for stacking in early levels but the Q ability was useless.

After a bit of contemplating I instruct the system, "Get he the passive of Veigar, and the E of Nasus. Also for the weapon, make it a bow."

System:

E of Nasus : Spirit Fire

Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it. Nasus unleashes a spirit flame at target location, dealing (+100% Ability Power) magic damage. For the next 5 seconds, enemies in the area have their Armor reduced by 20% and are dealt an additional (+10% Ability Power) magic damage each second.

The flame spread in a circle of radius of the maximum range of Nasus (A/N: in this case the host.).

Range: 1000 meter

I was holding a bow when I looked at my hands and gave the string a nice pull. An arrow of colour red manifested on it.

"Where are the arrows coming from? " I ask my system

"they some from your HP, if you keep holding it if will become stronger, faster and add a particular effect you think about,but this come at the cost of taking more HP. The maximum it can take now is 1% of max HP" the system continued in its flat tone,

"it will deal only 100% of total PD and 100% of total MD. But it is the only way to stack for more MD"

'So, I need to hit melee attacks for Nasus stacks(PD) and ranged attack of Veigar stacks (MD)' I think to my self as I realise my arrow which was now fully charged.

Advertisement

It zoomed towards the cave where I assume the hydra came from and literally obliterated the caves.

"System suggest me some items that complement ranged attacks"

The iconic blue screen lights up on my left arm,

Infinity Edge:

+50 PD

Unique passive:

Doubles Critical strike chance

Critical strikes deals 500% damage instead of 200%

Rapid Firecannon:

+50% base AS

+25% critical strike chance

+10% MS from items

Unique passive:

Gain bonus 100 meter range each level

Runaan's Hurricane:

+50% base AS

+25% critical strike chance

+10% MS from items

Unique passive:

UNIQUE – WIND'S FURY: Basic attacks fire additional bolts at up to 2 enemies near the primary target, each dealing 50% PD and 50% MD

"Buy all three of them" I speak to the system as 3 runes accompanied by my previous 6 light up my right arm.

After a few seconds I feel that my range of attack as increased from the initial 1000 meters to the current 2000 meters after buying this item.

"Show me my complete stats" I ask looking at my left arm

Name: Mr. Traveller

HP: 9000

HP regen: 3.5% + 2% per min

Level: 10

Progress till next level: 0%

Physical Damage (PD) : 200+ (400,250,674)

Magic Damage (MD) : 150

Armor : 50

Magic Resist (MR) : 50

Attack Speed (AS) : 3.5 hit per second

Movement speed (MS): 400 + 1950 steps per min

Gold(Gd): 500, 025, 000

Life steal (LS): 18% + 10%

Critical strike chance: 100%

Range: 2000 meters

Healing from damage: 20% from giving damage , 5% from area of effect damage

Magic Penetration: 7.5%

Armor penetration: 7.5%

Items: 9/9 slots used

1. Blade of the Ruined King

+100% attack speed

+10% life steal

2. Boots of Swiftness

+1500 MS (Movement Speed)

Unique passive:

Movement slowing effects are reduced by 20%

3. Frozen Mallet

+7000 health

+50% base health regeneration

Unique passive:

UNIQUE Passive: Icy: Your basic attacks slow your target's Movement Speed by 40% (20% for ranged attacks) for 1.5 seconds.

4. Guinsoo's Rageblade

+50 PD

+50 MD

+50% Base AS

Unique passive:

Basic attacks deal 15 bonus magic damage on-hit.

Unique – Last Whisper: Grants 6.5% − 15% (based on level) total armor penetration.*Due to limitations armor penetration will remain constant at 7.5%*

Unique – Dissolve: Grants 6.5% − 15% (based on level) magic penetration. *Due to limitations magic penetration will remain constant at 7.5%*

Unique: Basic attacks, on-attack, grant 10% bonus attack speed for 5 seconds, stacking up to 6 times, granting a maximum of 60% bonus attack speed.

5. Hextech Gunblade

+100 PD

+100 MD

Unique passive:

Heal for 20% of all damage dealt (including physical, and magic damage). Healing is reduced to 5% for Area of effect damage

6. Force of Nature:

+200% base health regeneration

+10% of existing MS

Unique passive:

Regenerate 2% of maximum health every second

7. Infinity Edge:

+50 PD

Unique passive:

Doubles Critical strike chance

Critical strikes deals 500% damage instead of 200%

8. Rapid Firecannon:

+50% base AS

+25% critical strike chance

+10% MS from items

Unique passive:

Gain bonus 100 meter range each level

9. Runaan's Hurricane:

+50% base AS

+25% critical strike chance

+10% MS from items

Unique passive:

UNIQUE – WIND'S FURY: Basic attacks fire additional bolts at up to 2 enemies near the primary target, each dealing 50% PD and 50% MD

Abilities:

Passive of Nasus; Soul Eater

Nasus permanently has 12 / 18 / 24 / 50 / 65 / 100% (respectively on level 1 / 10 / 20 / 30 / 50 / 100 ) life steal.

Q Of Nasus; Siphoning Strike

Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.

Nasus's next basic attack will Deal (+100% Attack Damage) physical damage.

Siphoning Strike permanently gains 6 damage if it kills an enemy on the same level. This bonus is increased to 36 against enemy having a level higher than yours. For killing enemies at a lower level than you the bonus is decreased to 2 for killing.

Passive of Veigar; Phenomenal Evil

Veigar gains a stack of Phenomenal Evil whenever he hits an enemy champion with an attack, and 5 stacks whenever he kills of an enemy.

Veigar gains 1 ability power for every stack of Phenomenal Evil. Passive only works with ranged attack.

E of Nasus; Spirit flame Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.

Nasus unleashes a spirit flame at target location, dealing (+100% Ability Power) magic damage. For the next 5 seconds, enemies in the area have their reduced by 20% and are dealt an additional (+10% Ability Power) magic damage each second.

The flame spread in a circle of radius of the maximum range of Nasus (A/N: in this case the host.).

Range: 2000 meter

    people are reading<System 1: LOL System>
      Close message
      Advertisement
      You may like
      You can access <East Tale> through any of the following apps you have installed
      5800Coins for Signup,580 Coins daily.
      Update the hottest novels in time! Subscribe to push to read! Accurate recommendation from massive library!
      2 Then Click【Add To Home Screen】
      1Click